da_Vinci
Gypsy Prince
Previously on GOTM 15 … (from first spoiler)
Built a bunch of Q’s, took ‘em north, stole a couple of Hatty’s workers, but a barb onslaught pillaged gem mine, killed a worker and kept settlers behind the walls for several turns. Second city not founded until 1390 BC. Q rushed a few barb cities, ended up with about six cities with the goal of survival.
End result ...
Spaceship Loss to America, 1697 AD, 1203 base, 2406 Firaxis.
Not too much exciting to tell ...
Charity case: AIs gave me Alphabet, Theology, Construction, Philosophy, Feudalism, Gunpowder, Liberalism, Guilds, Economics, Replaceable parts.
Needed them all to fend of Toku who declared in 1472 and landed about 30 units over 3 turns within 3 tiles of my capital.
I had just completed chemisty and had a few grenadiers, so started whipping them like mad. Also, I had defensive pacts with Roosevelt and Cyrus. Fortunately, Toku first went after a smaller, less defended city, and eventually took it (which lost my 6th university and so no more building of Oxford). Then he fanned out his units to pillage the land, instead of concentrating on my capital. Sounds like the same thing he did against jesusin. That allowed me to pick off individual units that were wounded, and then retreat my wounded units into my capital to heal. By judicious use of catapults to damage whole stacks, and counterattacks, I was able to hold the capital and clear my land of Toku's army.
There was no second Japanese attack wave ... my friend Roosevelt was crushing Toku. Once he was dead, re-established the DP with Roosevelt and Cyrus, and settled back to watch the space race, and to see how much score I could build up until the end with pop and tech.
So, I was not killed off, I was not even the last place finisher (Toku had that honor). So, maybe not so bad for my first deity game. If I had not been so obsessed with going after Hatty, and kept my Q's in my own area, I could have Q rushed the barb cities and had a nice 8 city empire or so early, and perhaps at least not been a charity case. Live and learn.
dV
Built a bunch of Q’s, took ‘em north, stole a couple of Hatty’s workers, but a barb onslaught pillaged gem mine, killed a worker and kept settlers behind the walls for several turns. Second city not founded until 1390 BC. Q rushed a few barb cities, ended up with about six cities with the goal of survival.
End result ...
Spaceship Loss to America, 1697 AD, 1203 base, 2406 Firaxis.
Not too much exciting to tell ...
Charity case: AIs gave me Alphabet, Theology, Construction, Philosophy, Feudalism, Gunpowder, Liberalism, Guilds, Economics, Replaceable parts.
Needed them all to fend of Toku who declared in 1472 and landed about 30 units over 3 turns within 3 tiles of my capital.
I had just completed chemisty and had a few grenadiers, so started whipping them like mad. Also, I had defensive pacts with Roosevelt and Cyrus. Fortunately, Toku first went after a smaller, less defended city, and eventually took it (which lost my 6th university and so no more building of Oxford). Then he fanned out his units to pillage the land, instead of concentrating on my capital. Sounds like the same thing he did against jesusin. That allowed me to pick off individual units that were wounded, and then retreat my wounded units into my capital to heal. By judicious use of catapults to damage whole stacks, and counterattacks, I was able to hold the capital and clear my land of Toku's army.
There was no second Japanese attack wave ... my friend Roosevelt was crushing Toku. Once he was dead, re-established the DP with Roosevelt and Cyrus, and settled back to watch the space race, and to see how much score I could build up until the end with pop and tech.
So, I was not killed off, I was not even the last place finisher (Toku had that honor). So, maybe not so bad for my first deity game. If I had not been so obsessed with going after Hatty, and kept my Q's in my own area, I could have Q rushed the barb cities and had a nice 8 city empire or so early, and perhaps at least not been a charity case. Live and learn.
dV