Global WWII Scenario - 2194 Days of War

pap1723

Prince
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I created the Gigamap versions of 2194 for Civilization II, and I think it would be great to create a Global WWII Scenario. This thread is to get your ideas about what types of new ideas can be put into the scenario using Civ IV instead. Let's get this thread going so we can make a great scenario!

I have a ton of ideas and I want to organize them better before I post them here, but please let me have your ideas!!
 
Here are a bunch of my random ideas and thoughts for the scenario. Let me know what you think...

Overall Scenario
-Scenario will be a global scenario on a map representing the entire world.
-Will be designed as a single player game and a multiplayer scenario
-Ideas from everyone in the CivIV community will be welcomed


Possible Starting Dates
1936
-The war can start whenever from this point on. This scenario would focus more on building up industry and military before the war starts. It would allow for more diplomacy and more open ended gameplay.

September 1939
-Start of WWII in Europe with the Invasion of Poland

April 1940
-Start of the war on the Western Front

June 1941
-Start of the German-Soviet War

December 1941
-Start of the World Wide Conflict bringing the Americans into the fight


Weather
Simulated Russian Winter (In for sure)
-From November to February tiles will change in the Northern Hemisphere to simulate winter and the effects it had on warfare. Planes will be grounded more, units that do not have the proper upgrades will lose health each turn. Certain units will perform better than others in the winter terrain. Food will be decreased on the winter tiles causing cities to tap into their reserve resources. Therefore, if a city is under seige and their reserves are depleted already, they could lose large amounts of citizens each turn in the winter.

Random weather that affects use of planes(Possible)
-I don't know how easy or hard this would be to implement. I have seen other posts about this same idea. Inclement weather that would force planes to stay grounded.


Resources

Oil will be a numerical resource that will deplete(Definately)
-There are a lot of posts about this in different spots. I am thinking of doing it the easiest way. Each resource gives X amount of oil per turn and each unit that requires oil requires X amount per turn.

Manpower will be a numerical resource(Definately)
-Similar to how the oil is above, however it will be taken directly from the population of the cities. I don't know the exact numbers, but for every 1 population point in a city, the man power pool is increased by X amount. Infantry will cost more manpower than say tanks or planes, but will take less time to train.

Other Resources
-These include lead, copper, rubber, etc. All things that a war machine requires. They will work the same way as resources in CivIV work now.


Unit Ideas
Units will be on a regimental scale
Infantry Units
  • Infantry
  • Airborne
  • Marines
  • Mountain
  • Cavalry
  • Motorized
  • Mechanized

Armored Units
  • Light
  • Advanced Light
  • Medium
  • Advanced Medium
  • Heavy
  • Advanced Heavy
  • Super Heavy
  • Main Battle Tank
  • Tank Destroyers
  • Heavy Tank Destroyers

Naval Units
  • Submarines
  • Destroyers
  • Cruisers
  • Battleships
  • Aircraft Carriers
  • Super Battleships
  • Landing Craft
  • Transports

Air Units
  • Fighters
  • Dive Bombers
  • Tactical Bombers
  • Strategic Bombers
  • Transports??

Artillery
  • Towed Artillery (Different Calibers)
  • Self-Propelled Artillery (Different Calibers)
  • AA Artilery (Different Calibers)

Infantry Promotions Ideas
-When you first build Infantry you automatically get 2 experience points. You have the choice to decide what type of infantry it would be:
  • Rifle Upgrades (Strength Bonus)
  • SMG Upgrades (ATT and DEF City Bonuses)
  • AT Upgrades (Bonus vs Armor)
  • Sniper Upgrades (Bonus vs Infantry, Negative Bonus vs Armor)
  • Medic Upgrades (Heals infantry)
  • Recon (+1 Movement, First Strike)
  • Comabt Engineer (Bonuses in Cities, River Crossing Bonuses)
-Based on whatever upgrade is given first, that is what the unit will stay. Each additional upgrade will be based off of the promotion that was chosen before.

Upgrades
-Units will upgrade into other units, but not directly...let me explain
-German Armor order of ability to build based on technology
Panzer I > Panzer II > Panzer III > Panzer IV > Tiger > Panther > Tiger II
Panzer I can upgrade into Panzer III, Panzer III into Tiger, Tiger into King Tiger etc
Panzer II can upgrade into Panzer IV, Panzer IV into Panther etc

-This will keep different types of equipment fighting on the battlefield instead of every unit upgrading at the same time.

-Instead of saying units are upgrading, it will say that the crew is being reassigned.

Buildable Leaders / Generals
-They will get 1 promotion as soon as they are built to determine what type of commander they are:
  • Flanking Bonus (Increased Withdrawl Rate)
  • Defensive Bonus (Bonus When Defending)
  • Logistics Bonus (Better Healing, +1 Movement)
  • Toughness Bonus (Strength Bonus)
  • There will be more, I just don't know what yet.


Various Other Ideas
-Technology and Military developments will last all the way through present day. This way there is no time frame on the war and you can continue with the new world after WWII if you choose to.

-Healing of Units
  • Infantry can heal on the battleground with Medics available
  • Vehicles can only heal in friendly cities
  • Ships will take a long time to heal, however, Dry Dock improvement can lower the amount of time

-Major Naval Bases
There will be major Naval Bases that cannot be built, however they will be located in strategic cities. They will add a lot of experience to naval units built there. There will be an increased heal rate. Increased build ship rate. Some locations: Pearl Harbor, Tokyo, San Diego, Norfolk, Scapa Flow, Wilhelmshafen, Brest, Taranto

-Specific Buildings are required in cities before certain units can be built
  • Barracks (Infantry)
  • Tank Factory or Tankograd (Armor)
  • Ship Factory (Naval Units)
  • Plane Factory (Air Units)
  • Nuclear Reactor (Nuclear Units)
  • Military University (Military Leaders / Generals)

-Ideologies will be Religions
  • Axis
  • Allies
  • Comintern
  • Neutral

-Propaganda Agents will try to spread the ideology

That is pretty much everything right now, I will keep you informed about any new ideas...
 
