Maybe the tech story is interesting. Maybe I have played a bit differently (see other recent GotM threads!)
I have not finished the game yet, and although there may be a few decisions to come, the course has been determined. I have quite enjoyed managing about a dozen cities - it has been at the far end of the scale in terms of city improvements. Often, like many players here, I can get a long way in before anywhere but the SSC gets much in the way of buildings, but this time the construction folk have had plenty to do. But as above maybe the tech story will provide for interesting comparison.
An earlier post suggested games might not diverge significantly until after MPE, despite differing choices over city sites - including that for an SSC.
A more recent post suggested I expected to slip further behind in the space race through not giving enough tech to the Mongols to keep research costs down. This was to try and avoid any fighting until the late game.
In fact I allowed quite a tech gap until 1000, and then closed it with a gift of 10 techs to exploit my new large well equipped SSC, before allowing the gap to increase again, and closing it again just before 1500.
AD1 recap: 9 city 39 population Republic, 23 techs, SSC at Melbourne, size 8, Aqueduct just built.
40- 10th city
80- Melbourne reaches size 12. Trade to get Monotheism.
140- Discover Navigation.
280- Discover Physics.
360- SSC builds Copernicus Observatory.
380- Build Michaelangelo Chapel.
420- Trade for University.
480- SSC adds University. Discover ToG.
500- SSC builds Isaac Newton College.
Stats: 10 cities population 69, 28 techs.
540- Discover Wheel.
600- Discover Engineering.
660- Discover Sanitation.
680- SSC adds sewers.
700- Discover Economics. Barb attack kills 2 vans in SSC and takes population down 2.
800- Discover Invention.
820- Complete Magellan Expedition.
860- Discover Democracy. Become Democracy. SSC size 20. Trade for Chemistry.
880- Found 11th city.
940- SSC reaches size 24, max for now.
960- Discover Steam Engine. Trade for Iron Working.
1000- Found 12th city.
Stats: 12 cities population 113, 37 techs.
1020- Discover Atomic Theory.
1040- Discover Gunpowder.
1080- Discover Magnetism.
1100- Discover Explosives.
1120- Discover Bridge Building. Trade for Warrior Code.
1140- Build Leonardo's Workshop.
1160- Discover Metallurgy.
1200- Discover Electricity.
1220- Discover Feudalism.
1260- Discover Theology.
1300- Discover Refrigeration.
1340- Build JSBach Cathedral. Discover Conscription.
1360- SSC size 26.
1380- Discover Chivalry. Trade for Railroad. Found 13th city.
1400- Darwin's Voyage discovers Leadership and Industrialization.
1440- Discover Corporation.
1460- Discover Refining.
1500- Discover Steel.
Stats: 13 cities population 161, 56 techs.
I have not finished the game yet, and although there may be a few decisions to come, the course has been determined. I have quite enjoyed managing about a dozen cities - it has been at the far end of the scale in terms of city improvements. Often, like many players here, I can get a long way in before anywhere but the SSC gets much in the way of buildings, but this time the construction folk have had plenty to do. But as above maybe the tech story will provide for interesting comparison.
An earlier post suggested games might not diverge significantly until after MPE, despite differing choices over city sites - including that for an SSC.
A more recent post suggested I expected to slip further behind in the space race through not giving enough tech to the Mongols to keep research costs down. This was to try and avoid any fighting until the late game.
In fact I allowed quite a tech gap until 1000, and then closed it with a gift of 10 techs to exploit my new large well equipped SSC, before allowing the gap to increase again, and closing it again just before 1500.
AD1 recap: 9 city 39 population Republic, 23 techs, SSC at Melbourne, size 8, Aqueduct just built.
40- 10th city
80- Melbourne reaches size 12. Trade to get Monotheism.
140- Discover Navigation.
280- Discover Physics.
360- SSC builds Copernicus Observatory.
380- Build Michaelangelo Chapel.
420- Trade for University.
480- SSC adds University. Discover ToG.
500- SSC builds Isaac Newton College.
Stats: 10 cities population 69, 28 techs.
540- Discover Wheel.
600- Discover Engineering.
660- Discover Sanitation.
680- SSC adds sewers.
700- Discover Economics. Barb attack kills 2 vans in SSC and takes population down 2.
800- Discover Invention.
820- Complete Magellan Expedition.
860- Discover Democracy. Become Democracy. SSC size 20. Trade for Chemistry.
880- Found 11th city.
940- SSC reaches size 24, max for now.
960- Discover Steam Engine. Trade for Iron Working.
1000- Found 12th city.
Stats: 12 cities population 113, 37 techs.
1020- Discover Atomic Theory.
1040- Discover Gunpowder.
1080- Discover Magnetism.
1100- Discover Explosives.
1120- Discover Bridge Building. Trade for Warrior Code.
1140- Build Leonardo's Workshop.
1160- Discover Metallurgy.
1200- Discover Electricity.
1220- Discover Feudalism.
1260- Discover Theology.
1300- Discover Refrigeration.
1340- Build JSBach Cathedral. Discover Conscription.
1360- SSC size 26.
1380- Discover Chivalry. Trade for Railroad. Found 13th city.
1400- Darwin's Voyage discovers Leadership and Industrialization.
1440- Discover Corporation.
1460- Discover Refining.
1500- Discover Steel.
Stats: 13 cities population 161, 56 techs.