Hi all, new to Civ6 (just a few days) and only had a brief time at 5 (I kind of stopped playing about 10 years ago and am just coming back).
.
I've decided to do my learning with Gorgo - I like the mechanics with her, and she doesn't seem to OP with the UUs (Hoplite seems to suck). I was playing on normal and it is pretty much like all Civ games, there really isn't challenge at that level. So I decided to just jump to deity and work it out.
Unfortunately, I have two issues. First is that when I first started on Prince, I always had a Civ within spitting distance (10 tiles or less) and was told that was normal. So, I've started out playing like that, and following Victoria's advice keeping it to one city and militarying up. (Is that a word?) Unfortunately, in about 20 starts on deity, I haven't even found another civ until the timer is counting down on the ancient era, let alone been able to start warring early. So my question here would be, what are key buildings I should be looking at in this case, how many cities, and how soon to make the decision that, hey, war ain't happening, so build a settler.
The second issue is Hoplites. Are these even worth making? (My current thought process on the overall plan is going to be focusing on the bottom half of the tech tree, hopefully leveraging the misc card advantage by getting the two card wonders there (Military and Misc), and all the while keep expanding militarily while building culture behind me for an alternative path and protection from tourism.) This would mean I'm going into swordsmen, and the stupid hoplite upgrade path won't work.
Any thoughts?
Thank you!
.
I've decided to do my learning with Gorgo - I like the mechanics with her, and she doesn't seem to OP with the UUs (Hoplite seems to suck). I was playing on normal and it is pretty much like all Civ games, there really isn't challenge at that level. So I decided to just jump to deity and work it out.
Unfortunately, I have two issues. First is that when I first started on Prince, I always had a Civ within spitting distance (10 tiles or less) and was told that was normal. So, I've started out playing like that, and following Victoria's advice keeping it to one city and militarying up. (Is that a word?) Unfortunately, in about 20 starts on deity, I haven't even found another civ until the timer is counting down on the ancient era, let alone been able to start warring early. So my question here would be, what are key buildings I should be looking at in this case, how many cities, and how soon to make the decision that, hey, war ain't happening, so build a settler.
The second issue is Hoplites. Are these even worth making? (My current thought process on the overall plan is going to be focusing on the bottom half of the tech tree, hopefully leveraging the misc card advantage by getting the two card wonders there (Military and Misc), and all the while keep expanding militarily while building culture behind me for an alternative path and protection from tourism.) This would mean I'm going into swordsmen, and the stupid hoplite upgrade path won't work.
Any thoughts?
Thank you!