This is a first sample of the kind of information that we will be publishing as an extra to the GOTM.
Rather than flooding the forum with graphs and tables, I would start with a few obvious things, such as scores and victory types.
The main reason behind this is clearly the anticipated change in scoring system: I found it very interesting to see how the finish types and dates were distributed in GOTM 16, and wonder how the picture may change in GOTM 17.
Well, GOTM 16 was admittedly an 'atypical' game -but from now on, I sort of suspect that Cracker will only throw a "conventional" game at us every once in a while, as a surprise...
From my professional point of view, I must say, I am delighted to see that most of you decided to launch their spaceship...
This month, we had 144 submissions. A remarkable 99 wins were obtained, with an average score of 4850 points (in spite of my score in this game, that's above my average...
), with 1781 AD as the average finish date.
More in detail:
Victory Conditions
Distribution of Scores
Finish Dates (Internal Civ3 Year)
For those of you who were wondering why the "turns per session" figure does not appear in the results table any longer...
We believe it is definitely more useful to present it this way, so that everyone can see where they fall in the plot and have a better understanding of their own playstyle and of the general trend, rather than discussing any single player's count and related playing habits (be assured that Cracker's watchful eye is ever alert for potential frauds...
).
I would add that it will be particularly interesting to see how this plot evolves with time.
A few numbers before the plot:
Mini turns per session: 3
Max turns per session: 216
Average: 31
Rather than flooding the forum with graphs and tables, I would start with a few obvious things, such as scores and victory types.
The main reason behind this is clearly the anticipated change in scoring system: I found it very interesting to see how the finish types and dates were distributed in GOTM 16, and wonder how the picture may change in GOTM 17.
Well, GOTM 16 was admittedly an 'atypical' game -but from now on, I sort of suspect that Cracker will only throw a "conventional" game at us every once in a while, as a surprise...

From my professional point of view, I must say, I am delighted to see that most of you decided to launch their spaceship...

This month, we had 144 submissions. A remarkable 99 wins were obtained, with an average score of 4850 points (in spite of my score in this game, that's above my average...

More in detail:
Code:
Score - Overall Losses Wins
Highest 20,860 3,639 20,860
Lowest 456 456 2,526
Average 4,850 1,850 6,213
Finish Date - Overall Losses Wins
Earliest 280 AD 280 AD 1200 AD
Latest 2050 AD 2036 AD 2050 AD
Average 1781 AD 1758 AD 1792 AD

Victory Conditions

Distribution of Scores

Finish Dates (Internal Civ3 Year)


For those of you who were wondering why the "turns per session" figure does not appear in the results table any longer...
We believe it is definitely more useful to present it this way, so that everyone can see where they fall in the plot and have a better understanding of their own playstyle and of the general trend, rather than discussing any single player's count and related playing habits (be assured that Cracker's watchful eye is ever alert for potential frauds...

I would add that it will be particularly interesting to see how this plot evolves with time.
A few numbers before the plot:
Mini turns per session: 3
Max turns per session: 216
Average: 31
