GOMAW 28 AWM wheel

Another thing I forgot to mention. I didn't chop the obelisk/walls in the southern choke city because I thought we may want to leave that forest for a chopping mill (I know that's not what it's called, I can't remember, but whatever it's called, you know what I mean :p ). If we don't want to wait for replaceable parts then feel free to chop it. Suggest waiting to hook up the horses first before that though. Horse Archers will easily take care of axes and chariots, they are great sentries, and they are flexible being able to move to different fronts with their four movement (on roads). Of course we will need HBR before that but chariots are good military police and sentries too.
 
we need more warm bodies in the eastern choke city, that's for sure. We might want to rush the walls there if needed.

As for the core, I would try and settle the gold city soonish even though we would suffer economically. But 1/2 more happies are crucial since we hit the limit already.

Do we want to build Colossus? It wouldn't be that long to build.
 
Considering that we're industrious, have copper, and have invested considerable resources in obtaining Metal Casting early, the Colossus sounds like a good idea, as does the gold city, as it should pay for itself soon while providing two extra happies with our cheap forges.
 
So much for those ideas - we're really sucking hind tit here, I think we've been too lax about recruiting citizens to our glorious empire. We lacked hills and didn't take sufficient steps to acquire them in a timely manner.

Oh well, it'll be a challenge. Whip walls in Pisae, obelisk in Xian, change Guanxiou (sp?) to obelisk to catch chop, Bejing to forge.

Largish Roman stack (6 units) shows up to east. Brave forestry axe eats two Roman axes (no praets yet) before dying to chariot. Spear goes down to .1 but lives. Kill another 10ish units from Caesar and Catherine with no further losses. Axe reinforcement arrived, gained medic promotion, with two archers near - should be good for awhile, though could use another spear.

Shanghai built archers to garrison cities, allowing Bejing's axe to keep an eye on the west - need a couple more units there. Shanghai is good for units until we get more cities up to speed. Currently building workboat for Xian's crabs. Eventually should use Shanghai for settlers/workers to use spare food, but for now its the only city with decent hammers. When Guan gets a border pop, it can work iron, making it also a good source for troops. Maybe when Bejing finishes its library, it can switch to troops and let Shanghai build the gold city settler.

Cottage on Shanghai's banana was a waste, as it can't be worked without creating too much surplus food, I added a plains/river/cottage for it to work at even food. Eventually need another farm to irrigate its wheat.

Worker in place to chop library for Bejing - this is essential to take advantage of capital's 8 free commerce, please build directly following forge completion. Two workers building road to east, should finish about the time they'll be needed for Nanjing's border pop.
 
Note: Confuscianism was FIDAL. I researched writing and sailing, with Alphabet selected next on the way to Lit for the GL and Drama for the culture slider. Just selected this turn, so can be vetoed if desired.

We also have horses hooked, but I don't consider chariots much of a bargain in AW.

When Nanjing gets its border pop, it should be well-situated to whip a forge, then a library - using the corn, then the sheep to recover the pop while the unhappiness wears off, just in time to run some scientists.
 
The Grumpy Old Roster
ThERat
Bezhukov
knupp715
romeothemonk - up
T_McC
Greebley


Brave forestry axe eats two Roman axes (no praets yet) before dying to chariot. Spear goes down to .1 but lives. Kill another 10ish units from Caesar and Catherine with no further losses
This sounds great. I still think that a few chariots can help since they can clean up some chariots themselves once they have the proper promotions.
 
Sounds Dicey.

Something I noticed was that this was on Epic speed. I normally play Normal speed, but what the hey, it just adds a slightly different timeline.
I will get to this on TUESDAY, so someone can swap if they really want to push it forward.
 
"once they have the proper promotions."

Without defensive bonuses, obtaining those promotions is too difficult though if one desires a decent AW kill ratio.
 
We have six cities and five workers. We need more especially since we will be experiencing three border pops soon and another city will be built in the near future. The one I started building in Ganghzou still hasn't been built and should be built before the forge IMO. Faster you can improve tiles the faster buildings will be built. The road to Pisae would already be up if the chop had been used on the worker and not the obelisk, which are usually useless unless (too many u's) you desperately need a border pop. Still another forest available to chop it so we wouldn't stagnate growth but it's not that big of a deal. Little decision like this though will decide the fate of our empire.
 
Your sanguinity regarding border pops when crucial tiles need to be worked is maddening. Guan needs to pop to get that iron tile worked and double its hammers - it also has another forest available to help along the forge. Folks, fifteen turn worker builds ain't gonna cut it. Once it gets iron and forge, it can build whatever you want, including the worker which I did build for 4 turns after the obelisk before deciding a forge was more pressing at the moment. It also needs to work the iron to soak up surplus food.

