Golden Ages in civ7

Joined
Oct 25, 2014
Messages
4,935
Location
Indiana
From what we know golden ages will work differently in civ7. There are now 4 golden ages possible (science, culture, military and economic). You get these golden ages by achieving certain things. For science, you need to build 10 codices, for culture, you need to have 7 wonders, for military you need to control 12 settlements (conquered settlements count as 2) and for economic, you need to assign 25 resources to your settlements.

Here are the effects of each golden age:

Science Golden Age
Gain 1 scientific legacy point
Legacy Option - Great Library Golden Age
Academies become golden age academies (They regain their base yields, adjacency bonuses, and effects in the next age)

Culture Golden Age
Gain 1 cultural legacy point
Legacy Option - Wonders of the Ancient World Golden Age
Amphitheaters become golden age amphitheaters (They regain their base yields, adjacency bonuses, and effects in the next age)

Military Golden Age
Gain 1 militaristic legacy point
Legacy Option - Pax Imperatoria Golden Age
Gain 1 infantry unit in every settlement.

Economic Golden Age
Gain 1 economic legacy point
Legacy option - Silk Roads Golden Age
All of your cities from the previous age remain cities

Source:

I am guessing the legacy points go towards a legacy trait that gives you a bonus in the next age. But the legacy options are interesting to me. For the science and culture, it seems that the golden age let's you keep the bonuses from your academies and amphitheaters, implying that if you don't get a golden age, you lose those bonuses when you move to the next age. So basically academies no longer give you science and amphitheaters no longer give you culture in the next age unless you have the golden age option. Is that right? I feel like it will be pretty important to get these golden ages in order not to lose science and culture when you switch ages.

For military, it just says you gain infantry units. Do civs now lose their old military units when they move to the next age? I am guessing since eras reset the tech tree that obsolete units from old eras do not carry over or do they? Or do old military units auto upgrade to the equivalent military unit in the new age?

If you do lose your old military, gaining 1 military unit per settlement could be very strong, especially when other civs who did not get the military golden age, lose their military. But if you don't lose your old military units, gaining 1 infantry unit per settlement would still be strong.

For economic, it says your cities remain as cities. Does this imply that all cities downgrade to towns when you move to the next age? Again, keeping your cities when others who don't get an economic golden age have to go back to towns, would be super powerful IMO.

It seems like golden ages are like anti-dark ages. Everybody loses science, culture, military or cities become towns when they move to the next age (dark age) but if you are in a golden age, you get to keep them. That will be pretty powerful IMO. Also it seems that the default is to nerf players (lose some science, culture, military, cities become towns) as a way to prevent snowballing. Golden ages are like the antidote allowing you to keep your science, culture, military, cities, allowing you to keep snowballing. So getting those golden ages will be important to keep snowballing IMO.
 
The big question mark for me are what these legacy points do. Are they a requirement for a specific victory condition? Do they set you up to make a specific victory easier later without being a hard requirement? Are they just a currency for legacy options (and how is it an option if there's just 1 choice?)
I believe legacy points are the currency you use to buy level ups for your leader.
(checking...)
...perhaps not.
Perhaps they're used to buy those Legacy Traits at the end of the Age.
 
Last edited:
I believe legacy points are the currency you use to buy level ups for your leader.
(checking...)
Legacy Points are for buying "upgrades" or bonuses for you civ in the upcoming Age.

Attribute Points are for leveling up your Leader for permanent bonuses.
 
The big question mark for me are what these legacy points do. Are they a requirement for a specific victory condition? Do they set you up to make a specific victory easier later without being a hard requirement? Are they just a currency for legacy options (and how is it an option if there's just 1 choice?)

Legacy points are used to buy legacy traits that give bonuses to your civ in the next Age. The legacy paths also give you attribute points that you can spend to level up your leader.
 
It seems that we might get legacy points not just for the gold age, but for the intermediate stages in the middle?

Correct. There are 2 intermediary rewards before getting the golden age. Those intermediary rewards give you legacy and attribute points and push everybody closer to the crisis. So players will still get some bonuses for partial completion if they can hit the milestones.

Here is the military legacy path:

1724620028332.png


We can see there are 12 notches and the requirement is 12 settlements for the golden age. So I am assuming each notch is 1 settlement. So when you get 4 settlements, you get your first bonus which is 1 militaristic legacy point, 1 militaristic attribute point and 1 expansionist attribute point. The legacy points give you civ bonuses in the next age, the attribute points give you leader bonuses in the next age. The first bonus also adds 5 age progress points which pushes everybody closer to the crisis.

1724620162878.png


When you get to 8 settlements, you get your second bonus which is another militaristic legacy point, and a legacy option called Fealty which grants +5% production towards training military units in cities for every town (unlocked by military victory). The second bonus also adds +5 age progress points which pushes everybody closer to the crisis.

