nalves
sailing in a NAU
A size 4 city with two city improvements .....
Only a couple of times had a city and size 1 with no improvements...

Only a couple of times had a city and size 1 with no improvements...

Originally posted by stratego
I didn't know you can get a city. But what is the difference between that and getting a settler. With a settler you can move or you can settle that same turn
Originally posted by smackster
Somebody posted this on Apolyton and claimed it came from Firaxis.
On Goody Hut Discoveries
Here are the conditions:
. . .
Tech:
--Player must still be in Ancient Times
Barbarians:
--Player must not have Expansionist trait
--There must not be a city within a 1-tile radius
--Player must have at least 1 city
--Player must have at least 1 military unit
Originally posted by Runited
it's funny.. why should expansionist be exempted from getting barbs?
Originally posted by Grille
Because scouts have D=0 and that trait is humble enough in an *average* game (overall value of the expansionist trait depends highly on game settings). Hut-hunting w/ scouts would be quite risky, you would probably build more warriors to explore the world. Then, playing an expansionist civ, would be comparably (e.g. if you look at the Aztecs w/ their jag) a special handicap...
Originally posted by handy900
I have never gotten a settler out of a goody hut. Bummer![]()
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Originally posted by SinisterDeath
I love the free techs especially on Monarch.