GOTM 07 Second spoiler - end game

AlanH said:
@Jove: There's no score adjustment in Civ4 games. Your registered score is the final Firaxis score as stated in your personal hall of fame.
Ah yes, 'tis true, so true...
 
No submission for me, forgot to do that after I forfeited the game :(

It was a good game, until the point where the Romans went to war against me and killed me in a fast blow. Well a good game, given the fact it was only the fifth I played, only the GOTM 6 I finished successfully (but after June 1st).
I am still learning some of the basics in the game and meanwhile I have finished one more game on Prince (obviously this GOTM was my first try at Prince).

Then the game itself... I started out pretty much with no solid plan (one of the things that will change from now on), just going and see where I would end up. Only preparation for me was to read the supporting thread on the forum with the discussion on how to start. I followed in moving the settler to the hill and found Mecca there.
In the start I made 3 critical errors: 1) I had no tech path to follow, I just decided on the spot what I wanted to research 2) I build 3 warriors (ok by me) and then a settler, it would be better to first get a worker out before the settler and 3) the most stupid: I let the settler go out undefended so I lost it.

I founded Hinduism and that was really nice. Especially when the Romans also converted. They were the strongest all along the game. I got into some small fighting with the Spanish and Japan. The latter were behind in tech, so certainly no thread, the former managed to destroy most of the infrastructure of my most western city (that bordered with Spain). I was powerless since I had too few units against this… That is a flaw from the past where I always had few units… I will have to correct this in the future.
This all went on until after the discovery of cavalry, which I could not build, when the Romans went to free religion and at a certain point they attacked me. As I stated earlier, they were the strongest civ, and also they had cities east, west and even 1 north of me. The few units I had were mostly east to protect the borders with Spain (I was also still at war with them) and at the second turn of the war they already destroyed 1 of my 5 cities. Because of my errors in the early game I did not build more of them, all land was already taken.
I could not make any fist against the cavalry (although a camel archer or 2 did try) and after 5 more turns I just quite playing and tried a new game. Then I forgot to submit this game…

It is a nice map, and I will play it again to see if I can do better. Which I should as I am learning more and more about how to play in Civ 4. Keep up the good work and I will do my best to learn from all of you!
 
CONTENDER - SPACERACE

Finally, I have played a game to completion! Still way too slow to keep up with the competition, in part because my pc experiences lags from the moment railroad tracks get into the picture. But I wanted to see the victory heralds. Well, that was somewhat disappointing after all the effort.

Saladin launched his spaceship in 1682AD (year of the turn after the launch message) for a score of 114663 points (in-game 7704). :)

At that time, Arabia was also near the domination limit, and Mecca had achieved legendary status (didn't really pay attention to that, the message came as a surprise, and the Roman city on the other side of the bay didn't flip or revolt despite it was only 30% Roman at the end).

Along the way we destroyed Japan, Spain and Inca. Greece helped with Spain (in fact they invited us to join that war) and England and Rome were always very friendly, but none of them ever got very far in the tech tree. I had some fun near the end because between the borders of England and Rome there was a single tile left quite late in the game that belonged to neither side, so I plopped down a town there which claimed one tile after another. :mischief:

Nobody settled on the tiny islands.

My goal for this game was to create as many Great People as I could. If I counted right I got 22 of them, plus the four freebies (the missing free prophet arrives in Warlords!). Most of these were simply added to Mecca. I had only one Golden Age from Great People, shortly after the one from the The odds worked somewhat against me since it took a long while to get a scientist for the academy, and in the endgame I got an Engineer I didn't want (I already had the Fusion Engineer standing by) from a 5% chance, which cost me two or three turns. :mad:

Opening
After I saw the stone I decided to build The Pyramids first befopre going for the Oracle/Civil Service slingshot. This worked out rather well (except that I had to run 5 scientists for a very long time to get a Great Scientist).
The Great Engineer was used to instantly complete the Parthanon (as there was no marble in sight) which hot-started the machinery of adding great people to Mecca so it would build the next wonder faster (especially after Angkor Wat).

