GOTM 12 - First Spoiler

I am playing the Contender class. I settled in place. My initial builds were worker, scout, warrior and settler. I am planning a cultural victory because I am pretty decent at them. I usually don’t choose my type of game at the very beginning. I wait to see how things are going. I am not a good enough player/planner to have a master plan. Plus, I am a terrible warmonger!

Cities:

400BC: Timbuktu…production/commerce city…can you have both…:)
2360BC: Djenne…GP farm
1080BC: Kumbi Saleh…military city
275BC: Gao…commerce city

Technology path:

3840BC: Hunting
3400BC: AH
2920BC: Bronze working
2760BC: Mysticism
2640BC: Meditation
2520BC: Priesthood
2320BC: Writing
1760BC: CoL
1600BC: CS from the Oracle
1400BC: Alphabet
1360BC: Fishing, Agriculture and Archery thru trade and from this point on many techs thru trade
500AD: currently researching Philosophy

Wonders:

1640 BC: The Oracle...Timbuktu
575BC: The Pyramids...Timbuktu
350BC: The Great Library...Djenne
175AD: National Epic...Djenne


Great People:

375BC: Great Prophet…built the Kong Miao in Djenne
175AD: Great Scientist…built Academy in Timbuktu
450AD: Great Scientist…haven’t used him yet

Religions:

3480BC: Buddhism founded in a distant land
2560BC: Hinduism founded in a distant land
2160BC: Judaism founded in a distant land
1760BC: Confucianism founded in Djenne
75AD: Christianity founded in a distant land

I have met the French, Americans and Chinese.

It looks like I will try to knock off the French and gain a few more cities and then go the cultural route. However, if things go really well I may go for domination!!
 
Trying for contender cultural victory. Not too good at cultural victories yet.

My early plan was to tech AH, BW, pottery and then try to found Judaism. I missed it by one turn! As for wonders, I planned on Stonehenge and Oracle to get some GPs to help found Christianity and other later religions.

I settled in place and build worker, then a bunch of warriors, two settlers and then set to work on Stonehenge. I used the settlers to found Dejenne and Kumbi Salheh. Kumbai saleh was founded SE near the floodplains and marble with cows in the fat cross and Dejenne was founded NE next to the lake in amongst all the grassland with fish in the fat cross. My plan was to eventually use Dejenne as a GP farm devoted to great artists but not a cultural city. Gao would be my 3rd cultural city. It was founded by the river & grassland getting close to Paris.

After those initial cities & hooking up copper, I decided to settle by taking out the French! I sent a stack of axes & conquered several French cities but the cultural trait and defensive bonuses were hurting me so I think I will have to wait for construction to complete my destruction of them.

I managed to found Confucianism and get to CS slingshot (oracle) which means Timbuktu (which is heavily cottaged) is a science powerhouse. I should have thought of this because it means my prophets are not as valuable for lighbulbing since I can tech so fast anyway.

Like in other games Louis founded Hinduism and Washington founded Buddhism. I am afraid of Washington. I think he could spell trouble for me later, so I have my fingers crossed that I can keep him friendly maybe by converting to Buddhism.

In any case, this spoiler is hard to write since I have played later than 500AD so maybe I will close now and wait for the final spoiler thread to open up to tell the rest of the story...
 
it definitely wouldn't have been too helpful for me...I didn't get fishing until almost 300BC, nor did I connect the copper until around 650BC despite having it in my borders for over 1100 years before that.
 
My plan for the game was to pursue a diplomatic or a conquest victory, the two types I’ve done the least. I found the second gold with my warrior’s first move and settled in place. I wanted to get some early religions under my control. I also intended to get Macemen and Catapults as quickly as I could.

I went straight for Polytheism out of the gate and established Hinduism in 3320BC. I then concentrated on tile-improvement techs for a bit before acquiring Bronze Working. In the meantime, I scouted most of the continent with a couple of warriors. When I found Washington, he didn’t like me and was Buddhist as well. For these reasons, I decided that his nation would be destroyed. In this manner the value of Mali’s friendship would be demonstrated to the French and Chinese.

