GOTM 41: Final Spoiler

[ptw]Open - My game ended in the Second Spoiler

eldar said:
If only I'd researched Navigation earlier....
This map was a prime example of how powerful the Great Lighthouse can be. It enabled me to move my entire Immortal army to the other continent using one of three safe sea-to-sea galley routes before the other continent had entered the Middle Ages. :hammer:

ControlFreak_GOTM41_Crossing.JPG
 
ControlFreak said:
[ptw]Open - My game ended in the Second Spoiler


This map was a prime example of how powerful the Great Lighthouse can be. It enabled me to move my entire Immortal army to the other continent using one of three safe sea-to-sea galley routes before the other continent had entered the Middle Ages. :hammer:

Agreed. If not lighthouse (for which I spent my first GL), I would not finish my game in the first spoiler.
I forgot to mention it in my own spoiler :blush:
It also seemed to me that the place you have shown in your image was the only one where it was possible to cross the water without staying in the ocean. Thanks to Ainwood, for leaving such a possibility :mischief: (usualy he cleans them out enforcing us to use ship chains)
 
solenoozerec said:
It also seemed to me that the place you have shown in your image was the only one where it was possible to cross the water without staying in the ocean. Thanks to Ainwood, for leaving such a possibility :mischief: (usualy he cleans them out enforcing us to use ship chains)
There were actually at least three places but all in the same vicinity. The interesting thing about the Routing of Ships is that the Game assumes a galley must move three (four with the GLit) times per turn. There were cases that the computer couldn't find the path across because the moves didn't end up on the edge of the ocean. I had to manually move to the brink, hit space bar to sacrifice the remaining movement points, and then next turn, I could move the four tiles across the ocean. Always be sure to count the tiles and don't just assume that because you're holding the mouse button down on the far coast and the game doesn't let you get there that it's not possible.
 
I didn't get a chance at the Lighthouse :( I didn't get a leader until very late in the game (see my spoiler) and didn't, at the time, consider it worth investing the shields. None of my coastal cities were very productive anyway.
 
20K WIN

I entered MA and get Engineering as a free tech in 650BC.

The first Roman war started in 590BC. I got my first GL in 450BC. I used it to build, army and win a battle and build Heroic Epic.

In 330BC I met other continent's civilizations.

In 130BC I attacked Japan. When Japan was almost terminated I attacked Ottomans and in 310AD I had horses connected.
In 390AD I discovered Military Tradition and the unstoppable conquest started.
I terminated Ottomans in 560AD, Celts in 610AD, English in 710AD. Then I slowed down to synchronize war with my GL needs. Iroquois were terminated in 1040AD. All the second continent was mine. Japan had 2 cities and Rome 5. I kept them alive to feed my GL production, this was a good move as they gave me two more GLs.

I entered Industrial Age in 510AD and got Medicine, Modern Age in 1140AD and got Ecology.

Overall I got 9 GL (450BC, 370BC, 500AD, 650AD, 720AD, 810AD, 830AD, 1030AD, 1255AD).

My culture city (Pasargadae N-N-NE of Persepolis) had already built Temple (1830BC), Library (1650BC) and Forbidden Palace (1175BC) in the QSC period. Then my building sequence was the following:

Great Library in 610BC
Cathedral in 510BC
Heroic Epic in 390BC
University in 330BC
Sistine Chapel in 310BC (2nd GL)
Shakespeare in 10AD
Hanging Gardens in 260AD
Colosseum in 310AD
Copernicus in 490AD
Newton in 630AD
JS Bach in 640AD (3th GL)
Universal Suffrage in 720AD (4th GL)
Theory of Evolution in 800AD (5th GL)
Hoover Dam in 820AD (6th GL)
Wall Street in 850AD
Sun Tzu in 860AD (7th GL)
Smith's Trading in 920AD
Military Acdemy in 960AD
United Nation in 1200AD (8th GL)
Manhattan Project in 1265AD
SETI in 1290AD (9th GL)
Internet in 1335AD
Cure for Cancer in 1380AD
Longevity in 1425AD
Battlefield Medicine in 1450AD
Intelligence Agency in 1470AD
Apollo in 1520AD
Palace in 1560AD

Pasargadae reached 20K in 1600AD.
 