Thanks.

The way I am thinking of implementing it is through a technology. After you research a certain technology (Winter Warfare or something similar) all units are given the promotion so they do not lose health. All Russian units will start with the Winter Warfare ability already. I am also considering giving them a bonus in the winter tiles.
 
1936
-Third Reich (Germany)
-Italy
-Japan
-British (British Isles, Iceland, Parts of North Africa, South Africa, Middle East)
-USA (USA, Philippines)
-China
-Soviet Union
-France (France, French North Africa, French Indo-China)
-Poland
-Commonwealth (Australia, India, Canada, SE Asia & Islands)
-Spain & Portugal
-Turkey
-Yugoslavia
-Finland
-Minor Countries (Belgium, Luxembourg, The Netherlands, Denmark, Norway, Albania, Greece)
-Minor Axis (Hungary, Austria, Czech, Romania, Bulgaria)
-Baltic States (Latvia, Estonia, Lithuania)
-Neutral Countries (Sweden, Swiss, Various Central and South American cities)
 
Paasky's "WW2 Europe,Small, fast and beautiful" had winter built in, though there was some implementation problems. It was kind of funny to play, since the events file was supposed to change winter terrain then change it back. Unfortunately, it didn't change back, so gradually during the game, each winter, ice covered more and more of the north.... it was like an ice age arriving.

His scenario is very nice, and has many of the properties you are hoping to incorporate, so check it out. Its here in this forum. You may just want to build on that.
 
1939
-Third Reich (Germany, Austria, Czech)
-Italy (Italy, Albania)
-Japan (Japan, Korea, Parts of China)
-British (British Isles, Iceland, Parts of North Africa, South Africa, Middle East)
-USA (USA, Philippines)
-China
-Soviet Union
-France (France, French North Africa, French Indo-China)
-Poland
-Commonwealth (Australia, India, Canada, SE Asia & Islands)
-Spain & Portugal
-Turkey
-Yugoslavia
-Finland
-Minor Countries (Belgium, Luxembourg, The Netherlands, Denmark, Norway, Greece)
-Minor Axis (Hungary, Romania, Bulgaria)
-Baltic States (Latvia, Estonia, Lithuania)
-Neutral Countries (Sweden, Swiss, Various Central and South American cities)
 
June 1941
-Third Reich (Germany, Austria, Czech, Western Poland, Norway, Denmark, Yugoslavia, France, Benelux Countries, Greece)
-Italy (Italy, Albania, Parts of North Africa)
-Japan (Japan, Korea, Parts of China, French Indo-China)
-Britain (British Isles, Gibraltar, Parts of North Africa, Middle East)
-USA (US, US Pacific Islands, Iceland, Philippines)
-China
-Soviet Union (Russia, Belarus, Ukraine, Baltic States)
-Spain & Portugal
-Turkey
-Commonwealth (Australia, India, Canada)
-Minor Axis (Hungary, Bulgaria, Romania)
-Finland
-Sweden
-Argentina
-Brazil
-Minor Neutrals (Various Countries)
-Last 2 spots will be for events and Resistance
 
Possibly India and British SE Asian possesions, etc should be part of Britain - there were part of British Empire and were dependent of Britain. This would also make Britain a more global player in this scenario.

Also, Finland should get an even bigger winter combat bonus than Russia - to reflect their excellent perfomance in the Winter War.
 
sgrig said:
Possibly India and British SE Asian possesions, etc should be part of Britain - there were part of British Empire and were dependent of Britain. This would also make Britain a more global player in this scenario.

Also, Finland should get an even bigger winter combat bonus than Russia - to reflect their excellent perfomance in the Winter War.

Should I still keep Australia and New Zealand and Canada as one civ then? The more I think about it though, I do like the idea of India as part of the British, you are right, it does make them a global player.

Finland will have the best winter bonuses! :)
 
wotan321 said:
Paasky's "WW2 Europe,Small, fast and beautiful" had winter built in, though there was some implementation problems. It was kind of funny to play, since the events file was supposed to change winter terrain then change it back. Unfortunately, it didn't change back, so gradually during the game, each winter, ice covered more and more of the north.... it was like an ice age arriving.

His scenario is very nice, and has many of the properties you are hoping to incorporate, so check it out. Its here in this forum. You may just want to build on that.

Yes, I am going to contact him today to share ideas and find out any pitfalls he came up against.

Instead of changing random tiles to winter like I believe WWII SMB does, I was thinking that it would be the following simple command...

If turn=x
then x,y = winter

To change it back:
If turn = x
then x,y = regular

Obviously those are not the commands, but that is the english of how I see it working, any thoughts?
 
Can anyone reccomend the best map of the World to use? It will be edited, but if there is one I can use without having to make an entire new one that would be excellent.
 
How about using a map only of the northern hemisphere, rather than a whole world map? This has the advantage that the main theaters of the war were in the northern hemisphere, so they can be represented in more detail without increasing the map size too much. This does however go against the notion of a "global ww2 scenario", and also does not allow for hypothetical developments such as a Japanese invasion of Australia.
 
pap1723 said:
What is the biggest a map can be, while still be playable for most people?

Technically, it can be any size you want...but no one would be able to play it. For my crappy computer, the biggest I could play would be Standard, I would reccomend Huge for every one else.
 
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