GOTM 15 - final spoiler

GOTM15 – History of Erkon Capac

Continuation from First Spoiler, in which I captured two Egyptian city. *warning - long spoiler*

Preparations for war
Spoiler :

515 AD – Most advanced civilizations of the world:
Gandhi
Unknown
Unknown
Peter
Hatshepsut
Tokugawa
Me

530 AD – Someone circumnavigates

545 AD – Gandhi has banking…

620 AD – Alexandria out of resistance, and research at 60%. Hatchepsut is sending a lot of units to the west. My strategic goal is to take her eastern cities, and hopefully press her towards the west, where she will clash into Togugawa or someone else.

665 AD – Gandhi discovers Liberalism

740 AD – Meet Cyrus. My research is now at 122 bpt.

770 AD – Tiwanaku will complete a forge next turn and it is time to ramp up the military production. I take a break from playing for two days to contemplate my situation…
…
Two days later: I will have a very hard time winning this by conquest. I need Astronomy, Artillery and Railroad. I will most likely need Combustion (for destroyers and transporters) and Scientific Method. That’s about 20 techs, and 20*15 turns = 300 turns. I don’t have that many turns. So, domination is ruled out. Diplomacy? I wont build UN, but I can become the largest population if I take out Hatshepsut and populate the whole continent. This is attractive, but relies on someone building UN before Gandhi or Cyrus launch.

Finally, I can go for a cultural victory. My two cities just west of Cuzco are high yield commerce cities, and can focus on religious buildings. Cuzco would then become the third candidate for legendary status. Ollantaytambo will peak at 50 commerce and potentially less if I loose out on trade due to AI running mercantilism. Machu Picchu will peak at 29, but will run 4 artists (National Epic).

Running at 80% culture rate will then bring in about 40 cpt + buildings (+20?) + production, perhaps reaching 70 culture. Three cathedrals will then add another 210 culture. If I’m lucky, that will bring me up to 300 cpt. 75 000 divided by 300 equals 250 turns. Each Great Artist will reduce this by 20 turns / city, so with luck, I can get down to 200 turns. It will however take 50 turns before the buildings are ready and I can shut down research (I am 75 turns from liberalism). Right now, I’m on turn 218 (of 660). Victory will then occur at turn 468 i.e. somewhere between 1800 and 1900. That’s most probably too late.

I think that a cultural victory would have been possible if I could have kept up a bit with the research rate. As it is, my chance now is very small. And there is only one area where a human can have a chance against the heavily favoured AI: combat.

Regardless of victory condition, I want to take out the eastern Egyptian cities. So, prepare for war then. And I lightbulb Philosophy.

785 AD – Traded Philosophy to Hatshepsut for 450 gold. Met Roosevelt. Four research monsters! My, if they don’t start fighting soon, this game will be over before Huayna can spell to Computer Assisted Cosmic Navigational Algorithms.

Current score: Gandhi, Roosevelt and Cyrus are tied at first place (1500 points). Hatshepsut would have been there too had I not taken two of her cities (1250 points). Tokugawa and Peter are at 1100/1050 and glorious Huayna at 700 points. Not bad. After the upcoming war with Hatshepsut, I will be in fourth place.

Relations towards me:
Gandhi, Peter, Hatshepsut – pleased
Roosevelt, Tokugawa, Cyrus – cautious

Inter-AI relations:
Annoyed towards Peter: Cyrus
Annoyed towards Cyrus: Peter, Tokugawa
Annoyed towards Tokugawa: Cyrus, Gandhi, Hatshepsut
Annoyed towards Gandhi: Tokugawa
Annoyed towards Hatshepsut: Peter, Tokugawa
Annoyed towards Roosevelt: Peter

Only Roosevelt is Pleased with Hatshepsut, others are cautious or annoyed.

800 AD – Gandhi requires me to cancel my deals with the Japanese. I say no, since I prefer an angry Gandhi, although I have a vague memory that Gandhi wont get upset when his requests are turned down (correct).

845 AD – Engineering done, Gandhi cancel silk – sugar deal due to Hatshepsut expand her cultural border over my sugar. In one of the stupidest acts in the century, I cancel all deals (including a 7 gold income deal) in an effort to negotiate a better one. I forgot to check his financial status. It turns out that he has no gold surplus. Darn.

905 AD – Feudalism. War preparations ongoing. Longbowmen will be handy. The logistic planning is a little bit tricky, since I have noticed that Hatshepsut has a lot of loose troops. She has soon settled the continent, so I better be quick, before she starts building super stacks.

995 AD – My score is growing as fast as the AI, i.e. I still have 50% of the leader score. That will change soon! Hatshepsut does not have Guilds yet.
Second Egyptian Wars
Spoiler :
1010 AD – Once again I have to remind Queen Hatshepsut that her head would look good at the end of a pole. War!