DBear's GotM41o Industrial Age highlights:

Towns founded:
1360 Firozibad
1415 Girra
1435 Herat rebuilt
1440 Charsadda rebuilt
1445 Shahpur
1470 Sarvistan
1600 Qais (destroyed in 1635)


Technologies:
1275 Med (bonus), Steam (trade)
1325 National (learn)
1380 Commie (learn)
1390 Industry (trade)
1440? Electric (learn)
1465 Demo (trade)
1485 Sci Meth (learn)
1490 Atomic + Electronic (Darwin), Corp + Sanitation + Replaceables + Refining + Steel (trade). We have 3 rubbers and 1 oil show up. Naturally, none are connected yet.
1530 Combustion (learn)
1555 Spy (trade)
1565 Mass Pro (learn)
1590 Motors (learn)
1600 Flight (trade)
1635 Amphib (trade)
1660 Radio (learn), Computers (bonus)
1735 Mini (learn)
1754 Rockets (trade)
1762 Fission (learn)
1774 Space (learn)
1784 Sats (woulda learned)

Wars:
1270-1390 Romans. This is the big one I've been building up for. Conquered 'em.
1525-1665 Iroquois. Landed 7 galleons full of troops, including cannon and my cav army. Got 'em to one city.
1635-17?? %^@#$*! Spanish sneak-attack and take half my Iroq holdings. I form a world coalition to payback the Spanish devils. The Turks on the next turn attack us. The English turn on us in 1660. I just wanted to take out the Iroquois. Make peace w/Ottomans in 1680. Make peace w/England in 1700.

Wonders:
Great Wall and Leonardo in Rome
Lighthouse in Antium
1420 Epic in Pasargadae
1430? Ironworks in Dariush Kabir
1490 Darwin in Persepolis (perfect timing. Had a Suffrage prebuild going and switched in 1485)
1555 Hoover in Pasargadae (rushed w/GL) (just noticed I had been spelling Pasargadae wrong all game)
1630 CIA in Persepolis
1640 Academy in Pasargadae
1670 Red Cross in Hispalis
1754 Internet in Persepolis
1778 Apollo in Persepolis
1782 UN in Antioch

Scores:
3649 Firaxis, 5824 Jason

1280 Dariush Kabir is an Ironworks city.
1315 The game kept crashing when I tried to bombard Satsuma.
1325 Finally got a leader. Formed cav army.
1375 Viroconium flips back to Rome. I lost maybe a rifle.
1380 Switch out of monarchy. Not sure whether to go commie or pubbie. 5 turn anarchy. I decide to go pubby since the other continent is all in Demo.
1660 We plant a spy in Turkey
1665 Make peace w/Iroquois, getting them to join against Spain. Let Spain take them out.
1670 With English and Ottomans bearing down on Ctesiphon (formerly Oil Springs), I get my defender out and turn it over to the Celts.
1700 English wipe out Iroquois.
1780 I gift the English Mini to get the UN vote. They were cautious at that point.
1782 I take the UN vote. England and Celtia for me, Spain abstains, Turks vote for themselves.
I had started building the starship and was a good 3/4 techs ahead. At my rapid tech pace, I would've certainly won that. Might play from the turn, refuse the vote just to see what my score would be if I tried the space race.

addendum:

Nice game with a variety of foes. A historical foe and UU to counter our Immortals to the south. A potential thread to the north separated by jungle, if allowed to last that long. A bigger second continent with a nice balance of power--until I beat on the Iroquois. :goodjob:
 
PtW, Open.
Going for diplomacy.

Link to AA post.
Link to MA post.

Entered the IA in 430, after barely keeping my nose above water in the 4-turn research swamp. My prospects for the IA were grim though, lacking a second productive core I was quickly closing in on the bpt limit. I desperately needed a GL to rush a palace for me. I had already decided my new capitol would be Rome.

Early research
On entering the IA I drew Steam Engine as my free tech, great! Gifting up Osman, he drew Nationalism. Less great. In total throughout the game, Osman helped me with Construction and Monotheism. Not overly impressive for a scientific civ, but he was after all quite heavily besieged by the Celts.

I got Medicine in 4 turns, but both Industrialization and Electricity would take 5. I chose the more expensive Electricity, hoping to be able to get Industrialization in 4 after Scientific Method. It worked, and then The Corporation and even Replacable Parts. Still it only worked because I was running my treasury at a deficit, and by cramming out scientists whereever I could support them.

The Quest for a Leader
It was painfully clear that the only thing that would let me keep up a high research pace was a second productive core. And the only way to get that would be through a leader. And the only way to get that would be through war.
The Japanese and the Celts were out of the way, and my army was parked in the former Celt lands. The next target geographically would be England, but they had Feudalism and the Great Wall. Rome was rebuilding on the SE island. Spain was large and powerful. Iroquois didn't have Feudalism which qualified them as my next target.

