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Give bad advice

Discussion in 'Civ3 - General Discussions' started by civverguy, Apr 15, 2007.

  1. Sharwood

    Sharwood Rich, doctor nephew

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    Location:
    A little place outside Atlanta
    875. Believe you know everything about civ because you don't read the forums.
     
  2. againsttheflow

    againsttheflow unpolitically uncorrect

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    Dec 24, 2006
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    northern CA
    :lol::lol::lol:
     
  3. Spoonwood

    Spoonwood Grand Philosopher

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    876. In a 100k game... try to build all the ancient wonders instead of settlers, because you know they produce good culture and they'll double in cultural value eventually.
     
  4. Sashie VII

    Sashie VII Balance of Power

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    Where people build cat statues
    877. AIs can't pursue a VC that has been turned off, so if you want to achieve a cultural victory then turn off cultural victory for your game to avoid competition!
     
  5. TheOverseer714

    TheOverseer714 Overseer

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    I'm sure its on the list but, here goes: Stay in despotism, theres no WW and you get great unit support.
     
  6. Bowsling

    Bowsling Deity

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    Ontario, Canada
    879. All those swordsmen you built shouldn't be used in ancient times, use 'em vs. all those enemy MI's
    880.who needs cites? just dispand your starting settler
     
  7. Kernal

    Kernal Chieftain

    Joined:
    Feb 10, 2007
    Messages:
    37
    881. Money is important, so set your capital to "Wealth" for the whole game.
    882. Workers and settlers are militarily the strongest units in the game. Use them to attack enemies and defend cities.

    (maybe they were posted before...)
     
  8. NickyH

    NickyH Bismarck with lipstick…

    Joined:
    Aug 23, 2007
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    Location:
    A Goody Hut in Sweden
    888. Avoid building roads on tiles with tobacco. Sooner or later your citizens will become smokers and die of cancer. Your hospitals will also require much higher maintenance in order to treat diseases related to smoking.

    999. If you see a tile with tobacco in your opponents' territory, sign right of passage and move your workers there to road the tile. His empire will be hurt by smoking citizens, and you'll be able to conquer his land more easily.
     
  9. Dishpan_Hans

    Dishpan_Hans Chieftain

    Joined:
    Sep 14, 2003
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    59
    Location:
    Ann Arbor
    1000. Load settlers and workers onto galleys or caravels and use them to attack enemy ships, the extra manpower onboard will give you the edge even over stronger vessels.
     
  10. darski

    darski Regent in Training

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    Jan 29, 2007
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    Ontario, Can.
    I'll just assume that you were educated in a government school.

    I can remember when there were a lot more numbers between 888 and 1,000. :old:
     
  11. NickyH

    NickyH Bismarck with lipstick…

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    Location:
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    If you take a second look at my post, you'll see that it's all the numbers between 888 and 999 that are missing. :mischief:
     
  12. TheOverseer714

    TheOverseer714 Overseer

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    We are at number 885 at most, and I'm pretty sure there are more than a few duplicates which would lower the actual number even further.
     
  13. NickyH

    NickyH Bismarck with lipstick…

    Joined:
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    Location:
    A Goody Hut in Sweden
    1001. Believe every advice in this discussion is correctly numbered.

    (On page 5 in this thread about 600 were skipped, so I just felt like following that tradition.)
     
  14. Midnight-Blue766

    Midnight-Blue766 The filidh that cam frae Skye

    Joined:
    Sep 24, 2007
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    Ancient era units (Warriors, Archers, Spearmen) are the best units in the game. Never upgrade them.
     
  15. Spoonwood

    Spoonwood Grand Philosopher

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    1,000,000. Build wonders in towns with only one blue shield per turn. Don't worry about production, rush the wonders with caravans.
     
  16. darski

    darski Regent in Training

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    Yah know... I kind of miss those caravans. Well, not the part where they got dead 2 tiles from the AI civs but the hoarding shields to rush a wonder. :lol:
     
  17. Spoonwood

    Spoonwood Grand Philosopher

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    I think those caravans kind of exploitative really. Even at the hardest levels you could really build so many wonders and have a decent sized empire, that if those wonders had culture like they do in civ III you would easily trigger a 20k victory... once you figured out how to use them (or at least with smallpox city spacing you could).
     
  18. capnvonbaron

    capnvonbaron Democratia gladii

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    3.141592653589793238462643... Mathematics is useless, better to research toward monarchy to get the Gardens and be happy. How better to utilize those mari.. urm.. "tobacco" tiles?

    What, they didn't use any math to create the pyramids?? mmhmm thats what I thought
     
  19. capnvonbaron

    capnvonbaron Democratia gladii

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    ooh, got another great one...

    x+1) Attack a jaguar warrior with a horseman and lose, then wonder how the aztecs are able to spawn a new spearman (and an archer from the next city over) on every turn in their capital city...
     
  20. Spoonwood

    Spoonwood Grand Philosopher

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    2.718281828459045 Always play as the French or The Carthaginians, and always research Writing first.
     

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