If we needed more workers, why are there a bazillion extra farms around Bejing (still managing to miss the one tile that would have irrigated the wheat :rolleyes:)? I agree that worker-turns will be at a premium over the next twenty turns or so, but Shanghai is the ideal city to build our workers and at the time we (very) desperately needed units and it was the only decent source of hammers. I took steps to create others.
 
I concur with Bez's statements for the most part. Worker actions are key.

I perfer mobility generally though, and build some seemingly useless (to others) roads.

The Epic speed kinda loops me out a bit, but it should be ok once I get the hang of it. (i.e. the workers move more slowly)

Border pops are more important to me than walls, as cultural defence is huge.
 
"Border pops are more important to me than walls, as cultural defence is huge."

Pre-cats, walls give an instant and durable 50%, which is why I whipped walls in Pisae. They were crucial to holding the city, and I think we got somewhat lucky not to lose any units there, as there were several attacks. Once the archers get there (they should get city defense promotions), the only units we'll lose for awhile are single bad RNG's, not wounded units getting attacked multiple times each. Once cats show up, we'll need HA's and a significant increase in units so we can attack out.

Epic speed really accentuates the importance of getting the food going, as you spend more turns languishing at low pop if you don't.
 
Bezhukov said:
Your sanguinity regarding border pops when crucial tiles need to be worked is maddening. Guan needs to pop to get that iron tile worked and double its hammers - it also has another forest available to help along the forge. Folks, fifteen turn worker builds ain't gonna cut it. Once it gets iron and forge, it can build whatever you want, including the worker which I did build for 4 turns after the obelisk before deciding a forge was more pressing at the moment. It also needs to work the iron to soak up surplus food.

san·guine ( P ) Pronunciation Key (snggwn)
adj.

.......
3. Cheerfully confident; optimistic.

Sorry, didn't know what sanguine meant so had to look it up. I am usually a cheerful person and am confident in what I think is the right decision. I apoligize if I made it sound like what you did was wrong and what I thought was right.

The only crucial tile I saw that needed to be worked was iron and yes a border pop was needed. If the worker was chopped we could have had one worker chop the obelisk while the other built the road to pisae so your 15 turn worker would be reduced to a few turns. I'm not very good at math and I don't like number crunching but I think that would have been much more effective.

If we needed more workers, why are there a bazillion extra farms around Bejing (still managing to miss the one tile that would have irrigated the wheat :rolleyes:)? I agree that worker-turns will be at a premium over the next twenty turns or so, but Shanghai is the ideal city to build our workers and at the time we (very) desperately needed units and it was the only decent source of hammers. I took steps to create others.

Sorry if I am being too serious, but your comments seem to be directed straight at me. Perhaps I am just reading them wrong but you could be a little more polite with your explanations. *shrug*

I didn't build any farms near Beijing and I took steps to help out the worker problem. I built one and set up a chop for another to be built. Well that worker still hasn't been built and we only have five workers for our six cities plus we are planning on building another one. We don't have enough, period.
 
Oops - guess I need to brush up on my vocabulary. :blush:

I meant that being too casual about early game development guarantees a frustrating late game. I was just getting it out of the way early.

Xian had also burned several turns laboring away on its walls, when its only food bonus was outside the original nine tiles. We hooked the copper by Bejing before the getting Shanghai's wheat going. We settled the capital without a food bonus. Nanjing missed the location by the clams (where it could whip a workboat). Etc, etc, etc. It adds up.

Check our demographics. I'm sorry if I'm too clear about my displeasure about playing this way. We can do better.

I agree on the workers, as I like to have around 1.5 per city (I think, I've never actually counted, I just build them when I notice I don't have the tiles available I need). Cities with food surpluses at the happy limit are ideal for this (i.e. Shanghai), but basic infra is also a high priority, and I count cheap forges we invested in researching early to be pretty basic, hence getting one started in Guan. Shanghai should be able to bust a quick one after the work boat, but maybe we should wait until Bejing finishes the library and can take over unit duty for awhile. I think Guan would be on even food with the iron, but if it has surplus it could do workers after the forge.
 
Hey Guys, I got roped into being the DD for my wife and friends tonight, so I need a swap.

Thanks.
 
I can play tonight

I just had to play chauffer for the wife and friends Yesterday.
 
T_McC said:
If Romeo isn't up, who is?

By the roster, I am (actually, Knupp is, but he just played). So when does Greebley play? Appears as though we've had multiple skips and swaps.

I don't think things are off track. Knupp took his normal turn and I played last time after you as usual. In fact noone has yet been skipped or swapped. Therefore its the normal order: Romeo, TMcC, Greebley, etc.

The Grumpy Old Roster
ThERat
Bezhukov
knupp715
romeothemonk - up
T_McC - On Deck
Greebley (after TMcC).
 
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