Goddess of the Oasis - A Deity report

I believe I read somewhere that for each age you reach, a certain amount is added to this - e.g. you're unable to trade any more at one time during the Middle Ages, then reach Renaissance, and suddenly you discover that the AI will do a few tech trades with you again.
Now, I don't know if that was just a hypothesis or if someone had looked it up in the files, but in my experience, the WFYABTA does go away after a while, so this might be the reason. Probably the values posted above are just the initial ones, then?

I never used the SDK, so I have no idea how to check this. Maybe someone who knows these things better can take a look?

well, I could but it takes a while (since basically I don't know what I'm looking for)
 
If you never noticed, it's probably because :
- you don't trade much
- you play at a much lower level

no need to act like a jerk man, in fact i don't know how good you are, but i consider myself a pretty good player. i haven't beaten diety but i've beaten immortal on normal, and just because i didn't know there were tech # limits to WFYABTA doesn't mean you can assume that i'm somehow a beginner or something.
 
no need to act like a jerk man, in fact i don't know how good you are, but i consider myself a pretty good player. i haven't beaten diety but i've beaten immortal on normal, and just because i didn't know there were tech # limits to WFYABTA doesn't mean you can assume that i'm somehow a beginner or something.

did I act like a jerk?
I don't think so.
I only gave actual infos.
= the WFYABTA effect depends on
1) number of techs traded
2) level where you're playing.
No judgement, here.

And no, I'm not a deity level player. Not even immortal for that matter. Cool down and enjoy Uberfish's great game ;)
 
Ok, time to finish off these American colonials and rebels. I scouted with a warrior and Roosevelt doesn't have many units. I had about 20 units built up without whipping at this point. The key is not to waste time building unnecessary buildings in the Heroic Epic city.



Isabella is being a pest, and keeps demanding I cancel trades with Brennus. Now that she's cancelled open borders, I've descided to side with Brennus against her for the next war. Aiding this decision is the fact that Celtic cultural borders do not threaten mine; in fact I should be able to claim the contested resources at Boston with artists. apart from a HA and elephant that appeared near Washington and got picked off by a pike, the Americans have made no offensive moves, easy mopping up war.



Splitting my stack to divert a smaller force to take Seattle. I take along a couple of axemen to bulk the main force up. Seattle has no food but as a financial leader it's worth keeping for the many 2/0/3 coast tiles.

Taj Mahal just finished, as shown by the golden age. London goes straight on to Oxford (whipping a couple of universities in other cities to enable it just as the golden age finishes.)

Roosevelt doesn't have anything up his sleeve except a few inconsequential Horse Archers, and all colonies are shortly back under English rule with minimal bloodshed.

As mentioned earlier I have 1 GS for each of printing press and chemistry. In the hope of being able to get a trade for guilds somewhere along the line, after taking PP and chemistry I head up to Steel first, however the hoped for trade doesn't pan out:



Asoka, the only one who will trade right now, has steel already, so he's still running a significant tech lead.



I settle for this. Brennus' troops will take a while to gather up and move through my lands so I need him to go to war early. I start training an initial force of grenadiers and cannons while heading up to rifling.



London, being used as a hybrid city. It can happily run in both production and research modes. Although other cities will eventually surpass it in beaker generation with just 7 cottages here, I built Oxford here because I don't have stone and no other science city can build it half as quickly, and it is the top research city right now; therefore progress towards key Renaissance techs is best done by building Oxford in the capital. I'm also leaning towards building Statue of Liberty here, if no one else shows up with democracy early.

A few tiles have been delegated to other cities, all these forests are destined for lumbermilling. My main concern is being stuck with just two good but not fantastic production cities right now in London and Nottingham. Draft and slavery will help for war units, but they don't do anything for spaceship parts. Going to war against Spain will hopefully get me a third good production city. (If your production cities are really good you only need two to keep up with a fast space race. If they're just decent like the ones I have in this game, you need three. Some people swear by State Property workshops. I don't like researching the deadend tech of communism, wasting an anarchy turn and having to sacrifice a science city to set up SP workshops.)

We have no trade routes beacuse all the AIs are running mercantilism now, so I follow suit and add representation and free religion revolts with my next researches being guilds-banking-constitution. I will switch out to nationalism too to abuse drafting once Rifling comes in, about 1100.

I get a 6th GS soon, who ends up making an academy in New York which has a very strong commerce base. Scientific method is known by everyone at that time so lightbulbing it would be wasteful.
 
Nice game, and amazing start location

Uberfish - Off subject I notice that both of the guides in your sig have opening comments along the lines of "you aren't really playing OCC if you have permanent alliances enabled", as does the first line of your home page. To my knowledge there has only ever been one occ strategy written which used a PA. That was one I wrote and posted here around a year ago, so I'm assuming those comments were aimed at me

You might want to note my guide was for a diety *domination* victory, which cant be achieved in an OCC game without enabling a PA - because you cant get one city's cultural borders to span 65% of the map.

Sulla and others commented about the use of the PA in that strategy at the time. In defense of it I posted a diety occ game without the PA, going for conquest, which turned into the worlds largest wack-a-mole competition by the time the last 2 civs were left and 3/4 of the map was empty. No fun that route :crazyeye:
 
Lol Phyacis, wasn't aimed at you since obviously you do need PA to win by domination. There were people playing OCC SGs with PA enabled and elsewhere in forums claiming you needed a PA to win.

The next time round, I will make sure I don't have such a good start location, I'll probably run it in pseudo-SG format where people can suggest ideas and argue about whether cottages or farms are better.
 


Note the great general; I have two of these, one in London and one in Nottingham, allowing my two best production cities to produce 5xp units without needing to run the civics.



