First, congratulations to Memphus on your fantastic game.
And thank you to Thrallia for posting your loss. We all learn from each other.
Entry class: Adventurer
Game status:
Diplomatic Victory for Japan
Game date: 1860 AD
Base score: 3168
Final score: 16613.25
I did not deserve this victory, but did work hard to be in position to win if a break went my way.
When we left the Japanese empire at the first spoiler
http://forums.civfanatics.com/showpost.php?p=3676383&postcount=14 I expected to lose in short order, so wrote the post as a story; at least that was amusing. To summarize, I built my capital on the wrong hill (no fresh water), so crippled early population growth.

I didn't have the skills to recover from my error, so was hopelessly behind the entire game.
At the time I wrote the post, the game had advanced into the 700ADs. Japan was at war with both Monty and Huayna. Japan fought Monty to a standstill, and peace had been declared. However Huayna kept sending chariots/horse archers into the Japanese domain to be killed by spears. (In this game, I for sure learned the value of spears!) Then, in 720AD, Huayna's Infantry SOD showed up! (see 1st screen) While the city might have survived this attack, you are looking at my entire army and all available reinforcements on that screen. "If I lose this army, the game is lost", I thought.
Here, I quit the game for four days.
When I returned to face my punishment, it occurred to me * what if I ask for peace * ? A new thought!?!
Huayna said "Hey, sure, see you next time, have a nice day!" or words to that effect.
Saved!
Must have killed off enough of his units earlier, I guess.
Well, now that Japan was still alive, I wanted to see how long I could survive. I entertained no illusions about winning.
Hmm, let's see... peaceful, lovable butter-won't-melt-in-her-mouth Hatty, or Monty-he-of-the-skulls?
I think I know who to hate!
So, as I painfully researched towards Samurai (didn't start my first Sam until 1025AD), I also switched religion to get friends. Hatty and Saladin shared Judaism, and as they cover Japan's southern flank, I converted. After all, Monty already hated me, and I was expecting to get wiped out by him or Huayna anyway. But Samurai got researched, and Huayna got interested in dismembering Asoka. So I had Monty all to myself for 300 hundred years. Stopped research to convert the troops to Sams (Japan was so far behind in research, the pause did not matter). Samurai, Cats and Els, and two wars, from 1215AD to 1500AD, left Monty with two cities buried on that peninsula inside Huayna's territory where a lot of other players saw Monty cities. A few turns later, Saladin sent an army of rifles through my lands and Huayna's lands to wipe Monty out. Good riddance.
Well, still alive, but now the immediate neighbor of Huayna. I never really entertained the idea of attacking Huayna, as I thought Japan was much weaker than he. In retrospect, Japan may have been able to make progress against Huayna, as he was only a little ahead in tech. What to do?
So in the early 1500ADs, I evaluated the position and decided to drop warfare and go for the UN. I believed it was the only victory condition Japan had a chance for.
So, evaluating the position at 1500AD, we find:
Hatty and Saladin are Pleased with Japan because they share the same religion.
Vicky could care less about Japan, and Asoka is somewhat suspicious, but on the other side of the world. Huayna is annoyed with me, but more annoyed with Asoka.
Japan is 14 (!) techs behind the leaders. (Actually, maybe that was later than 1500AD.. )
Japan, having Monty's land, has the potential for the largest population.
So I needed to hold off Huayna while researching towards the only feasible victory condition, Diplomatic Victory.
Actions:
Sign defensive pacts with Hatty and with Saladin. This may have held off Huayna.
Later, get Liberalism for Free Religion, and abandon Judaism for Free Religion The result was that Hatty and Saladin were still Pleased with Japan, and Huayna was brought up to Cautious.
*
Research towards the UN: Scientific Method, Physics, Electricity, Radio, Mass Media.
*
Develop a great people city. Edo was founded laughably late in 1080AD up in the Northwest corner of the map, near the Iron and Pigs. I think this was a good great people site, I just founded it 2000 years too late... This city did provide a crucial Great Engineer!
*
From 1600AD - 1860AD, Hatty, Saladin, Vicky and Asoka were all going for Spaceship. As they were, collectively, 14 techs ahead of Japan, they should have every expectation of Victory. Huayna was off in the northeast corner hating people.
Milestone! The UN was built by Japan using the great engineer in 1838AD. (See second screen) Japans opponent in the election for Secretary General is Hatty. The pattern is set with this election, and the following elections for Diplomatic Victory. The nations of the world like Japan enough to elect it Secretary General, but don't like Japan enough to vote it victory.
Japan gets Vicky, Saladin,
not Asoka, Huayna.
Well, I knew I couldn't get Huayna to vote for Japan, so I tried to find a way to get Asoka. Japan dropped its defensive pacts (actually, Egypt dropped its pact with Japan first) between elections. Tried to gift something to Asoka, but since Japan was backward and impoverished, all I could do was drop research to zero and send cash donations: Not Enough.
Then, suddenly Vicky is opponent for Secretary General office.
Japan still wins Secretary General, but I can think of no play to get Hatty, Saladin, and Asoka all to vote for me.
THE MIRACLE
Turn 463, 1853AD:
Huayna Capac has declared war on Asoka!
Kolhapur has been
captured by the Incan Empire!!!
*
Turn 467, 1857AD:
Bangalore has been
captured by the Incan Empire!!!
Diplomatic Victory vote comes up in 1858ad and HUAYNA IS THE OPPONENT!!!!!!!!!! (screen three)
Japan wins the vote!!! EVERYONE (except Asoka, still riding the fence) prefers Japan to Huayna!!!!! (screen four says it all)
****
I did not deserve to win this game. However, I did work hard to put myself into position where a victory was possible. Then a break (that I did not make) went my way.
Critical moves as I see it:
Ask Huayna for peace.
Get Samurai (finally).
Defeat Monty to gain territory, particularly population.
Recognize that the only possible victory type is Diplomatic, and research towards it.
Make defensive pacts with Hatty and Saladin to hold Huayna off, and later
Convert to Free Religion to reduce Huayna's negative modifiers against Japan.
Develop a great people city, if very late..
Employ the one and only GE I got to build the UN
and ...
be standing there still breathing when the break came Japan's way.
Wondering::: will run some replays from saves...
At the beginning. . Could I have survived Huayna's attack? And still attack Monty in a timely fashion?
At the end . . Could I have bribed Huayna to attack Asoka? And so caused the diplomatic victory myself, rather than partaking of luck?
side notes:
Scouted opponents capitals with missionaries, camping one in their Caps for many turns.
This was good: I could see how upgraded each power's units were, and how many.
This was bad: Couldn't build more missionaries!
Explorers/Scouts are better for this.
For those folk who think Hatty doesn't build units: My missionary/scout found 14 gun ships, 5 infantry, 12 artillery, 5 SAM infantry, and 2 measly cavalry in Thebes in the 1800ADs.
I had defensive pacts with two powers, but it never occurred to me what would happen if those two powers went to war against each other... Fourteen gun ships, closer to me than to Saladin. Hmmmmm...
I have 6.74559% of the points Memphus does. Why did the rest of us play?
Because it was terrific fun! Looking forward to GOTM4, whence doubtless I will be crushed.