To get to the Iroquois I shipped my immortals up the east coast and into the bay, then let them use the English road network through a RoP.
The war was very close to becoming a complete disaster. I split my forces in one larger host and one smaller, in order to take two towns quickly. The smaller force of three (one elite) faced two regular spears. The outcome was one killed spear and two lost immortals. The third withdrew to heal, and was killed by a cursed mounted warrior.
The main host was also harassed by mounted warriors but managed to make it to the gates of Salamanca. There I lost them one after the other, until the very last elite immortal killed the last defender - and got me a leader! I quickly sued for peace, with only three immortals left out of the twelve that set out, and Darius hurried out to the sea where a galleon met up. Using a partial ship chain he was at sea for only three turns, a time i spent a) completing a railroad from Nagoya in the far NE corner of former Japan all the way to Rome, and b) rushing libraries, aqueducts, harbors and even a university in and around Rome.

Darius triumphantly stepped off his ship in Nagoya in 670 AD and travelled to Rome under much rejoicing. There he oversaw the construction of the new palace that would mark the beginning of the new era.
With the new palace in Rome I was immediately making over 1100bpt and steadily increasing, which was enough to guarantee 4-turn research on all but the most expensive IA techs.

Theory of Evolution
This wonder is clearly a key when going for a UN win. There are basically two ways to use it - either to get two expensive IA techs for free, or to use it at the end of the IA to get the last tech there (presumably Radio as it's the most expensive) and then a free MA tech, i.e. Fission.
The latter is the play-it-safe route, guaranteeing Fission and the UN as soon as MA is reached, but requiring an extra IA tech to be researched. The former is a gamble, you can skip one more IA tech and hope for Fission as someone's free tech.

After some calculations it was clear that if I could keep up 4-turn research on everything once I had built the new palace, I could go the safe route and have a guaranteed UN build in 1000 AD. If instead I gambled on getting Fission for free, I could possible have it in 960 AD, but if I didn't get it I would have to spend 5-6 turns researching it for a UN win in 1010-1020 AD. With two scientific civs in the game, the chances that one of us would get Fission were ~44%, not overly good.
I agonized on and off on this issue for quite some time, safe or gamble, but the chance to have a pre-1000 AD win won out. I set up Persepolis to time Theory of Evolution to give me Atomic Theory and Electronics. It turned out to be a good choice, free techs non-withstanding, since if I hadn't done so I would have been forced to research AT in 5 turns, which evened out the difference between the two approaches.

Greed, War and Panic
At this time there were still 5 AI civs alive, two of which I had warred with. The other three liked me alright, but since it would be one of them I'd go up against (Elizabeth or Isabella) I needed to do something in order to get the vote my way.
Rome was an easy target, having only spears to put up against my guerilla troops. I attacked them in 860 AD, in 880 AD they were down to two towns, and in 900 AD they were gone. I lost one guerilla in the entire campaign.
Had that been the end of things I would have gotten the majority through the votes from Isabella/Elizabeth and Osman. War and greed, coupled with some really bad decisions, would see to it that things wouldn't be quite so easy.
First of all I saw that that the Iroquois were almost as weak as the Romans, and I wanted to increase my score a bit. I rushed a barracks in Salamanca and upgraded the immortals there to guerillas, and I shipped over more guerillas from the Roman campaign. I also started cash-rushing tanks in Salamanca every other turn. The Iroquois would fall easily.
Then near-disaster struck, though I didn't see it at the time. I had an MPP with the Ottomans, and Elizabeth attacked him, and suddenly I was at war with England. They were the largest civ at the time, so I figured it wouldn't matter, Isabella and Osman would still vote for me, I would kill the Iroquois and everything would be fine. So I signed an alliance with the Ottomans against Elizabeth, and brought in the Spanish in an alliance too, in the darkness bind them.
I RoP-raped the Iroquois with my tanks and my guerillas, and the MA and (hopefully) Fission were fast approaching. But I had miscalculated, and I was held up a turn here, and suddenly the Iroquois would still be alive at the dawn of the new era. No big deal, what was a lot worse though was that the Spanish conquistadors were having their way with the English defenders, and suddenly I would be going up against Isabella in the election! I didn't realize that though, I'll blame it was late evening...
The MA came, and brought me Rocketry. Osman got the same. In hindsight that was my small piece of luck, an election at 960 AD would have been inconclusive. I delayed my palace prebuild (I had better margins than StanNP ;)) and started research on Fission, ETA 1010 AD (i.e. 5 turns). I finished off the Iroquois, then I sat back and evaluated the situation. Gee, the English looked like they'd had a rough time, and then revelation hit me like a none to gentle sledge hammer.
At this point I panicked. I started moving all my troops from the Iroquois lands towards what was left of England, thinking my only chance was to take her out too before the election, then the vote would be 2-1 in my favor. But time was too short, and there was no way I could delay my pre-build any longer.

