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Open - Domination Victory in 790AD
Most of this was over in the ancient age. The most advanced civ was Spain who learned Invention a few turns before the end of the game.
My First Spoiler saw the elimination of Rome, triggering my GA, then elimination of Japan using ROP Rape.
Contacting the Second Continent
My first galley built saw what I thought to be sea tiles just out of reach. I made a gamble and his second turn on the waters ended on an ocean square. He survived and contacted the Ottomans ~170BC. They weren't ahead by much so I waited a bit to see if I could find some others. I found the Celts and traded TM's to get a feel for the land. I ended up buying English, Spanish and Iroquois contacts with gold or maps.
Technology
I held my literature monopoly and gained all other techs from the GLib. I kept research off (after Maxing to Republic) until I was in the middle ages, where I got Feudalism for free. I researched Engineering with a single scientist but ended up getting that from the GL also. I learned Invention with my single scientist. Spain only beat me by a few turns.
Wonders
Owning all but Oracle and Great Wall going into the Middle Ages, I started a prebuild for Sun's. However, I felt my conquest on the second continent would go faster if each captured city had a barracks, plus I had built a barracks already in my unit building cities and maintenance costs weren't bad. I planned to let the AI build Sun's or rush it with a leader myself. My Sun's prebuild ended up being Leo's but I never upgraded anything after it was completed (3 turns from the end).
Getting to the Second Continent
My suicide galley explored enough to know there were several safe passages with the Great Lighthouse. I had settled some spare land tightly spaced with some Celtic cities and culture bombed with a rushed library and temple. (I ended up flipping a Celtic city near the end. I had put four immortals and a pike in this first city but it wasn't a good launching point since it was so far from the crossing area.
Instead I rushed a few galleys and sent a strike force to Bursa to capture the Great Wall, and give me a friendly port near to the crossing area. I declared in 330AD from offshore, out of Ottoman territory. The 11 immortals and 1 pike overwhelmed the Ottomans defense, then hung tight on defense while I rushed a barracks. The round trip was 4 turns for the galleys and I had a lot of immortals left from the Roman/Japanese wars. The boats were constantly going back and fourth with full loads.
I had started a fake war with Spain and pulled in England and the Iroquois. I pulled the Celts in against the Ottomans just to keep everyone's units occupied.
I penetrated to the core of the Ottoman empire taking their second city, then their capital with the Oracle. They were pretty much done in 10 turns having their capital in the southern coast and two size one cities up north. I raise one of the northern cities before I realized I'd be better off getting for peace when my Celtic alliance expired in 540AD.
I had gotten a ROP with the Celts that was still active after the alliance ended so I settled for peace with the Ottomans for their remaining town and used the ROP to get troops to England faster. England broke our alliance early which was fine with me. In 570AD, I declared and pulled Spain in because at the time, England hadn't hooked up their Iron and was getting it from Spain (probably as part of their peace deal). I also got a ROP with Spain.
Re-enforcements coming from the South took out the Celts when our ROP expired. They were a real pushover without any iron, they didn't have any Unique Units. I left them one city in the jungle to keep the war happiness.
Double Leader Turn
630AD was a particularly lucky year. I hadn't gotten a leader all game to that point, but I got two this turn. After I got the first, I captured a Celtic town that was between my original city on this continent and where the leader was generated. He then ran back to the original city and rushed a new palace. The very next elite victory generated a second leader who would rush Sun Tsu's the next turn in the palace city. The added core was a huge benefit to my corruption numbers. Note that I purposely kept all celtic cities that did not autoraze to reduce the exploit of a remote palace.
Finishing the Dirty Way
I took two or three towns and was making my way toward London when Spain started making head way on the northern cities. With my Ottoman and Celtic holdings rushing libraries, I was close to domination. While my initial strike force kept pushing through London, the reenforcements used the ROP to set up one final rape of Spain. Six cities capture in 760AD and one more in 770AD brought me within 9 tiles of victory.

Had I know, I would have settled some fishing villages to come in one turn earlier. Domination acheived with a settler and one more english city captured in 780AD. (Both Spain and I generated a leader on the last turn.)
My Good Fortune
There has been a lot of talk about bad luck in the first spoiler. I have had relatively little. A small list of the ways the RNG was kind to me.
- Rome warrior loses to my warrior, razing Veii.
- Roman archers losing my warrior protecting against sneak attack (One warrior had backup defender but the other didn't.)
- Galley survives first turn on the Ocean and makes the crossing on the second turn.
- My double leader turn got me a great double core and barracks in all captured towns on the second continent.
- I never had disease due to flood plains (one disease in a japanese town in the jungle).
- Ottomans got Engineering instead of Feudalism so no pikemen faced until England/Spain.
Guess I'll be making up for that next GOTM. Too bad I couldn't take advantage of my luck as well as some of the other players.