Continuing my previous post
3850 BC
I must have undone some Micro Managing in Tonawanda since I got a warrior this turn and not last turn. I fix it.
Activate worker, build iron colony
Upgrade 2 veteran warriors in Niagara
Order workers to Niagara
I only have cash for 6 more warrior upgrades. I'm losing money. However, I'll start making some again as units die. I have several veteran warriors en route to Niagara, and a few more to be produced next turn, so dont upgrade the remaining regular warriors there.
Its time for war, I guess. Declare it and hit the Immortals outside of Persepolis with Mounted Warriors
Civ entered a golden age. Kind of a bummer given our tiny empire (and were despotic!) but I assume thats all part of the exercise
First Mounted Warrior kills a veteran Imm taking 1 damage
MW does one damage, redlines and retreats
MW defeats Immortal, takes 2 damage
MW dies attacking 3/4 Immortal, who redlines and strangely doesnt promote as he should have
Elite MW takes out 1/4 Immortal, taking 1 damage, but no Great Leader (sad
)
Spearman moves onto Elite MW next to Persepolis
All other mounted warriors join them (they will have movement left, if needed, for retreats if attacked is this even necessary?) Of course its probably better to press the attack on Persepolis
Skip Scout and Settler in Niagara, along with the regular warriors and worker
If I press the attack, I dont think my MW can retreat. Well, I do have more than 16 of them, so try it with one to double-check. Plus he may win! And its better to attack than defend with MW even if they cant retreat.
MW defeats fortified spearman in Persepolis, but redlines.
MW could retreat! He retreats after causing 1 damage to fortified spear in city (bad camera angle)
I've now learned something important - and as I later learned, the point of Scoutsout's exercise - skirmishing. I was under the mistaken impression that for a unit to retreat it required remaining movement points. Serious misconception, showing I wasn't taking these sorts of units seriously in the past.
Press the attack so the Immortals counter-attack is minimized!
MW dies redlining an Immortal
MW takes 2 damage defeating injured spear in city, promotes
MW destroys persepolis after defeating injured Immortal, taking 1 damage
I get 5 gold
This reveals more immortals that were on the other side of persepolis, but theyre unreachable this turn.
It was probably too early to pass the settler and worker
Retreat all MW able to move back to 1 square SE of Niagara injured that can return to Niagara
IBT
Mounted Warriors wisely retreat as assaulted by Immortals, but 2 die anyway. As does my spearman!
3800 BC
There are now 9 Immortals in view, 1 on the former site of Persepolis, 7 to his SE, 1 to their SE
Move the remaining injured MW to Niagara for R&R
Upgrade 2 veteran warriors in Niagara
Attack the 7 Immortals with a series of MW
1 retreat
1 dead Immortal
1 dead MW (redlined IM)
1 dead Immortal
1 dead Immortal
1 dead MW (redlined IM)
1 dead Immortal (he was already injured)
1 dead Immortal (he was already injured)
1 dead Immortal (he was already injured)
Attack remaining 1 HP immortal with the 4/5 MW in Niagara
Revealing 4 more Immortals to the NE of the 9 I was facing
Move Veteran swordsman onto forrest, protecting Elite MW
Continue the attack...
Attack the Immortal on the former site of Persepolis with MW, kill him and take 2 dam
Attack regular immortal to the east of the one I just fought retreat redlined, he takes 1
Bring out the fortified MW from Niagara, hit him again, kill him taking no damage, revealing 2 more Immortals to the NE of his former position
Retreat the injured as far toward Niagara as I can, which for many of them is all the way
Exception just skip two 3/4 MW where they stand
Move veteran Swordsman onto the stack on the plains choke point for protection, fortify him
Move 4 regular warriors to our easternmost stack (with the injured elite MW) to act as shock absorbers
Skip remaining non-combat units in Niagara, along with remaining regular warriors
Move remaining MW with movement (and full health) from Niagara to the plains choke
Skip the damaged units in Niagara
4 MW on the choke have movement left. Two have 2, indicating they havent attacked yet. Fortify the other 2 where they stand
Move the other two
hmmm.
I should have used the settler to build New Persepolis this turn on the plains choke point that would have pushed back the Persian culture and allowed me to use the road. Now if I move those two warriors onto the forest, they wont be able to attack. Sigh. Oh well. Move them to the forest anyway, preparing for next turn
IBT
I view omiting the city thing as a Grievous error
Our stand-alone MW was hit by an Archer from Pasargarde, but defeated him and promoted, only to be cut down by the elite immortal
A series of Immortals attacked the forest square, leading to three retreated MW and a few dead warriors (and a dead swordsman). The shock-absorbers didnt work as planned because the elite MW was 4/5 not 1/5 and I moved those other two full-health veteran MW onto the forest which drew fire as "better defenders" than the regular warriors.