1040 AD – How humiliating: Gandhi reaches out from his ivory tower and with his grace, he gifts me Guilds! Even the AI feel pity for my feeble attempts to win this game.

I keep in within my borders and let Hatshepsut assault me. My hope is to kill off her Horse Archers before she learns Guilds and upgrade them to Knights.

I have contact with the other AI tech wise! Only Cyrus has gunpowder, which I can research myself!! As if that means anything…

1085 AD – Her main stack is destroyed, and it’s time to move my stack towards her city. I will cut right through her lands towards the east and take Pi-Ramesses. Then her land is divided in three parts. I bet the AI can’t handle that! Research is down to 50% (Civil Service in 5 turns, she still hasn’t got Guilds).

1100 AD – She is swarming my borders with Horse Archers.

1106 AD - A second stack is gathering around Elephantine, but I have a good mix of units, and it’s on a hill, so I can take the assault.

1112 AD - She has guilds now. I think I got most of her Horse Archers though, or there will be lots of Knights next turn!

1118 AD - Ok, lets assault Pi-Ramesses (shields are down). Start with the cats:
Loose, Loose, Withdraw. 3 enemy units left. Swordsman next:
88.9% - win
95.6% - win
89% - win
Pi-Ramesses is pillaged to 215 gold (install new governor). Granary and Courthouse is preserved.

1154 AD – Tokugawa demands me to cancel deals with Gandhi. I have to comply, I don’t want to give T. any excuse to attack me. At least I can delay an attack.

1160 AD – I have to sure for peace (160 gold to me). I don’t have enough units to take Thebes. It was a mistake to march to her capital. The gain would have been tremendous, but I knew the risk that it would be heavily defended. Instead, I will consolidate my defenses and create a new stack that will take out her eastern cities (which are now surrounded by my cities). She won’t be able to rally defenses to them, and all I need is to hold against her attack from her other cities. I switch to Bureaucracy (I forgot to do that earlier). I also whipped a little bit too much at the end. I could have lived with the unrest a few turns more until I made peace.

Total units killed in second Egyptian Wars:
17 Horse Archers
11 Catapults
4 Maceman
4 Crossbowmen
3 Pikemen
1 Knight
5 Longbowmen
Sum = 45

Total units lost in second Egyptian Wars:
1 Pikeman
2 Axeman
1 Longbowman
3 Crossbowmen
2 Catapults
1 Knight
1 Quechua
Sum = 11

Ratio: 4/1

1166 AD – Time again for more depressing news: The Most Powerful Civilizations of the World:
Cyrus
Tokugawa
Roosevelt
Hatshepsut
Gandhi
Peter
Me

I can run research at 70% now (222 bpt). And I guess that I have given up on the cultural victory.

1190 AD – Hatshepsut has Astronomy, Cyrus has Riflemen.

1196 AD – Gunpowder. Chemistry next (13 turns). I trade gunpowder to Peter for World Map, Music and 300 gold. I could have got Drama instead of the gold, but I don’t need Drama. Full map revealed. And Peter has enough on his hands. He’s pleased with me and annoyed with Roosevelt, Hatshepsut and Cyrus. Hatshepsut is his worst enemy, so I hope he will jump her, not me.
Third war with Hatshepsut
Spoiler :
1226 AD – Hatshepsut moves a Knight into the jungle next to my lands. I can’t resist, although I’m not really prepared. Again, I send my emissary to bring her the bad news: Your head etc etc.

Trade wine to Tokugawa for 12 gold, sugar to Peter for 4, World Map to Tokugawa for 200.

1262 AD – Chemistry. And you know what? Peter has finally got his act together and declared on Gandhi! Perfect!! I trade Chemistry to Peter for Drama, Compass, Paper, World Map and 340 gold. Steel next. If I can trade that one away, I will get a lot in return.

1268 AD – Giza next. I’ve got 5 cat, and my swordsman has 70% even before the garrison is soften up. Lets start with two cats: loose, withdraw. Two swordsman next – win, win. Catapult – win. Knight – win. Giza fall (city on east cost).

1280 AD – What fun, Gandhi asks me to join the war against Peter. Is he that desperate?

1292 AD – Gandhi shows up: “Give us what we want (80 gold) or prepare to be destroyed.” Oh my god, has anyone ever got threatened by Gandhi in this way? I tell him to go to h**l. “Very well. I suggest that you start cranking out those soldiers, Huayna Capac. You’ll have need for them shortly.” I tremble and shake! Lol. Gandhi of all people! He didn’t get upset even, still cautious. My first grenadier is out.

1298 AD – El-Amarna next (another Egyptian city on the east coast). Grenadier has 85% and wins. Swordsman wins and Pikeman wins. I raze the city since the tiles are covered by Tiwanaku. I move the cats to the south to raze the city south of my capital. I don’t like that threat.

