Gorgo culture rush questions.

What is clear is that great artists are a huge waste. Getting a theme museum is just an unnecessary evil. I m in a game with france and i regret building two art museum. I m at 800 tourism and still waiting for the very late social media civi and the great merchants. Would have reached 900+ easy with archeological instead of those art museum.

Aslo, despite playing deity i just cannot find any civ with artefacts or arts to trade. Weird.
 
I don't know how anybody actually finishes a game, lol. Standard, Immortal; first on Inland Sea, then on Fractal (one main continent, a couple medium islands).

First game - science lagged way behind. Few mountains, only good adjacency out in 3rd ring for 2 cities, no gold. Lots of hills for 4 cities, but not enough food for 2 of them. Huge expanse of Flood Plains out west, struggled to find city spots with a single hill for Acropolis, most had 1 or 2 forest in 3rd ring, so no production. I guess I should have built more Campuses instead of CZ, but then no TR production. Nan Madol was next door, so added several coastal cities (one had Stone and Mercury!). So I whipped through the Civics, but had terrible tech. Rome was next door, taking over 1/3 of the world, but left me alone, as I had largest (obsolete) military most of the game. Quit t200 with 15 cities because Kongo and Russia were doing pretty well, Aztecs built Colosseum on t120-ish, and it was going to take forever to get anywhere...

Second game - much better map, 16 cities, more science (still last place), beelined Drama, lots more writers early. Quit t178 - all Archeologists take 20+ turns to build (everything takes forever to build). Such poor lux available in trades, couldn't build Granaries until recently, not a single Scientific CS! Most earned envoys were Industrial CS - I don't even have my first IZ yet! I'm 10% of the way supposedly... 97 turns to Computers (which will go down, obviously). Can't get a single Eureka, since science is outpacing production.

The only thing I can think of tweaking is building less units, but that just invites more wars. Plus I was surrounded by CS. I suppose I should have ignored Gil and taken some CS? Gil started gobbling up CS, I was able to liberate one (which Poland mysteriously slammed 4 envoys in the next turn from across the map - like she hadn't spent any up until t70?). Didn't have enough firepower to liberate more, and couldn't reach any core cities due to fire. Plus had to keep part of the army keeping India hemmed in up north.

The bigger question is - how do you stave off the boredom?!? I thought I would have won the game by now, huge adjacency bonii, and I hand-picked non-culture AI.
 
You should be able to normally get a CV between 250 and 300 turns and still have some fun.

Some things really help A LOT.
The best advice I have seen is concentrate on your victory, the more you concentrate the faster it is.
Getting great writers, the earlier the better, that typically means early acropolis and theatre projects.


There is 3 ways to approach a CV

1. Go religious - probably not Gorgo cup of tea.
2. Go pure culture, you need a lot of acropolis fast and as much culture as possible fast amd a lot of cities to fit them in. 10 is nice. Once you are nearing archaeologists, switch to science. Buy archaeologists, save the money to buy them it cuts many turns off victory, sometimes the difference between winning and being out cultured
3. Computers is so important, you can hybrid your way in science or go all out. Seaside resorts are just awesome culture fiends, so much so you can just about ignore theatres or at least make them second fiddle. This way works well with Gorgo as she gets the culture from kills. Not so important later but resorts are late mid game so quite readable on the way to computers.

I know Insaid theatres earlier, but 3 works just as well
 
Thanks for the clear recap. I mainly did #2, and I guess I wasn't doing that badly - it just gets so monotonous...

Perhaps I buy too many workers - I always try to buy 1-2 at the end of each Worker push, so did not have enough gold saved up. Having fewer TR than cities was very strange, I probably did a 3:1 ratio of CH:Campus. I didn't have any expos to size 7 until 170 (Cap was size 11). Perhaps only 12 cities, with a couple to size 7 much earlier, would have been better? But I found 2 NWs available, Everest and Kilimanjaro - too good to pass up!

Lack of lux trades seemed very strange, I swear the map was short of the usual variety. I ran Culture and Science cards, as my science was in the toilet.
 
The fun part of cultural endgame is sabotaging the AI's production and spaceports with spies. :)

I haven't tried Gorgo on high difficulty, my only deity CV was with Qin at turn 300 or so. Founded only 5 cities in the ancient/classical era, then 3 more later on (setting up the theatre district takes more time, but you can buy everything else with gold). The Gorgo UA seems really good to invest in expansion / conquest early on and then settle in a peaceful CV game. Good diplomacy in the middle to end game is helpful to generate tourism with open borders and to reduce the need to invest heavily in the military techs.
 
Is that a Terry Gilliam picture as your avatar @Royal Oak ?

It does depend on your level, play a game as Prince with 5 and then 10 and you will see the difference.

The secret to any fast victory is only concentrate on that. @walkerjks did some great tests just replaying the game and removing everything unnecessary including some tradevroutes and really trimmed down the time. It's around 4cities up to prince and maybe 1 per difficulty above that,deity is a bit harder so maybe 9.

Science for example is different as you need more infrastructure, culture is really about getting the tourism out before their culture gets too high.
 