I quit playing for the night, not really knowing what to do next. I couldn't do like StanNP and go for space instead, I'd neglected most of my major cities to the ppoint where they were all building Wealth once they reached their maximum science potential. I had only two factories, no way I could get back in the race. I though about going for an "easy" domination, but gee, all that science racing for nothing? I thought skipping the first election and aim for the second, taking out Elizabeth first, but hey, delay my UN win for 20 turns?

All's well that ends well
I didn't sleep very well, and in the kind of epiphany that can only come at 3 am I saw the way out. The deal was not to get Elizabeth out of the way, rather the way to win was to get her to vote for me!
I had two concerns though; First of all I didn't want to break my MA with Osman and anger him so much that he voted for Isabella instead. Second I wasn't sure if I could really make Elizabeth like me again, after all I was at war with her.

I started with a DoW on Spain. Then I signed in Osman, making sure his vote would end up in the right place. After that I made peace with Elizabeth. Luckily I hadn't yet captured any of her towns yet, in the last minute she'd drafted a rifleman in London delaying my tank outside. This meant that she was immediately polite towards me when peace was made, but just to be sure I signed an alliance with her to vs Isabella. Then I went back to placate Osman, but lo and behold, he was still gracious to me despite the broken alliance. Must have been since we still held a common enemy.
In a final bout of generosity I showered gifts over Elizabeth and Osman, techs, luxuries and resources en masse. In 1010 AD I got Fission, switched the pre-build on the interturn, and got a 3-1 victory over Isabella!

Phew. :D

Almost as an aside I got my first 10k+ score, which was kind of surprising considering I was never even close to the domination limit. I hope I get an award for this one, I don't know if I have the stomach to do it all over again... ;)
 
Niklas said:
I hope I get an award for this one, I don't know if I have the stomach to do it all over again... ;)
If you don't get one for the terrific date, I'd give you the parchment
parchment.gif
for the write-up alone. What a nail-biter :cringe:

Congrats and keep up the great reporting.:goodjob:
 
Well, another beaten badly 20k attempt for me. Congrats Mark, the time and leader luck was amazing.

This one was written undersleeped, so it looks badly, the only useful thing might be the 20k sequence.

The Industrial Ages
Since nobody would trade horses to us, I started a war against the Iroquois in sought of horses. However, I quickly found out that I have chosen the wrong opponent--Spain was almost finishing off Iroquois! My immortals had to race with Spain conquisdators on the remaining Iroquois cities. Finally I got only 3 of them, with no horses and no leaders. However I managed to set a colony of horses on unoccupied land, and started to build cavalries. I don't want to wage war with the Spains with my immortals, but apparently they didn't think so. Spain assaulted Tonawanda in the Iroquois land before I got the newly built cavalries acrossed the ocean. I responded, capturing all the cities Spain captured from Iroquois and England by 1285. However, as Economics was still not researched and I didn't need any leader to hurry something, I decided to leave Spain to their original lands to help me in research. However, eventually they didn't give anything as they focused on racing to modern exactly as me.

We entered modern age at 1360AD, I promptly gifted the Ottomans to the Modern Age but they got Fission just as us. I attacked the Celts with tanks and elite cavalries and got a leader at 1420AD who hurried SETI in Pasargadae. I decided to stop warring to let Ottomans and Spains research for me. The Ottomans did a great job in researching rocketry. But wait! They have got uranium! I don't want Pasargadae be nuked by some ICBMs, so I attacked the Ottomans, reducing them to 4 cities with no uranium, and got my final leader in this final attack.

Got victory in 1786, and this is my first try on future techs, with 3 of them. Hope I can get better in the next one.

As I said before, gifting Spain to industrial to let them research Economics and Free Artistry was the last bad idea for me. I would have got Shakespeare's before Evolution and Smith's well in the industrial ages.

