OzzyKP
Emperor
Those of us who enjoy the We the People mod enjoy the complexity of the large number of goods (otherwise we'd play other mods). But I think you can have too much of a good thing. I like goods that have multiple uses (like Down which can be used for furniture and coats), and I dislike intermediate goods which just serve to lengthen supply chains and add complexity without adding fun.
Here is a modest proposal to trim the goods and simplify supply chains a bit, nothing radical:
Remove:
Peat - The only use of this is to make pottery. I'm unclear if peat is actually used to make pottery in the real world anyhow, so it seems an unnecessary complication.
Geese - I don't see a need to have both chickens and geese. They provide the same resource, down, so why have both? I understand they are bred on different terrain, but... why? It seems unnecessary to have both. Cut geese, or replace both with "Poultry".
Milk - Milk is useless on its own. Not a valuable trade good (and honestly, how are you going to ship it across the ocean without it spoiling?). Eliminate either the milkmaid or the cheesemaker and have the remaining one just produce cheese directly without needing an intermediate step.
Colored Cloth/Colored Wool Cloth - I think this also creates an unnecessary step in the process. I propose Cloth + Dye = Clothes. It is unnecessary to include the intermediate step of dying the cloth.
Cacao - Another intermediate good that should be cut. Also from my quick read on the subject, most of the use of cacao is for chocolate anyhow, so why not cut out the middle man? Go straight to chocolate. Maybe make some space in the market for some confection that uses bakery products, sugar & vanilla.
Now, I don't want to mess up the grid of goods or throw in extra spaces or weirdness in the actual screen, so I propose replacing these goods, primarily with goods that can't be produced but need to be purchased. I think this would enhance the triangle trade mechanism of the game.
Add:
Tea - Cannot be produced, can just be purchased in Europe (or Asia).
Porcelain - Cannot be produced, can just be purchased in Europe (or Asia).
Silk - Cannot be produced, can just be purchased in Europe (or Asia).
Jewelry - Either a Europe only good, or something that can be made with silver, gold & gems.
Books/Paper - Another Europe only good. Though maybe paper could be an interesting manufactured good to create using hemp or lumber. I dunno.
Saltpeter - Combined with charcoal to make gunpowder. Significant sources in Chile.
Adding a port in Asia is probably beyond the scope of the mod (though it'd be cool), so those goods could just be available for purchase in Europe as expensive luxury items.
Here is a modest proposal to trim the goods and simplify supply chains a bit, nothing radical:
Remove:
Peat - The only use of this is to make pottery. I'm unclear if peat is actually used to make pottery in the real world anyhow, so it seems an unnecessary complication.
Geese - I don't see a need to have both chickens and geese. They provide the same resource, down, so why have both? I understand they are bred on different terrain, but... why? It seems unnecessary to have both. Cut geese, or replace both with "Poultry".
Milk - Milk is useless on its own. Not a valuable trade good (and honestly, how are you going to ship it across the ocean without it spoiling?). Eliminate either the milkmaid or the cheesemaker and have the remaining one just produce cheese directly without needing an intermediate step.
Colored Cloth/Colored Wool Cloth - I think this also creates an unnecessary step in the process. I propose Cloth + Dye = Clothes. It is unnecessary to include the intermediate step of dying the cloth.
Cacao - Another intermediate good that should be cut. Also from my quick read on the subject, most of the use of cacao is for chocolate anyhow, so why not cut out the middle man? Go straight to chocolate. Maybe make some space in the market for some confection that uses bakery products, sugar & vanilla.
Now, I don't want to mess up the grid of goods or throw in extra spaces or weirdness in the actual screen, so I propose replacing these goods, primarily with goods that can't be produced but need to be purchased. I think this would enhance the triangle trade mechanism of the game.
Add:
Tea - Cannot be produced, can just be purchased in Europe (or Asia).
Porcelain - Cannot be produced, can just be purchased in Europe (or Asia).
Silk - Cannot be produced, can just be purchased in Europe (or Asia).
Jewelry - Either a Europe only good, or something that can be made with silver, gold & gems.
Books/Paper - Another Europe only good. Though maybe paper could be an interesting manufactured good to create using hemp or lumber. I dunno.
Saltpeter - Combined with charcoal to make gunpowder. Significant sources in Chile.
Adding a port in Asia is probably beyond the scope of the mod (though it'd be cool), so those goods could just be available for purchase in Europe as expensive luxury items.