1724620231344.png


And then finally when you get to 12 settlements, you get the golden age bonuses.
 
I am curious if it is possible to get all 4 golden ages before the age ends. I feel like that would probably be difficult since you need to get 10 codices AND 7 wonders AND 12 settlements AND 25 resources. It might be possible if you focus on going wide, aim for 12 settlements and then in those settlements focus on codices and resources and some wonders too. it might help to conquer other civs that already built codices or wonders to help towards the science and culture golden ages. Furthermore, you would need to get all of them pretty quickly before other civs hit the milestones since the more civs also get milestones, the quicker the crisis will hit. Of course, if you get all 4 golden ages, it would mean that your civ alone added 40 age progress points towards the crisis which might be enough to trigger the crisis on your own. I hope Firaxis balances things so that the crisis comes before any one civ is able to get all 4 golden ages.
 
Correct. There are 2 intermediary rewards before getting the golden age. Those intermediary rewards give you legacy and attribute points and push everybody closer to the crisis. So players will still get some bonuses for partial completion if they can hit the milestones.

Here is the military legacy path:

View attachment 700948

We can see there are 12 notches and the requirement is 12 settlements for the golden age. So I am assuming each notch is 1 settlement. So when you get 4 settlements, you get your first bonus which is 1 militaristic legacy point, 1 militaristic attribute point and 1 expansionist attribute point. The legacy points give you civ bonuses in the next age, the attribute points give you leader bonuses in the next age. The first bonus also adds 5 age progress points which pushes everybody closer to the crisis.

View attachment 700949

When you get to 8 settlements, you get your second bonus which is another militaristic legacy point, and a legacy option called Fealty which grants +5% production towards training military units in cities for every town (unlocked by military victory). The second bonus also adds +5 age progress points which pushes everybody closer to the crisis.

View attachment 700950

And then finally when you get to 12 settlements, you get the golden age bonuses.
Really nice summary, but probably worth clarifying that a "Legacy Option" is presumably an additional choice that you can spend your Legacy Points on during an Age Transition and not an immediate reward.

So for the first milestone, you get 1 Militaristic Legacy Point immediately, although of course you can't spend it yet. Then, you get 2 Legacy Options (a Militaristic Attribute Point, and an Expansionist Attribute Point), which are added to the list of possible things to spend your Legacy Points on when the time comes.
 
Really nice summary, but probably worth clarifying that a "Legacy Option" is presumably an additional choice that you can spend your Legacy Points on during an Age Transition and not an immediate reward.

So for the first milestone, you get 1 Militaristic Legacy Point immediately, although of course you can't spend it yet. Then, you get 2 Legacy Options (a Militaristic Attribute Point, and an Expansionist Attribute Point), which are added to the list of possible things to spend your Legacy Points on when the time comes.

Correct. I should have been more clear that you don't get the bonuses immediately, you just get options that you can buy later when the age ends. It is like making new policy cards available that you can choose to buy later.
 
I am curious if it is possible to get all 4 golden ages before the age ends. I feel like that would probably be difficult since you need to get 10 codices AND 7 wonders AND 12 settlements AND 25 resources. It might be possible if you focus on going wide, aim for 12 settlements and then in those settlements focus on codices and resources and some wonders too. it might help to conquer other civs that already built codices or wonders to help towards the science and culture golden ages. Furthermore, you would need to get all of them pretty quickly before other civs hit the milestones since the more civs also get milestones, the quicker the crisis will hit. Of course, if you get all 4 golden ages, it would mean that your civ alone added 40 age progress points towards the crisis which might be enough to trigger the crisis on your own. I hope Firaxis balances things so that the crisis comes before any one civ is able to get all 4 golden ages.
If I remember it is 200 points (1/turn)... and those only trigger for the first player that hits it... so 160 turns if at least one player gets through 2/3 of each Golden Age/Victory.
 
If I remember it is 200 points (1/turn)... and those only trigger for the first player that hits it... so 160 turns if at least one player gets through 2/3 of each Golden Age/Victory.

Thanks. That is helpful.

From the timeline, it looks like the crisis happens before the end of the age. Do we know if it is 200 turns until the crisis starts or 200 turns until the end of the age?

1724627081899.png
 
I must say I really dislike this design for the rubberbanding. It was necessary for the game to remain interesting, but the mechanics behind it seem very obtuse and random. I hope they reveal enough for it to make sense.

I don't know how to feel about the game literally resetting my empire, it's down to basically changing random cities into towns, playing around with armies, districts, technologies.
 
There is a series of 3 crises. In the first Age, at least.

(I think I'm going to start referring to the Ages by their number. It seems very Tolkien. 😁)

It is not 3 crises, but one crisis that intensifies in 3 waves. Each time the crisis intensifies, the player has to pick another crisis card that adds another penalty. Also, I imagine the crisis gets stronger.
 
Back
Top Bottom