War v France
My first spoiler
here finished with Montezuma having just dispatched the Mongols and making preparations for our next contestant the French.
I declared in 520AD, having amassed enough force to wipe out half the planet. Lyons had been an annoyance since Napoleon founded it. Right in my face and its expanding borders had deprived me of resources and a clear sight of Khan when I was building up to attack. That was my first target. How surprising to find that it only had 2 defenders. So it fell quickly, they re-took it due to a stupid miscalculation. I had it back and razed it, like I should have the first time.
Five turns later we were outside Paris. Three turns of bombardment and splat! Its ours. My rough strategy was to keep the capitals and raze everything else.
We had to hunt down their remaining cities in the north, but there were no setbacks and they were wiped out by 960AD. The war against France had taken 22 turns, which I felt to have dragged on a bit. I already knew there would be no fast conquest prizes coming my way. Just how long it was going to take came as a surprise, though.
War v Greece early stages
Meanwhile, Alex had been locked in a war against Huayna Capac that had lasted all of the time I had been getting rid of Khan and Napo. It looked as though Alex was steadily removing Huayna. It could be that I would have only one more opponent to face, rather than 2.
However, while I was making preparations healing, building units and moving them into place over about 25 turns Alex and Huayna made peace, and Huayna wasnt down to zero.
Declared on Alex in 1250AD 27 turns after the fall of France and rolled my forces over the borders towards Sparta and Athens. I really hadnt done my research properly. I had no idea what units I would face, and didnt even have a good idea of the geography of the far western end of the continent. Id never been there!
My own forces now consisted of War Elephants and catapults in addition to the old force of jaguars, axes and archers.
I was relieved, and slightly stunned, to find that Sparta was defended by just a phalanx, axe, and 2 archers!
Athens was more heavily guarded. Seven units, but none of them modern and the best being a War Elephant.
I treated them with care. This was a critical moment in the game. With these two gone, it should just be a matter of mopping up. Bombard. Hit with attack-catapults. Move in! Sparta and Athens fell together in 1310 just 6 turns into the war.
War v Greece the long tail end
There now followed a hugely long and frustrating mop-up operation. My units healed and went on looking for the Greek cities in the unexplored west.
I destroyed Tiwanaku in 1360 and Thermopylae in 1410.
Tried talking to him, and learned that he has 5 more cities tucked away.
Ollantaytambo razed in 1450. Cuzco went in 1480, Delphi in 1520, Jute in 1550.
Now I saw the joke. Both Alexs and Huaynas last cities were on islands. Huayna in the Antarctic, and Alex off to the west. The joke was that I had never researched sailing and so had no means of reaching them. I also had no city on the west coast to launch from.
At this point I made peace with Alex in exchange for all his technology. We had been at war from 1250 to 1550, a total of 35 turns.
Sailing into the Sunset
This was boring. Built some galleys. Declared on Huayna in 1585 and wiped his last outpost from the map in 1610.
Founded a city on the west coast before realising that it was redundant and I really needed one to act as a cut-through for my galleys from the southern to the western oceans. So I founded another city to fulfil that role in 1675, and let my forces through.
Declared war for the last time in 1690.
Bombard. Collateral Damage. Push! Alex falls over in 1745 for a conquest victory in 1750AD.
Even more appalling than the final date

was the 50 turns that had passed since I made peace with Alex, leaving just 2 island cities to take care of!!