Early towns
3970bc Mecca on the hill east (pig, wheat, wine, copper, aluminum)
2230bc Medina (horse, crab)
1630bc Damascus (corn, gems, stone)
1330bc Baghdad (cow, 2fish, 2gold, uranium)
715bc Najran (floodplains, sharing corn with Damascus)
490bc Kufah (banana, cow, gold, copper)
310bc Basra (rice, gold 2dye, copper)
190bc Khurasan (rice, 2dye)
140ad Anjar (corn, banana, 2 sugar)

There were some barbarian towns but all of them in the wrong spot so we destroyed them. At this point most of the main territory was claimed. We were too late to expand far to the east or the southeast but some room was left to the west, possibly due to Baghdad's quick cultural expansion. Judaism was founded there and as it spread we switched. In the end, everyone did but the Inca, who had founded Buddhism.

260ad Fustat (iron)

Mecca
3430bc Worker
3130bc Warrior
3100bc =2
3070bc Hinduism
2890bc =3 Warrior
2620bc Worker
2260bc Settler
2140bc =4
2020bc =5 Warrior
1930bc =6
1690bc Settler
1420bc Settler
1270bc Worker
1210bc =7
1030bc =8
880bc PYRAMIDS
835bc =9
790bc Library
775bc Judaism (missionary)
730bc =10
700bc ORACLE
685bc Imhotep
670bc PARTHENON (<- Imhotep)
640bc Worker
565bc Moses (-> Temple of Solomon in Baghdad)
520bc =11 Granary
475bc Confucian Temple
415bc =12
355bc =13
340bc Archimedes (engineer - joins)
280bc Forge
265bc Lighthouse
190bc Merit Ptah -> Academy
145bc GREAT LIGHTHOUSE
55bc COLOSSUS
10bc Aqueduct
20ad =14 Jewish Monastery
50ad Confucian Monastery; Heron (joins)
140ad =15
170ad NATIONAL EPIC; Christianity (missionary)
245ad Mahavira (joins)
260ad HANGING GARDENS -> =16
290ad Hindu Monastery; Taoism (missionary)
305ad Christian Monastery
335ad =17 Christian Temple
365ad Harkuf (joins)
485ad (Music ->) Homer (joins)
500ad =18 Cai Lun (joins)

Others
1270bc Judaism (Baghdad)
970bc STONEHENGE (Damascus)
730bc Confucianism (Medina)
535bc (Moses ->) TEMPLE OF SOLOMON (Baghdad)
140ad Christianity (Baghdad)
245ad HEROIC EPIC (Najran)
425ad Islam (Damascus)

Technology
4000bc The Wheel, Mysticism
3580bc Agriculture
3070bc Polytheism -> Hinduism
2620bc Animal Husbandry
2440bc Fishing
2200bc Mining
1810bc Bronze Working
1600bc Masonry
1270bc Monotheism -> Judaism
1090bc Priesthood
955bc Writing
730bc Code of Laws
700bc Civil Service (<- Oracle)
595bc Alphabet; Sailing, Pottery, Meditation, Hunting (trade)
580bc Archery (trade)
385bc Metal Casting
325bc Iron Working (trade)
295bc Monarchy
85bc Machinery; Mathematics (trade)
5ad Currency
50ad Literature
140ad Theology -> Christianity
260ad Philosophy -> Taoism; The Calendar (trade)
425ad Divine Right -> Islam
485ad Music -> Great Artist

Civics
1810bc Slavery
1270bc Organized Religion
700bc Bureacracy, Caste System
260bc Pacifism

Early on we had some quarrels with England and Inca who put towns in the wrong places. We put those towns out of their misery. Inca was angry afterwards but England remained quite happy with us regardless. :)

Then in 440ad we declared a war of conquest on Japan, which marks the start of the middle game.

4otm07_500ad.jpg

Arabia in 500ad
 
Middle game
The middle game is marked by a series of macemen-wars (ours, that is) against Japan, Inca and Spain where we expand our territory to find good locations for Versailles and the Forbidden Palace. The army is small in numbers but we have the better units: macemen, later also catapults and a few camel riders (not very great, but they make good medics). The best units move from city to city. Eventually, one maceman almost got to 50 experience points! (A subgoal is always to get enough points to be allowed the Heroic Epic asap).
The wars can last for some time because we are building up good towns here with decent happiness, but we have to switch targets to keep it going.

