Mik1984
Prince
- Joined
- Feb 28, 2008
- Messages
- 483
1UPT has so many noisy haters creating one thread after another about how "1UPT sucks" and how to get rid of it. Most proposed changes to 1UPT are about how to castrate 1UPT in some way or get around its primary purpose = to make battles take place over a territory or later, over frontlines and not over a few doomstacked tiles.
Here are the two changes:
1. Open (or unenforceable) borders allows for same stacking of combat and non-combat units as possible between units owned by the same player. Beware that you can't block the setter with your warrior now.There are multiple reasons from that, from city states blocking Himiko with their units to that pesky neutral combat unit loitering around your territory and frustrating your builders.
2. Recon and Naval Raider and Hero units gain the ability of "Ghosting". That is the ability of occupying the same tile as another non-hostile combat unit if that other non-hostile combat unit is inside its own territory. However should the non-hostile unit that you are stacking with be destroyed by an enemy, who is also hostile to you, your unit also gets automatically destroyed. Otherwise, a "ghosting" unit is only vulnerable to area wide effects. Also a unit in "ghosting" mode cannot perform ranged attacks, it just stands on the tile like a ghost.
Here are the two changes:
1. Open (or unenforceable) borders allows for same stacking of combat and non-combat units as possible between units owned by the same player. Beware that you can't block the setter with your warrior now.There are multiple reasons from that, from city states blocking Himiko with their units to that pesky neutral combat unit loitering around your territory and frustrating your builders.
2. Recon and Naval Raider and Hero units gain the ability of "Ghosting". That is the ability of occupying the same tile as another non-hostile combat unit if that other non-hostile combat unit is inside its own territory. However should the non-hostile unit that you are stacking with be destroyed by an enemy, who is also hostile to you, your unit also gets automatically destroyed. Otherwise, a "ghosting" unit is only vulnerable to area wide effects. Also a unit in "ghosting" mode cannot perform ranged attacks, it just stands on the tile like a ghost.
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