GOTM #2 Result

Originally posted by vladmir_illych_lenin:
Question to all the people who got super high scores and finished in the 1700's.
HOW?

I never really stop expanding, even while at war. I also don't worry about the growth of my cities too much until after I control the world and can safely switch to democracy. Super-growth will mushroom them up to size 20-30's in no time, while building a SS in about 100 cities at once.

In GOTM II, went straight south with my triremes (following the chain of islands) seeding new cities on the way. It was a lucky direction, but made for a really strange game. It was like, "where the hell is everyone?"
 
How'd you get a spaceship in like 1000 AD?

I launched a 15-3-3-1-1-1+Fusion in 1210AD

The island allowed for peaceful development

The usual stuff.Super Science City and big perfectionist cities.We love days.Many caravans/freights.Basically,OCC with a bunch of support cities for awhile.Once the SSC was finished,I then rushed improvements in all the other cities while simultaneously celebrating up the pop levels.I get the SSC pop level ASAP then do the others in stages.size 8.size 12.Then a final spurt up.

a size 6 city with courthouse, temple, and colliseum requires no luxuries in Democracy.size 7 after electronics.You can go straight to size 8 and hire scientists with The Gardens.If you want to add Michs or cathedral and
JSB you can go to size 12 without luxuries.Combine this with a SSC with Shake's running 100% science and 1 turn advances are no problem.2-4 is possible with freights.

My goal was to land by 1000ad.Might have done it if Thunderfall hadn't mucked around for so many turns
wink.gif


1225 is pretty good.Its not really,really good.At least not for some of the speed demons out there.1075 on diety(by Arii) is still the official random map record AFAIK and this was king.

A player called Solo did a 776ad landing on deity recently.But it was a second attempt on the same map.Darn impressive though
 
I'd like to hear from Cactus Pete. He finished in 500 CE and still got an unadjusted score higher than Smash!

At 388% and 1831 CE finish, mine is a good but not excellent effort. I could easily have launched a century earlier but my score was still increasing faster than by early finish bonus was decreasing. I needed either:
* another weeks play, or
* to have known about the x7 factor earlier, and
* to have developed lots more trade routes.

Massive exploration and massive expansion was my primary strategy. Thus I had: 14 cities in 1 CE, 51 cities in 1000 CE and 181 cities at the finish. I did change strategy a couple of times, once when I found that the GOTM bonus was x7 rather than x4 and it was already 1400 CE, and once when I started running out of days at the end of the month.

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<IMG SRC="http://www.anglo-saxon.demon.co.uk/stormerne/stormerne.gif" border=0>


[This message has been edited by stormerne (edited April 12, 2001).]
 
Stormerne,

I did what I do every game: set out to conquer the world ASAP.

I wish I knew why my unadjusted score is higher than Smash's. I'm suspicious that it's underservingly so. Though I don't enjoy the time-consuming aspects of launching a spaceship, I've tried it and have some appreciation for Smash's game.

If you could explain to me where the unadjusted score comes from and what it's based on (especially how it factors in game level and map size), I would be most appreciative and perhaps could give you and me both some insight as to why my unadjusted GOTMII score is relatively high.

Thanks,

Cactus Pete

 
I think that's one for Matrix to answer. He does that part of the scoring. I only consulted with him about formulae before the game.

Matrix? ...
 
O no, another error! <IMG SRC="http://forums.civfanatics.com/ubb/frown.gif" border=0>

First I forgot two players (hotrod0823 and radman), but this is much more serious: Cactus Pete, your score is simply way too high. You shouldn't be 11th, but...25th. <IMG SRC="http://forums.civfanatics.com/ubb/frown.gif" border=0> Your real score isn't 1425, but 741. <IMG SRC="http://forums.civfanatics.com/ubb/frown.gif" border=0>

The only thing I can do about it is adjust it ASAP and give you my deepest apologies. <IMG SRC="http://forums.civfanatics.com/ubb/frown.gif" border=0> <IMG SRC="http://forums.civfanatics.com/ubb/frown.gif" border=0>

If there's one lesson I have learned of this GOTM, it's to be more careful! <IMG SRC="http://forums.civfanatics.com/ubb/angry.gif" border=0>

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<IMG SRC="http://home.hetnet.nl/~maartencl/tmp/MatrixBW.gif" border=0>
<FONT size="1">Studying chemistry means: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!

And each time Pedro says: "Aaaaaaaaaaaaaaarrggh", I feel so good!!!</FONT s>

Same thing with KaaK: he has 1107 point, not 1300.

[This message has been edited by Matrix (edited April 13, 2001).]

[This message has been edited by Matrix (edited April 13, 2001).]
 
Apology accepted, Matrix; and, Stormerne, your query would now seem unfounded.

I do have a query for Matrix, however. What is your rationale for designing a scoring system that reduces the potential bonuses for early finishes as the game level rises? A player who finishes the game in 150 turns at Prince level has his score multiplied by 1 + 7(520 - 150)/520, or 1 + 7(.711), or 1 + 4.98, or 5.98; on the other hand, a player who finishes in the same number of turns at Emperor level (a more skillfull effort) has his score multiplied by only 1 + 7(420 - 150)/420, or 1 + 7(.643), or 1 + 4.5, or 5.5.

 
Indeed it's harder to get a high GOTM score in at a higher difficulty and we could've used the rating instead of the normal score to calculate the GOTM score. But it really doesn't matter that much. You just can't really compare games with different difficulty levels.

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<IMG SRC="http://home.hetnet.nl/~maartencl/tmp/MatrixBW.gif" border=0>
<FONT size="1">Studying chemistry means: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!

And each time Pedro says: "Aaaaaaaaaaaaaaarrggh", I feel so good!!!</FONT s>
 
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