bigbamboo
Chieftain
- Joined
- Apr 14, 2023
- Messages
- 55
As for the Cuirassier and Cannon Rush strategies, our community abandoned them eight years ago after our 'guru' developed the Catapult Rush. Through countless experiments, we’ve found that any map that can be beaten with a Cuirassier or Cannon Rush can also be beaten with the Catapult Rush—and in fewer turns. Of course, this applies to Pangaea maps; on more challenging Fractal or continent-split maps, we still use Cuirassiers.Do you think the Chinese community's emphasis on early warfare is hurting their deity difficulty win rate?
Don't get me wrong, their approach is definitely optimal on some maps. I have seen some videos, they're impressive in their own way.
For other maps, would "our" usual strategies of curaissers and cannons be the more suitable after all?
On Pangaea maps, almost 50% of the time, you might only be able to build 4 or fewer cities, which could explain the inconsistent win rates. That’s why we need earlier wars to gain an advantage over the AI
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