LORD ORION
Warlord
- Joined
- Jan 14, 2015
- Messages
- 239
Is it actually possible to go "tall" in this game on purpose and do well?
Doesn't seem like it is a good idea to me. I've never been able to get it to work better than going wide.
I find I can grow much faster then my health levels, so I have the same problem as going wide, I am usually pushing -10 health the entire game... until suddenly I reach the right virtues and techs and am +20 health and going higher.
Only at the end can I floor "growth" without worry and have 5-6 +25 pop cities.
Some of the reasons.
1) Health for population comes at a premium price: Clinic, Pharma Lab, Cytonursery all come in a resonable amount of time... but getting to Gene garden (or even going genetic design before robotics) DOES not come at a resonable cost in time. You can easily outgrow your health with population by focuing on food and +growth bonuses.
2) Most +health virtues are better for wide empires, and even when they are best for tall, they still help wide empires.
eg: Community Medicine (+1 health for every 6 pop) vs Mind over matter (flat +7 health) vs Profiteering (+0.5 health per trade route, which is tantamount to +1 health per city)
Community Medicine is VERY helpful to Tall empires, because if helps you overcome the +health premium cost of getting to the expensive health buildings (eg: 18 and 24 pop cities). Problem though: It is in the knowledge path, and it is every bit as helpful to wide empires who will have many cities between 6-12 pop. Also notice that this virtue is also near Networked Datalink and Memeweb (giving -40% penalty to sicence and virtues from cities) which IS essential to a wide empire.
Mind over matter is a flat bonus that is helpful to anyone who can actually manage their health properly (going back to that whole running -10 health for most of the game): Problem though: It is in the "prosperity" tree where all the growth bonuses are (for tall empires, you don't really want these for wide empires)
3) Trade Routes: The more the merrier, because look at all the trade virtues. The prosperity Gift Economy virtue (+3 energy from foreign trade route) is TERRIBLE compared to ALternate Markets (+6 energy per station tier) and Interdependence Network (+25% internal trade route yield)
Doesn't seem like it is a good idea to me. I've never been able to get it to work better than going wide.
I find I can grow much faster then my health levels, so I have the same problem as going wide, I am usually pushing -10 health the entire game... until suddenly I reach the right virtues and techs and am +20 health and going higher.
Only at the end can I floor "growth" without worry and have 5-6 +25 pop cities.
Some of the reasons.
1) Health for population comes at a premium price: Clinic, Pharma Lab, Cytonursery all come in a resonable amount of time... but getting to Gene garden (or even going genetic design before robotics) DOES not come at a resonable cost in time. You can easily outgrow your health with population by focuing on food and +growth bonuses.
2) Most +health virtues are better for wide empires, and even when they are best for tall, they still help wide empires.
eg: Community Medicine (+1 health for every 6 pop) vs Mind over matter (flat +7 health) vs Profiteering (+0.5 health per trade route, which is tantamount to +1 health per city)
Community Medicine is VERY helpful to Tall empires, because if helps you overcome the +health premium cost of getting to the expensive health buildings (eg: 18 and 24 pop cities). Problem though: It is in the knowledge path, and it is every bit as helpful to wide empires who will have many cities between 6-12 pop. Also notice that this virtue is also near Networked Datalink and Memeweb (giving -40% penalty to sicence and virtues from cities) which IS essential to a wide empire.
Mind over matter is a flat bonus that is helpful to anyone who can actually manage their health properly (going back to that whole running -10 health for most of the game): Problem though: It is in the "prosperity" tree where all the growth bonuses are (for tall empires, you don't really want these for wide empires)
3) Trade Routes: The more the merrier, because look at all the trade virtues. The prosperity Gift Economy virtue (+3 energy from foreign trade route) is TERRIBLE compared to ALternate Markets (+6 energy per station tier) and Interdependence Network (+25% internal trade route yield)