I'm going to start the spoiler, as the conditions that we normally use before looking at the spoiler are satisfied early in this game.
And yes I know I set this - but I don't know what is best, and how this is going to work out.
I do think the barbarian factor is less important than the terrain considerations at this stage. I am not going to think about barbarians just yet. Later it may mean I build more phalanxes and fewer warriors.
Regardless of whether this is going to be conquest or spaceship we have to get going. And although the site we are at has a lot of potential, this is not a great area for food.
If we do found Moscow in the starting square - as seems likely - how much early hut popping should we plan to do? Should we do little, with the aim of making sure we can become a monarchy before too long - because that will make a big difference with cities on irrigated grassland and workers mainly on specials.
Are there alternatives? The most obvious is to go hut popping before settling. This can be a powerful way to start a game. We can expect to get some NON units, some techs, and some money. Once we have money and/or several units we could settle, and use the money/units to speed a size 1 settler.
Another option is to simply move somewhere: the Chinese don't need all that space to the east! If we prefer it would be early enough in the game to re-locate to the more confined lands of India, Spain or Germany, or there's even an area of grassland by the ocean to the north-west.
I don't find it so easy to evaluate all these, but decide I will found Moscow immediately, because I like the central position, and I will pop a few huts to see what develops. I think if the starting square was swamp rather than grassland I would just go and pop huts, because I prefer that to settling in a less good place or spending the first ten turns just moving. It'll be a nice bonus if an AT or nomad appears, and not so great when barbarians appear. How's my luck?
We note the top 5 cities.
4000- Found Moscow. Start on Alphabet. Priority warriors. Food and shields.
3950-
3900-
3850- Switch worker to grapes as only 1 shield needed to complete warrior.
3800- Completes warrior - goes west.
3750-
3700- Discover Alp -> CoL. Hut: Archers. Barb cities have reduced to size 1?
3650-
3600- Hut: Horse. That is two shields being used for units now!
3550- Hut: 50g. Allows PRB.
3500- Hut: Nomads - lucky - how do we best take advantage - should they settle or use the free assistance to drain swamp?
I am pleased with the way this has worked out so far. Making 4 pops and avoiding barbs and techs with them has been fortunate. Using shields for the units is a drawback, and this inclines me to found the second city now so I can rehome the warriors that popped the hut.
Found StPetersburg (19,31). It has access to spice. Rehome warriors.
And yes I know I set this - but I don't know what is best, and how this is going to work out.
I do think the barbarian factor is less important than the terrain considerations at this stage. I am not going to think about barbarians just yet. Later it may mean I build more phalanxes and fewer warriors.
Regardless of whether this is going to be conquest or spaceship we have to get going. And although the site we are at has a lot of potential, this is not a great area for food.
If we do found Moscow in the starting square - as seems likely - how much early hut popping should we plan to do? Should we do little, with the aim of making sure we can become a monarchy before too long - because that will make a big difference with cities on irrigated grassland and workers mainly on specials.
Are there alternatives? The most obvious is to go hut popping before settling. This can be a powerful way to start a game. We can expect to get some NON units, some techs, and some money. Once we have money and/or several units we could settle, and use the money/units to speed a size 1 settler.
Another option is to simply move somewhere: the Chinese don't need all that space to the east! If we prefer it would be early enough in the game to re-locate to the more confined lands of India, Spain or Germany, or there's even an area of grassland by the ocean to the north-west.
I don't find it so easy to evaluate all these, but decide I will found Moscow immediately, because I like the central position, and I will pop a few huts to see what develops. I think if the starting square was swamp rather than grassland I would just go and pop huts, because I prefer that to settling in a less good place or spending the first ten turns just moving. It'll be a nice bonus if an AT or nomad appears, and not so great when barbarians appear. How's my luck?
We note the top 5 cities.
4000- Found Moscow. Start on Alphabet. Priority warriors. Food and shields.
3950-
3900-
3850- Switch worker to grapes as only 1 shield needed to complete warrior.
3800- Completes warrior - goes west.
3750-
3700- Discover Alp -> CoL. Hut: Archers. Barb cities have reduced to size 1?
3650-
3600- Hut: Horse. That is two shields being used for units now!
3550- Hut: 50g. Allows PRB.
3500- Hut: Nomads - lucky - how do we best take advantage - should they settle or use the free assistance to drain swamp?
I am pleased with the way this has worked out so far. Making 4 pops and avoiding barbs and techs with them has been fortunate. Using shields for the units is a drawback, and this inclines me to found the second city now so I can rehome the warriors that popped the hut.
Found StPetersburg (19,31). It has access to spice. Rehome warriors.