GLSMAC - Open-source OpenGL/SDL2 remaster of SMAC

Small demo
:) All map is actually in 3D, and water is transparent and you can see texture and objects on it's bottom like rockyness, monoliths (youtube screwed quality a bit tho so it's not visible there).
Coastlines still in progress, they need to be smooth and round aswell.
 
Improved coasts a bit (not final version yet)
 

Attachments

  • Screenshot_2023-02-03_00-37-33.png
    Screenshot_2023-02-03_00-37-33.png
    2.3 MB · Views: 60
  • Screenshot_2023-02-03_00-39-15.png
    Screenshot_2023-02-03_00-39-15.png
    2.8 MB · Views: 53
  • Screenshot_2023-02-03_00-42-50.png
    Screenshot_2023-02-03_00-42-50.png
    2.3 MB · Views: 59
wow that's really coming together!! Very cool work!

BTW I can see you're already doing it now but I definitely recommend you either leave the pics in the attachments area (as you've just done) or insert thumbnails (which CFC creates for you) as I noticed page 1 was getting really slow to load and hard to read due to all the full size images.
Oh, sorry, my bad :) Fixed
 
Smoothed and normalized map - added removing of overly sharp slopes (sharper than 1km elevation per tile), now every tile is visible and clickable. Also fixed map zoomout and scrolling - it's not possible to drag it off screen anymore or zoomout further once it already fits whole in viewport. It's possible to zoomout map of any size to make it fit. Also implemented map saving and loading (no menus for it yet, just for debugging). And many bugfixes of course :)
Started working on UI, it will be responsive and adapt to (almost) any resolution, it can already be displayed in window as narrow as 640px, with some work it can fit in 300-400 pixels ( in case GLSMAC will be ported to smartphones :lol: ). On wide resolutions empty area in the middle will be filled with information panels like charts, relative strengths, etc. 1920 will probably fit all panels at same time.
Next steps - adding horizontal infinite scrolling, then some more UI, then putting sprite-based units on map, then model-based units (CVR).
 

Attachments

  • Screenshot_2023-02-06_05-09-11.png
    Screenshot_2023-02-06_05-09-11.png
    2.7 MB · Views: 52
  • Screenshot_2023-02-06_05-08-54.png
    Screenshot_2023-02-06_05-08-54.png
    2.4 MB · Views: 44
  • Screenshot_2023-02-06_05-06-59.png
    Screenshot_2023-02-06_05-06-59.png
    723.3 KB · Views: 42
  • Screenshot_2023-02-06_05-06-28.png
    Screenshot_2023-02-06_05-06-28.png
    924.2 KB · Views: 45
  • Screenshot_2023-02-06_05-04-46.png
    Screenshot_2023-02-06_05-04-46.png
    2.8 MB · Views: 50
Added tile preview under map (also tiles are selectable with mouse now). Thinking of extending area towards bottom, to make sure all terraforming and other things fit and be readable. There's way too much space for units anyway on modern resolutions.
 

Attachments

  • Screenshot_2023-02-12_05-53-08.png
    Screenshot_2023-02-12_05-53-08.png
    17.1 KB · Views: 40
  • Screenshot_2023-02-12_05-53-21.png
    Screenshot_2023-02-12_05-53-21.png
    17.8 KB · Views: 33
  • Screenshot_2023-02-12_05-54-02.png
    Screenshot_2023-02-12_05-54-02.png
    17.7 KB · Views: 34
  • Screenshot_2023-02-12_05-54-57.png
    Screenshot_2023-02-12_05-54-57.png
    18.5 KB · Views: 32
  • Screenshot_2023-02-12_05-56-49.png
    Screenshot_2023-02-12_05-56-49.png
    18.5 KB · Views: 29
  • Screenshot_2023-02-12_05-58-03.png
    Screenshot_2023-02-12_05-58-03.png
    16.2 KB · Views: 28
  • Screenshot_2023-02-12_05-58-52.png
    Screenshot_2023-02-12_05-58-52.png
    16.7 KB · Views: 27
  • Screenshot_2023-02-12_05-59-35.png
    Screenshot_2023-02-12_05-59-35.png
    15.2 KB · Views: 36
Some lighting updates, also added some texture and shape randomness for more variety. Trying to finish coastlines now. For now 'tile grid' is removed, it actually was some texture bug, there will be proper grid later.
 