1316 AD – Gandhi completes Kremlin.

1322 AD – Cyrus completes the Statue of Liberty

Hatshepsut brings up a stack of knights, catapults and a grenadier. It’s time for peace, and I abandon my idea to take out the southern city. I’ll race towards steel and build me an army of cannons instead. The goal with the war is reached, and it’s time to put some efforts into my cities. Sustainable research is at 70%.

I want to build forges and theatres in my large cities to compensate for the deadly war weariness. I will also station cheap longbowmen in the cities with highest potential to be unhappy (former Egyptian cities). While my cities are restored, I’ll produce cannons, since they are good for counterattacking stacks.

Total units killed in third Egyptian Wars:
Knight 23
Catapults 12
Longbowmen 7
Macemen 5
Pikemen 5
Crossbowmen 3
Musketman 1

Sum = 56

Total units lost in third Egyptian Wars:
Pikemen 4
Longbowman 1
Catapults 3
Spearman 1
Worker 1
Grenadier 1
Crossbowman 1

Sum = 12

Ratio: 4.5/1

Trade gold for 13 gpt to Roosevelt. I will cancel deal when happiness become problem again. Both Cyrus and Peter request my action, but I deny both. It’s a good sign that they care about me at least.
Provoking Hatshepsut
Spoiler :
1358 AD – Three turns to Steel, Roosevelt and Cyrus has it. Hope, hope, hope I can trade it for some other tech!

1364 AD – Hatshepsut has Riflemen. Darn. And she’s running Nationhood. I wonder if I’m really going to make it when I attack her the fourth time. And why should I? Well, I won’t win the game, so I just want to see if I can make a difference.

1370 AD – Gandhi has steel. Darn.

1376 AD – Learned Steel. Trade it to Peter for Printing Press, Optics, Calendar, World Map and 320 gold.

I just remembered the opening video when some sort of king is crowned in front of a lot of people. That’s sooo remote right now. I will pass Peter in score very soon, and my goal is to bring down Hatshepsut. Then what? Well, I want the Incan people to understand that the flashes in the skies are not the gods who are angry but it’s our neighbors leaving this damned planet.

Time to plan for another war against Hatshepsut then. I’ll shut down research and upgrade my units, then I’ll attack. Sell Steal for 270 gold to Tokugawa.

1388 AD – The b***h requests my Steel. I won’t give in to her demands, but I will trade it for astronomy. This may be madness, but my only way to win the game is through diplomacy. I won’t win without UN, so I may as well trade her cannons and hope she can’t handle them! Now I’ve got some cash (1400 gold) and I will upgrade my units. Then I’ll attack her!

1394 AD – Tokugawa does not know Astronomy, and if I managed to get up to +5 in relation, I could trade with him. However, I have a –1 on trading with his worst enemies, and only +5 on peace/fair trade. Even if I get rid of the –2 from wrong religion, it won’t help. So, I’ll change to confucianism in order to see more of the Egyptian Lands… Oh my god. Ohmygodogmygodohmygod. She has 29 units in her two north-west cities and 18 in her capital. Well, I may just as well go down with a bang. But I can’t declare on her, since the other AI like her. So, I will offend her and hope she declares (-13 in relation).

1406 AD – Again Gandhi wants me to join the war against Peter. Of course I refuse.

1430 AD – She still wont declare, even though I have –19 towards her. I’ll give it two more turns, then I’ll DoW myself. And I’ve passed Peter in score!
Fourth Egyptians Wars
Spoiler :
1442 AD – Time is up, I’ll tell her the usual thing regarding her head and the pole. War! Culture up one notch, and whip a couple of happiness buildings (theatres and forges). I note down the number of units she has in her city to keep track of how many loose units she may field. Trading Steel was very, very, very stupid.

North-western cities
Hieraconpolis: 11
Byblos: 18

North-eastern cities
Lisht: 2
Thebes: 18

1448 AD – She fields a stack of 8 units from the north-west. Not that bad, I can take it. She moves a couple of units from her north-eastern cities, but I wait for them. My first target is the city just south of the capital.

1454 AD – Abydos captured. I keep it since I want the dear. Forge and Courthouse survive.

1466 AD – Hatshepsut attacks my border cities, but don’t loose many units. Then there’s some great news. Toynbee has completed his greatest work: The Largest Civilizations of the World:

Roosevelt
Gandhi
Tokugawa
Me <===============
Hatshepsut
Cyrus
Peter

I destroy the Egyptian stack from north-west, although there is another stack with 4 units on the way, which will be a minor nuisance.