As all now know, the area near our starting location was excellent. My first two cities went in the two popular locations near the Marble and near the Bananas. I built two more cities in the early ADs, securing Horses in the southeast and additional territory along the coast to the northeast.

I decided the fastest way to get Macemen would be to use a Great Prophet to research Civil Service, and the Oracle to get Machinery. I built Stonehenge in Timbuktu in 1520BC primarily for Great Prophet points. In 1200BC I established Confucianism in Djenne. I then researched Iron Working and Metal Casting. I started building the Oracle while researching MC, and finished it in Timbuktu in 325BC.

That secured Machinery for me and boosted GP points in Timbuktu. I still had to wait a bit to get my Prophet, but in 150BC Civil Service was mine. I promptly switched civics to Bureaucracy and started building Macemen.

By 0AD my initial three cities were well-developed, with Granaries, Forges, and Barracks, and were building up my military. My fourth city was almost as good, my fifth was still pretty new. I had Alphabet and was able to trade for some good techs with Mao, Louis, and (not long after) another civ I’d discovered. Louis and I were both Confucian, thanks to the free missionary I’d carefully escorted to Paris. Sadly, Mao had converted to the heathenish Buddhist sect. In 175AD I finished researching Construction and began adding Catapults to my force mix. My first few Macemen received a field test in destroying a poorly placed Barbarian city in 225AD. At 500AD, my army of Macemen, Catapults, and a few Horse Archers was concentrating near the American border.
 
I've almost completed the game, then i'll be short in this spoiler:

Settled in place, after warrior on hill, pleased to see 2nd gold.

Worker first, then barracks.
Research hunting-AH, warrior exploring west.
Warrior was lucky, winning against 2 animals, meet all civs, and writing comes in time to sign OB with all the other 3 civs in this continent, enter China's borders, meet Cyrus and back safely home.

In my game Wash founded Buddism and Cyrus Hindu.

I'm goin' warmogering this time too, it's not fun a space race at this level.
 
Fourth ever GOTM attempted, so far only submitted one... I'm only slowly starting to understand the workings of the game, so I'm playing Adventurer.

Settled in place and went for Skirmishers, since I'd heard of so many people who seem halfway to Conquest victory before 3000BC. Stopped to get Animaly Husbandry to get the bigs before Archery, tho. Got Pottery pretty early in order to get started with the cottaging. Djenn was settled E of Timbuktu and soon proved to be a great place as I discovered copper next to it.

Wonderwise I had a terrible time as in war in the beginning. Waiting too long to accumulate Skirmishers I had a go at France with only 1-2 axemen and a bunch of Skirmishers. I killed a few of his units and ravaged his improvements but failed to take a single city. I decided to get construction + HBR so I could finish him off. I missed founding confucianism with one turn, missed the oracle with one turn, missed the great library with one turn... At 500AD I hade NO wonders at all...

Because I REALLY wanted a religion I finally got Taoism in 350BC with a GS. Louie had Judaism, GW Buddhism and someone else got Hindu, Christ and Conf.

At 150 BC I finally captured PAris, my short term goal to make sure the French would not turn into major players.

At 500 I'm leading in points, barely, have the strongest military, but, like I said, no wonders and no great plan as how to win the game. The French will have to go, of course, and after them, I will try to claim the whole island and then create a solid naval defence to keep others away...
 
Continuing from post 14 in this thread …

Timbuktu founded 1 S of the fish on turn 3 (3920 BC)… start worker and research fishing.

Tech sequence to 1680 BC: (dates discovered, adjusted for autolog timeshift)
3640 fish
3080 bronze w
2920 hunting
2760 archery
2440 A husb
2160 writing
2080 mysticism
1920 meditation
1840 priesthood

Build sequence to 1680 BC: (dates completed, adjusted for autolog timeshift)
(started worker, interrupted for workboat)
3120 w boat
2920 warrior (too nervous about the capital being undefended, start warrior is way out exploring)
2640 worker (finally!)
2360 skirmisher
2160 skirmisher
1760 settler (wow, that seems late)

Contacts to 1680 BC: (adjusted for autolog timeshift, I think)
3360 France
2960 USA
1800 China

Religions to 1680 BC: (adjusted for autolog timeshift, I think)
3440 Bud distant
3360 Hind distant
2080 Jud distant

Growth in Timbuktu: (adjusted for autolog timeshift)
3200 pop 2
2520 pop 3
2240 pop 4

Djenne founded 1680 BC SE of Timbuktu: 1 NW of marble to get marble, cows and wheat. Starts building library.

