GK2.1 - Tactical Exercise 1

grs said:
I sacked Persepolis in 4000BC only losing 2 units.
:eek: It seems you did something I didn't count on... :wow:

...but.... what happened to the MWs after you sacked the city?
 
grs said:
Seems I get "fastest conquest" in GK2.1 - Tactical Exercise 1 ;)

I sacked Persepolis in 4000BC only losing 2 units.

To post something useful: The Immortal is 4:2:1 while our Mounted Warriors are 3:1:2. That tells us 2 things:

a) we never want to be attacked by an immortal - even fortified behind a river we will stand only a slight chance
b) we are fast enough to accomplish a) - our 2 movement count as 6(!) on roads inside our territory so we can reach the capitol in the first turn and that is just what I did.

I got Persepolis in 4000 BC too - but Arbela is the capital :)
Kinda confusing if you expect Persepolis to be the capital every time.
 
Yeah - I just played the game again as agressively as I could to see if I could duplicate the feat. I remembered that Perseopolis was not the capitol, but I did not remember the name of the city... but I wanted to see if it was possible to sack Arabela in 4000 B.C. It doesn't look possible... there are forested roads that make it a little hard for the Immortals to close with Arabela.
 
After completing the first attempt (described previously) I was instructed to try again but without leaving my territory for the first few turns.

It turns out that this works much better than the plan I went with the first time, mostly because you don't need help from the RNG to pull it off.

The short version: I did the same city management tricks and the tech trade both, although I didn't establish the embassy (so what? I knew what was there anyway). Once again I used my MW superiority to clear off the original group of Immortals - but this time I retreated back into Niagara whenever possible and left one Immortal in Persian territory.

Another group of 6-7 Immortals showed up on my doorstep on the next turn. But since I had not pressed my attack as before, I had plenty of MW's (had about 1.5:1 where fully-healed units were concerned) to dispatch them with...from there it was just a matter of weathering the storm for a turn or two, continuing to heal MW's and engaging the Persians only on offense and not on defense.

Attached is a screenshot from the end of the battle in 3750 BC. As soon as the extra spearman reaches Niagara for defense, I will storm the Persian lands, swinging through Persepolis on my way to Arbela.
 

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Ok, ok...already corrected the above. I sacked Arbela (the real capital) in 3750BC. Tactic was nearly the same: attack all units in range and move all wounded horses back to Niagara Falls to heal. It has a barracks and so they can attack and draw back in round 1 - heal in round 2 - and are fast enogh to be back at the front in round 3.

Beside me failing the reading comprehension, I think it was the key to get Persepolis on the first turn, cause that made it possible to use the roads. After that I draw all units back for healing and did a "back and forth" after that. I used all nearby units - including the scout, workers and the settler as decoy and moved them into Persian territory to explore and to distract (notice the immortals standing quite stupid around near Arbela).
 

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[dance] :band: [dance]

That sound you hear is me, dancing a little jig, because GJ clearly understands the answer to the question I originally asked in GK2:

Q: What can the Mounted Warrior do that the Immortal cannot?
A: Skirmish.

Skirmishing is classic cavalry stuff; hit-and-run, hit-and-run. It is a really effective way to "use offensive units defensively".

:hatsoff: to GJ (and to GRS for giving me a good scare and playing this nicely right off the bat).

@GJ, or anyone in GK2: Does that last sentence of the Sun Tzu quote make a little more sense now?
 
Summary
Traded for 2 techs & WM, found 1 city, captured 2 cities (one of which autorazed), sued for Peace and gained 2 more cities, Lost 8 MW and killed 25 PER units, produced 3 more MW units, produced a great Leader and I’m 4 turns away from learning Literature. I accomplished all of this by the end of 3750BC (Turn 5).

