GOTM 107 Final Spoiler

Deckhand

Procrastination at its finest
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GOTM 107 Final Spoiler

,

So how did your game after 1AD go? Tell everyone about your amazing victory!

How many great people did you generate with all that food and what did you do with them?

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This time immortal wasn't as easy as previous times. Mainly because neigbours weren't so friendly. So a peaceful builder that I am was in constant fear of the war because my army was the weakest and it's hard for me to defend both land and water. And I got declared. 2 times. Since I was going for Culture win, these wars delayed victory for not so small amount of turns.

First time Peter attacked with cossacks. In one turn he took my island city and landed on mainland. I switched from caste system to slavery, whipped some pikemens and managed to defend, but that mf still razed one of my cities and pillaged all water improvements. Good thing that I had defensive pact with Khan. But that lazy bastard took one city and made peace. Then I bribed GK to join as well. He wasn't very helpful either, but still prevented Peter from attacking me. When GK made peace, Peter landed troops on my land again. This time I wouldn't have survived, but luckily I had one island city captured from Peter and made peace by gifting it.

Second time was a real surprise. Both Tokugawa and I were in defensive pact with Cathy (didn't know that some AIs agree to sign defensive pact at pleased). So Toku attacked me while he was at pleased and broke defensive pact. Cathy helped me and I somehow survived. After we made peace, Toku was willing to open borders and even sign defensive pact! :lol: Weird guy indeed :crazyeye:

Machinery was very useful (not for waring but for trading). That, astronomy and medicine helped me to stay almost on par with AI.

I got one GS (used it for liberalism race, but still lost it by one turn) and 17 GA bombs. The seemed like a lot to me (almost half of the culture needed in each city) but victory was still achieved very very very late :(

About AI selection, my 6th grade atlas tells me that Russia, Mongolia, India and Japan are neigbours of China :)
 
1864AD space win for a score of around 86K. At the time of the win I had 37 cities, with 58% land area.

At 0AD I had 5 cities and Peter had declared war on me. After that I spent most of the rest of the game at war - first eliminating Peter with cho-ko-nus - which were very useful. Then Genghis, with cho-ko-nus and right at then end cannon. Then India (because Asoka's island was right next to where my troops ended up), and finally Japan with tanks (Japan chosen because they were so backwards in tech as to make an irresistable target) - by the end of that war I had over 50% land and was building the apollo program, so further wars would be pointless. I would have liked to have taken Kubai's land because it was so fertile, but somehow my forces were never in quite the right place at the right time.

I found city placement quite hard in this game - I put the cities on the starting island in places to make sure I could use all the resources, but that meant no riverside cities, and most of my cities weren't on the whole very good at specializing in anything. Somewhat unusually, I went to space with almost no cities having power. One of Peter's ex cities was on a river and had enough food that I built lots of workshops and the ironworks there - planning for the Three Gorges Dam there, but then I realized on this map the Dam wouldn't help me much. So the ironworks city acquired only a hydro plant - and everywhere else made do with forges and factories for production. I was slightly surprised to discover I could still build most spaceship parts quite quickly. Perhaps in the past I've overestimated the benefits of building the Three Gorges Dam.

I did build the space elevator later on (probably too late for it to make too many turns difference) but that was only because I found myself with two spare engineers and there wasn't much else for them to do!

Good game. We definitely had an advantage in terms of resources, making immortal much more winnable than usual. Even so, I'm glad for any win at this level.
 
My very first Immortal win! I'll pretend it didn't have ANYTHING to do with the generous resources and Machinery.

Started out slow and decided to attack Peter with my Cho-Ko-Nus. He attacked me instead, weakly, just a few turns before I was ready. I was in last place at the time, but once I destroyed Peter I was in first place, had a nice land/pop advantage, but was badly behind in techs, which is where I would stay for the rest of the game. I ended the game with Industrialization before I stopped research to go to culture. I wanted to make sure I had Battleships and Tanks to repel any attacks.