1496 AD – Good news! Tokugawa adopts Free Religion, removing the penalty from my religion. And he become pleased although we have only +4 in relation! So I can trade!!! I now have a choice. I can get him to fight Hatchepsut, or get Scientific Method. I choose the path of war. The Japanese have cities on our continent, and could actually make a difference in my war against the Egyptians. I also get 190 gold and Banking. Lisht is captured. Raze! Die swine! Burn!!! (133 gold). I send a large amount of units towards Thebes, relying on Hatshepsut to send all her mobile units towards Tokugawa.

1523 AD – Peter request me to start war with Gandhi. I oblige. We swap maps. Thebes have 9 riflemen, 2 damaged cannons, and one knight (12 units). I have 13 cannons, 8 grenadiers, and four weak units (25 units). Hatshepsut has a large stack next to Elephantine (which has no defences). It’s now or never. Charge!
Cannon – loose
Cannon – loose
Cannon – loose
Cannon – loose
Cannon – loose
Cannon – loose
Dammit, I need a victory soon!
Cannon – loose
Cannon – win (rifle)
Cannon – win (rifle)
Gren – win (rifle)
Gren – win (rifle)
Gren – win (rifle)
Gren – win (rifle)
Gren – win (rifle)
Gren – win (knight)
Cannon – win (rifle)
Cannon – win (rifle)
Swordsman – win (cannon)
Cannon – win (cannon)
How sweat are not the words: “You have captured Thebes”! She is stuborn: I get World Map, 190 gold and 10 gpt. I’ll take that. Now I just need to get peace with Gandhi…

Total units killed in third Egyptian Wars:
Grenadier 10
Rifleman 16
Knight 17
Cannon 12

Sum= 55

Total units lost in third Egyptian Wars:
Grenadier 6
Pikeman 1
Knight 1
Longbowman 1
Cannon 9

Sum = 18

Ratio: 3/1
Race for the UN
Spoiler :
1529 AD – Roosevelt has Destroyers and Infantry (Gandhi still have Riflemen). I have reached my goal to capture the Egyptian capital. I don’t have any illusions left. I’ll baseline my research to Massmedia. Then we’ll see what happens. No more wars if I can decide. Research is at 377 rpt + 2 gpt. Next turn is Scientific Methods. Let’s see how much it will drop.

1532 AD – Scientific Method. Impressive date. NOT! (Actually I had a quicker tech pace in this game compared to many other games) Research dropped to 352 (-25 btp). Neither Peter nor Tokugawa has Physics (21 turns). Cyrus has SAMs. Cyrus and Roosevelt have defensive pact.

1544 AD – Hatshepsut captures one Japanese city, and Tokugawa captures another Egyptian city. Wonderful! Gandhi will only accept peace for money. I can wait.

1568 AD – Cyrus completes Broadway. I burn Great Artist in Thebes to get some push on the nearby tiles.

I mainly click this through now to at least experience the launch. Cyrus completes Apollo Program 1577 AD. Roosevelt completes it 1580 AD.

1583 AD – Physics done, Electricity next. Roosevelt demands that I cancel my deals with the Japanese. I wouldn’t think so. I trade Physics to Peter for Education, Theology and World Map. And I get Replacable Parts, 1000 gold and War with Gandhi from Tokugawa.

Roosevelt closes border with me. I hope he values his defensive pact with Cyrus more than war with me…

1619 AD – Research is running at 70% (469 bpt and +9 gpt). Cities are mainly building banks and universities.

1634 AD – Electricity done, Radio next (26 turns). Trade with Peter (get Steam Power). Trade with Tokugawa (get Rifling). Sell to Hatshepsut for 380 gold. Make peace with Gandhi for 360 gold (he’s got tanks).

1643 AD – The Most Powerful …
Roosevelt
Cyrus
Gandhi
Tokugawa
Hatshepsut
Me <=== look, I’m not last! I’m not last!
Peter

1652 AD – Cyrus completes Manhattan. Woe to the world!

1655 AD – Gandhi agrees on open borders although he’s furious with me. Strange guy.

1667 AD – Research up to 556 bpt (+18 gpt)

1670 AD – Spy destroys copper mine. I love deity…Really, this is not fun any more. Please launch! Great engineer born.

1697 AD – Radio. Mass Media next (12 turns). Trade with Peter for Divine Right and Nationalism. I sign defensive pact with Tokugawa (we have same enemies). Peter has a pact with Tokugawa too.

1700 AD – Trade Radio and Divine Right to Tokugawa for Railroad. Gandhi has Mass Media.

1706 AD – It was an Egyptian spy (killed)

1730 AD – Mass Media done. No-one else but Gandhi has it. I burn the Great Engineer and have 7 turn left.

1734 AD – Gandhi completes the UN, 5 turns before me. Dammit. I trade Mass Media to Tokugawa for Economics, Liberalism and 170 gold. I trade it to Cyrus for Constitution and 1070 gold. I sell it to Roosevelt for 390 gold (upgrades him to Cautious). Then Open Border with him. I sell to Hatshepsut for 270 gold. I switch civics to make friends and remove my religion. I may loose some score but I want to see if I could have managed to win a diplomatic victory.
Final years
Spoiler :
1740 AD – Time to vote: Roosevelt or Gandhi. I pick Roosevelt.