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Details

Turn 1 – 4000BC

Contact Persia - Annoyed, 8 cities, 210gold, up IW & MAS, down CB, MM, HBR, also down Horses

Trade them my Wmap, CB, MM, worker & 29gold for IW, MAS & their Wmap

F3 guys says we are weak against them, no knowledge to be gained from Culture & Power graphs

Shield in NF being wasted so I mm to river grass (pick up commerce)

No option to ask them to remove forces so I declare War on them

Attack at City Gate
vMW vrs vIM..............................vMW dies redlines vIM
vMW vrs vIM..............................vMW retreats on -1hp damage to vIM
vMW vrs vIM..............................vMW wins down 3hp - enter GA
vMW vrs vIM..............................vMW wins down 3hp
vMW vrs vIM (3/4hp)...................vMW wins down 3hp
eMW vrs vIM (1hp)......................eMW wins no damage

Attack at their City Gate
vMW move SE attacks E vrs vIM........vMW wins down 1hp
vMW move SE attacks E vrs vIM........vMW dies doing no damage & vIM promos to Elite
vMW move SE attacks E vrs eIM........vMW redlines & retreats does 2hp damage to eIM
vMW move SE attacks E vrs rIM.........vMW dies doing -1hp damage & rIM promos to Vet now (3/4)
vMW move SE attacks E vrs eIM........vMW redlines & retreats does 2hp damage to eIM
vMW move SE attacks E vrs eIM (3/5) ...vMW wins down 1hp
vMW move SE attacks E vrs vIM...........vMW wins down 1hp - advances into PER territory

Attack for Persepolis
vMW SE E NE attacks rSpear...........vMW wins down 2 hp promos to Elite
vMW SE E NE attacks rSpear...........vMW wins down 0 hp
vMW SE E NE attacks rSpear...........vMW wins down 1hp
vMW SE E NE attacks rSpear...........vMW dies redlines rSpear
vMW SE E NE attacks Archer...........vMW wins down 2 hp
vMW SE E NE attacks rSpear (1/3)...vMW wins - Persepolis autorazes - get 14 gold, no workers

vMW SE E & forts
vMW SE E & forts
Spear SE E forts

Move the 3 MW in other towns to NF will take 2 turns to arrive

DJM_GK21_01.jpg


IBT
3 IM attack – they kill 2 MW while losing 2 IM, one of my MW promos to Elite

Turn 2 - 3950
eMW attacks NE vrs eIM.......eMW wins no damage - returns SW W & forts
vMW (4/4) moves W forts
eMW (3/5) moves W NW to NF
eMW (2/5) moves W NW to NF
vMW (3/4) moves W NW to NF
rSpear (1/3) moves W NW to NF
vMW (2/4) pillages moves W
vMW (3/4) moves NW to NF
------------------------------------------------------------------------

IBT
10 rIM :eek: advance to unroaded plain

Turn 3 - 3900
F3 says we are now Average w/ PER

vMW (2/4) NW to NF

Battle at Immortal Graveyard
eMW attacks E vrs rIM.....eMW wins no damage
vMW attacks E vrs rIM.....vMW wins -1hp promos to elite – returns NW to NF
vMW attacks E vrs rIM.....vMW wins -2hp - returns NW to NF
vMW attacks E vrs rIM.....vMW wins -1hp - returns NW to NF
vMW attacks E vrs rIM.....vMW wins -2hp - returns NW to NF
vMW from NF moves SE attacks E vrs rIM....vMW dies redlines rIM
vMW from NF moves SE attacks E vrs rIM....vMW retreats inflicting no damage on rIM - returns NW to NF
vMW from NF moves SE attacks E vrs rIM....vMW wins -1hp - returns NW to NF
vMW from NF moves SE attacks E vrs rIM....vMW wins no damage
vMW from NF moves SE attacks E vrs rIM....vMW wins no damage
vMW from NF moves SE attacks E vrs rIM....vMW wins -2hp - returns NW to NF
vMW from NF moves SE attacks E vrs rIM....vMW wins no damage advances E –returns W

F3 guys says we are now STORNG

Move our Scout to tile SE SE of NF as bait - no IM insight but want to attract more if they are near

Settler in NF waits / 2 vMW (4/4) SE with other healthy MWs
------------------------------------------------------------------------

IBT - only 2 rIM advance to unroaded plain

Turn 3 - 3850
eMW attacks E vrs rIM.....eMW wins -2hp - returns NW to NF
eMW from NF moves SE attacks E vrs rIM.....eMW wins -1hp advances E & forts

settler SE E NE to plain / 5 vMW move E to plain / Scout NE to plain also

From NF send rSpear, 2 vMW & 1 eMW to plain tile
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IBT - no advance from PER