Had access to five religions after war with Peter and decided to go for Cultural. Which means low defenses. Which was bad considering I was friends with Asoka, which made me enemies of everyone else. After getting attacked by Kublai twice and Catherine once, (and in the process losing my sea resources twice and delaying the building of my cultural buildings) I wised up and started giving in to all their demands, including breaking off ties with Asoka. Luckily all Cathy did was pillage the sea and Kublai sent just three or four six-unit invasion forces (spread out over time) which I was able to fairly easily repel by whipping and upgrading. By the end of the game I was up to Cautious and Pleased with Kublai and Cathy. On the very last turn, I was voted the UN Secretary by a comfortable margin; I wonder how the diplo win vote would have gone. (Upate - play a few more turns and found that everyone abstained)

I started in place with my first city, and the two other Legendary cities were to the SW and NW and utilized the two fishes at each spot. Got 23 great people, although not even half were great artists. Never had a golden age. Two cities went Legendary in 1949 and two turns later Shanghai went.
 
After botching the Great Lighthouse race in a recent game I managed to stay focused this time. But I can only hold one strategic goal in mind per game so I botched Oracle, Mids, Great Lib, and Hanging Gardens in this one. :rolleyes: I didn't even try for the Oracle, and remembered about the Mids rather late. I was very relieved when the turn came up and I found I could 5-whip to finish them. Done! And 2 seconds later a message came up saying they'd been built in a foreign land. WHAT??!!! :mad::mad::mad: I remember that little bug from the Old Days but thought it had been fixed, even in Vanilla. Guess not. I was trying to put all the Wonders in one city to eventually leverage the Nat'l Epic and that unnecessary loss of population hurt my Great Library attempt, which also failed, this time by a legitimate 1 turn. Argggggg!!

Otherwise, things went pretty well. I attacked Genghis first, sometime after 1 AD, with cats and chokus. He went pretty quietly. Then it was time for revenge against Peter for stealing the Mids from me. This was harder but he thoughtfully rushed Versailles with his Mids engineer just before I captured that city. I had just Liberalized Steel and did a big revolt into Rep/Bureau/Caste/Free Rel, which I think was my only revolution other than Slavery after BW.

Toku was a late victim; he wouldn't open borders and was just a waste of good land so he had to die. Being isolationist, he was quite far behind in tech and rolled over easily. Tokyo was a great city and I used a Gt Eng to rush Iron Works there. It was rather late and the city never got all the infrastructure it could have used but I got all the hammer buildings finished just in time for the space parts push. I settled the Fusion Gt Eng in a Russian city, giving me just enough hammers to finish the engine and life support the same turn, which was quite satisfying. :) The Taj gave me one GA and I burned two GPs at the end for the final surge.

I gave quite a few techs to Asoka, Cat, and Kublai hoping to beef up their trade routes and help them research techs that I could trade for, but giving stuff away to their worst enemies didn't win me any friends and Kublai Dow'd me about 20 turns from the end and I never got anybody beyond Pleased, and only briefly that. I'd been worried about Kublai and had set a few cities to building dry docks and battleships/destroyers/subs which proved to be a very good investment. He landed quite a few troops on that sizable island to our east and pillaged everything, but a couple mech infantry held the city and I sank 6 galleons/transports full of troops plus a lot of other ships. Despite his losses he took a long time to talk and only took peace about 2 turns before the end of the game after I'd finished teching, could finally afford to upgrade some units (like choku --> mech inf :D), and took one of his island cities. The loss of his trade routes and happiness resources hurt a fair amount but never got too bad.

Yes, this felt like a relatively easy Immortal, although my early game was not so great, as usual. I think I had 7 cities at 1AD and had just reached Currency. I settled S of the marble, leaving room to the east for a great food/production city (Nat'l Epic, GLH, Heroic Epic, Colossus). I ended up moving my capital to the city south of Beijing with the 3 seafood (and a lucky silver pop), putting Oxford (and Wall Street) there. I completed quite a few Trade Missions to Kublai (even after he closed borders) and rarely ran at less than 100% science for the last 2/3 of the game. Thanks for the game, DH! I look forward to and fear next month's.
 
Good game. We definitely had an advantage in terms of resources, making immortal much more winnable than usual. Even so, I'm glad for any win at this level.

I make these words my own :D! Thanks Deckhand. This time you are still a "nice guy" :thanx:!