1742 AD – Roosevelt wins:
Gandhi has 276 votes
Huayna has 133 votes
Roosevelt has 229 votes
Hatshepsut has 120 votes
Cyrus has 200 votes
Tokugawa has 211 votes
Peter has 26 votes

I trade away Representation, Liberalism and Mass Media to Peter for Combustion. My relations are now Friendly, Pleased, Pleased, Cautious, Annoyed and Furious.

1748 AD – Vote for Open Market

1752 AD – Artillery done. Biology next.

1756 AD – Roosevelt wants Environmentalism. I don’t have no health problems and not many forest tiles so I vote no.

1758 AD – The price on wood suddenly skyrockets as it is no longer permitted to cut down trees in the Incan Empire. Foreign agents are hugging all of them, telling us how important they are to the survival of the human species. And they back up their words with Nukes. We don’t understand what it’s all about, but we comply (why don’t they vote for Emancipation?)

1762 AD – Biology done. Rocketry next. One of the goals in this game was to understand what happened when they launch. Rocketry will do for that.

1766 AD – I trade Mass Media to Peter for Corporation.

1768 AD – Research at 80% (1009 bpt and 17 gpt).

1776 AD – War between Gandhi and Peter. Tokugawa has defensive pact with Peter, and joins the fray. My first destroyer is completed.

1778 AD – Rocketry done.

1780 AD – Finally, vote for Emancipation. I start building the Apollo Program.

1782 AD – The Incan People is finally liberated. We adopt Emancipation, and thus are a worthy member of the modern society. And we all watch into the skies to witness the Americans take the step towards the sky.

Final scores

Gandhi – 4018
Roosevelt – 3718
Cyrus – 3291
Tokugawa – 2753
Hatshepsut – 2459
Me – 2328
Peter – 1291
Base score: 2328
Final score: 4656
Spaceship Loss to America
Challenger class

Achivements:
Captured Egyptian Capital
5 Turns from building the UN
Started the Apollo Project
Didn’t loose any cities.

Mistakes:
Should not have built the sixth city.
Should not have attacked Hatshepsut the fourth time.
Should have explored earlier.
Should have skipped Literature.
Should not have adopted a religion.

Research Analysis
I have written a script that extracts the year each tech is discovered from the log and calculates the accumulated beakers. This gives a rough indication of the research pace and I have mapped my progress against Gnejs. He manages to trade more than me in the beginning, while my extra cities provide a quicker pace at the end. The line is red during my wars with Hatshepsut.

Notes:
Capturing a capital does not affect a civilization on Deity level as it does on lower levels.
I think the map was favourable with the exception of the problem with tech trade early on. I look forward to the next Deity (and Immortal) GOTM. As usual i would like to thank the GOTM team for their effort. As usual I would appreciate any comments on how to improve my play.
 

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Spaceship loss to America in 1756. Attempting to win by culture.

Second attempt in GOTM for a cultural victory. Far better than GOTM4 where I got a rather rude wake-up call from Alex in 1025 BC. Nine cities (got a tenth from Hatty by cultural conversion), three religions. Switched to full (or 90%) cultural at 1136 AD. Culture in my cities at the end in the range 53K to 63 K (counting also an unused GA).

No problem to survive. Popularity with Hatty peaked at +22 and DP with Hatty, Roosevelt and Cyrus (when they were not in war). Peter eliminated and Toku also in serious problem.

I think a cultural victory should have been possible. My first priority was survival and I didn't focus on cultural victory until around 0 AD.
 
Coastal blockade doesn't exist in civ4. Any unit can attack amphibiously, but without the amphibious promotion they get a 50 percent attack-penalty.
Oh, really? I didn’t know that. I think I have even waited for amphibious units to attack single-tile island cities in another game.

Thank you very much.


1730 AD – Mass Media done. No-one else but Gandhi has it. I burn the Great Engineer and have 7 turn left.
1734 AD – Gandhi completes the UN, 5 turns before me. Dammit.
... As usual I would appreciate any comments on how to improve my play.

Your game was much more successful than mine, but I will try anyway.

What about using the GE the turn you discover MM and then revolting to US? The following turn you rushbuy the rest of the UN and the following turn both you and Gandhi finish the UN at the same time, so you get it.
 
What about using the GE the turn you discover MM and then revolting to US? The following turn you rushbuy the rest of the UN and the following turn both you and Gandhi finish the UN at the same time, so you get it.