Yes it is! It's Conrad Pooh and his dancing teeth :lol:

Up untill now I've been playing with an ICS approach while keeping the largest of my cities as the ones that I use to achieve victory. I think I'll play my next game without ICS and see if I win faster.
 
You should be able to normally get a CV between 250 and 300 turns and still have some fun.

Some things really help A LOT.
The best advice I have seen is concentrate on your victory, the more you concentrate the faster it is.
Getting great writers, the earlier the better, that typically means early acropolis and theatre projects.


There is 3 ways to approach a CV

1. Go religious - probably not Gorgo cup of tea.
2. Go pure culture, you need a lot of acropolis fast and as much culture as possible fast amd a lot of cities to fit them in. 10 is nice. Once you are nearing archaeologists, switch to science. Buy archaeologists, save the money to buy them it cuts many turns off victory, sometimes the difference between winning and being out cultured
3. Computers is so important, you can hybrid your way in science or go all out. Seaside resorts are just awesome culture fiends, so much so you can just about ignore theatres or at least make them second fiddle. This way works well with Gorgo as she gets the culture from kills. Not so important later but resorts are late mid game so quite readable on the way to computers.

I know Insaid theatres earlier, but 3 works just as well

Is it even possible to win a CV on Immortal before Computers? I can't seem to get close. Last game as Gorgo I had 6 cities (would have liked 8 but didn't have the land). I think I had a pretty efficient 6 Amphi's full by t119 with Printing giving me 100 tourism. Wasn't anywhere near enough to win the CV.... so beelined Archaeologists and had 6 themed museums and Cultural Heritage by t170 Tourism 277.... this was when I started to see a decent amount of tourists coming in but not enough to win by any means. It was only after Computers (which was a kinda dissapointing t225 because I waited too long to push science) and a few seaside resorts I hit 700 Tourism, combined with Social Media and Breedlove that's when victory was apparent, eventually played the spam click game until a t250 CV.

Im just struggling to see a CV pre-computers unless on lower levels... no matter how efficient I think Im playing if there's even the slightest runaway then Computers is 100% needed... or so it seems.
 
Last edited:
With immortal the AI get very large bonuses, yes it is possible if you are very agressive for quite a while but normally computers is a must. Maybe online communities and greatbtrade routes will be enough without it also but speed is of the essence

Yeah I guess you need a bit of luck with no culture runaway?

I tried spamming projects for Writers but I dont really like it... I get writers faster but they dont win the game for me on their own and I just end up gimping myself and delaying my comm districts/museums.
 
I have failed at this as well. In my current game even after rushing a lot of theater districts and getting writers I am not exerting any pressure on my nabours. I have tourism but no tourists are travelling. I need 17 tourists to beat Catherine but I have zero. I am making 16 per turn so I guess I have to keep plugging away. Am I being impatient or did I miss the boat (again)? It is turn 94.
 
At turn 94 it is Ok to have 0 tourism
It is at turn 194 you need to have tonnes

The rush strategy is dodgy now on immortal or higher after the last patch unless you take tome early great writings off someone. At Emperor it still works but you have to be dedicated to the cause.
... and a bit lucky
 
I finally finished a Civ VI game, t220 CV with Gorgo. :p Emperor, Scrambled Africa map with only 3 AI (picked Monte, Jad, and Phil), 20-some CS. Several mods - including Techs and Civics x 1.25 (lol, forgot I had it active), Anti-Barb Policy Cards, Jungle Mills...

I spawned in the Congo area, lots of rivers, not many hills in 1st and 2nd rings of best housing/spread locations and of course they all got used for Acropolii. Lucked out on several great CS nearby, with a thin mtn range between me and my opponents to the W and NW, so it was easy to plug gaps = no wars. Just cranked out culture, very slow to get CH in place, only one Campus early, no IZ until probably well after t100. Just flew through the Civics Tree - made a couple bone-headed moves like forgetting to switch to Merch Rep until one turn before Democracy (I actually did fine with the cards I had), and sort of bungled the Tech Tree a few times.

Barbs everywhere. I got all but two Artifacts and two Shipwrecks, a bit of a challenge to escort Archeologists, and most sites were in far N and NW unsettled deserts and coasts. Started with 8 core cities, and settled 4 more late to get a few seaside resorts (the only good location was Northern Madagascar). Just so little production to do much until riverside Jungle Mills came online, and borders expanded to hills.

Once I had Cultural Heritage I was finally able to switch to some Science cards, as a few more Campuses had finally come online. Strangely, my cpt went up when I switched (???). It still took way more turns than I expected to win. I am surprised that with such an OP culture civ, ideal conditions and CS, and with pretty intense focus - that it took so long. I thought I was going to win 50 turns earlier, as my GWs really started pushing tourism "mid-game".

I would highly recommend the Scrambled Africa map mod for replayability, and the Jungle Mills mod.
 
Thanks, yes, especially with the 1.25x mod, LOL. Being so slow/late with CH, I didn't have much cash, and the AI were pretty broke. I actually had to hard build Archeologists before CH in many cities - just kept focusing on culture stuff... This time I didn't go too wild with units. I was still way ahead, but did not build any Knights, for example. So I was able to buy some items.
 
Back
Top Bottom