Well, this was the fisrt time that I won at this level with merit :banana:!

I took two continents with my force of Cannons. I would continue, but had the idea of upgrading them to Artilleries. Before I teched it, Peter declared with Riffles, Cossacks, some Machine Guns and a couple of Artilleries. (in other games, I won pacifically and with much luck, seeing Tanks surrounding my lands defending with Maces and Longbows :whew:). But this time was very different. When Peter declared I had 34 Cannons waiting for him, and even his army being a little superior in better Units, it wasn't enough :p! But he took and destroyed one city before I arrived. And I got one good island city of him. I built more Cannons, but he didn't continue the attacks, and we stoped the war (I gave him back the island city :deal:) Afte that my target was a Permanent Alliance with Catherine. Remaining about 10 turns and 1+ point to be Friendly, she asked me one tech (I think it was Genetics) and I helped her readily. So Friendly again and P.A. was liberated. We became a Team: Mao/Catherine. And the Space Race was a matter of time (or turns :yeah:)
 
My very first Immortal win! I'll pretend it didn't have ANYTHING to do with the generous resources and Machinery.

Hey, me too! Actually, first solo Immortal win, since I finished the SGOTM a few days ago.

So, coming in to the AD's I was targeting GK with a small force of Choku's. I really wondered later if taking out Peter would've been better. I think he had the better island.

1st Mongol War
175 AD - 640 AD
Almost more of a skirmish. I landed with 4 Choku's and then brought 3 more later. Took Tabriz on the western end, then marched on Karakorum. Waited a bit for reinforcements and then attacked. The RNG wasn't real kind, but I won. Then I took peace because I probably couldn't have defended it.

2nd Mongol War
880 AD - 1080 AD
Of course, I used the interlude to get more CKN's on to the island. When I declared again, he didn't put up much of a fight. Only six cities that I kept, and two of them had very marginal land. :(

I won the Lib race around 900 AD, but I think I failed to emphasize Oxford and that really hurt my tech pace. Another 500 years pass, and then...

The Russian War
1560 AD - 1650 AD
1600 AD - 1700?
Yes, the two sets of dates mean that I was fighting both Russians. Cathy was first. She managed to land two boatloads of Grens, but they didn't last long with my Cavalry attacking (even if I didn't have a whole lot of them). I bribed Asoka to war against Cathy. It's possible that she bribed Peter into the war in retaliation.

Cathy didn't really try again after I sank her boats before they could make it back to her. Peter was no threat either, and I actually expanded a bit, taking the island off the NE coast of China and a crappy city on GK's island. I also bribe Asoka into the war with Peter.

The Japanese War
1750 AD - 1820 AD
I don't know what he was thinking. His landing party was wiped out immediately. I bribed Asoka into this one as well, and kept it going by just pillaging his seafood and knocking down his city defenses. This is where I started thinking that a PA might actually be possible. Everyone had their own religion in this game (except me), so I hadn't thought it would come into the picture. Asoka eventually took peace, so I did as well.

Peter Again
1842 AD - 1864 AD
Peter apparently held a grudge. After a naval trouncing in the last war, he came back with a crapload of Destroyers. More than I could handle. Then, just as I was getting Battleships out there, he sends in a big wave of Battleships. Of course, I bribed Asoka into this one. A few turns later, I hit the # of turns of shared war for a PA (40?). However, he's only Pleased with me (-4 trading with worst enemy).

I tried converting to his religion, but a few turns later he goes Free Religion. :aargh: I drop the religion and switch to his favorite civic. Fortunately, that's Universal Suffrage, which I can use for the extra hammers on the spaceship. It didn't look like that was going to work either, but in 1850 he's suddenly Friendly. I jump on the opportunity and form a PA . Somehow, we then tech Refrig. and Genetics at 1 turn apiece. Those would've been like 7 turns each on my own.

Peter continued to mess with my seafood, but he didn't even try to land troops. :confused: He finally took peace, and the Indo-China Alliance cruised to victory.

Also the first time I broke 1900 on a Space victory! [party]

For all that, my score is kind of crummy: 33k
It's actually a little less than my 1914 Space victory with Qin last month. What's up with that BS !?!
 
