Ancient Age
1.27f
Predator
I started this months GOTM with multiple ideas about what kind of victory to aim for. Particularly after the discussion from last months GOTM, I was debating trying for a quick domination vs. a 100K cultural, and trying for the hybrid, i.e. going as quickly as possible for the domination limit, then focusing on culture. However, RL tends to make the 100K victories less appealing, as they are time-consuming. I finally decided to head for domination, and see where we were then. I also debated whether to try for the Pyramids, to get an early GA and build lots of Chariots, or maybe even use an early Chariot to trigger a GA so I could go for Pyramids! As the map developed, however, I decided that I would be better off using the GA to build lots of chariots and lots of cash, for a massive Knight upgrade, but probably couldnt afford the Pyramids, so I was going to try and plant a chariot or two near a far-off neighbor and use a phony war to trigger my GA (i.e. attack someone who is too far away to reach me before I can sue for peace).
Initial Builds
As for the start, seeing all the FP made me decide to bypass the Granary this time, as there were multiple high-food spots if I could get out and settle quickly. I did want to get closer to the forest tiles for more shield balance, so I moved W as I had originally planned, and after founding the city, saw the FP Wheat, although I would have to wait for expansion to get it in production. From that start, I figured that even though I didnt have a 4-turn settler factory, I could quickly make 2 8-turn settler factories, which would be as good, and would get in operation sooner. Because I didnt need the Granary, and wanted to connect horses ASAP, I started max research on The Wheel.
My builds were two warriors for scouting, then a settler every 8 turns, as Thebes grew from size 3 to size 4, completing just as I hit size 5. I worked the FP Wheat, another FP, and a forest, and an irrigated plains while at size 4, all of which were easily improved in time with our Industrious worker! Our first settler completes in 2900BC, and one per 8 turns thereafter. I originally planned out an RCP3 dense build, hoping to maximize the FP tiles, but as I explored, I saw the sheep and another wheat on the Lower Nile to the south, so I expanded in that direction, settling on an RCP4 instead. I also got a city in the north to connect the wool, but not until much later (1350BC).
My second city,
Memphis, is founded N of the first sheep in 2800, and is my military producer, after a couple warriors it builds a barracks then Chariots every 4 turns. My third city,
Heliopolis, is founded by the second sheep in 2390, and also gets to a settler/8 turns after a temple.
Elephantine is founded in 2030 by the southern wheat, and produces workers every 5 turns. Other cities then fill in the RCP 4 pattern.
Contacts/Tech
In 3450, a
Zulu scout moved in range. Shaka is polite, has 2 cities, Pottery and Warrior Code, but lack Masonry. I trade Masonry for
Warrior Code and 10g. Shortly thereafter, I see coast on both sides, I hope Im not stuck on an island with Shaka! 3100BC brings good/bad news, Zulu must have made contact with someone else, they now have Bronze Working, Pottery, and Mysticism! At least were not alone.
The Wheel is discovered in 2750BC, but the Zulu already have it, and Alphabet