I had just realized yesterday that my game was doomed when I chose to settle Persepolis on the flood plain at 3950BC. I didn't know settling on the furs would give an extra shield in the city square. That shield really counts!
GOTM41_PIC_1.jpg

Industrial and Modern 20k Sequence:
Universal Suffrage 1040AD
Theory of Evolution 1100AD
Hoover Dam 1190AD
Wall Street 1220AD
Shakespeare's Theater 1230AD (Hurried)
Military Academy 1260AD
Battlefield Medicine 1285AD
(The grand nothing-to-build period..., I should hurry some armies and build Pentagon, but I forgot, I was thinking about the Pentagon was some wonder that has to be built after the US Independence Day)
United Nations 1375AD
Internet (together with research lab) 1425AD
SETI 1430AD (Hurried)
Manhattan Project 1470AD (The ottos were really close to this one so I had to take it first)
Smith's Trading Company 1495AD
Apollo 1515AD
Cure for Cancer 1555AD
Longevity 1570AD (Hurried)
Intelligence Agency 1600AD
Pentagon 1615AD
Palace 1660AD
SDI 1680AD
 
@ControlFreak: Thanks for the kind words. :) But I hope my next write-up will not be quite that exiting... ;)

@StanNP: I hope you get that space award, I'm sure your score would have beaten mine had you too finished in 1010 AD when you had the chance.

@MOTH: UN in 1090 AD and no award, that's just ugly. :( Here's hoping you get it next time :beer: The again I shouldn't feel too safe, maybe UN in 1010 AD and no award will be even more ugly... :eek:

@Mark Cutt: That's an amazing performance! You outdistance the other contenders by what, 40 turns? Geez :worship: :worship:
 
Xerxes sat on the terrace overlooking the palace gardens enjoying the sunset when Brother Bede, the inter-dimensional messenger from Mursilis arrived with an update to his travel plans. It seemed that the original plan to have Xerxes dominate this world and then be transported back to Alpha Centauri were about to be changed. The ship designated as his ride home had been diverted to Seti Omicron V to pickup that systems entrant to the Miss Nude Universe pageant, so needless to say, Xerxes would have to find his own way home.

At the dedication of Adam Smith’s Trading Post, Xerxes announced to the crowd the plans for his nation to lead the world to space and the ovation was heard across the oceans. With the discovery of Replaceable Parts, all of the obsolete coastal defenders were replaced with a modern infantry garrison and Xerxes felt secure on his island fortress until the brazen Ottoman Empire landed four Siphai divisions on the once Japanese island to the southeast. A quickly summoned Ottoman Ambassador when confronted by the act of aggression presented Xerxes with a Declaration of War from Osman. “Leave my presence you quivering fool” Xerxes shouted and get me the ambassadors from the rest of the free world. Much to Xerxes surprise, there were no embassies on his island, so at his own cost embassies were built in the other capitals and for combinations of gold and luxuries all of the other nations on his own island were now at war with the Ottomans.

The city of Matsuyama had just completed a rollercoaster of events from the low being occupied by the Ottoman Siphai to the high of being liberated by Persian Cavalry. The city of Satsuma would suffer the same fate, before the Ottoman troops were forever banished from the Persian homelands. The completion of Universal Suffrage allowed the few military setbacks to be ignored by the general populace and when the military alliances expired, Xerxes welcomed a now humbled Ottoman Ambassador to his office and accepted a significant (116gpt) penance for the Ottoman sins. With the world now at peace, Xerxes made the decision to move his nation to democratic government and after a brief (5 turn) anarchy; the Democratic Persian Nation greeted the world. \

An era of peace a prosperity swept the nation as the accursed jungles north the capital were converted to fertile grasslands and with the completion of the Iron Works in Shimoseki, Wall Street in Tyre, Magellan’s Voyage in Satsuma and the Hoover Dam in Susa, Persia now had the productivity, population, financial and scientific leadership of the world. Using a well timed build of The Theory of Evolution, Persia gained Rocketry, Computers and Miniaturization all in the year 1530 AD. With the rest of the world far in the distance in science, Xerxes began his nation’s quest for space. A troubling thought came to mind, he had dealt with a lack of horses throughout the entire adventure, what if another critical resource was missing from his lands and with that he began a massive military buildup of tanks and transports to conquer portions of the other continent.