Was heading for an awesome space date, but with about 30 turns left I realized I was gonna push over domination limit by 1 or 2 squares, without any way to stop it :( Nobody wants to accept my cities, and I cant form collonies or raze them. Guess it will be a late domination victory instead
 
What the heck... The month I decide to try something diffrent, everyone else heads to space :crazyeye: :crazyeye: :crazyeye:

Anyway, I went quasi-peaceful diplo...Attacked only Asoka, and took out most, but not even all of his main island... Bribed Toki, Peter, GK and Cathy into war with him for mutual millitary strugles. KK would be my UN opponent...

Peter and GK shared confusism which I had founded (and shrined), so they were easily happy. Just after building the UN, I revolted to Monarchy (from representation; with pyramids), which is Cathy's favorite civic. This pushed here to +10 and Friendly despite here having -4 for me being a different religion.... Adding her votes to Peter and GK was easily enough for me to win the first vote (Toku and Asoka abstained.)

So, Diplo in 1340... I dont have a lot of experience with Diplo, so I am not sure how quick this is, but it felt like I was pretty quick getting to the UN, and since I won in the first vote after that, I hope it is a decent date...
 
Phew!

My first immortal GOTM victory! Took long enough, a domination victory in 1898 for a measly 44,000 score but a win and I'll take it.

I founded 4 cities on the main continent then tried to rush to war vs Peter to the north (I think he was lacking horses or else metal?) but it took me until 75 BC to DOW. At least I did a good job there and in 450 I gave Peter peace. He had only 1 lousy city left and I picked up 3-4 tech.

Next I turned south to the Mongols with a DOW in 820 AD. I had to give peace around 1040 AD as my attack was running out of steam but I had picked up 4 cities and razed 1. I gained some techs again built my forces back up and in 1160 AD I picked up where I left off and gave peace only 80 years later leaving the mongols with a few scattered island cities.

I quickly turned my attention to Asoka who was the score leader and still well ahead of me in techs and DOW in 1250 AD. I was really hoping Asoka would move some of the many units he had over to my lands so I could squash them and then I could attack but all was quiet on the western front and we made peace 100 or so years later after accomplishing nothing on either side. That wasn't going to work so I was going to have to force things. In 1460 I felt I was ready and DOW on Asoka again.

This war went much better than I expected and by 1610 I had all of Asoka's main continent and again gave peace leaving a few island cities. At this point I finally passed Catherine as the score leader and eventual victory was looking like it was assured.

In 1630 I DOW against Japan since my ships and forces were so close. However Japan either had a treaty with Catherine or bribed her into the war immediately. Thankfully Catherine never mounted a naval invasion though I did whip some guard ships along my main continent just in case.

Japan fell quickly and peace was agreed to in 1745 with Japan holding only 2 very scattered island cities. I never did mop up the odd cities the conquered civs had on various islands it just seemed like it would take too long.

At this time it seemed I might as well go for domination and I decided to go for Kublai Khan instead of Catherine. I attacked in 1810 however this war did not go well, I think I just got carried away.

I tried a two front attack landing on both his east and west coast at the same time. I succeeded in taking the capital on the east coast in 1820 but my landings on his west coast were a disaster. Two different waves of invaders were wiped out by his forces. I did enough damage that he couldn't mount a serious challenge to retaking his capital but I gave peace a while later. I used the peace to start building tanks to go with my artillery and shipped a ton of units all the way to the east coast so I would have only one stack.

War was declared for the last time in 1866 and this time I rolled over Khan cleaning up his main island in a few short turns. I moved my war stacks to the east coast and started prepping for an invasion of Russia but thankfully I had enough land and victory was reached in 1898.

Great game thanks!!!
 
I got into a war with Genghis just before 1 AD, but in reviewing the logs, it looks like I didn't start to capture any Cities until 450 AD. Until that time, I had been fighting a naval war and creating a force of Cho-Ko-Nus.

During this wartime buildup, Catherine snuck in The Great Library, but it took me a long time to meet her and figure out who had built it.