Thanks for the advice, the thought never occured to me. I'm not sure if it takes just one turn to revolt at this stage of the game, but even if it does, I wouldn't have much funds to buy 7 turns of UN production (optimising the research to reach MM as quick as possible leads to less than 100 gold on the turn I learned MM). And more important, I didn't know Democracy :lol:
 
Well, finally finished the game off.

First GOTM ever, never played above prince before, so went for Adventurer start. Unfortunately read too much pre game info and went for a Quecha rush. Should have stuck to my normal game plan. Got hammered silly by Barbarians early on too. Took a week off playing after I got to ~600AD as it wasn't fun to play anymore. Came back today, read the 1st spoilers and saw I wasn't alone and not doing much worse than quite a few others.

Eventually ended up with 8 cities, but was hemmed in by Hasheput's culture and very forward placed cities. To top it off, every other Civ bar Peter dumped a city on my continent. Ghandi beat me by a couple of turns to the smaller peninsular to the west of the start in the 1000AD ish mark

Ended up making friends as best I could as I was going nowhere fast (Def Pact with Cyrus & Roosevelt). Got quite a few techs gifted to me. Around 800AD I decided that 1000points was the goal for this game. Ended up with 1059 thanks to a late tech gift of Education from Roosevelt

Roosevelt took a Diplomatic win in 1724, but him, Ghandi and Hasheput were all neck and neck in a space race too

Think I'll play it again. With the knowledge of hindsight and sticking to my normal gameplan, I may go better this time and lose by a slightly smaller margin.

Nick
 
Spaceship loss to Egypt, 1776. Adventurer start, 1074 points.

After 500AD, my aim was to somehow get my civ developing faster as I was way behind the others. I tried to maintain a balancing act of being on good terms with everyone else. I was even on good terms with Tokagawa, and had a defensive pact with him in the 16th century.

At this point, I was finally beginning to get some rapid growth. Somewhat spoiled by Tokugawa declaring war on Egypt around 1550. I refused to join in as I thought Egypt would easily smash me. However, the Americans took advantage and declared on me on the turn after Tokugawa cancelled our pact.

The Americans had a city south of me, on the ice towards the silver. I managed to hold them off for a while (Longbowmen v Riflemen and Cavalry), but eventually Cuzco fell. Offered another city and they made peace. Not too bad but it had totally wiped out the progress I'd made.

Just a matter of trying to rebuld and survive with as many points as possible.

Not sure what I learned, as Deity is too far ahead of what I really play at.
 
Thank you for the info, Vynd. Good to know. I will lose legendary cities more often now that I know that culture remains in them. :lol:

[A description of how I turned off research so as to generate enough gpt to bribe Roosevelt to make peace.]

Hey! I could have tried that in my game too! Specially since money is not a problem in a Deity (cultural) game. I knew I was going to learn new things in the spoilers. :goodjob:

You're welcome. :) Games at high difficulty levels are definitely a good way to learn new tricks, even if they're mostly tricks you hope never to need to use.

The devoting-your-entire-economy-to-buying-a-peace-treaty strategy really does come in handy sometimes, sad to say. I've used it before, in the sort of situation you describe: trying for a culture win, militarily weak, and under attack. Sacrificing ten turns of commerce/research/culture output is a small price to pay if it saves some major cities and gets you out of an unwinable war. The hard part is figuring out how not to get stomped again 20 turns down the line.

My losing-your-almost-legendary-culture-city-then-recapturing-it strategy is still in its experimental stages. Do let us know if you get good results from it.
 
Retired about 1500AD. I lost tech race. But this game was great. Someone should change starting conditions of every deity game just to be similar to those at Adventurer class of this game.
 
Thanks for the advice, the thought never occured to me. I'm not sure if it takes just one turn to revolt at this stage of the game, but even if it does, I wouldn't have much funds to buy 7 turns of UN production (optimising the research to reach MM as quick as possible leads to less than 100 gold on the turn I learned MM). And more important, I didn't know Democracy :lol:

I have another way to build the UN, that is to build a Palace in the city with the most forests around, and time it so that the Palace finishes the same time as Mass Media. Then revolt to Organized Religion, burn the engineer and chop all those trees in that city, might be faster in many cases. The drawback is your research will take a severe hit, but at that time it might not be a problem.
 
GOTM15 – History of Erkon Capac

1262 AD – Chemistry. And you know what? Peter has finally got his act together and declared on Gandhi! Perfect!! I trade Chemistry to Peter for Drama, Compass, Paper, World Map and 340 gold. Steel next. If I can trade that one away, I will get a lot in return.

