Harbourboy
Deity
By 500 AD I had eliminated Alexander and had 6 cities. Interesting game so far. GOTM is so different from HoF that it takes a while to get into the right frame of mind.
(probably not, the circle even went back to starting location after I moved!).
Wow, great campaign, Munro. I had only eliminated one civ by that date, but you've done three! Although my economy is in slightly better shape than yours (I am running at 80% science), it doesn't look like you need an economy at all to take over the world.
Nice game Lawrence! With a domination victory in 375AD I didn't expect to take the dom award, but I didn't expect to get beaten by such a wide margin either. Good job![]()
I started by building 2 workers. There was so much good land it seemed a good idea, and I hoped the AI would build a few extra roads and cottages before I focused on attacking them.
Beelined to Construction then Currency before learning Alphabet. Never learnt CoL. Built only 2 markets, one in Delhi fairly early. Put up 2 specialists and generated only one great person, a merchant, in 50AD. He conducted a trade mission to India's last remaining city before we destroyed them. So that and a bunch of cottages was our big financial plan. Had over 1000g left over at the end, the merchant wasn't even necessary... finishing off Ghandi earlier and chopping all his tundra forests would have paid off better.
We never fought with Rome at all. Everyone else was destroyed at the end except France who was on the way out. Managed to ferry a lot of units over in the ice lake to the NW of the start position, but I agree it was silly to be able to build the Great Lighthouse in that western lake but not a galley. Anyway, a bunch of whipped settlers pushed us over the limit. 375AD is by far my fastest dom victory, and the score isn't bad either, but looks like once again I am not fast enough...
Come'an guys, stick to the rules. I know it is late in the month but the last two post contains post 500AD information/comments.
I think so too. Two free workers in the early BC's is a huge bonus, and you must have leveraged it well to achieve such a fast victory. It's too bad it makes the 2-worker start look bad though. I had cottages, roads, chops, farms, &etc. in all my towns- growth was way more worth it once I had two of my own workers. The raging barbs Were a little hairy, but our early military was well executed and War Chariots were available pronto. Anyway, I wanted to allow the AI to grow at first- I hoped there would ultimately be more total workers in the world to capture and I wanted the AI to build more cities for me to capture instead of settling everything. It essentially worked out that way too. It was just too long-term a plan for this map.I think the crucial difference is between building and stealing the 2 workers.