Seems like a slow start, don’t think I used any chopping or whipping at this point, as I recall. Welcome any comments on getting faster.

BTW, first combat is not until 1440 BC: My war beats barb war. Next combat not until 625 BC!

1640 sailing (for lighthouse in Timb)
1400 Iron w
1340 Pottery
1200 Masonry

950 BC Oracle (get MCast)
900 alphabet (and trade something to get agriculture)
850 (trade something for polytheism)
675 code of laws (Conf founded in Djenne)

650 BC: an eventful turn – Timbuktu completes settler, first axeman made (Djenne)

550 BC Kumbi Saleh founded 2N, 1E of the horses to get horses, wheat, hills and river. Last city I found for quite a while.

475 Mathematics
300 HB riding
100 Construction
50 Monotheism

50 AD Capture Illinois from barbs (1SE of pigs at original start)

100 AD Monarchy

150 Academy in Timbuktu (GS from Djenne)

225 Calendar

475 Colossus in Timbuktu

525 Civil serv, start researh on Machinery. Also, just declared on France, and stole a worker.

Timbuku is size 8, Djenne is size 10, Kumbi Saleh is size 7, and Illinois is size 4

So far, have not lost a unit in combat (little combat to date). Forgot to take a screenshot or a save here.

(This was much easier to write with the color-coded HTML version of the autolog, which is why I needed the conversion algorithm.)

Compared to other reports, progressing too slow. At least not under any serious threat. And I did resist building a scout!

Expecting a smooth, slow expansion toward a domination victory … or not! (stay tuned).

Which reminds me, seems we are due for a second spoiler (or the final one?)

dV
 
Here I am at 50 ad, adventurer. No religeon founded yet! I think I will plan for war to acquire iron. I am about to place another city on the northerly island.
 

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I have played the BC years in one go quite early, but didnt have time to post the spoiler. I'm quite well into the game now.

My plan was to go for domination and try to be the first one.

Warrior moved NW and settled in place. Pleased to see the 2nd gold. i placed my inniatial cities exactly as Thrallia, though i had another city on the island NW. As Luis was not expanding towards me I went into a builder mode, getting out settlers, religion and buldings. I think that before 500AD i have build only 3 skirmishers, 1axe, 2 scouts.

Early research: hunting, AH, archery (I planned for a skirmisher rush, but turned out builder), then CS slingshot, which I completed BC 1300.

Exploration: I had major problems with. I met Luis, GW and Mao early. My warrior beat an AI to a goody hut, but popped barbs and got killed :mad: . I also build 2 scouts, but before they got anywhere, they met barbs on their way and got killed. And then GW closed his borders and I stopped exploring until caravels.

I have build Oracle, GL, Colossus and Confucian shrine. My missionaries converted Luis from budhism into confucian and he is my best friend. GW is my enemy and is getting quite high in techs.

I have been using slavery, OR and bureacracy most of the time. I could have used the free civic changes more efficiently though.

My plan at 500 AD is:
Im building army, prebuilding several units until I research feudalism. Then convert to theocracy and vasalage to have 8xp units. Then start dominating the world. I will skip Luis and go for GW first and get Luis with the next army.
 
I have failed to get the fastest Space Award two times. This time I took a couple of gambles to get it.
ie. Education Slingshot :) early worker steal and so on.

Timbuktu founded on starting spot. I decided to mine the Gold hill to build 2 workers and settler at size one. Gold provided
really fast science, do not have need to increase population in Timbuktu. Research choice were Bronze Working many trees
were chopped in pre QSC period. I did build a Library in Timbuktu and Djenne, second town Djenne ran two scientists and popped
GL in 800BC. Timbuktu built an Academy in 775BC. 3 wonders I built in pre 500AD were The Great Lighthouse, The Great Library and the Oracle.

