Hello guys, are some of you familiar with the Terra map script in deity?
I have always been fascinated by this map script, but was never able to make anything really relevant/fun out of the new world, except collecting a few dozens of golds here and there in huts + city states, and only rarely, an access to a particular strategic resource I needed.
Those games all end up like a smaller pangaea, the only real advantage would be less ice locking due to the script, and the colonization of the new world just becomes a useless fantasy once you are actually playing the map.
So I started wondering about how those maps should be played.
I have tried different settings/speeds, multiple civs with interesting bonuses for Terra, like Indonesia/Polynesia/Spain, and even went as far as modding a civ with all 3 UA of them combined + pathfinder as UU, in order to get the most out of the new world, as soon as the game starts, just to see how such a game could go on a small old world, stuck with very close warmongers.
No matter how much I tweak the game or not, I feel that settling the new world is only about RP, and coolness factor, even if I settle It in ancient/classical era, with the free golds from natural wonders.
What makes or breaks the game at the very end, is what happened in the old world, especially in deity.
At the time you can normally reach the new world, the game is more or less decided already, and you don't settle new cities anymore in deity, except special cases like coal/uranium/oil/aluminium, or to attack a city.
Out of some very niche scenario like marathon Polynesia ( which is sadly a bit too slow, regarding improvements, and production, on top of being counter intuitive, by playing an isolated peaceful game in marathon, on the new world ).
I expected way more fun out of this map script, and would be glad to read what kind of experience you got.
I have always been fascinated by this map script, but was never able to make anything really relevant/fun out of the new world, except collecting a few dozens of golds here and there in huts + city states, and only rarely, an access to a particular strategic resource I needed.
Those games all end up like a smaller pangaea, the only real advantage would be less ice locking due to the script, and the colonization of the new world just becomes a useless fantasy once you are actually playing the map.
So I started wondering about how those maps should be played.
I have tried different settings/speeds, multiple civs with interesting bonuses for Terra, like Indonesia/Polynesia/Spain, and even went as far as modding a civ with all 3 UA of them combined + pathfinder as UU, in order to get the most out of the new world, as soon as the game starts, just to see how such a game could go on a small old world, stuck with very close warmongers.
No matter how much I tweak the game or not, I feel that settling the new world is only about RP, and coolness factor, even if I settle It in ancient/classical era, with the free golds from natural wonders.
What makes or breaks the game at the very end, is what happened in the old world, especially in deity.
At the time you can normally reach the new world, the game is more or less decided already, and you don't settle new cities anymore in deity, except special cases like coal/uranium/oil/aluminium, or to attack a city.
Out of some very niche scenario like marathon Polynesia ( which is sadly a bit too slow, regarding improvements, and production, on top of being counter intuitive, by playing an isolated peaceful game in marathon, on the new world ).
I expected way more fun out of this map script, and would be glad to read what kind of experience you got.