1280 AD – What fun, Gandhi asks me to join the war against Peter. Is he that desperate?

1316 AD – Gandhi completes Kremlin.

1406 AD – Again Gandhi wants me to join the war against Peter. Of course I refuse.

1523 AD – Peter request me to start war with Gandhi. I oblige. We swap maps.

Total units lost in third Egyptian Wars:
Grenadier 6
Pikeman 1
Knight 1
Longbowman 1
Cannon 9

Sum = 18

1652 AD – Cyrus completes Manhattan. Woe to the world!

1776 AD – War between Gandhi and Peter. Tokugawa has defensive pact with Peter, and joins the fray. My first destroyer is completed.

1778 AD – Rocketry done.

Notes:
Capturing a capital does not affect a civilization on Deity level as it does on lower levels.
I think the map was favourable with the exception of the problem with tech trade early on. I look forward to the next Deity (and Immortal) GOTM. As usual i would like to thank the GOTM team for their effort. As usual I would appreciate any comments on how to improve my play.

Erkon, was it possible after the 4th war with Hatty was over, actually sail to Ghandhi's lands and join the war on Peter's side?
The idea is to keep pressure on Ghandhi until he builds UN, then capture the UN city and use it for Diplo attempt.
Of course, Ghandhi might not build the UN while at war.
Alternatively capture as many city as possible to gain 1st or 2nd place in pop, again for the diplo attempt.
This is just a wild thought of mine.

And thank you so much for the detailed description of your game.
 
I have another way to build the UN, that is to build a Palace in the city with the most forests around, and time it so that the Palace finishes the same time as Mass Media. Then revolt to Organized Religion, burn the engineer and chop all those trees in that city, might be faster in many cases. The drawback is your research will take a severe hit, but at that time it might not be a problem.

Why move the Palace? I suppose you are assuming Bureaucracy.
 
Erkon, was it possible after the 4th war with Hatty was over, actually sail to Ghandhi's lands and join the war on Peter's side?
The idea is to keep pressure on Ghandhi until he builds UN, then capture the UN city and use it for Diplo attempt.
Of course, Ghandhi might not build the UN while at war.
Alternatively capture as many city as possible to gain 1st or 2nd place in pop, again for the diplo attempt.

I was perhaps not very clear in my spolier: Gandhi was far ahead of me in tech and he had much/B] more power than me :cry: . I've attached printouts that illustrates the situation. As you can see, Gandhi was winning over Peter. I will let the graphs speak for themselves. :lol:
 

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Why move the Palace? I suppose you are assuming Bureaucracy.

Well, yes. I forgot to mention that because I always use Bureaucracy till the end when climbing the tech ladder :blush:. It is faster to build the UN under Bureaucracy, the Engineer you burn also gives more shields in capital under Bureaucracy. And it also fits perfectly with Newton's University.
 
I was perhaps not very clear in my spolier: Gandhi was far ahead of me in tech and he had much/B] more power than me :cry: . I've attached printouts that illustrates the situation. As you can see, Gandhi was winning over Peter. I will let the graphs speak for themselves. :lol:


Oh well, it looks like Gandhi totally crushed Peter in your game :eek:
In mine Peter managed to capture one city from Gandhi and to hold it for the rest of the game, so I was influenced by what I had seen in my game perhaps.
Tough luck then ...
 
I haven't seen anyone discussing their wins, yet. Maybe I missed it. I'm curious to see how the winning games were played.

It's almost time for GOTM 16. Feb's a short month. The preview should open tomorrow, right? :-)
 
At the end of the last spoiler we had a fairly big and solid empire and had just started our first war, capturing Alexandria smack in the center of the continent. In 530 we captured Byblos, an isolated straggler. We'd gained 5 workers and hadn't suffered many casualties, but Egypt's forces were improving too fast and so we made peace for some gold.

And here is where we started making the mistakes that cost Huayna the game. We finished the Heroic Epic and the next turn in 560 attacked a stray Japanese town on the western penninsula by the horses. Hattie still loved us (we were both Hindu), so we pulled her into it and she took Japan's other colony on the west edge of the continent. Having gained land and started an AI war, we made peace in 710.

That sounds good, but it was a mistake. Here's why: Japan was never going to be a major power on the continent. His towns were not just sitting ducks, but land that Hattie couldn't use. We should have spammed settlers after our peace with Hattie to claim as much of the remaining land as possible, and then made our next move. But it could have been worse...

Ghandi was a good pal. He gifted us Optics around this time. We learn Paper, get Music, trade for techs and a pile of gold. Maps give us a de facto circumnavigation of the world, even though we hadn't actually travelled past parts of Japan and India. All reasons to be optimistic.

