I played the Contender version of the game.
I planned to move to the Plains Hills. I wouldn't have done so without the hype in the pre-game discussion thread, but I jumped on the band wagon. Yet, hold up. What's my Worker supposed to do? I would be wasting a big portion of the Contender bonus while the Worker sat idle. So, when my Quetchua explored north-westward on turn 2, I saw the light--put the capital by the Rice and began using the Worker right away.
I ended up settling between two food resources, the Rice and the Sheep.
I played a practice map (I can't remember which one) just to see how many units I could build before I had to start paying for them. I think that the number was 5 units. That's all we had to work with. I had already started the game with 3 of those 5 units (the Quetchua, the Archer, and the Worker)! For me, with the Aggressive Trait making the building of a Barracks only take half as long, the choice was clear--I began by building a Barracks.
I felt that with the Aggressive Trait, I'd have enough time to build a Barracks and at least 2 Quetchuas before a Barbarian unit would be standing next to my capital. Yes, it would be cutting things close, but I was content to watch the Barbarian Animals run around my borders without engaging in battle with them.
The Barbarians came at me hot and heavy. I wanted Axemen, but it took me a while to getting around to researching Bronze Working. Even when I'd researched it, I found that the Copper sources were too far away from my capital to be of use early on. So I settled for using the Horses for my military, which I'd discovered in our borders, after teching towards Animal Husbandry for the Sheep.
I was eventually able to field an army of three Chariots, for attacking the Warriors, and two or so Quetchuas, for attacking the Archers. Each turn was tight. I lost what I believed were some of my key units in some fights with Barbarians, such as a fully healed Chariot with Combat I and Shock (+25% vs Melee units) Promotions losing to a Barbarian Warrior that had just moved into a Forest. Meanwhile, I also held out against impossible odds--two fortified units fended off 4 units in one turn and 2 more on the next turn, so I felt that it all balanced out.
By going for the Barracks early on, I'd given up the opportunity to fog-bust early on, so I had more Barbs come my way. However, I had the ability to promote my units to get promotions like Shock (vs Melee units) and Cover (vs Archery units) early on. If the units won a battle, they'd automatically get a second promotion immediately. It was a trade off and I wasn't necessarily better or worse off than the strategy of skipping the Barracks and pumping out a few more unpromoted Quetchua fog-busters plus one or two city defenders, in case a fog-buster was overrun.
I expanded slowly, only getting one early city. I placed it so that I could get two Flood Plains, a Clam, and some Gold. The early research from the Gems and the Gold helped, but it was the additional happiness from them that really excited me.
Here's the interesting part. In my practice game, I decided that I'd go after The Great Lighthouse. I felt that I had a good chance of getting it, since it couldn't be sped up by resources such as Stone or Marble that the AI might have. It also required you to first build a Lighthouse. Since our capital started with a Fish resource, regardless of whether you settled in place or if you moved onto the Plains Hills, you'd eventually want to build a Lighthouse for the extra food from the Fish, so why not get it early on? Yet, did it still make sense for me to build a Lighthouse when I'd moved my capital to a location that did not have any water resources?
Well, I tried anyway. I built a Barracks. Several military units. A Lighthouse. I started building and chopping The Great Lighthouse. I chopped three forests. However, I wasn't determined enough. I missed building it by 2 turns. Ouch. A lot of my early production went down the drain.
With The Great Lighthouse, I felt that I could have built a coastal economy and thus kept up with the slower teching AI, being able to trade with them for the scraps of their research. Yet, I'd failed. Further, with a 90 Hammer Lighthouse that would never serve any useful purpose and another 280+ Hammers wasted on a failed Wonder, I could have done many more things. Perhaps had a few more military units--enough to go and seriously harm Hatty early on. Perhaps had another couple of Quetchuas and two more Settlers, allowing me to spam cities before the Barbarians or Hatty beat me to the locations.
To be serious enough, I would have had to have done one of the following things:
- I could have chopped all 4 of my Forests, at the expense of not connecting up some of my resources with Roads and suffering with some unhealtiness
- I could have stopped working the Gems and instead worked a Mined Plains Hills (without a River) for several turns. The trade-off in science would have been about 90 beakers, but I would have been able to make up for those beakers in the long run
- I could have played more risky and not snuck in a Quetchua (which took two turns to build) about 6 turns before The Great Lighthouse was to be completed. I'd lost a border guard and would have had a couple of resources pillaged before I could get another unit there in time, but at least I would have had my Wonder (although it would have been cutting it as close as possible, what with Toku trying to build it on the same turn)
In hindsight, none of those options sound like a bad short term trade-off. Yet, try and tell yourself such a thing at the time and you'll find that it's not a trade-off with which you will be comfortable, seeing as how each of the things that I could have done did help me out in the long run, just not nearly as much.
So the lesson is to either forgo Wonders altogether at Deity level or else to take them extremely seriously.
I suppose that another option might have been to not build my second city early on, but it took me so long to research Mining, Fishing, Sailing, and Masonry, not to mention getting Hunting and Animal Husbandry first, that I really couldn't have saved myself time by skipping building the Settler. Further, I then needed to get Bronze Working in time for my chopping to be useful, but at least I could start building The Great Lighthouse without requiring this tech.
Another Worker could have been a good choice--build an early Worker, forget an early Settler, and then have only one city to work, so all of your Worker actions, including chopping, get completed in time. However, this choice would have required some map intelligence; as I said, I was expecting to be hemmed in and I wanted my first Settler out as early as the Barbs would allow.
I don't recall my exact tech order, but I know that it began with:
Mining (for the Gems)
Hunting (for Scouts and Spearmen--I think that I was influenced by our WOTM game as Shaka)
Animal Husbandry (for the Sheep)