At the completion of the Internet in Tyre, he announced to his people the need to extend the privileges of freedom to the people repressed by communism in the Iroquois nation and after the appropriate declarations were made, Persian tanks landed on Iroquois soil. The out-dated defenders of Hiawatha’s cities weary from centuries of war with England and the Celts stood no chance against the Persian tanks and like little dominoes the twelve cities fell in order until the Iroquois were no more. The addition of the Great Library and Bach’s Cathedral in the once Celtic city of Entremont elated the people now freed from the yoke of oppression that had once shackled their free will. During the middle of the war Xerxes noted how weak the Celtic nation had become and how England was rapidly annexing Celtic cities, so he declared war on the Celts and ordered a segment of his forces to move on the remains of the Celts. After acquiring three Celtic cities, the English captured the fourth and Brennus was no more. Throughout this extended period of war, Xerxes had carefully maintained alliances with Spain, England and the Ottomans to prevent a multi-front war and just when the final Celtic city had fallen and he was prepared to complete his return to the stars, the Ottoman Empire attacked without warning or provocation capturing a pair of recently conquered Celtic cities. At the dedication of the United Nations in Gordium, he announced alliances with Spain & England to rid the world of the Ottoman menace once and for all.

With his army now being led by Modern Armor, quickly reclaimed the two stolen Celtic cities and began the push to the Ottoman core. In 1665 AD a miracle occurred as an Elite Tank defeated an Ottoman defender and Darius, the FIRST GREAT LEADER was born to Persia. Once the first was born, Cyrus, a second GL quickly joined the party and the two Modern Armor Armies lead the assault on the Ottoman core. With the completion of the Manhattan Project, nuclear weapons were now available to Xerxes but “you don’t go rabbit hunting with a howitzer” was his thought towards building them and sure enough the following year the final three Ottoman cities were taken and Osman was vanquished. Feeling generous, he gave 4 cities each to Isabella & Elizabeth and felt secure in that his forces were sufficient to maintain peace until the spaceship was complete. At the dedication for the Pentagon in Gordium (made possible by armies produced from the Military Academy in Shimoseki), Xerxes announced to the nation that the final portion of the Space Ship was nearly complete and that he soon would be calling an election for a successor.

In 1756 AD, with the Stasis Chamber firmly installed, the Persian Space Ship left the launching pad just after sunrise to carry Xerxes back to Alpha Centauri.

[Editors Note: Space Race Victory in 1756 AD – Firaxis Score: 4606 – Jason Score 7129 in 31 hours 25 minutes]
 
Lawrence said:
Well, another beaten badly 20k attempt for me. Congrats Mark, the time and leader luck was amazing.
Thanks
The total number of GL was not huge, I had 7 GLs in the last two 20K attempts where I lost badly ... their timing was perfect.
This time I followed SirPleb's suggestions on GL production.

Beside GLs' timing, there are 3 differences with my previous attempts:
1) I build the FP in the culture city before 1000BC. This gave me a 3% to 5% production increase
2) After Education I went for Free Artist and build the Shakespeare Theatre very early (10AD)
3) The other civs were very weak, I think I won 95% of the battles
 
Mark Cutt said:
Thanks
The total number of GL was not huge, I had 7 GLs in the last two 20K attempts where I lost badly ... their timing was perfect.
This time I followed SirPleb's suggestions on GL production.

Beside GLs' timing, there are 3 differences with my previous attempts:
1) I build the FP in the culture city before 1000BC. This gave me a 3% to 5% production increase
2) After Education I went for Free Artist and build the Shakespeare Theatre very early (10AD)
3) The other civs were very weak, I think I won 95% of the battles

I am still wondering about the Free Artistry. It costs you 4 techs to get Free Artistry, meanwhile you can presumably get Invention (if AI hasn't researched it) + Gunpowder + Chemistry + half of Physics, a little more research will push you to the industrial ages and give Newton's which is a very cultural wonder itself. I don't know if I can depend on GLs to finish all middle age wonders so I would still want to have Industrialization to finish some of them. Thus I am still not very sure if getting directly to Free Artistry has an advantage.

One more question, did you get Navigation before Free Artistry? IMHO the unhappiness is not easy to control without luxuries from the other continent so I went directly for Gravity and Magnetism in my game.
 
Mark Cutt said:
Thanks
The total number of GL was not huge, I had 7 GLs in the last two 20K attempts where I lost badly ... their timing was perfect.
This time I followed SirPleb's suggestions on GL production.
can you direct us to SirPleb's suggestion? :blush:
 
This is my first spoiler for Gotm so I'll try to keep it short.

