Middle Ages
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v1.29f Open
Ancient Ages
350 BC: I search engineering in 5 turns to fasten my slow moves because of rivers and then towards Astronomy at full speed.
290 BC: My lone settler just lands too late to grab one horse from Spanish Area. This is too bad. I will settle on an empty available spot near by. England is my next target after Japan since there are weak and that this soon to be town is blocked by a single English town with an Incense Luxury.
190 BC : Rome has only one capital in the deep south.
150 BC: End of GA, I have re-positionned my forces towards the North and I am advancing my Elite forces towards last Roman town. I build embassy to countries in other continent. They are still in Despostism
110 BC: Rome is Dead ! No GL ! I only faced 3 reg legions (on top of spear / warriors) and they did not resist against my Vet / Elite Immortals Rome did not even had a GA.
Japanese War (70 BC 350 AD)
70 BC : Everybody moved to Middle Ages (except Iroquois) on the New world. I exchanged WM and rushed Temple & Library in my lone city in New continent to resist cultural pressure! I declare War to Japan (still in Despotism). I have 26 towns 1 Se 12 Wo 1 Wa 1 Ar 1 Spear (A missed Immortals in the build list) 2 galleys 32 Immortals.
10 AD : First disease in the game and in Tyre (not critical at all) ! I have now Astronomy and I will move some forces to attack England Damn, I can not cross the ocean. I go towards Navigation. I am playing it soft with poor Japan. I am pushing my Elite Immortals first to maximize the chances of GL by Elite Wins. I am also strongly building infrastructure with Universities & MarketPlace.
70 AD : I have a pile a worker roading the jungle.
110 AD : I have now navigation Just waiting for the Light-house to finish building, in 14 turns. I can now build a decent force to attack England. I need to move another settler to build an harbour town.
210 AD : It is a slow, slow conquest, really slow I have a pre-built for Leos
I have now 35 towns 3 settlers 13 Wo 1 Wa 1 Ar 1 Sp 4 Caravel 40 Immo. Just finished to research banking. I am now moving strongly towards Theory of Gravity
230 AD : Tokyo just build the Great light-house. I switch my build to the Colossus loosing 56 shields too deny others also. I should I have gone for the Magellans but then Magellans is in another pair of turns
so in second though, it is not a so bad decision. I will need a galleon going towards a recently settled town in the SE by Japan to finish them.
250 AD : In fact I may try to directly attack the English in Newcastle. It is a port and linked to Horses. The problem is that it is also close to their capital
280 AD : From the battle of Nara I have a leader - at last a Leader. It is an Army that joins my 48 Immortals that I have started to move to the new continent (7 only are there). I have 3 caravels to ferry those across; One Caravel will go SE to track last Japanese town and One will go towards Newcastle directly.
English War (350 AD 590 AD)
350 AD : Japan is dead. I finally have my forces ready to attack England. I will need some more settlers to land on the newly found SE island. Maybe some Horses are there? I have now 38 towns so my army is close to no support cost : 2 Se 14 wo 1 Ar 4 Musket 6 Caravel 1 Army 51 Immortals. I have only 14 Immortals in the newly founded soon to be Harbor on the new continent. Still some major ferrying.
360 AD : Oxford fells easily. I need to push strong towards the W to reach Newcastle with reinforcements. I have negociated a ROP with Spain for this.
370 AD : I am attacking Newcastle with one 3 Elite Immortals hoping they can hold it. I am under pressure of swords with only 3 immortals on a hill. I start building some horses.
410 AD : Hasting fells. I am ready the next turn to give reinforcements to Newcastle who survived bravely the fight.
430 AD : I re-conquer Newcastle and will build more Horses.
470 AD : A new leader is building FP in York, conveniently placed in the new continent. I will build some more town around this area to build a decent core.
490 AD : London is captured.
Industrial Ages
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v1.29f Open
540 AD : Leos is created next turn. I am searching Steam (in 6 turns) and then will search MT to upgrade horses. My army is 5 Se (for the SE island and some empty spots in the new Continent) 15 Wo 1 Ar 19 Horsemen 4 Musket 7 Caravels 1 Army 39 Immortals
590 AD : English are dead. I am heavily building horses settling the island in SE and moving more forces to the new continent.
640 AD : I can upgrade my horses to Cav for all my cash (1800 GP) I have now 59 towns 5 Se 16 Wo 1 Ar 9 Horses 4 Muskets 36 Cavs 1 Caravel 7 Galleons 1 Army 35 Immortals. My horses are on the new continent and 8 cavs also. I need to ferry more cavs. I am now searching Indus while putting rail across new & old continent to fasten moves.
Iroquois War (670 AD 720 AD)
670 AD : I have managed to move 17 Cavs on the new continent and ready to attack Iroquois. I have 4 galleons on the way to new continent. I need to have some workers also following to road and rail.
720 AD: I capture all towns from Iroquois. Must have a galley somewhere with a settler because Iroquois are not destroyed. I managed to grab a leader that will a new army for Cavs.
Spanish War (740 AD 770 AD)
740 AD: I can attack Spain from various areas with my 55 cavs ready for the on-slaught. I capture 6 towns
750 AD: I am searching Replacable Parts (5 turns) to fasten the railing. I capture 2 more towns. I have another leader that build a new army for Cavs.
770 AD : Revolting town from Iroquois gives me one more leader; I make peace with Iroquois. I move my forces towards the south to attack Keltoi.
My army is 17 Wo 1 Ar 50 Cavs 4 Riflemen 1 Canon 10 Galleons 5 Armies 34 Immortals.
780 AD : Domination Victory 6978 Jason over 10000 first time for me