Japan
440ad War declared
455ad Edo captured (good central location at the lake)
725ad Kyoto captured; peace

Kyoto would later build the Forbidden Palace. Not ideal (the Inca capital would have been a better spot), but it is better to build it than to wait too long.

Inca
800ad War declared
935ad Tiwanaku captured
1025ad Corihuayrachina captured; peace

Japan
1040ad War declared (Spain requested this :))
1055ad Tokyo captured
1124ad Osaka captured
1136ad Nara captured; peace

This war was fought to get to the marble, deer and fur. It left Japan with just three small towns far apart but war wearniness had kicked in hard. We would finish them off later (1406ad).

By now, siege units became necessary to destroy city defences. So although Spain was at war with pretty much everyone, it was slow going. They had many defenders, and once in a while even a 99% chance is not enough, one needs backup and also be ready for counterattacks.

Spain
1202ad War declared
1250ad Barcelona captured
1286ad Salamanca and Madrid captured
1298ad Marcia captured -> Spain destroyed

Our ally Greece had taken a couple of Spanish towns as well.

At this point we had all the territory we could handle and still keep up a fair tech rate.

Technology
Already in the middle game, the AI is no longer of much help in this department ... :p
But at least we can sometimes get gold from them.
Tech targets are primarily for land and city improvements and secondary for great people fishing. The free specialists from Mercantilism and the Statue of Liberty are unbelievably strong here. Togfether they give the opportuinity for other towns to suplly some Great People even while the capital is building almost all the wonders. The key here is to set up the cities so that there is enough food to accomodate a good number of specialists. This means farms rather than cottages, and mills rather than workshops.
For extra money, there is always the Spiral Minaret, and for extra hammers, we have Angkor Wat for our priests.
Note that this is an investment. To have a priest one must first build a temple, etcetera. The tree is climbed slower now, but will speed up rapidly in the endgame when the cities max out and start adding specialists in numbers.
With cottages, you get a good income soon, but you simply cannot build everything.

530ad Paper
575ad Feudalism (Serfdom)
635ad Guilds
665ad Banking (Mercantilism)
755ad Printing Press
830ad Horseback Riding (trade)
860ad Replaceable Parts
890ad Compass
995ad Education
1010ad Construction (trade)
1070ad Economics -> Great Merchant
1118ad Nationalism
1148ad Constitution
1184ad Democracy
1196ad Engineering
1202ad Optics
1232ad Astronomy
1244ad Gunpowder
1262ad The Corporation
1286ad Rifling
1304ad Chemistry

Mecca
525ad GREAT LIBRARY
605ad Thespis (joins)
665ad ANGKOR WAT (+1 hammer per priest!!)
725ad =19 Grocer; Ananda (joins)
845ad SPIRAL MINARET; Hanno (joins)
875ad =20
935ad CHITZEN ITZA
950ad Taoist Temple
980ad Harbor
995ad Chuang Tzu (joins)
1025ad =21 Market
1040ad Taoist Monastery
1055ad Islamic Monastery
1070ad Islamic Temple; Pythias (joins)
1106ad University
1118ad Zhang Qian (joins)
1124ad =22
1132ad (Najran ->) Mo Tuz (joins)
1160ad OXFORD UNIVERSITY
1184ad Ling Lun (joins)
1202ad SISTINE CHAPEL
1208ad =24 Courthouse
1262ad Anetas III (joins)
1280ad =25
1304ad STATUE OF LIBERTY
1316ad =26 Observatory; (Damascus ->) Leonardo Da Vinci (joins)

Other
1172ad VERSAILLES (Kufah)
1196ad HERMITAGE (Medina)
1250ad FORBIDDEN PALACE (Kyoto)

With the two additional centers built, two specialists in each new city (acquired or founded), and two competitors out of the way, the middle game ends. It is now time to grow, max out cities so the tech rate can go up, and start thinking about the road to victory. The monasteries and the Parthenon are behind us but they did a great job keeping us going on basically just the capital and some helper towns, merely there to claim resources. But now we have an empire.
 