Turn 4 - 3800BC
Allegheny MW => MW
Oil Springs MW => MW
both new MW move to hill W of NF
settler founds Immortal Graveyard (on sacred battle site - is also a nice canal city)

Military Advances
All healed units from NF move to Forest tile NW NW of ARBELA – (1 spear, 6 vMW, 3 eMW)
All healed units from Immortal Graveyard move to hill W of ARBELA - 7 vMW
Peace talks PER offers peace

DJM_GK21_02.jpg


------------------------------------------------------------------------

IBT - PER moves some workers

Turn 5 - 3750BC
Tonawanda MW =>MW / start new MW towards NF

Battle for ARBELA
vMW attacks E vrs vSpear.....vMW dies but redlines vSpear
vMW attacks E vrs rSpear.....vMW retreats inflicting no damage (luckily no promo for rSpear)
vMW attacks E vrs rSpear.....vMW retreats inflicting no damage (luckily no promo for rSpear)
vMW attacks E vrs rSpear.....vMW retreats inflicting no damage (luckily no promo for rSpear)
vMW attacks E vrs rSpear.....vMW dies -1hp to rSpear who promos to Vet
vMW attacks E vrs rSpear.....vMW dies -1hp to rSpear
vMW attacks E vrs rSpear.....vMW retreats -1damage to rSpear
eMW moves SE attacks SE vrs rSpear....eMW wins no damage
eMW moves SE attacks SE vrs vSpear (3/4)....eMW retreats inflicting no damage
vMW moves SE attacks SE vrs vSpear (3/4)....vMW wins -1hp
vMW moves SE attacks SE vrs rSpear (2/3).....vMW wins -1hp
eMW (4/5) moves SE attacks SE vrs vSpear (1/4)....eMW wins no damage -captures ARBELA with 2 workers and.....

DJM_GK21_03.jpg


I sue for Peace I get Susa, Pasargadae, 257gold & Tmap
PER is left with 4 cities, 1 at Size 2 the other 3 are Size 1

Final Map
DJM_GK21_04.jpg
 
... or maybe tripled the number of immortals...
 
scoutsout said:
Yeah - I just played the game again as agressively as I could to see if I could duplicate the feat. I remembered that Perseopolis was not the capitol, but I did not remember the name of the city... but I wanted to see if it was possible to sack Arabela in 4000 B.C. It doesn't look possible... there are forested roads that make it a little hard for the Immortals to close with Arabela.

It starts on 4000BC, and you just can't move that quickly, because there are three enemy tiles at one point.

Anyway, this is a pseudo spoiler, but a godd strategy is to not declare war immediately. Have them leave your territory, and then hit them when they aren't set up to be ready! Sorry if this isn't allowed, but it's how I would play in the normal game.

I am currently playing the normal version though...
 
Here's my little spin on the game.

Hummmm... only 10 turns... not much time to build anything really.
Change Salamance from warrior to wealth. 10 turns is the best that I can get out of this city.
Grand River MM to have slow growth but warrior due in 5 instead of 10.
MM Cattaraugus to work forest intstead of wheat. Won't grow quicker then 10, and this pulls an extra gpt
Move workers to make a road just south of Grand River. Will give us more movement.
Send all MW units I find to Niagra.
Turn Luxury up so all citizens are happy and this allows me to shave a turn off the warrior build in Oil Springs.
Set research to lit a 0%.:p
MM Allegheny for slow growth, but pulling a MW in 3.
Keep Tonawanda as warrior build but MM to get warrior in 2 not 3.
Send all warriors to the front. I'm only worried about Niagara and Allegheny.

So I'm at 70% luxury, lossing 13gpt. still have 210, so I'll be fine for 10 turns.

Call Up Persia...
hummm... so many trade options to go with! Let's see... I want their world map, but don't see it as crucial.
I don't want to give them MM but that will give me all their techs if I throw in a little gold. I really want a wall in Niagara, but it may take to long to build so Masonry is probably not worth it.

Turn luxury down to 40%... not everyone is happy, but I doubt anyone will riot anytime soon. Lossing 3 gpt this way. This give me more trading options. I have 180 gold to play with now.

hummm... the best deal I found was Masonary Iron Working and his WM for our Ceremonial Burial Horseback Riding, our WM and... 180 gold?!? Was this done this way on purpose?:p

After I make the trades, MM some more so I finally pull -1gpt, so I still have another 20 gold to play with... consider it a buffer for unit cost.