3750 BC
There are 8 visible immortals: 1 Elite (uninjured), 1 Veteran (injured), and 6 regulars (all but 1 injured)
I stop and think. There are two basic options:
Option 1: ATTACK!!
Move Settler SE, E just to the SW of the site of the former Persepolis and found Nupe
Id rather have it on old Persepolis, but that would require another turn, because I didnt move the settler forward a bit last turn in preparation. I need to hit the remaining immortals with the 5 remaining healthy MW while theyre injured, hopefully leaving Persia with 3 Immortals. At least 3 VISIBLE immortals.
Option 2: RETREAT!!
Fall back to Niagara this turn. The immortals wont be able to reach me next turn because of the culture borders. This will give me time to heal the 5 injured MW currently ready to be healed in Niagara, as well as upgrade some more warriors to swords.
I opt for Retreat, thorougly absorbing Scout's lesson as I later learned.
1 shock absorber warrior fortifies on the forest
The other retreats to the plains choke point
All other units on the plains choke point retreat to Niagara, except swordsman who stops 1 tile short to defend, just in case
The healthy MW SE of Niagara stays put (I dont think the Immortals can reach this far)
The 2/4 MW also just rests where he stands SE of Niagara
All newly produced warriors move toward Niagara (cities are producing Spears and swords now, but these are too slow and far away to affect the conflict)
In Niagara:
Veteran warrior (with movement left from moving there from with the empire)upgrades
Settler moves 1 SE (preparing now to found that city I mentioned)
Scout moves 1 SE
Worker moves 1 SE
3 Regular warriors move to join their buddy on the plains choke and fortify (I only have gold to promote almost 4 more, and 4 veteran warriors arrive in Niagara next turn)
2 Swordsmen move 1 SE
2 Workers (who reached Niagara this turn from within the empire) move 1 SE
All other units in Niagara rest
IBT
We raise the self-esteem of the Immortals, who kill off my 5 warriors. However, the warriors acquit themselves well, defeating two of the 2/3 immortals. 1 unit is promoted (posthumously, as it turns out).
3700 BC
There are 6 immortals in view.
2 on the Plains choke Point (now PCP) 2/3 and 3/3
1 to the NE of PCP 3/3
3 to the E of PCP 5/5, 3/4, 2/3
I now have 11 healthy mounted warriors to hit them with. I think the remaining immortals are in for a bad day
MW from Niagara attacks PCP, killing Immortal, he's now at 2/4
Elite MW (5/5) from Niagara kills unfortified 2/3 immortal on PCP taking no damage (no leader, dang it. I know its only 1/16 chance, but it would be nice
)
Vet MW from N kills Imm to NE of PCP, taking 1 dam (my guys rarely promote either)
Time for that new city weve been planning.
Settler moves E NE to old Persepolis site and founds NUPE (for New Persepolis)
Two workers immediately join the city
Veteran MW from Niagara dies at the hands of the accursed elite immortal, leaving him at 3/5
His comrade in arms, inspired by this gallantry, defeats the veteran 3/4 Immortal taking 1 dam
Another MW follows up by slaying the elite immortal, taking 2 damage
MW from N executes a flawless victory against the remaining 2/3 immortal
Wed really like to take the Persian capital to succeed in this test, but we spent a few turns before going to war - and attacking from the east side of the river will require 3 moves to get there! Gotta get cracking
3 Swords currently SE of Niagara move E E E to 2 squares NW of Arbela
F7 would seem to indicate Arbela has stopped building that wonder
Sword in Niagara moves to NUPE
Injured Niagara units rest
Worker moves to nupe
3/4 MW SE of Niagara rests
2/4 MW SE of Niagara rests
3/4 MW in nupe fortifies
2 injured MW SW of nupe move to nupe
Upgrade 3 Veteran warriors in Niagara
Upgrade 1 Regular warrior in Niagara (no more vets and other warriors are >1 turn away) (Now out of money, btw)
Scout moves E E E to join swords
3 healthy MW currently outside of cities move to join swords
3 healthy MW from Niagara move to join swords
Well call this Scouts Army in honor of the scout there and the guy leading the challenge to us.
IBT
Persia moves a warrior from Pasargarde toward NUPE in a threatening fashion. Oh no!
