Global Warming

i was actually excited to see this and almost downloaded then i saw this

* Jungle Expansion: A region will be overrun by jungle and marsh, destroying previous improvements and resources.


global warming:
-earth gets hotter, weather goes wonky etc admittedly all that is correct
-ice and snow melts, yes you have that
-ice and snow fills oceans, sea levels rise. rivers and coastal areas flood
-warm ocean currents become cold due to icebergs melting in the ocean, flooding the seas with freezing cold water
-earth engulfed in a new ice age

i'm not sure how flooding and freezing temperatures would cause a city to be overrun by jungle, the region would have died off and become plains/a desert before being engulfed back into ice

otherwise an interesting mod but could use with some tweaks, disabling it for now though as it's not very realistic atm
 
Uh, that's pretty accurate actually. Global warming will lead to cold in only a few areas, but overall temperatures will rise and jungles can definitely expand (if we'd stop burning them down).
 
Hello !

I think your mod is super great but I want to do a little modification for compatibility with another mod.

I use the Cities in Development mod and it add several buildings that will be logical to add in the global warming calculation. (coal station, oil station, ect...)

My question is certainly simple for who know civ modding but i'm a noob so...

I want to add these buildings, i found where the buildings a set for calculation, "g_buildings" in GW_globals.lua, but if buildings come from another mod, do I have to add the mod in reference or dependence in the modinfo file of global warming so that GW recognize these buildings ?

Thanks for helping !
 
If it's done in Lua, you don't need a reference or dependency. Load order only matters when it comes to database - XML or SQL - additions. So just add my new buildings into the g_Buildings table and it should work.
 
I want to add these buildings, i found where the buildings a set for calculation, "g_buildings" in GW_globals.lua

Sure, you can add any buildings you want from any mod into g_buildings, just be sure to follow the format set up in that table. The mod executes at runtime so there won't be any database issues -- even if the buildings you add there aren't currently loaded from another mod.
 
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