I know I'm going to get crap for this, but it's not an SG so I'm going to be evil.;) Who cares about rep in only 10 turns? Trade our Furs and Incense for 147 gold.:)

Declare war.

MW kills Imm but is redlined. We enter our Golden Age! Time to MM again. +3 gold?! That's it?!

Change Oil Springs from warrior to MW in 3.

MW vs Immortal - Win no damage
MW vs Immortal - loss redlined Imm
MW vs Immortal - loss redlined Imm. Imm promotes
MW vs Immortal - loss redlined elite imm.
MW vs Immortal - win no damage
MW vs Immortal - win no damage

That was last one outside of Niagara. I skip the injured MW and send all healthy ones to take out imms near Persepolis.

Feel stupid... noticed I have an elite unit... should have used him to attack units within our borders, but oh well.
MW vs Immortal - loss but redlined unit. Why won't my MW retreat?!
MW vs Immortal - win no damage!
MW vs Immortal - win but redlined. Sent back into Niagara to heal.
MW vs Immortal - win losses 1hp. Sent back to Niagara to heal.
MW vs 1hp Immortal - Ouch! Damn bastard won and promoted to elite with 2hps.
MW vs Immortal - loss but redlines unit
MW vs Immortal - win and enter persian lands. No loss of HPs.
MW vs Spear - loss, redlines spear but he promotes.:|
MW vs Spear - wins lossing 2hps.
MW vs Spear - wins no loss
MW vs Spear - wins lossing 1hp
MW vs Spear - Wins and promotes!
MW vs Archer - How many units you pound in their cities?!
Persepolis is razed to the ground!

Taking scouts advice to heart, I send all my units back to Niagara falls to heal... hopefully the Immortals will come out into the open where I can attack them. They don't have any units that will reach Niagara, or even go past the bonus BG 2 se of Niagara.
4 units are left out in the open. I'm afraid I'm going to loose them... that or move the spearman out of Niagara... I don't want to do that and loose Niagara completely, so I take a gamble and hope that the river will only allow 5 units to attack me and leave them be. Pray for them folks.:p

Nothing more to do. Hit enter.
IBT
Loose 3 MWs, including the elite. 2 retreats and one actually survives!
Forgot to set resarch. Whatever ya want. Doesn't matter.
Can build the FP. OK

Turn 2
MW vs 2hp Imm - Wins lossing 1hp.
Should note... I make sure to use a 2 movement unit so I can move back into Niagara without being left out.
MW vs 2hp Imm - win, 1 damage. He won't make it back to Niagara.
MW vs Imm - redlined but win
MW vs Imm - win 2 damage
MW vs Imm - win no dam
MW vs Imm - win no dam
MW vs Imm - win 2 dam
3hp MW vs 2hp Imm - win but redlined.

Send my units back to Niagara... or try.. they only make it 1 tile out.
1 MW left out in the open alone.:(
All my units I autosend to Niagara arrive... or most of them.
Send a MW out to take on 1 hp Imm, then think better of it and decide to save him for the next round.
Send out scout to pillage a road I won't use, but Persia might, and to be fodder for a unit.
Send out a warriof from Niagara to cover up my MW. Would rather loose him and the scout to the 2 Immortals I see.

IBT
warrior falls
Imm ignores scout 1 round. he takes on MW and our MW retreats.
Another imm takes the scout the next turn. But we pillaged a road so that will slow them down.
Imm takes on our MW and we win and promote to elite!

Turn 3
MW vs Imm - We win.
Rest of the units are injured, so wait on them unless I need them.
I take all the MW from Niagara out and attack the small stack of Imm
MW vs Imm - we win 1 dam
MW vs Imm - we lose, but they're redlined.
MW vs Imm - we win 1 dam
Send out Settler to the other choke point that Pers was on. Found Mauch Chunk.
This allows the forest where the immortal seem to gather to fall into our borders.
Transfer all but 1 warrior from Niagara to Mauch Chunk. Didn't think of this before but now I have to rush the barracks somehow, or else go back to Niagara to heal... well, at least it's quicker this way.
So now I transfer all INJURED units back to Niagara.