3650 BC
Unforunately, it will take Scouts army 2 turns to get into position to attack Arbela from the other side of the river. They move to the forest this turn, next turn targeting the wide open plain NE of Arbela. We may get hit this turn. So lets bring up the rear guard now
Swordsman from NUPE moves SE E to forest, right behind Scouts Army
5 Veteran MW and 1 Elite MW move from Niagara to join him
3 vet swords from Niagara go to NUPE
1 regular sword from Niagara goes to NUPE
skip warrior in Niagara
Healthy MW SE of Niagara joins Scouts rear guard
Injured MW rests where he stands
3/4 MW in NUPE kills annoying warrior to NE, taking no damage. Returns to city
Skip worker, injured MW in NUPE
IBT
Unfortunately, Xerxes still has some Immortals
1 comes up from the south
1 attacks from Arbela, killing a sword in scouts army
3 or so attack from Pasargarde. They do less well two of them die and promote us, one kills a sword
3600 BC
Vet MW from Scouts army kills 2/3 Imm to the N, now 2/4
Healthy MW from NUPE moves E then crushes Imm 3/3 to his S
Scouts Army moves SE across the river, in position to hit Arbela
Scouts rear guard is mostly MW and can move 2 they join scouts army, except for the sword
That Sword and the MW to his SW (which just executed the flawless victory) both move to the hill W of Arbela. Theyd be attacking across the river, but better that than fail to take Arbela because some crummy archer has 1 HP left
The 2/4 MW SE of Pasargadae moves NE the AI likes to kill weak units, so hes probably toast, but he can move onto the iron next turn if Persia doesnt get him. Could have sent one more MW this way for this job, too, but I really intend for Arbela to fall
3/4 MW SE of Niagara rests
2 Vet Swords from NUPE move E E to provide Pas with more targets (intending to preserve scout's army if possible)
1 Vet Sword from NUPE moves E SE
all 3 of these guys could move next to Arbela next turn, but I really hope that isnt needed.
It turns out 5 MW in Scouts army still have moves. I save here. I'm worried about Immortal attacks. I could attack now and Im hoping Arbela isnt full of Immortals and archers, but I decide to wait until next turn when the whole army can attack at once. So I fortify them.
Now that I think about it. This is an error. What I should have done was stayed in that forest N of Arbela on the other side of the river. That would have provided me with better defense in case of immortal attacks and my 2-move MW could cross the river and THEN attack Arbela in the same turn! Grrr. I cant believe I overlooked this.
Skip worker in NUPE
Skip 3/4 MW in NUPE
Fortify regular sword in NUPE
IBT
No attacks perhaps indicating a paucity of Immortals?
3550 BC
Scouts Army hits Arbela the whole point of this exercise
Vet MW retreats from 2/3 Spear
MW defeats regular spear, goes 3/4
MW defeats regular spear, goes 2/4
Vet MW defeats regular spear, goes ¼
Vet MW dies at the hands of unfortified Immortal
A fortified 2/3 spear is now the best defender theres still that injured immortal, but other defenders? Seems unlikely theyd have anything with a defense of 1 in there.
Vet MW defeats 2/3 spear and goes 2/4
Now theres a fortified immortal. Did he fortify after I last attacked him or is this another immortal who attacked 2 turns ago, went to 1 and healed 1 last turn?
Hit him with you guessed it, a vet MW, who kills him and goes 2/4
An unfortified 1/3 immortal remains time to break out
ELITE mounted warrior kills 1/3 Immortal
TAKES ARBELA, WHILE CREATING A GREAT LEADER (Shenandoah)
I rename the unit, in honor of he who posed the challenge Scoutsout Mounted Warrior
I wouldnt believe it if I didnt play it myself. You cannot imagine my disappointment at seeing someone else post essentially the same result.
I levy 4 tax collectors on Arbela
For bonus points I hit Pasargarde with two swordsmen, who execute flawless victories, destroy the city and capture 2 workers. Guess the spears were depressed. Then I take the remaining 4 units across the river to Tarsus, destroying it as well. (Mistakenly first went for Antioch and had to reload (out of movement due to river crossing), but figure Im in bonus territory.) This eliminates Persias iron, incidentally.
I could get 2 of their remaining 4 total cities for Peace.
Objective completed in 3550
By playing 3500 I was able to destroy Susa and take Antioch, but there was a tough guy in Gordium. I could get:
World Map
Bactra
Masonry
Mysticism
82 Gold
for a peace treaty, though, leaving Xerxes with one city. I wanted to wipe them out, but just couldn't quite make it - particularly with the one city way up in the jungle.
Thanks for the fun challenge. I'd be interested in any feedback on my strategy or tactics, of course.