Prince AI is weak in two wars vs Louis I recuded French to OCC in 325BC and got Monarchy in the peace deal.
Dow on Washington in 150AD. In 500AD war continues but I plan to OCC him.

Cities: 3 settlers built, rest captured.
4000BC Timbuktu
2480BC Djenne (Copper, Corn, Cow, Fish)
1280BC Kumbi Saleh (Corn, Horses)
625BC Gao (Marble, Cow)
625BC Paris captured
475BC Orleans captured
325BC Lyons captured
200AD Atlanta captured

Here is details of builds in all towns:
Spoiler :

Timbuktu:
3440BC Worker
3040BC Worker
2600BC Settler
2440BC = 2
2200BC = 3
1960BC Library
1840BC = 4
1760BC Work Boat
1440BC Settler
1200BC Axe
1160BC = 5
1000BC Axe
925BC Axe
825BC Axe
775BC Academy
750BC = 6
725BC Axe
650BC Axe
525BC Lighthouse
225BC = 7
150BC The Great Lighthouse
100AD The Great Library
250AD = 8
425AD University

Djenne
2120BC = 2
1800BC = 3
1680BC Library
1520BC Axe
1400BC = 4
1360BC Axe
1160BC Axe
1000BC Skirmisher
925BC = 5
850BC Axe
675BC Settler
625BC Axe
600BC = 6
550BC Axe
475BC Axe
250BC Courthouse
200BC = 7
75BC = 8
50BC University (whipped)
0AD = 5
75AD = 6
175AD = 7
200AD National Epic (whipped)
300AD Axe
350AD = 5
350AD Mace
475AD Mace
500AD Skirmisher

Kumbi Saleh
800BC Worker
675BC = 2
550BC = 3
450BC The Oracle
400BC = 4
300BC Library
200BC = 5
25AD = 6
275AD = 7
325AD University
400AD Mace
500AD Mace

Gao
225BC Worker
200BC = 2
100AD = 3
125AD Lighthouse
250AD = 4
275AD Library
450AD = 5

Paris
325BC Worker
150BC = 4
125BC Library
25BC = 5
200AD = 6
350AD = University (whipped)
425AD = 6

Orleans
100AD Worker
300AD = 3
400AD = 4

Lyons
25AD = 2
175AD Galley
325AD = 3
350AD Mace

Atlanta
450AD = 3
500AD Library


Techs:
3480BC Bronze Working
3280BC Hunting
3040BC Animal Husbandry
2680BC Writing
1920BC Alphabet
1880BC Trade for Mysticism, Fishing, Agriculture
1840BC Trade for Pottery, Archery
1800BC Meditation
1640BC Priesthood
1200BC Code of Laws
750BC Trade for Sailing, Iron Working, Masonry
650BC Civil Service
450BC Paper
425BC Education (the Oracle slingshot)
325BC Monarchy (peace deal)
275BC Metal Casting
250BC Polytheism
175BC Literature
75AD Machinery
100AD Trade for Maths
300AD Music
425AD Trade for HBR, Currency, Calendar, Monotheism

Civics:
Between Slavery and Caste system as needed.
625BC Bureacracy
325BC Heretady Rule

500AD Stats:
Slider 100% research, 253 bpt, gold 221, -61gpt.
Units: 9* worker, 5* axe, 4* mace, 1* galley.
Buildings: 6* library, 4* University, 1* Courthouse, 2* Lighthouse, 1* Academy, National Epic, The Great Lighthouse
The Great Library, The Oracle, Stonehenge (captured).
techs: 32. Printing Press in 5 turns.

gotm12_kuningas_500.JPG
 
Thrallia said:
holy cow, Printing Press before 600AD?

I'm not sure was it worth to have PP so early, not many cottages yet. Other effective tech order would be to beeline on Constitution and then on Liberalism to slingshot free Democracy before 1000AD. After that change civics to Representation and Emancipation.
 
maybe not, but it sure presents a commanding tech lead over anything I had at that time, and I was going for a space race also...
 