Biggest mistakes:
1. Not building the Great Lighthouse. This would've allowed safe transport across the ocean as soon as its built.
2. Lack of science cut-off planning. I was originally gonna stop researching in the ancient age (and just attack with Immortals), then with chivalry, then with astronomy (I didn't calculate that this wouldn't be good enough for caravels), then with navigation, but finally with military tradition.

On each of these "steps," I spent time with science turned off. After missing the Lighthouse I should've been going full steam to navigation.
3. I didn't manage Japan's territory very well. It never ended up being productive.

I was very lucky that Rome built the Pyramids for me.
I was very unlucky because I only got 1 great leader. If I didn't get him I could've never jumped my palace, though.
Since we are SCI, I used rushed libraries whenever I had $ to expand borders.

"Lack of strategy corner" This, perhaps sadly, was the most amusing military moment in the game:

mpromans.gif

Here 2 archers are poised to take Rome back, while 3 Immortals are having a picnic outside of Antium (there is a worker under the Antium archer, btw). The Immortals can't decide whether to go S and risk getting picked off by the Legion and Archer, or go SE and have to attack over a river.

mpromans2.gif

The archers advance toward Rome (there is a Japanese warrior in the shot). My Immortal troup goes SW and Antium rushes a Legion. The archer and Legion head toward unguarded Ravenna - which suprised me.

mpromans3.gif

My Immortal from the north comes to kill an archer (didn't see him did ya!), and the Immortal in Rome kills the other. Over in Antium, my elite Immortal loses flawlessly to the Legion. It then takes another Immortal and a half to beat him. This Immortal is forced to walk home with his tale inbetween his legs :( . The Legion and Archer duo are killed in the wilderness a few turns later.

Thanks to Ainwood for a fun Persia game.

Domination 1080ad
 
Predator, PTW.

Now, after Megalou’s thread, I really don’t know whether should I write any spoiler and even if I write one, where should I post it. OK, never mind the confusion. The game has been a rather easy one or so it seems. From the start, I decided to go for Domination. Well, why Domination? It is the main victory condition which has to be mastered to have a good score with any other victory conditions. IMHO, a player who can master Domination, can master any victory condition. It seems that even though I have played already about 20 GOTM/COTM games, still it is never perfect. Also, recently the main interest of mine shifted to multiplayer games. AI is stupid and easy to manipulate. Human opponent is substantially more challenging. And it seems that while playing against a human opponent, in most cases, the GOTM-style Domination approach bears more fruit than any other approach. Certainly, you cannot hope to get Cultural victory or win Space Race against a human not mentioning Diplomatic which is just plain broken in multiplayer.

I have also recently almost completely stopped playing COTM. Because time does not allow two games per month (sometimes not even one). It seems that since most of multiplayer games are played with C3C, the strategy would be completely different. When playing C3C like it should be optimally played for multiplayer, the COTM result is just plain not good. It is indeed completely different game especially on lower levels of difficulty or on some challenging map. Also, usually, there is no free Palace jump and even sometimes it is not allowed with the leader.

So, I started moving settler SE as almost everyone and got a 4-turn settler factory by irrigating flood plains and plain with furs after chopping forest there. I then built RCP 4.5 and 7. Republic was discovered around 1000 BC and then, about 30 warriors were upgraded to Immortals and Pyramids in Rome were captured. A few Immortals also went for Japan and the home continent was under complete control around 70BC or so. It then became evident that either Navigation or Great Lighthouse was needed for a safe passage to another continent. Since I had no leaders and no desire to farm them, and also no coastal cities with decent production, it seemed that Navigation was the better choice. Indeed, it was rapidly researched around 50AD and despite the great shortage of caravels, war with the other continent started around 170AD with 60-70 Immortals. At the peak, Persian military had around 140 Immortals. They are slow but extremely deadly and can be produced in huge numbers.

The wars ended in 470AD with Domination and Jason score slightly above 11.5K by elimination of Ottomans, Celts, and capture of a few Spanish, English, and Iro cities. The result seems to be OK for a game without using Palace jump or other major game tricks. It could have been done faster apparently but only by a handful of turns of if Japan or Rome had built the Lighthouse. This could have very well been a Deity level game imo. Not that it was extremely cheesy indeed. Out of pure curiosity, I have spent 200 g investigating two largest Ottoman cities. Sogut had 8 spearmen and 1 swordsman as defenders and another city had 6 spears. This is somewhat more than in an average Deity level game. But logistics was a huge problem. Celtic lands were complete jungle, Japan had virtually no roads and AIs seemed to go heavily on the cultural road neglecting workers and land improvement. Otherwise, it had been a very enjoyable game. Many thanks to Ainwood and the GOTM stuff for this little marvelous entertainment!
 
