save
Pre-Turn
we still look thin on units, but what to do, important is to get the gold hooked up as soon as possible
1. 410AD
alphabet is in, since we wanted literature, go for polytheism in 4
2. 420AD
forest chop at Chengdu finishes the obelisk
3. 430AD
we get the Colossus

another Roman stack is approaching Pisae
4. 440AD
Guangzhou gets a lighthouse and starts an archer
tricky situation at Pisae since ther is a chariot threatening the back, need to cover the worker with archer
leaving only 4 units in town against 6
IT we defeat 4 units without losses, the chariot avoids us
a Incan galley is turning up in the north
we get polytheism, literature next in 8
5. 450AD
the galley is empty but no doubt will block our resource
defeat the chariot
set Shanghai back to growth since the unhappiness is gone
6. 460AD
Cathy shows up with 3 swords and a chariot, Rome is also back with more units
7. 470AD
and the game shuts my computer down, too hot...ridiculous
reload autosave
IT Rome loses another axe, but chariot bypasses city as usual, we need more spears here
8. 480AD
due to the crash I missed Bejing growing to unhapiness, but we can leave that once gold is hooked we will need the bigger size
since the spear is still wounded, need to take out chariot with axe, not good
another spear produced in Bejing is on it's way
9. 490AD/B]
Cathy loses 2 swords at Pisea, but there are 4 units tyring to bypass
the odds are too bad against 3 chariots and 1 sword, I have no choice, they will pillage us
decide to cover 2 tiles with axes leaving 1 spear, a wounded axe and 2 archer in Pisea
IT it works, no attacks but they simply march on and the next bunxh is coming already
10. 500AD
Shanghai gets a lighthouse, start axe there
Xian lighthouse -> galley
Guangzhou archer -> spear
take out all 4 units without losses, the danger is over for now, but more units coming
literature is due in 5, we need machinery then though this will take ages
Chengdu gets a border expansion in 8, connect gold then immediately
scattered units after the walk on thin thin ice
final tally 13:0, if we ever get lousy RnG, we are finished