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1.27
Scientific from the start - Going for space
I picked up Nationalism as my free tech at the start of the Industrial Age. I gifted Greece up to the IA, they drew Medicine and swapped it to me for Nationalism. I then started research at maximum on Steam Power and waited around for somebody else to learn Military Tradition.
A second Carthaginian city culture-flipped to me in 560 AD, but that was OK since Carthage was struggling to keep up in research at this point. They would be my first target upon learning Military Tradition.
Meanwhile, I had not timed my pre-builds for Bachs and Newtons correctly, so I missed out on both of them! Bachs was completed by the Arabs and would be useless to me, but the Zulu completed Newtons in Zimbabwe. That seemed like a good site for my future Forbidden Palace, so that was fine with me. I completed Smiths as a consolation prize in 650 AD.
The Zulu dutifully completed Military Tradition in 660 AD and traded it around a bit on their turn. I picked it up from France in 670 AD and immediately upgraded 20 knights to Sipahi (at 60 gold per upgrade without Leos OUCH!).
In 680 AD I sold Democracy to Carthage for their world map and all 163 of their gold pieces (a real bargain for my friends) and then immediately declared war on them. I triggered my GA in 680 AD with my first wave of Sipahi attacks and eliminated Carthage in 710 AD. I picked up the Pyramids and Hanging Gardens (already obsolete) in Carthage.
I had to wait around for a ROP agreement with the Zulu to expire in 780 AD before I attacked them. Usually, I never sign ROP, but I had to send some workers into Zulu territory earlier in the game to build roads to their capital (so they could trade luxuries with me). At any rate, I declared on the Zulu in 780 AD and signed Greece and France to Military Alliances against them just to keep them from trading Nationalism to the Zulu. I took my time conquering the Zulu because I was leader-farming with elites for quite a while. I generated a Great Leader in 830 AD with my 16th elite victory. I saved this leader to rush the FP in Zimbabwe. In 890 AD, I captured the last Zulu town on the island west of their homeland and eliminated them from the game.
After finishing off the Zulu, I went back into builder mode for a while. I used my leader to rush the Forbidden Palace in Zimbabwe in 900 AD (I was hesitant to do so sooner, as I didnt want to lose my FP to a culture flip). I started founding additional cities around Zimbabwe, and soon had 8 cities at RCP-5 around my FP. Technically, I guess that all of these cities were rank 9 (given my 8 cities at RCP-4 around my capital), but corruption was not a problem at all. Libraries, universities markets and aqueducts were hurried along in my second core as fast as possible.
My research path during this time was as far along the top branch as possible before dropping back to Scientific Method. I had hoped that another civ would study Scientific Method for me, but it wasnt to be. Since I was already planning to delay building Theory of Evolution until the beginning of the Modern Age, I needed to break the wonder cascade completely before the IA learned Scientific Method. To that end, I completed Universal Suffrage in 920 AD. This also helped out somewhat with war weariness later in the game.
I also got a bit lucky and could build the Iron Works in one of my first-ring cities. This was completed in 930 AD. I also completed Wall Street in 930 AD.
I decided to conquer the Vikings and English next, as I wanted their luxuries and a direct trade route to the French (who still had not constructed a harbor). I declared war on the Vikings in 970 AD and dropped off a total of 22 Sipahi in 4 locations around their territory. They were eliminated in 1010 AD.
I declared war on England in 1030 AD and had little trouble conquering them with my original Viking invasion force. I did have to dispatch some units to the northern island, which England had colonized. I captured the last English city in 1070 AD, and intended for that to be the end of my war-mongering for the game. An added bonus was that I generated my second Great Leader in 1040 AD (on my 31st elite victory). I shipped that GL back home and saved him for a Modern Age wonder.
The rest of the Industrial Age was an exercise in 4-turn research and building. I completed Hoover Dam in 1120 AD and immediately sold off about a dozen coal plants. This reduced pollution in my core considerably. I also had a pre-build for Theory of Evolution ready to complete at the end of the 1200 AD turn. I learned Radio at the end of the 1200 AD turn (in 1210 AD, technically) and entered the Modern Age.
My Industrial Age science progression was:
510 AD Nationalism (free tech); traded for Medicine from Greece
550 AD Traded for Printing Press from France
570 AD Learned Steam Power
630 AD Learned Industrialization
670 AD Traded for Democracry and Military Tradition from France
680 AD Learned The Corporation
730 AD Learned Electricity
790 AD Learned Refining
840 AD Learned Steel
900 AD Learned Combustion (I really screwed this up and lost a turn of science, as my GA ended in 880 AD and I forgot about losing beakers.)
940 AD Traded for Communism from France
960 AD Learned Flight
1000 AD Learned Scientific Method
1040 AD Traded for Replaceable Parts from France
1050 AD Learned Atomic Theory
1090 AD Learned Electronics
1130 AD Learned Mass Production
1170 AD Learned Motorized Transportation
1190 AD Traded for Free Artistry from France
1210 AD Learned Radio; Entered Modern Age
Immediately upon completing Radio, I checked out the big picture and saw that I learned Computers as my free tech. I then gifted 9 techs to the Greeks to get them into the Modern Age, and they drew Fission as their free tech. I had to trade Computers, Free Artistry, world map, Saltpeter, Rubber, Ivory, Spices, Furs and 30 GPT to extract Fission from the Greeks! I gifted both the French and Arabs up to the Modern Age as well, and took some GPT from them. I also was hoping that, if I could get all of the remaining civs up to tech parity, somebody might study Ecology for me (this turned out to be wishful thinking). I then exited out of the diplomacy screen, completed Theory of Evolution, and took Miniaturization and Nuclear Power as my free techs.
In 1210 AD, I swapped a palace pre-build over to the United Nations (which would complete in 4 turns), and rushed The Internet in Sogut with my saved leader.
I guess the French got drunk on their new power, and they declared war on me at the end of the 1210 AD turn. They razed one city that I had left undefended near their border (which is probably why they attacked in the first place) and captured 3 slaves. I just fought a holding action against them with Sipahi and Mechanized Infantry draftees, and we finally settled our differences in 1275 AD.
Meanwhile, my building in the core continued unabated. I completed the United Nations in 1240 AD, and completed the Apollo Program (by scrolling ahead and flipping a pre-build) immediately upon learning Space Flight at the end of the 1270 AD turn. I finally completed Seti in Zimbabwe in 1300 AD, and this helped me maintain a 4-turn research pace throughout the rest of the Modern Age. The French were nice enough to build the Manhattan Project during this time, so I was able to use ICBMs as pre-builds for spaceship parts. Just for the heck of it, I did allow 5 ICBMs to complete and would gladly have nuked the French into the Stone Age had they started another war. Unfortunately, they didnt provoke me again.
My Modern Age science progression was:
1210 AD Computers (free tech); traded for Fission from Greece; Learned Miniaturization and Nuclear Power from Theory of Evolution
1250 AD Learned Rocketry
1275 AD Learned Space Flight; traded for Espionage from France
1295 AD Learned Satellites
1315 AD Learned The Laser
1335 AD Learned Superconductor
1355 AD Learned Ecology
1375 AD Learned Synthetic Fibers
1395 AD Learned Robotics; Launch!
I did have to hire about 150 scientists in addition to 100% science spending to complete research on Robotics in 4 turns. Robotics research was completed at the end of the 1390 AD turn, I flipped another pre-build over to the last spaceship part, and launched in 1395 AD. My final Firaxis score was 5583, which translated to a Jason score of 9241.
Thanks to the staff for another fun game!