Attachments

  • Screenshot_2023-02-15_15-26-34.png
    Screenshot_2023-02-15_15-26-34.png
    2.5 MB · Views: 36
  • Screenshot_2023-02-15_14-57-12.png
    Screenshot_2023-02-15_14-57-12.png
    2.9 MB · Views: 42
  • Screenshot_2023-02-15_14-51-50.png
    Screenshot_2023-02-15_14-51-50.png
    3.1 MB · Views: 39
  • Screenshot_2023-02-15_14-45-05.png
    Screenshot_2023-02-15_14-45-05.png
    3.5 MB · Views: 39
  • Screenshot_2023-02-15_14-45-52.png
    Screenshot_2023-02-15_14-45-52.png
    3.1 MB · Views: 37
Pretty awesome stuff nj666! Have you thought about changing the color of the fungus? A player named wgabrie had changed it to a frothy gold. I can attach that texture file if you'd like to take a look.

D
 
Pretty awesome stuff nj666! Have you thought about changing the color of the fungus? A player named wgabrie had changed it to a frothy gold. I can attach that texture file if you'd like to take a look.

D
It's a bit too early for modding :) What's wrong with original fungus anyway?
 
I made the fungus green grass once for a novelty GotM. Nothing wrong with it -or only to Civ4 fans who say retina burning a lot- but it's not hard to do something different with it for a broader range of scenarios, like set on different planets. Darsnan's the preeminent scenario artist/creator in the community for at least the 14 years I've been around. He's not asking for a friend.
 
If fungus mod is done by replacing PCX file - then it should work with GLSMAC already.

Anyway, fixed lighting/shadows, no sharp lines anymore:
 

Attachments

  • Screenshot_2023-02-17_13-56-30.jpg
    Screenshot_2023-02-17_13-56-30.jpg
    346.9 KB · Views: 34
  • Screenshot_2023-02-17_13-54-27.jpg
    Screenshot_2023-02-17_13-54-27.jpg
    318 KB · Views: 32
  • Screenshot_2023-02-17_13-57-01.jpg
    Screenshot_2023-02-17_13-57-01.jpg
    332.7 KB · Views: 33
  • Screenshot_2023-02-17_13-54-01.jpg
    Screenshot_2023-02-17_13-54-01.jpg
    301.9 KB · Views: 32
Improved coastlines a bit :) (not final version yet)
 

Attachments

  • Screenshot_2023-02-18_02-41-31.png
    Screenshot_2023-02-18_02-41-31.png
    2.3 MB · Views: 31
  • Screenshot_2023-02-18_02-45-51.png
    Screenshot_2023-02-18_02-45-51.png
    2.4 MB · Views: 31
  • Screenshot_2023-02-18_02-46-03.png
    Screenshot_2023-02-18_02-46-03.png
    3 MB · Views: 31
  • Screenshot_2023-02-18_02-46-27.png
    Screenshot_2023-02-18_02-46-27.png
    2.5 MB · Views: 27
  • Screenshot_2023-02-18_02-47-01.png
    Screenshot_2023-02-18_02-47-01.png
    2.8 MB · Views: 26
  • Screenshot_2023-02-18_02-47-46.png
    Screenshot_2023-02-18_02-47-46.png
    2.8 MB · Views: 27
  • Screenshot_2023-02-18_02-48-17.png
    Screenshot_2023-02-18_02-48-17.png
    2.3 MB · Views: 26
  • Screenshot_2023-02-18_02-48-58.png
    Screenshot_2023-02-18_02-48-58.png
    3 MB · Views: 25
  • Screenshot_2023-02-18_02-50-45.png
    Screenshot_2023-02-18_02-50-45.png
    3.1 MB · Views: 29
  • Screenshot_2023-02-18_02-40-06.png
    Screenshot_2023-02-18_02-40-06.png
    2.6 MB · Views: 40
Top Bottom