Somewhere in here we made our gravest mistake. Instead of beelining Grenardiers (or any leg-up militarily) we went for Astronomy, thinking it'd be great to trade. Well, we also thought it would be great to take more of Hattie's cities. So we did both, attacking Egypt again in 725. Our tactics were good enough, we killed plenty of units on defense and managed to take 3 towns. Lotta resources in those towns, awesome! And Cyrus will trade Ivory, so we can get some Elephants to defeat Egypt's Knights. But- even having lost 3 cities Egypt would not accept peace unless we gave one back. I never expected such stiff peace terms. We were certainly done slogging through them by 1100 and, just one turn from losing it anyway, gave them Pi Rameses, the iron town, back.

Not exactly a situation from which to walk away and retire the game. Nope, I really thought it might be possible to win this one militarily, but we were already done. The war had murdered our tech pace toward Astronomy, and we got beat to that by all but one civ, who wouldn't give much for it. We didn't fall behind as far as possible- Hattie, Toku, and Peter all had problems and were willing to trade here and there. But in the short term there would be no trading, we didn't even have Feudalism yet, and Hattie's empire streched from the western tip of the continent all the way along the north shore to her unspoiled homeland. Too much border against too big a Deity AI civilization, and we never attacked her, or anyone else, ever again. We finally caught up (sort of, we had Physics anyway) and by the time Ghandi launched in 1768 we were just on the brink of attacking Hattie again.

So, the last 6 centuries amounted to an interesting witnessing of no action. We built a great little empire while we watched for a break that never came. In retrospect an early Great Scientist would have been super, we had 2 GA's this game off of great people but both of them together weren't worth as much as a pair of really early scientists would have been. Or if not that, a more insane push toward continental domination, like whipping cities practically to death or spending all cash on upgrades to take Thebes early. We kinda split things down the middle, and we all know if you chase two rabbits you'll lose them both ha ha.

Anyway, had things worked out the strategy would have been this: Secure our continent. Build a huge fleet of galleons or whatever was best plus scads of infantry and siege weapons. Bide our time, wait for an AI to build a few spaceship parts, then drop a monstrous force outside their capitol. We'd get eaten alive, but not until after taking the capitol and forcing them to start over on their space race. Rinse and repeat. Hopefully we'd be able to simply prevent everyone from launching until they'd been eroded enough to defeat altogether. Coulda been a lot of fun, but whatever. It was still a great game, I'm glad the staff drops a whopper like this on us now and then, thanks guys :goodjob:

Final score 4706, 2353 Firaxis points.
 
Space ship loss to Gandy.
Nothing generally to say. I do not believe there was any chance to win. Everyone was too far away, trade was late, only one civ on starting continent. All that prevent any good use of military.
Some might got lucky with Quecha rush, but hatty was too far away for it to be efficient, even if some one found her. I did not.

That is a problem, all game I did not see any way to win, what so ever.
 
Anyway, had things worked out the strategy would have been this: Secure our continent. Build a huge fleet of galleons or whatever was best plus scads of infantry and siege weapons. Bide our time, wait for an AI to build a few spaceship parts, then drop a monstrous force outside their capitol. We'd get eaten alive, but not until after taking the capitol and forcing them to start over on their space race. Rinse and repeat. Hopefully we'd be able to simply prevent everyone from launching until they'd been eroded enough to defeat altogether.

Are you working under the assumption that capturing a Civ's capital destroys the spaceship that is under construction? I know this was possible in some earlier versions of Civ but I'm not at all certain it works that way now.

In any event, while your bid for victory may have sputtered out after awhile, it sounds like your empire reached greater heights than most of us did. Well done!
 
Thanks Vynd. Yeah, I thought all spaceship parts wound up in the capitol. Take that out and they have to start over. Or, it could be whichever city builds the Apollo program gets all the parts. I never got far enough to find out. Maybe someone else is certain of these details, I could be wrong. It wouldn't be the first time...
 
I haven't seen anyone discussing their wins, yet. Maybe I missed it. I'm curious to see how the winning games were played.

It's almost time for GOTM 16. Feb's a short month. The preview should open tomorrow, right? :-)

Thorrez posted about his Diplomatic Victory on the first page. I think that's it so far. I'd be surprised if that's the only victory... but not that surprised.

Most victories each month are either military-related (including backdoor Diplomatic) or space ships, as opposed to a pure Diplomatic victory or a Culture win. And its not surprising that this is the case, because military victories and space race victories are the surest bets most of the time. But in this game I think things were reversed.

Peoples' posts have proven that it was all but impossible to keep up in military or technological might. That means a military or space race victory would be extremely difficult at best. Whereas you can conceivably win via Culture or peaceful Diplomacy when you're backwards and weak. So I think those were the best bets for victory in GOTM15. However, most of us are more familiar with, and seem to prefer, the other paths to victory. So I doubt there will be many people who attempted peaceful Diplomacy or Culture wins. And even those who did had the odds stacked against them...

Congrats to Thorrez, by the way! :salute:
 
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