Endgame
This was uncharted territory for me since I never before got more than halfway, but the principles are the same as in Civ3, right? No doubt I missed ways to increase my score - I was probably too late with filler towns, for one. But apart from that I think things went rather smoothly. I tried to keep a healthy balance between pure growth and city improvements: I like to think one should not create greatly unhealthy metropoles but rather should one halt growth at the point where everyone is just about healthy. I'm not sure if that is strategically the best thing but it's what I did and as a result most cities had enough specialists of various types. For a long time priests were much in demand and temples the first thing to build, but that shifted somewhat later when theatres became available just as border tension set in. When Angkor Wat got obsolete Engineers took over. When cities had little left to build we chose scientists, and as it became an effort to maintain 100% research - but we managed during the entire endgame! - cities with banks employed traders.

Apart from the elimination of Japan (a mere nuisance) nothing happened on the war front for quite a while. There were simply other things to do. Only when infantry became available, and after the Pentagon was completed, did we once again build a state-of-the art army mainly by our fully-grown Herioc Epic / Iron Works city Najran. Infantry to block roads, marines with artillery to lead the attack. In 1556ad we were ready. The Inca had the larger army when we attacked but we had little trouble with foraying knights, and patient bombardment brought attacking odds against longbowmen up to over 99%. Now this was rather late to expand towards the domination limit, but on the upside there were buildings in those towns that we took. The war lasted 10 years, coinciding with our Golden Age from the Taj Mahal, and then the Inca were no more. We let the others (Greece, England, Rome) be, except for some cultural encroaching, since as it was we were already controlling over 60% of all territory.

We had a second Golden Age starting in 1626ad during the space age. I tried to get a third one for the last 10 turns, but fortune was against me. I was also somewhat surprised by the speed by which all those modern techs arrived. There was no time to do or build anything useful other than the spaceship itself and the Space Elevator (just). I timed it so that the last two parts, the Engine and the Life Support, were finished on the same turn. I forgot to switch back from Pacifism to Organized Religion for those last turns, something I had planned to do, but I don't think it would have gained a turn. The last part was built in Mecca in exactly six turns at a food deficit, leaving just a single bushel in the silo. For neatness sake, all farms were up and working again right after launch. :)

Technology
1328ad Steam Power
1340ad Liberalism -> Assembly Line
1376ad Biology
1406ad Physics -> Great Scientist
1436ad Electricity; Drama (trade)
1454ad Steel
1484ad Railroad
1502ad Refrigeration
1529ad Industrailism
1541ad Artillery
1553ad Rocketry
1565ad Radio
1577ad Computers
1592ad Genetics
1598ad Combustion
1610ad Plastics
1622ad Robotics
1631ad Satellites
1640ad Fiber Optics
1646ad Fission
1658ad Fusion -> Great Engineer
1664ad Ecology
1670ad Medicine
1676ad Mass Media
1679ad Communism
1682ad Fascism

Mecca
1346ad St. John (joins)
1358ad NOTRE DAME
1382ad Factory
1394ad Coal Plant
1406ad Confucian Academy; (Physics ->) Nicolaus Copernicus (joins)
1430ad (Medina ->) Sinan (joins)
1442ad Enrico Dandolo (joins)
1448ad Jewish Missionary
1484ad PENTAGON
1520ad =27
1529ad Broadway
1532ad Rabbi Akiva (joins)
1535ad =28
1547ad =29
1553ad TAJ MAHAL -> GOLDEN AGE
1580ad =31 APOLLO PROGRAM
1586ad Laboratory
1592ad Marco Polo (waiting for GA)
1610ad ROCK N ROLL
1616ad St. Augustin (Najran) + Marco Polo -> GOLDEN AGE
1634ad EIFFEL TOWER
1646ad Wang Xizhi (Great Artist; waits for GA)
1658ad (Fusion ->) Blaise Pascal (Great Engineer; waits for GA)
1661ad (Baghdad ->) Benjamin Franklin (also Engineer, with 95% odds for Prophet, Scientist or Merchant) (joins Mecca; Blaise Pascal joins Mecca
1670ad Legendary status
1682ad SS Engine; LAUNCH