First post and first GOTM!!! Only my 3rd game of CIV4 (had it 2 weeks), but the GOTM is such a good concept, thought I'd be reckless and learn the game while risking total public humiliation!:crazyeye:

Having mostly played CIV2, I'm not familier with all the different victories, so my initial strategy was just to survive to the end. At 0 AD I'm now thinking that this isn't good enough and a clear strategy would have been the best way to survive, though.

As it's my first game, I chose the Adventurer class. Got off to a reasonably good start, founded first 3 cities, beat barbarians and animals and managed to meet 3 other civs quite early without being wiped out.

I see that Mali has some kind of religious bonus, so I went with those techs and also went to get the skirmisher unit as quick as possible. Founded Hinduism. Which was nice. Unfortunately I'm not yet sure what advantage this gives me as religion is new to CIV4. Yeah, I guess it's old stuff for you who've had the game for a year;).

Just after 0AD and I may have made the mistake of making too many cities. The first cities were expanding rapidly so, brainlessly, I made settlers (as you would in every previous Civs) and built new cities. Now my income has plummeted so I've cut research and from leading the graphs at around 2000 BC, I'm now way behind on the power graph,which is worrying. Looks like settlers don't reduce the city popn. any more. Doh!!!!!

Also the French to the east are building up a big empire and have quite a lead over the Americans, Chinese and myself. And now on every other turn one or the other is hassling me to donate my goodies to them. So far I've resisted, but a war seems inevitable. I need to check when Skirmishers cease to be useful as they seem quite strong - for now, so I guess it makes sense to be in a war now rather than later. All heads down for a skirmisher rush, maybe?

Anyway, I'm enjoying the game immensely. Looking forward to picking up strategies from all you experts. Must dash as I've just discovered some interesting islands to the north west and I need to make one more turn....
 
welcome to Civ4, and to the GOTM :)

The religious bonus that Mali gets basically allows you to change the setup of your 'government', now known as 5 different sets of civics without needing to go through an anarchy period.

Religion itself is a pretty cool addition. First, if you build the holy shrine of a religion you found, then for each city that has that religion in it gives you 1 gold per turn. Second, the AI takes your state religion into account when it decides how much it likes you, if you have the same religion, you get a bonus, if you have a different one, it gives you a penalty.(none on either side gives no penalty or bonus) Third, if you found a religion, and it is your state religion, it basically gives you a sneak look at all the units in and just around any enemy city that contains that religion.

As for city spamming...yeah, that's been hugely penalized in the early game. Your city upkeep increases in every city the more cities you have. It can be really daunting in the short term, but if you do a good job of prioritizing commerce producing techs and buildings, along with some cottages in your more commerce oriented cities, then you should come out of your 'dark ages' with quite a good tech pace.
 
man-erg said:
First post and first GOTM!!! Only my 3rd game of CIV4 (had it 2 weeks), but the GOTM is such a good concept, thought I'd be reckless and learn the game while risking total public humiliation!:crazyeye:
@ man-erg (is that a play on horsepower?): Bold of you to endure this baptism of fire! Things you may have already discovered, that I thought were some of the more striking differences between Civ 4 and previous:

Wonders. World wonders (only one civ builds) and now lots of national wonders. And wonder "benefits" are very different from before, now mostly realated to GP points. number of specialists, etc.

Civics. Lots of combinations, and lots of implications. Different costs and benefits. When changing, don't forget to account for what you give up as well as what you get. You can't change back for about 5 turns.

Religion. Lots of implications to having religion: affects diplomatic relations, happiness (intrinsically and building temples), income (with a shrine), intelligence (Spanish Inquisition, anyone) ...

Maintenance. I think in the past the corruption/waste penalties were lower bounded by zero: A city might only ever make one shield and one commerce net, but never stole from your other cities. Now, maintenance is a gold drain, and can be less than a city's gold production, essentailly sapping the gold output of other cities. Potential bankruptcy is alive and well in Civ 4.