Predator PTW

After working abroad and missing out on the past 2 GOTMs, it felt good to get back in the saddle. Time was going to be short this month, so I decided to work on my domination skills. Having Persia as the civ made this an easy decision.

Like nearly everyone else, I settled SE and got the settler pump working. Unlike most others, I decided to build at RCP5, and crammed in 10 cities in the first ring. Given the big commitment I made to RCP around the capital, I was hoping to pop a leader to rush the FP somewhere else. Unfortunately, my first leader came too late (~50 BC) for the FP to be that useful. I did rush the FP ~250 AD with my second (and last) leader, but it was too late to make much of a difference.

By the end of the ancient age in 550 BC, I already had Rome pinned back to 3 towns and had troops starting to mass in the north to take on the Japanese. I had already met the civs on the other continent, and also had sent a settler and immortal on a suicide run to claim the horses on the east coast of Spain. I had them hooked up early, but didn't build any horsemen (immortals were working just fine at the time). I drew Engineering as my free tech, traded it for Monotheism, and then followed the top path toward Navigation.

I eliminated Rome and Japan fairly easily before turning my attention to the other continent. Unfortunately, the Pyramids were completed by the Celts, so I didn't get the population boost that would be experienced by those who had Rome complete the Pyramids. This probably hurt my score a bit in the long run.

When I popped my first leader in 50 BC, I decided that the Lighthouse would be more useful than a Forbidden Palace at that time. I rushed the Lighthouse in a captured Japanese town and then started loading immortals into galley to take on the Ottomans. Unfortunately, Otto had completed the Great Wall, so taking them out was a bit of a slog.

Given the fact I was operating with a single core, my tech pace was a bit slower than that described by Klarius and Akots. I finally completed Navigation ~250 AD. Another civ completed Feudalism slightly before that time, so I traded for it and then completed Chivalry in 4 turns.

At this point, I started ship chaining knights toward Spain and sent my immortals from the Ottoman campaign into Celtic territory. I had signed ROP with both the Celts and Spain earlier in the game, so I ended up using ROP abuse against both. I faced quite a few pikes against both the Celts and the Spanish, but they weren't that much of a headache given the relatively large number of troops I could muster. I actually over-estimated the number of knights I would need to capture and hold enough Spanish towns to trigger domination, and ended up ~55 tiles over the domination limit at the end of the game (after capturing 7 Spanish towns and founding some additional towns to fill in space in 460 AD).

Bottom line - Domination victory in 470 AD with a Jason score a bit above 11.5K.

It looks like Klarius, Akots and I all had fairly similar games (except Klarius nicked us by 3 turns). Klarius held out for cavalry to finish, Akots used immortals exclusively, and I used immortals along with knights for the final kill against the Spanish. I should have just skipped building knights and gone with immortals. The extra movement for knights made no difference to me since I used ROP abuse anyway.

My biggest mistake was not building a FP in the core and then jumping the palace down to Rome. I probably could have shaved 10-12 turns off the victory date had I done that, rather than playing most of the game with a single core.

Thanks to the staff for another fun one, and I think it will be interesting to compare scores. I also wouldn't be a bit surprised if someone is lurking out there with a domination date before 350 AD.
 
Open Game, going for 100k.
Although submission deadline is approaching...

Middle Ages

Research
920 Industrialization.
Slow down Research. Collect gold to rush culture.
970 Medicine.
1040 Electricity


Spanish war
880 Declare war on Spain, capture 3 of their 12 cities.
930 Erase Spain. This should be enough conquest for this game. Let's build lots of culture!


Iroquois war
1040 Disband City 3 tiles from domination limit.
1080 Declare war on Iroquois. Don't like the color.

And then:
1100 Domination Victory... :eek: :eek: :eek: :eek:

Although I carefully counted the tiles and Civ assist told me, I was 22 tiles under, I suddenly was 12 tiles over domination limit... :cry:
What a pity... Persia was making 733 cpt, had accumulated 25102 cp. :cry:

Firaxis score: 6313
Jason score: 10190

My first 10k-Score - this eases my pain, although on this campain the big dogs will have scored 15k easily...

The palace jump to the other continent had a huge impact.
I guess I could be much faster if I was not reluctant to (ab)use rop to ambush my rivals...

and I have to learn how to insert my prepared pics into these posts... :blush:
I will be much more careful next time...
Fun game, thanks Gotm Staff!
 
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