Others
1523ad IRON WORKS (Najran)
1547ad GLOBE THEATRE (Tiwanaku)
1574ad WALL STREET (Baghdad)
1610ad SS Casing (Najran)
1619ad SS Casing (Anjar)
1622ad SS Casing (Kufah, Corihuanyrachina)
1625ad SS Casing (Basra)
1661ad SPACE ELEVATOR (Najran); SS Stasis Chamber (Kyoto)
1664ad (Wang Xizhi ->) Great Work (Yamama)
1667ad SS Thrusters (Tiwanaku)
1676ad SS Cockpit (Basra); SS Docking Bay (Corihuanyrachina)
1682ad SS Life Support (Najran)

Civics
1502ad Emancipation

War
Japan
1340ad War declared
1408ad Japan eliminated

Inca
1526ad War declared
1580ad Cuzco captured
1589ad Inca eliminated


Stats in 1682ad
Victory points: 114663 SPACE RACE
Score: 7704
Population: 70%
Territory: 62%
Culture: Mecca 80202
Per turn (100% science): 4210 science, 2543 culture, 711 tax, +21 trade, 756 expenses
 
Contender - Diplo Win (1376)

Finally get around to writing my up 1376 diplo win. Okay, hardly remember the game now, but these notes are compiled from the log.

The basic strategy was just to beeline to Mass Media as fast as humanly possible, only deviating from the critical path if it would provide me with some kind of advantage (eg. currency for selling techs to prop up 100% research, liberalism etc.)

Ideally I would have 2 Great Engineers waiting for me in the UN city when Mass Media was researched. All countries should have my state religion from an early age to develop relations. I should gift techs and resources wherever possible and sensible to keep everyone sweet with me. I should also attempt to cultivate poor relations between my intended UN rival and the other civs, whilst keeping them at peace - the last thing I wanted was a liked AI becoming my rival.

So... key events...

3490BC - Found Hinduism (will try to spread like wildfire)
1390BC - Complete Stonehenge from chopping - want the Prophet points...
1180BC - Founded Judaism
1060BC - Complete Pyramids from chopping - For Representation and GE points
640BC - Found Confucianism
625BC - Complete Oracle - CS Sling - Bureaucracy is useful. Moses born (Pr)
595BC - Build Hindu Shrine.
505BC - Alphabet.
175BC - Mahavira born (Pr)
145BC - Currency

20AD - Hanging Gardens - for more GE points
180 - Zoroaster born (Pr)
275 - Education
410 - Great Lighthouse - Merc Points (not sure at this point if I will need a Merchant to prop up my research)
515 - Imhotep born (En)
785 - Astronomy
965 - Vicky declares on me. Silly girl. Get JC to declare on her.
1124 - Chuang-Tzu born (Pr)
1136 - Ptolemy born. (Sc)
1190 - Archimedes born. (En)
1166 - Peace with Vicky
1250 - Liberalism - Radio freebie
1292 - Mass Media
1298 - Build UN. Turns out I only needed one GE. Meh. Underestimated the number of hammers I would get from one engineer.:undecide:

Huayna appears to be my likely UN rival although it is very close, everyone is still a decent size. Will try to win this without getting everyone to declare on HC, they are already annoyed at him - hopefully this will be enough.

1328 - Elected to Sec Gen
1346 - Vote for Winner proposed (226 votes needed. I get 212!! A couple of abstainers :( )
1304 - Rock n Roll built with other GE. Hand out free Elvis tunes to my friends.
1358 - Get everyone to declare on HC just to be on the safe side.
1376 - This time everyone bar HC votes for me. Sweet :cool:
 
@Ribannah: Shame you did not submit in time, would have been fastest space by a century and 9th in score. Please play faster next time so your achievement can be official
 
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