But you could use Lua to make the player's unit look like an AI was controlling it
Code:
function OnPlayerDoTurn(iPlayer)
local pPlayer = Players[iPlayer]
if (pPlayer:IsHuman()) then
local pUnit = FindAIesqueUnit(pPlayer)
ActBrainDead(pUnit)
end
end
GameEvents.PlayerDoTurn.Add(OnPlayerDoTurn)
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