MW vs Imm - We win 2 dam. Won't make it back to Niagara so will take 2 turns to heal.

IBT
Our spear just barely survives an onslaught. Will send him to Niagara for a round.:(
Not going to report city builds and stuff. Sorry.:)
They do build up my palace.:)

Turn 4
Only units I have around are injured. Everyone is injured... but alive.;)
3hp MW vs Imm - We loose, imm promotes.
3hp MW vs Imm - same damn thing!
3hp MW vs 2hp Imm - we win, no dam. Send back to Niagra
3hp elite MW vs 2hp Imm - we win, redlined, and send back to Mauch Chunk. No leader.
I fort all the MWs around so they can heal at least 1 turn.
I have 5 regular warriors to defend Mauch Chunk. No Imms around. Most of my MW are in Niagara healing.
Wake warrior in Allegheny and send him up north. Haven't seen a galley anywhere.

IBT
Culture grows, no attacks. We're in complete control.

Turn 5
Move about a dozen healed MW out of Niagara.
Send a warrior from Mauch Chunk out as a scout. No Imms anywhere. send him into Persian lands.
I move my stack of MW into Persian Lands, heading for a hill outside of Arbela.

IBT
Culture in Salamanca, no attacks from Persia.

Turn 6 - I think
We take control of the hill outside of Persia, lossing all movement. I do this to prove a point actually. We loose alot of movement by moving on to a hill...
Move a MW from Niagara into the spot 1se of our Mauch Chunk forrest. His last movement is spent there.
Can talk to Persia. We tell him everything he has for peace. he can keep Arbela. he doesn't like? Okay.

IBT
Finally see a bit of movement... they send a warrior against me, but he doesn't attack.

Turn 7
Reg warrior vs reg warrior - We win, lossing 1hp.
MW from spot mentionted above VS Spear in Arbela - Wins and Promotes!
MW vs Spear - We loose.
MW vs Spear - We win, but are redlined.
MW vs Spear - retreat. Sent home.
(If you notice these guys attacked the same turn as the one from Niagara who was a turn behind... because I sacrificed their movement to be on the hill.
MW vs Spear - win but redlines. Sent home.
MW vs Spear - We Win. Arbela is ours. I take the city.

I think I had heavier casulaties then most because my first 2 or 3 turns I'd send a MW out to finish off an immortal, and he'd be left in the open... I stopped doing that by turn 4, and had an overall strategy build up by that point of hit and run to Niagara if badly injured, or Mauch Chunk if not injured.
 
Since I assumed this exercise was meant to illustrate the effectiveness of MWs against immortals, that's all I did.

I started off killing all the Immortals in the adjacent tile- the last MW to attack pulled back into Niagra. Then I just let the Immortals pour in until I was reasonably sure the initial wave had passed. Then I took Persepolis, Pasagardae and Arbela. I took Arbela on turn 10.

I killed 32 enemy units, lost 9 Mounted Warriors. 2 losses came from bone-head decisions to leave a MW in the open next to a stack of Immortals.

Skirmishing. That's the word I was looking for. Attack a group of units, then pull back into safety. Or, stay out of the way until an enemy unit is within 2 tiles and attack.

Something to keep in mind: becareful that your unit doesn't defeat the last (or only) unit and end up next to another enemy unless the payoff is large enough.
 
coletite said:
Skirmishing. That's the word I was looking for. Attack a group of units, then pull back into safety. Or, stay out of the way until an enemy unit is within 2 tiles and attack.

Something to keep in mind: becareful that your unit doesn't defeat the last (or only) unit and end up next to another enemy unless the payoff is large enough.

That is a really nice summary of "skirmishing", which is what this exercise was intented to teach. Believe it or not, you can pull these tactics off against Immortals using horsemen, you just can't get quite as agressive with plain ol' horsemen.

I hope you guys that are playing this are having some fun and refining some tactical ideas...
 