Great people. I have not mastered this, but I am pretty sure that proper management of this game feature is crucial at higher difficullty levels.

Specialists: I never used them much in earlier Civ versions, but now with the various benefits in culture, hammers, gold, GP points, (and bonuses from certain civics), a smaller city with specialists may be more productive than a larger city without. I still don't fully have the hang of this either.

If you have the time, reading the manual from end to end is probably a worthwhile investment to avoid surprises.

dV
 
I’ve finally got around to playing GOTM12. Real life deadlines have left me alone long enough to get a start at last. Well this has been fairly easy so far. I keep wondering what I’m missing, though no doubt I AM missing things when it comes to getting this done as fast as possible.

I decided to go for Space Race – Mansa just lends himself so well to that, and I did a loooong domination in GOTM11, so I felt I had an excuse to go back to space! At prince level though I thought I’d throw in some aggression and do it with a big empire, whereas I’m used to a peaceful space race at higher levels.

At the time of writing, I’ve played just to 1AD, the minimum requirement for this spoiler.

Anyhow, I settled in place so as to get the pigs and the gold and discovered of course that I also had a second gold within range, and there was no seafood off the coast that I was missing. I was pleased with my decision. I still could have got more sea tiles by moving west, but with two gold, who cares? With the pigs developed, I can work both gold and still grow nicely.

Techwise, I went as follows: Hunting, AH, Archery, BW, Fishing, Pottery, Writing, Alphabet. Then I filled in the gaps with trading immediately on getting alphabet: Agriculture, Mysticim, Masonry, and Polytheism trading with the three other civs. That’s about the last serious tech trading I did though as I got significantly ahead after that and stayed there. From there I did Priesthood, and started on CoL while I built the Oracle, timing it nicely to finish the Oracle one turn after getting CoL and grabbing a CS slingshot in 925BC. I switched to Bureaucracy immediately for the already hammer and gold heavy Timbuktu (those gold mines were just that…) then I went for Literature, and built the Great Library, finishing that in 500BC.

Builds wise in Timbuktu early I went Warrior, (grow to size 2), Worker, Warrior, (grow to size 3) Settler, Skirmisher, settler. Seeing the resources just east of the starting position made me get a couple of settlers out quickly to claim them. The hammers and gold from the gold mines really made settler and worker building in Timbuktu a real pleasure, as I could use the 3 hammers from the mines while getting the heaps of gold as well for research. Very nice. The value of those gold mines is almost incalculable.

After the animals had gone I saw only one barbarian warrior near my area and nothing else at all. I spotted a barb archer near Mao’s border while exploring, but that’s it.

I founded the following cities:
Timbuktu (4000BC in place)
Djenne (2320BC between copper, corn and cows E of Timbuktu)
Kumbi Saleh (1720BC, on the marble SE of Timbuktu to get horses and wheat)
Gao (450BC, NE of Djenne on coast near bananas)
Walata (75BC, on island NW of Timbuktu).

I met the other three civs on my continent fairly early. I ran straight into Louis XIV in 3640BC before I’d hardly gone anywhere and very shortly afterwards bumped into Mao and Washington (3160BC and 3000BC respectively). Washington had discovered Buddhism and Louis had discovered Hinduism. When I discovered Confucianism and Mao went Buddhist, the lines were fairly clearly drawn and no-one liked me much, though they didn’t like each other much (except for Mao and Washington) either which was nice as far as I was concerned! Louis quickly got obnoxious and made outrageous demands, so I saw the writing clearly on the wall and started pumping out axmen. I didn’t wait for him to declare, as I got ready first, and declared on Louis in 250BC. At that point I was the most powerful ahead of Louis by a whisker. I captured Lyons (NE of Gao near all that dye and horses) in 175BC, and Marseilles (E of Kumbi Saleh) in 50BC, and at 1AD, I have my axes and cats marching on Paris, which they should reach in about three or four turns. My goals for this war are to take Paris at least (Hindu holy city) and see how things are then going. Louis has been spawning settlers all over the place and has captured a barbarian city as well so he has plenty of cities to choose from, mostly S and E of Paris. If the going is good and the economy is holding up, I’ll keep thumping him. When I see an opportune moment to stop, I’ll try to extort what I can from him for peace.

