Give bad advice

*Is intrigued by this statement and how settlers can somehow be coerced to fight*.
Give them a magic stick, and make them hit barbs over the head with it.
 
1,000,009 is impossible, since settlers are not combat units.

True. But if I might slightly modify the advice:

Use settlers to disperse barb camps! Walk your settler right up to the edge of the barb camp. Then settle. This will disperse the camp with no loss of military units!
 
True. But if I might slightly modify the advice:

Use settlers to disperse barb camps! Walk your settler right up to the edge of the barb camp. Then settle. This will disperse the camp with no loss of military units!
Lol, did that with my capital once. But it doesn't help since there are soldiers still in the camp.
 
Not necessarily bad advice, so long as you have some defensive units with your settler. You get the gold, and sometimes it's easier to make them attack you than go after their fortified campsite. Particularly if it's on a mountain or other defensible terrain.
 
1,000,010: give the AI all your cities as a gift

I've done that when a poorly defended not very valuable city is under thrat from a warring AI. I'll gift the city to a weak third party AI and get an improved attitude rather than lose the city and suffer war weariness. if the city is far from the giftee, it'll be easy to take back at a later time as needed.

Oopsy-didn't see "all" :dunno:
 
I've done that when a poorly defended not very valuable city is under thrat from a warring AI. I'll gift the city to a weak third party AI and get an improved attitude rather than lose the city and suffer war weariness. if the city is far from the giftee, it'll be easy to take back at a later time as needed.

Oopsy-didn't see "all" :dunno:

yeah i gues thre could be a small case. but i meant ALL your cities. cept ur capital of course.
 
1,000,011When you don't have anything to build in your far away icy island city, build a palace. Then 200 or so turns later when it is completed sell all of your mainland cities because corruption would be so high that it won't be worth it.

1,000,012 After going to war with someone and capturing multiple of their cities give them back to improve realtionships again.

1,000,013 Everytime you capture a city, give it back to improve relations then try to take it agian. This toughens your troops up :)
 
1,000,011When you don't have anything to build in your far away icy island city, build a palace. Then 200 or so turns later when it is completed sell all of your mainland cities because corruption would be so high that it won't be worth it.

Interestingly, in Vanilla and PTW such a far away Palace is one of the coolest things you could imagine. Contrary to any intuition corruption will be ridicluously low - as long as you have an FP 'course.
 
What is an FP 'course?
 
"Forbidden Palace of course"
 
Or a sercret police headquarters 'course.
 
being new , though ı am aware this is the bad advice thread , ı can't help wonder how this distant palace thing works ?
 
being new , though ı am aware this is the bad advice thread , ı can't help wonder how this distant palace thing works ?

In order to understand how and why it works exactly you first need to understand the corruption model of Vanilla/PTW. I'll try to explain a little.

Firstly, there are two types of corruption. Distance corruption and rank corruption. In the case of distance corruption the game looks the absolute distance* of a city from the Palace (or FP) and for every bit of distance a certain amount of corruption is added. This is all straight forward and quite easy.

Now, with rank corruption things get more complicated, but also more exploitable. To calculate the amount of rank corruption around the Palace the game looks at the distance of a city and compares it with other cities around the Palace. And for every city that is closer to the Palace than the city under scrutiny a certain amount of corruption is added. (Cities which are equidistant from the Palace are treated the same. This is why RCP works.)

Now the problem is, that around the Forbidden Palace the rank corruption is calculated based on how many cities are closer to the Palace than the city under scrutiny is to the Forbidden Palace. To make it a little clearer, for a city around the FP that has a distance to the FP of 10, the game counts the cities around the Palace that are at a distance of 1-9 to the Palace.

And that is the trick about the Remote Palace Exploit. If your Palace is very far away from the nearest cities, then a lot of cities around the FP will have no rank corruption at all. For example, if for a distance of 30 there are no cities around your Palace at all, then all the cities within a distance of 30 around the FP will have no rank corruption at all (there'll still be distance corruption, but that is managable with Courts).

OK, I hope that makes a little sense. (And no, this is not a bad advise)


*Distance:
count 1.5 for N-S, E-W directions across a tile;
count 1 for NW-SE; SW-NE directions across a tile.
 
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