Note on the Following: I figured this was an exercise of fighting so I didn’t spend a whole lot of time on thinking about building and resettling razed cities. Much more time would have to be spent on thinking about that if this were in real game play. I was getting real tired by the end of playing this last night(I started to play after the Pistons Swooped up on the Lakers) Also This was a whole lot of Fun
Ok...
7 Warriors
1 Spearman
25 Mounted Warriors
4 Workers
1 Scout
1 Settler
This seems like a better start than I normally have at 4000BC but who am I to complain

PreTurn
Trades with X-man:
We want Iron Working / We offer Horseback Riding - Ceremonial Burial and 15 gold - ok
We want Masonry - World Map - 24 gold / We offer Masonry - ok
Dang we only have one Iron and the Persians will be Wiped off the earth before I can hook it for Swordsmen(unless...)
Science:
Choose Math turn down slider to 20% due in 36

MM'ing
Cattaraugus:
Worker off irrigated plain to fish (to make room for Oil Springs) Growth in 10 Warrior in 10
Oil Springs :
Fire Clown send to irrigated plain now growth in 10 warrior in 3
Switch from warrior in 3 to galley in 8
Allegheny:
Worker off BG move to irrigated plain no change in growth or production
Switch from Warrior in 2 to Archer in 3 - for the free shot
Tonawanda:
Worker off unimproved grass to BG quickens warrior to 2 turns growth still in 20
Switch from Warrior in 2 to galley in 6
Niagara:
Switch from Warrior to Spear

Turn 1 (4000BC):
Move Salamanca Warrior to Niagara there in 3
Fortify the other
Grand River Warrior - Fortify
Cattaraugus MW to Niagara there in 2
Fortify the Warrior
Worker SE of Catt SE-W to road
Oil Springs MW to Niagara there in 2
Fortify the Warrior
Worker inbetween Oil Springs and Allegheny to go help roading to the Iron there in 2
Allegheny Settler to Tonawanda hehehe...
Allegheny worker NW-NW to mine
Allegheny Scout to Oil Springs
Allegheny Warrior fortify
Allegheny MW to Niagara there in 2
Tonawanda Warrior fortify
Tonawanda MW to Niagara there in 2
Tonawanda worker to grass for mining

Time for War
Declare war!!!
Attacking From Niagara to stack of 4 Imm 1 tile SE
Vet MW dies to Vet Imm -1 hp
Vet MW -3 hp ret. to Vet Imm -1hp
Vet MW -3 hp ret. to Vet Imm -1hp
Vet MW -3 hp Kills Vet Imm
Golden Age Starts
Vet MW -3 hp Kills 3 hp Vet Imm
Vet MW Flawless Kills 3hp Vet Imm
Vet MW -2hp Kills 3 hp vet Imm
Note: All Damaged MW's got fortified in Niagara for healing

Attacking from Niagara to stack of 2 vet 1 reg Imm (I think) SE - E

Vet MW -1hp Kills Vet Imm
Vet MW -3 hp Ret. Vet Imm no Damage
Vet MW -3 hp Ret. Vet Imm -1 hp
Vet MW -3hp Kills -1hp Vet Imm
Vet MW -3hp Ret. no damage to Reg Imm
Elite MW -1hp Kills Reg Imm Moves back to 1 tile SE of Niagara

Move 8 MW 1 Spear to SE of Niagara for Attack next round

Hit Enter

IBT
Vet Persian Bowman impales himself on my spear No DMG to spear
Elite Imm comesout of the fog to kill my Spear only takes -1hp
Vet Imm Kills Vet MW -1hp
Reg Imm retreats a Vet MW to Niagara only one hp lost

Our people want a F.P. well there going to have to wait. Can't they see I'm kinda busy swatting Imm's?

Tonawanda Expands

Turn 2 (3950 BC)
Join settler to Tonawanda up size to six then pop rush the Galley - it will be done next turn :lol:

Worker NW - NW of Allegheny mines Grass
Fort Scout in Oil Springs Really can't see a use for him right now
Start roading to the Iron NW - W of Oil Springs

Why didn't my MW's heal in Niagara(I thought that with a rax in the town the auto healed IBT)

Attack 2nd round:
Vet MW kills flawlessly a 4 hp Elite Imm
Vet MW looses 1hp bet kills Reg Imm
Vet MW -3hp Ret. to 3 hp Elite Imm he looses 1 more hp
Elite MW kills flawlessly the last Elite 2 hp Imm. moves forward and sees 5 more Reg Imm's so he moves back to the stack.