I do see horses by Thebes

! No good min-research opportunities, and I cant afford any techs @ monopoly from the Zulus, so no research for a while. I see a couple barbarians around this time, but the Zulu seemed to take care of most of them, I think I only killed 1-2 camps. In 2510 I finally meet someone else, the
Greeks. Alex is cautious, has 4 cities, up Bronze, Alpha, Pottery, and Mysticism. I buy
Mysticism for 10+4gpt, and start minimum on Polytheism.
A
Roman archer appears SW of the Zulus in 2110. Caesar is annoyed, and up Bronze, Alpha, Pottery, and Horseback. Greeks dont have Horseback, so I see a deal here. Give Rome 50+3gpt for
Horseback Riding (even though I dont really need it yet), then trade it plus 1g to Greece for
Alphabet. In 2030, I see Rome has Writing, and Greece doesnt, maybe I can make another deal. Wait, I also see some blue borders to the west. I move my warrior, and now I know
Babylon too. Hammurabi is annoyed, with 4 cities, and up Bronze and Pottery, but doesnt even have Alphabet? First I trade Alphabet to Babylon for
Bronze and 7g. Now I see Rome, Zulu, and Babylon have Iron Working, but not Greece. OK, first is
Writing from Rome for 75g+5gpt (dont want to feed the Zulu). Then Writing to Babylon for
Iron Working, and then Writing to Greece for
Pottery and 30g. It temporarily broke me, but I now have tech parity, and 37g, with a break-even at 20% lux (still 10% sci). I see Iron too, in the North, West, and S of newly founded Elephantine. Not everyone is impressed, however:
1450 is another trading round, as Map-making is known to all, but CoL and Philo are not. Start with Babylon, buying
Code of Laws for 50+8gpt, then turning it to the Greeks for
Map-Making and 15g, then CoL to the Zulu for
Philosophy and 7g. My
Polytheism gambit finally pays off in 1225, time to cash in. In a great stroke of luck, the Greeks get Math this turn also, but no one else has it! Start with trading Poly for
Mathematics straight up, then its time to sell Poly around, getting 80+3gpt from Rome, 115 from Babylon, and 65 from Zulu, which cleans out their cash. Start research on Currency at 90% (16 turns, -16/tn). I keep Math, as I want a head start on Currency, besides, no one has anything to offer.
I had whipped a galley after trading for Map-Making, and loaded with 2 chariots, it headed west in search of new peoples. In 1050, the galley spots some purple borders on the far side of Rome, and drops off a chariot for a better look. We meet the
Tokugawa, annoyed, 7 cities, 263 gold and even in tech. No opportunities here. I finally get smart a few turns later, and invest some cash in embassies and ROPs, so my Chariots can use their roads to explore faster, looking for the elusive Germans.
At the end of the QSC, we have 9 cities, pop, 4 temples and 2 barracks. Our treasury is currently at 334g. We also have 9 Workers, 5 Warriors (1 vet), 11 Chariots (all vet), and 2 galleys. We are 5 turns from Currency, and have all other non-optional AA techs except Construction. Not doing so well in score. The Zulus lead with 444, then Tokugawa-385, Babylon-354, Greece-350, Egypt at 321, and Rome at 318.
QSC Map
Post-QSC
My next big trade comes in 900BC with the discovery of
Currency. Babylon has had a monopoly on Republic for a couple turns, and the other civs have at least some money, lets see if we can make a deal. Even at 100% tax, everything I have, which is Currency (@ monopoly), 207g, and 39gpt, is only close for Republic. Time to get creative. I MM all my cities, maxing out on commerce tiles, and am able to tweak my economy up to 44gpt, which is enough. I get
Republic for Currency, 205g, and 42gpt, which I hope I can afford once I revolt.

OK, I definitely need cash to see me through, so I sell Currency around, netting 613g, and leaving everyone else broke, so I can keep Republic as a near-monopoly for later trading.
After a couple last-minute whips, I revolt to Republic, and find that Im still losing money! Income goes up, even after re-MMing my towns, but unit support hurts, as I have 29 units for 10 towns (-38gpt). I disband a couple regular warriors that were on MP duty, set a lone scientist on Literature, and get to a livable 15gpt deficit, with 574 in the bank. Time to focus on infrastructure, particularly markets. I have enough Chariots for now, I cant really afford too many more. A couple more cities will also help with support, as well as filling in blank spots.
Final Contacts, Middle Ages
My galley spots a Russian city in 875BC, and they are backward, missing Polytheism, Currency and Republic. Still no sign of the Elusive Germans. The search gets harder next turn, as a barb galley sinks my galley with chariot aboard! Meanwhile, I can trade with the Zulus, getting Incense for my wool. Quiet building turns, waiting for construction to break. In 670BC, suddenly everyone has it, but Rome still lacks Republic. Trade Republic to Rome for
Construction, and I am in the Middle Ages. I wont go into more details on that until the next spoiler, but I still hadnt qualified for this one yet! I sent another couple chariots out, and two more galleys, trying to push southwest, where Germany had to be. I didnt actually make contact until 390BC, when a German galley wandered up into Russian territory, and it was still more turns (nearly AD) before I was able to get my galleys down far enough to get a good look at the German part of the continent, so I could post here!
Answers to Ainwoods questions:
Were the barbs a problem?
Zulus took care of most of them, I did have to shuffle-step a settler a couple times to avoid them or let warriors take care of one. I think I only killed one camp, and never did see the uprising, all our local lands were in view by then.
How did you handle your neighbours?
I have been peacefully trading with both Zulu and Greece, as they both have a luxury and need Iron, and because they already have good base defenders, I didnt see giving them Iron as making them more of a threat.
How did you balance shield production v food production?
My basic strategy was to think in terms of 1 irrigated flood plain + 1 forest = 2 mined grasslands, for about half the worker investment. Where there wasnt enough forest, I mined the plains, and again used 1 Irr. FP + 1 Mine Plains. I also mined the hills sooner than normal. I basically went for more workers than normal, even/especially for an industrious civ, after the QSC time. Several small FP cities built nothing but workers for a while. Unit cost was high, but I had every tile improved before my GA.
Were their any early wars?
None before the MA.
Did you manage to secure horses, and if so, did you initiate an early golden age?
Depends on your definition of early

I used a scouting chariot to trigger it against a distant opponent in 430BC, but I was already into the Middle Ages by then. My plan was to use it to finish the FP and markets, and crank out Chariots, while boosting my research to Chivalry for a massive upgrade. Did it work out? Tune in next thread
(When I get there!)
I am also posting my QSC Timeline, for those who are interested:
QSC Timeline (zipped)