CKS said:
Are you saying you're doing 20K in GOTM37? I'm not sure, but you've got a lot of guts if you do. On deity you definitely need to reach the domination limit to be able to pull it off. (Or at least marginalize all other civs.) It will be very interesting to see if anyone pulls this off in GOTM37.
Let me share a trick for culture 20K: If you're not ready to invade another nation flat out, find a mountain near this nation's territory - I don't think it should be IN their territory but in the territory of a neighbour with which you have ROP - and place a stack of mounted units there along with a musketman or two. The enemy will send a continuous stream of attackers but no SOD. You can easily pick off the attackers and return to the mountain to heal. I find it particularly useful to place this stack on another continent than your own, so you don't have to worry as much about defending your own cities, or distract your enemy from moving where you want them to move. I used this method in a deity game (continents) and got 5 or 6 leaders from this stack alone and claimed all medieval wonders except Sun Tzu, plus Universal Suffrage and Theory of Evolution. I actually got 10 leaders in all before 1000 AD which was a clear personal best.
The victim was Babylon and I think it helped that they had a lonely town close to the mountain I occupied, quite far away from their own core. They wanted to protect the city and so sent so many knights that I could have a go at one or two every turn. If this town had not existed, I probably would have placed my stack closer to the Babylonian core, so that they would still have sent troops. Another thing that helped was that the nation that controlled the mountain (Zulu) was not at war with Babylon themselves. Lastly, the mountain that you park on should have a road. If it does not, the area in which you can attack is a lot smaller. This is the smallest problem, because if you see a mountain with a road and a mine in the Middle Ages it is not likely to be occupied by a worker when you get to it.
Whether to send 1, 2 or even more musketmen is largely dependent on whether the enemy has cavalries or just knights, and whether they also have a ROP with the host of the mountain.