3 more MW's arrive at Niagara so I move them to the stack

Hit enter

IBT

Bad RNG here

Reg Imm takes 3 hp from my reg MW he ret. no dmg to Imm
Reg Imm kills flawless reg MW
Reg Imm takes 3 hp from my reg MW he ret. no dmg to Imm
Reg Imm kills flawless reg MW
Reg Imm takes 3 hp from my reg MW he ret. no dmg to Imm

Turn 3 (3900BC)
Tonawanda finishes the Galley starts on Spear due in 4
Worker NW - NW of Tonawanda mines grass
Tonawanda Galley moves to the choke be there in 3
2nd worker shows up at NW - W of Oil Springs to help road

Elite MW SE of niagara(the only one left in my mighty stack) waits for a better leader oppurtunity.

There are now 9 Imms stacked SW of Persepolis

Attack 3rd round:

Vet MW -1 hp kills Reg Imm
Vet MW -3hp kills Reg Imm and promotes
Vet MW dies to reg Imm who promotes with -1 hp
Vet kills flawlessly Reg Imm
Vet MW -1 hp kills Reg Imm
Vet MW -1 hp kills Reg Imm
Vet MW dies to Reg Imm takes 2 hp from him but he gets one back as he promotes
Vet MW -1 hp kills Reg Imm
Vet MW -2 hp kills 3hp Vet Imm
Vet MW -1 hp kills 2hp Reg Imm
4 hp Elite Kills 2 HP vet flawlessly

Move all healthy MW out of Niagara(they must need 1 full turn to heal) onto the stack with my Elite MW and Move all injured MW's back into Niagara

Hit Enter
Reg Imm kills Vet MW but only has one HP left(Come on baby...Daddy needs a new leader)
Another one moves up but can't attack
Allegheny Archer to Spear due in 3

Turn 4(3850 BC)
Allegheny archer goes to Niagara there in 2
2 workers NW -W of Oil Springs 1 Irrigates the other moves onto Iron
Move my wounded Elite MW back to Niagara for healing

Attack #4
Vet MW -2 hp kills reg imm and promotes moved to Niagara
Move Elite MW from Niagara to attack 1 hp Imm kills him flawless but no leader
Move Elite and 8 Vet MW's to 1 tile SE of Persopolis to get forest bonus for defense

Hit Enter

IBT
No Counter Attack (hmmm....nice!)
Catt - Warrior to worker due in 4

Turn 5 (3800 BC)
Warrior heads to Niagara there in 3
Worker dies making an Iron Colony
Upgrade 5 warriors to sword for 200 gold

Move 6 vet 1 elite MW's out of Niaraga SE - E

Battle of Persepolis:
Vet MW -1 hp kills Reg Spear Moves to forest tile SE of Perse
Vet MW -3 hp ret only taking 1 hp from Reg Spear
Elite MW -1 hp kills 2 hp Reg Spear
Persepolis is destroyed 16 gold is ours

4 MW's get moves to hill W of Arabela
4 get moves to plain SW of Pasargadae
Archer moves to the front

Hit enter

IBT
Persian workers scurry to hide in their little holes they call cities
Grand river Warrior to spear
Allegheny Spear to Spear
Oil Springs Galley to Galley
Galley to Explore
Warrior to Niagara due in 2
Archer goes into Galley SE - S of niagara
4 hp MW goes in too
1 hp vet MW back to niagara for healing
2 Elite MW's head for hill SE of Susa be there in 3
Galley moves SE

Battle of Pasargadae:
Vet MW dies flawlessly to reg spear
Vet MW -1hp kills reg spear moves W into woods
Elite flawlessly kills reg spear and Destroys Pasargadae then moves NE to woods we gain 17 gold
2 slaves move back towards Niagara
Last MW in stack moves towards Tarsus and runs into Spear. Spear -2 hp MW dead

Battle of Arbela
Vet MW -3 hp ret to Vet spear - 1 hp MW holds
Vet MW -1 hp kills reg spear
Vet MW -1 hp kills Reg spear and Promotes
Vet MW dies to 3 hp vet spear but redlines
Move MW headed to Antioch in for the kill. He does so flawlessly
Arabela is ours - install governor - take 19 gold - 3 resisters
Start on Settler take one non-resisting worker into a clown to starve city. Persian worker gets forted.

Allegheny Spear heads towards Arabella for MP will be there in 4

Hit enter

IBT

Sneaky Imm pulls out of Antioch moves around to kill my undefended 1 hp MW.