From here, I think my road to space race victory is looking good. I have a significant lead over the other civs on my continent, and I see good potential to take over the entire continent if I think it will help – or alternatively if I get bored studying yet more techs and want to flex my muscles a bit! I’ve started exploring the land to the north and west of the starting position and I can see that it might be worth a settler or two over there. Techwise, I plan to make it to liberalism before anyone else and take advantage of the free tech there. I’ve already used the no anarchy benefit of Mansa with a bit of civic swapping – slavery, bureaucracy, monarchy and different times, and I’ll be swapping more yet as I have eyes on representation and free religion and maybe state property if I get a big enough empire to make it worth it, and free market will be nice once I get astronomy to make that worthwhile. Perhaps mercantilism for a while first.

Anyhow, here are a few pics to look at if you feel so inclined:

A look at my map at 1AD:
Mali 1AD0000.JPG

The state of war at 50BC:
War 50BC0000.JPG

The top 5 cities in the world at 1AD:
World Cities 1AD0000.JPG
 
Goal : Fast domination win with a little high scoring thrown in for fun (contendor class)

I always post these spoilers so late it feels like everyone has moved on to the next game so I will keep this one short.

I used the same basic strategy as the last WOTM of quickly getting to the unit I wanted to attack with, using the Oracle on Feudalism for Serfdom and Vassalage civics, try to stifle the AIs tech pace by doing little to no trading after the early techs so they don't get Longbows until later on.

The difference this time was that last I used mostly cats (hwachas) to attack while this time I would be going with mounted unites Horse Archers and Knights as long as I could find horsies (I would shift to Axes to get Horsies if all close ones were claimed). As a matter of fact I hoped to never build a single cat this game as I didn't want to wait for them to catch up and shouldn't need them if I can get to Knights quickly enough before many of the AIs get Longbows. I also planned on building Stonehenge (never researching Calendar so it never expires) this game as last month I tried to rely on the AI building it and capturing it only I didn't capture it until the very last turn.:mad:

I settled in place and sped through Ag > AH > Writing > Alpha with the pig and 2 gold hills to get early trade deals and then traded for and researched down the religious techs so I could build the Henge (1360) and the Oracle (1080). Founded only 2 other early cities Djenne NE of capital in 2400BC near the copper/fish/corn and Kumbi Saleh in 1680BC SE of capital ON the marble so that it could reach the horse after border expansion but still get the floodplains and wheat.

I threw together somewhere around 6 to 8 horse archers outside of Paris and declared on Louis in 150BC. He had yet to hook up any resources and was a pushover with only mostly unpromoted archers as defenders. The culture bonus in the capital made it a little tough but nothing too bad. I wiped him out in 225AD.

In 275AD I researched Guilds and shut off research for a few turns so I could do a few upgrades to Knights. Then in 350AD I declared on Washington with something like 4 Knights and 4-6 Horse Archers in position to attack. He did manage to build a couple of Elephants before I could disconnect them and they took out a couple of Knights but I whipped a spear near the front which helped against them.

At the cutoff point (I missed saving at 500 but did at 520) I had taken Boston and New York and was in position to take Philly and Atlanta the next turn leaving him with just Washington.

Screen shot of land
Spoiler :
civ4screenshot0163ei1.jpg


Techs
Spoiler :
Ag 3720BC
AH 3240BC
Writing 2880BC
Alpha 2160BC
Traded for Bronze, Hunting, Fishing, Myst, and Meditation shortly after
Priest 1960BC
Horseback 1640BC
Monarchy 1200BC
Feudalism 1040BC (Oracle)
MC 700BC
CoL 325BC
Traded MC for Iron and Math in 250BC
Machinery 100BC
Guilds 275 AD
Civil Servive 300 AD (Most done by using the Prophet from Stonehenge)


Civics
Spoiler :
Hereditary Rule - 1160BC
Serfdom - 850BC
Vassalage - 725BC
Slavery - 75AD
 
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