Settled in place, but at 1AD I am about to move the capital south to the second city (2W of marble).
Pretty much the same plan with me, although my planned new capital got settled in a slightly different location than you settled it. It's rare that I move my Palace, but I plan to make my capital my Great Person Farm. "Lol, what?" you say, seeing what a City that gets settled in place looks like, but it will be a decent location once I complete a few more Wonders there.
Also, my new capital will have 13 "Helper" Cottages that other Cities can work for it, meaning that once Oxford University gets completed, I should be able to rock my way quickly through the techs. Well, that's the theory, anyway.
I had a lot trouble with Barbs, losing a City that got razed. Having lost several Warriors, I couldn't keep a Barb-spawning network in place, so I took Archery in trade and started spamming Archers instead.
Needless to say, survival came at a higher priority than Wonders, so I didn't manage to build The Oracle, with me just only barely managing to complete The Great Lighthouse in my capital before the spoiler cut-off date, although I don't have a lot of coastal Cities, so I'm not sure how much it will really help me.
I briefly managed to get Open Borders with Toku until after Alex "compelled me" to switch to Alex's State Religion, with multiple stacks of Alex's Units floating around my Cultural Borders. Okay, sure, if that's all that you want, I'll convert, just for you, buddy.
Although I'm late to produce Great People, it's nice to have Philosophical Saladin back (instead of Protective Saladin, as seen in the game's expansions).
I'm also thinking of heading toward Guilds, since Camel Archers are a fun Unique Unit, with neat graphics and a nice intrinsic ability to withdraw. They also don't require Horses, which were conspicuously placed far away from our starting area, making it hard for us to "upgrade" Horse Archers into Camel Archers. At least my Scientists won't have to figure out the genetics behind that conversion.