By 600 AD, Genghis was down to a single City, so I backstabbed my Friendly ally Peter, capturing his aptly-named capital in 780 AD.

Asoka had been hoarding The Parthenon, but with the additional completion of The Sistine Chapel, I had had enough of him and declared war on him, too, in 680 AD.

By 1060 AD, Asoka and Peter were down to a single City each.

With the elimination of the Indians assured, I declared war on Kublai in 1080 AD, while I gave Peter a respite due to having been my earlier ally, in order to grab a few techs out of him.

In 1110 AD, Toku became my next war declaration victim.

Turns were getting slow and intensive for my computer, but I kept slogging away while shuttling troops all across of the globe.

In 1220 AD, I went after Catherine and on the following turn, I redeclared war on Peter, ensuring that all Civs were at war (at least with me).

I completed The Taj Mahal just before the end of the game but didn't get to use any of its Golden-Age-enhanced turns. I was one City-capture away from eliminating both Peter and Toku, but Domination waits for no one once you're on a roll. For the fun of it, I eliminated Toku before submitting, even though doing so had no effect on my score.

My people were only half-educated (half of Education had been learned) and the number one unit of choice, not surprisingly, was the Cho-Ko-Nu, with 52 of them having laid down their lives in combat to help with spreading the cultural influence of the mighty Chinese Empire.

This map was definitely made a whole lot easier by the large amount of Resources that were allocated to our island, as well as the small amount of land area into which the AIs could expand. Not having Barbs made it easier for the human player, too. Still, naval warfare isn't the easiest thing to pull off successfully in Civ 4, given how naval combat is often hit or miss, especially against boat-spamming AIs. Also, while we had a lot of Resources, there weren't a lot of Happiness Resources, making it hard to do well without good diplomacy or good warring. So, a win in this Immortal game is a worthy accomplishment and congrats to those who made it through this game! :goodjob:

I expect to see an awesome Conquest or Domination date by someone who started with Machinery, although with the rich land that we were given, the early access to Marble, and a willingness to try for a Great Engineer out of multiple Cities at once, it wasn't too hard to get Machinery without being gifted said tech.

So, I think that the Challenger challenge was quite suitable in this case, keeping the games reasonably comparable by making the investment to recover from the challenge one that was achievable, with some effort.


How many great people did you generate with all that food and what did you do with them?
Wait, what? That Food was too useful for whipping purposes to bother trying to get a large number of Great People... :mischief:

That said, I Lightbulbed a couple of techs and mostly settled the rest, using two on a Golden Age near the end of the game.
 
Got a 1490 domination victory. Very traditional cav stomp after libbing MT. Thanks to the excellent resources and the GLH had a huge tech lead for immortal. Really should've started warring much earlier for a better date, but was keeping options for diplo and space open for much too long. The AI only just barely got to longbows when I got my first batch of cavs, so didn't feel like immortal at all. :)
 
As often happens to me lately, I started the game planning for space, but got tired later on and settle for a faster (in RL time) diplo.

This time I conquered GK and Toku, got Asoka and Peter to friendly, planning to run UN against Cathy. At some point Peter overtakes her in pop, but I was able to PA with Peter, so its our team against Cathy. We win on 1st vote, but it was 1380AD, so Jastrow gets to beat me to fastest diplo.

Fun and relaxed game, thank you!
 
Out of curiosity, how did you build the UN? I had saved an GE to rush most of it, so got it built in 2 turns.... I think we are at 20 turns per year in the 1300's, so I only beat you by two turns total. Am wondering if you slow built it (which would mean you were likely 10 turns ahead of me in tech, of if you were also able to rush it, in which case we were extremely close)?
 
^I built it in 1t with a GE.
We are 10 years per turn at that point so you finished 4 turns before me.

The trouble with my game was that I teched for space, so instead of beelining MM I teched useless stuff like Economics, Communism, and maybe even Gunpowder/Chemistry/Steel/Biology (although the latter two helped me gain pop and conquer Toku with ease, gaining his cities' votes ;)).

I think I did a fair job re. science rate, beelining/bulbing Astro even before CoL/CS, which leveraged my GLH. Probably would get a decent space finish if I didn't get tired of the game...
 
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