Reg Persian warrior comes from the north to kill 3 hp MW in the woods he looses 1 hp

Tonawanda Spear to Spear

Turn 6 (3700BC)
Elite MW takes out 2 hp warrior
We move around and kill the sneaky Imm I lose 1 MW doing it though
2 more turns this one is mine

Hit enter

IBT
Allegheny Spear to Spear

Turn 7 (3650 BC)

Battle of Antioch
Vet MW flawlessly kills reg spear the city is destroyed we gain 21 gold

Battle of Susa
Vet MW dies flawlessly to reg spear
Vet MW flawlessly kills reg spear - Susa is destroyed we get 24 gold and

Battle of Tarsus
Vet MW on Mtn dies to reg spear -2 hp
Vet MW on Mtn kills vet spear 1 2 hp
Take 4 hp MW out of Arabela to kill redlined spear Tarsus is ours gain 28 gold and install governor - no resistance start temple

Dang can win in 2 (I didn't notice Bactra burried in the Jungle) It will take me 2 to get there

Hit enter

IBT

Turn 8 (3600 BC)

Battle of Gordium

It takes the brave death of 2 MW's but Gordium is destroyed we gain 35 gold

Only Bactrum left

Lots of troop movement

Hit enter

Ibt

Stuff

Turn 9 (3500 BC)
Battle of Bacteria

Elite MW wipes the floor with the last Persian Spear Bactra is destoryed we liberate 106 gold.

Oh hell Persia has another city? To bad I will rape him for peace he will never bother the good Indian people again.
persia_defeted.jpg

This is all the Persians have left after 9 turns...
Persian_cap.jpg
 
You guys are learning some good stuff.

Alerum saw the disadvantages of a despotism GA. What was that worth to us, 4gpt? Kicking butt! He also saw what happens when you leave a unit in the open. One of the things I have learned, is that you want to be able to pull your units back to safety, especially against an opponent like the Immortal.

Alerum also used the hill, although he also learned that the hill wasn't necessary with two movement units.

Mist had his units that were exposed, get torn up in between turns.

Gator did very well.

So I would like to hear what everyone learned? Wanna try it again? If you do play again, see if you can minimize your losses and max out your victories. As a general you don't want to sacrifice your people needlessly.
 
Sir Bugsy said:
So I would like to hear what everyone learned? Wanna try it again? If you do play again, see if you can minimize your losses and max out your victories. As a general you don't want to sacrifice your people needlessly.
For those who want to give it a second shot, the advice I gave GJ in a PM was to try keeping all of your Mounted Warriors inside your borders for 2-3 turns, even if it means not attacking the last Immortal in the second stack. This aspect of "skirmishing" works wonders for force preservation, which in turn is really helpful if you are outnumbered (or unsure of the enemy's strength).

I'd be interested to hear feedback from second-time players who try it this way....
 
I could prolly minimize my losses at the expense of speed. It might be fun to try. The other trick is to not attack the last guy in the stack if it means that by moving forward will keep you from retreating back to the stack or city. I didn't think that atacking from a size 1 city made a difference to defense though unless it uas founded on a hill.
 
Mist - experiment with it. This is an exercise for you to improve your tactics. Try some different ways of playing it. If something works make note of it. If something doesn't, note that too. Try out all your theories, then share your findings with us. Replay it as many times as you'd like. Don't worry about MMing your cities and getting the best peace deal. This is strictly for you to develop sound tactics.
 
Another advantage of the skirmish tactic was the promotions and GLeader hunting ability.

I may try it again although I don't think the 5 turns can be improved much (4 at best), but I want to try and take it a little slower and try to minimize troop losses. However in an epic game I would be thrilled with a 3:1 kill ratio.

Was I the only one who pillaged the plain tile? I did this to trap the immortals there, which was still 2 turns from my city. Roaded tiles in unclaimed territory still convey the mp advantage. So by pillaging the spot I forced the Immortals to stop. If the battle against the 10 immortals had gone badly I could have retreated and with a full turn of rest been back at full strength in the 2 turns of their advance.

I would like to see these exercises continue as we progress through the game. I may even have to learn how to edit and create my own little scenerios. Or probably just pm Scout or Bugs with an idea and let them work it out :lol:
 
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