Celtic units have finally arrived and are fighting border skirmishes in Spain, Rifling is almost in and Globe Theatre just got whipped in Washington.

Isabella has rifles, conquistadors and catapults. I decide to start the war early since I have allied forces covering and lots of reinforcements from Draft soon, so that I will have first shot at Barcelona.

Of course, just when the alliance is about to make progress, Brennus signs peace with Isabella for no reason. Thanks Brennus...



Well, here are Brennus' troops now sitting uselessly in Philadelphia. Lacking troops for the moment to hold Salamanca against a counteroffensive I just raze it sacrificing a catapult, since it is a crap city anyway. Then I pull back to hold a defensive position in the forest outside Philadelphia waiting for reinforcement redcoats to arrive.



Ready to move out. As no AI has prioritized democracy, I have researched that and will start Statue of Liberty in London while pumping redcoats and cannons out of my other cities. A general will go in Washington for 1* draftees. Although tempting this may not have been the best move.



At this time I have about a 50 strong army, who says CE can't keep up in troop production. The main annoyance now is Deity AI habit of making infinite numbers of cavalry and cannons (many via upgrades) and suiciding them to do damage and stall invasions. By the time your units have healed up more AI cannons arrive. In future I will try prioritizing a medic 3 great general which should be worth several turns facing Suicide siege. In this shot, facing down 10 reinforcement units I deliberately let them retake Santiago to avoid my stack getting pounded by city raider cannons, then recapture it. Murcia to the northeast was razed by a separate stack to shorten the frontline.

3 turns later Isabella gets artillery and upgrades all her cannons... ouch.
 
yikes.

yeah, medic 3 unit is great. i always build one now with my first gg. rocks, esp against collateral dmg as you have noted. i also give it medic, although i'm not sure exactly how medic works... :(

what about making military academies instead of military instructors. do you think that more exp units is better than more units? i had thought that the alterative was more the consensus opinion...
 
In this game, as a civ with no XP bonus and not running XP civics I prefer the instructors. I think being able to produce a quantity of level 2 units out of the barracks is important in order to access shock/cover/pinch/medic. I got a third GG early in this war which I added to Washington, allowing 1* draft there too.

Why am I not running theocracy? It keeps me off the AI worst enemies list.

Why am I not running vassalage? I don't have enough Hills in my empire and need a little whipping to help produce enough cannons for this war.

If I had level 2 via either of those two, I would be more inclined to build military academies since they were upgraded in the patch. The generals are the best feature in Warlords really.
 


I push on to Toledo anyway. It's not a bad production site and will suffice for 3rd production city. This is just after my siege attacks. Due to the Spanish artillery around which is too hard to fight against with Redcoats, and all my units being wounded, I decide to sign a ceasefire here. I noticed that Brennus was gearing up for war again (sigh), and didn't want to throw away all my units in an attempt at Madrid in case of a Celtic backstab.

I revolt out to free speech and emancipation and basically drop all military builds and gear up for the most likely victory condition: space race. I add free market too when the AIs get out of mercantilism.

I build Statue of Liberty and cash in a great merchant for deficit research cash.

Oh yeah, the other continent is occupied by Toku and Shaka. Those two deserve each other. This basically means neither of them will be relevant all game, as they don't get along. I just ignore them, except occasionally to sell obsolete techs for cash. I'm totally committed to space race now and Asoka is clearly the one to beat, the question being whether I will catch him or not.

Brennus really doesn't like fighting as a team much, but he declares on Isabella again in 1460. In my opinion capturing any more cities from Spain this late in the game would not be worth the turns of WW incurred, so I leave him to fight solo too. Anyway when he captures Madrid, the cultural pressure on Santiago disappears without me having to lift a finger.
 
Good read, thx Uberfish.

To my annoyance, what I thought were floodplains in the north actually turn out to be river deserts (??) but I don't notice this until later
I feel your pain, I hate that tile. Any tile next to river should be useful.
 
I am lucky to have two copper and ivory available as military resources, the one in my capital explaining why the blue circle at the beginning didn't pick out the southwest gold.

The blue circle in Warlords doesn't take into account any hidden resources or hidden tiles.
 
end -

After losing Madrid and a couple of other cities to Brennus, Isabella decides to vassal to Asoka who didn't like Brennus anyway, bringing India into the war.

Meanwhile Toku attacks Shaka on the other continent and eventually vassalizes him. No one else cares.

Asoka pushed Celtic forces back and then razed Madrid, which caused Isabella to cancel the vassalage arrangement. I just ignored all this fighting and didn't build any more military units, instead putting up Ironworks at Nottingham and devoting my entire economy to the space race, quickly ramping up to 2000+ beakers per turn with representation and all "Free" civics.

Tech order: Computers -> Assembly line -> Apollo -> Internet -> Fusion -> Genetics -> Robotics (was hoping to get that from the internet) -> Ecology

I burned 2 GPs for a golden age to speed factories/internet, had 3 extra GEs later to build the space elevator instantly, and an extra scientist, so that was 13 GPs during the game including the free one from fusion.

Converted towns and lumbermills into workshops to rush the last space parts and won a close space race in 1800, having just Fusion ahead of Asoka.
 
Thanks for the kind comments guys -

I would attach the replay which was pretty fun but I can't upload warlords replays, here is the last save though with London having been trashed to speed up the bottleneck space part by 3 turns.
 

Attachments

This replay makes deity look easy.

For the record, Firaxis should do something about the militia guarded cities with ICBMs. It's uglier than spears killing tanks. Maybe free upgrades to other obsolete, but more advanced, units.
 
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