Giving Units an Inventory?

kiwusek

Chieftain
Joined
Sep 5, 2004
Messages
28
So I was wondering if anyone has given any thought to or has an idea for implementing a unit inventory? Essentially like the trusty sack of an RPG character where items can be found throughout the world and carried around by units for unique modifiers.

I was thinking that this would be a neat starting block for a fantasy/RPG conversion mod for the game, or something the lines of a Fallout style world where units scavenge the ruins of the old civilizations and find useable items.

Edit: Forgot to mention I am thinking that the "Great Works" screen might be a good starting option. Give each unit a button that opens up a modified Great Works screen that is only for that unit. There items could be stored.
 
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