GOTM 42 Final Spoiler

Erkon

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GOTM 42 Final Spoiler



Reading Requirements

Stop! If you are participating in GOTM 42, then you MUST NOT read this thread unless
  • You have submitted your entry
  • You have abandoned your game and will not submit your entry

How did you manage to catch up in tech?
Did you find this game more difficult than the average Emperor game?
Don't hesitate to provide feedback on what you liked and disliked compared to other Emperor games.
 
Retired in the 1600s. Way, way behind in techs. I didn't think there was a chance to win. The early barb axes made this game a misery.
 
First of all, I enjoyed the map and settings and I had a very exciting game from the beginning till the very last turn. Nice job, Erkon! :thumbsup:

Emperor is the difficulty level I enjoy the most - lately I've been able to beat it comfortably, but that was not the case here! However, that happened not only because of the nasty handicaps provided by the mapmaker, but also due to my mediocre gameplay. :blush: There were so many mistakes I can't possibly list them all, just a few I regret the most:

1. In the early AD's I was able to fog-gaze grey (english) borders N of western tundra peninsula and decided to ship a settler there to establish a cultural bridge. That city, aptly named Vladivostok, was founded 530AD (t202), with CoL learned next turn. Why in hell I forgot to revolt to Caste and run an artist for 5 turns to expand borders is beyond my understanding. :blush: Instead I took ages to whip an obelisk there and got border expansion in 32 turns, contacting the English in 1010AD.

2. The above should've been enough for me to have quit in disgust but I endured it. Worse yet, I didn't send a land scout or something with the exploring galley so I met Mansa and Biz before Gandhi (t262). :blush: Next were the Chinese and the French.

3. With such amenable traders and a whipped OxU (1334AD) it didn't take me long to get the tech lead and Lib (took Constitution). But I was too greedy in my cottage-spam and didn't settle empty overseas lands as fast as I should. All in all, I got only 3 hammer cities, 2 NW of Germany, 1 W of India.:blush:

4. With Louis as 2nd in pop I made a half-hearted attempt at Diplo. Mass Media in 1598AD, UN in 1734AD. :blush: But by then Mansa has passed Louis and was my opponent. He was the UN SG until the end of the game.:blush::blush: Fortunately he didn't had the votes to win the game.

5.After almost all advanced civics were voted in, former friends Louis and Qin went to war - 1784AD. Louis urged me to help him. I had no troops but had my eyes on chinese aluminium so I accepted, just to have my seafood pillaged everywhere. :crazyeye: Needless to say, I never got my hands on that resource. A few turns later France and China sign peace. Later on, in 1840AD France declares on me! Backstabbed by the AI! :blush: :blush: :blush: On the flipside, I could bribe Mansa into this war next turn and this probably slowed down his space parts building.:confused: Or what else could explain the fact he didn't complete his last part (Stasis Chamber) in 6 turns after the next to last one? He did have the tech for a long time. What a nailbiting end!


Civ4ScreenShot0027.JPG
 
Decided to go for a Cultural Victory. Settled 1E1S (on the horse spot). My scout did a loop around the island and fortified to the east of my capital to fog bust. Built non stop warriors to fog bust, while researching Mysticism->Polytheism->Masonry->Monotheism and founded Both Judaism and Hinduism.

Built a couple of archers and a chariot to complete fog busting, placing 2 archers on the hill to the southwest to stuff the barbarians. Only saw 1 axeman, which my archer disposed of on the hill.

Was able to get Stonehenge after building a settler. This would produce a couple great prophets which were used to build shrines for my 2 religions.

After the fog was busted, I built 9 cities total. Got monarchy rather early to get hereditary rule, which helped with the lack of happiness resources.

Made a lot of missionaries so each city could have both religions so they could make temples, so each cultural city could get a cathedral.

Didn't rush to get optics, let other people find me. I was hoping to get another religion spread to me, but it never happened. Made a few nice tech trades.

Bee lined to music, and then to Liberalism, then to Nationalism. Then turned the slider to cultural.
Also, at this point I switched all the cities to GP farm great artists and probably about 10 popped to produce great works.

At the end China attacked me, but only with 3 cannons. This was 1880 or so, and my best unit was a chariot. I hadn't bothered to make anything else. I pulled my 12 warriors into a cultural city to protect it and quickly made longbows. Only had to protect it for a few turns until a GA popped to finish the victory. Mansa was only 1 or 2 spaceship parts away from a Space Victory.
 
Congrats to everyone who won; I thought this was a very tough map. I liked it, though!

Wasn't able to overcome my early (or late) mistakes. Was going cultural, and on track to finish in the early 20th century. Not sure if that would have been fast enough though. In the early 1800's, Qin went into WEEOOHRN mode. I knew what that meant. I didn't have any DPs then, but I signed one with Louis who also had a DP with Qin. I thought that might hold him off long enough to finish. No such luck. He invaded and took four of my cities (including one of my culture cities) with artillery/infantry versus muskets before I retired. To add insult to injury, Mansa dogpiled a couple turns before the end.

One of my big problems was failing to found any religions. While three eventually spread to me (of course, not one of those was the official religion of any AI), I struggled with happiness for a long time. That was probably the most challenging aspect of this map for me. I did the HR thing and built lots of warriors (33 when I finally deleted them all), but that's a big drag on the economy.
 
Entry class: Challenger
Game status: Conquest Loss
Game date: 2710BC

While defending in Russian territory at Moscow, Warrior loses to: Barbarian Warrior (1.00/2) (Prob Victory: 96.4%)
 
This was undoubtedly the slowest start I have ever experienced. I seriously considered retiring two or three times. But, I have no regrets for playing the Contender save, since I don’t believe that the Adventurer save helped any at all. :confused: So it was just another Emperor defeat for me, losing to Mansa’s space race in 1893 AD. :cry: [maybe the next Emperor level Adventurer save bonuses will be like a start with a half dozen mech inf, modern armor and stealth bombers…] :joke:

My economy crashed early and I spent the rest of the game trying to get my infrastructure in place with cottages to ‘dig out.’ :trouble: My primary military unit in the last half of the game was the horse archer, until after 18oo when I got Cossacks.

I was terribly far behind on the tech tree. I was researching Alpha at 5ooAD, but didn’t finish until 1154AD. I think this delay might have been because of my happiness limitations, and I side-tracked research through Monarchy to get Hereditary Rule to increase my happiness limits. After finally getting Alphabet, I was disappointed when I met Liz circa 1364AD, and later other civs, because I was too far behind to trade with any of them. I finally met an AI that I could trade with in 1744AD (I did not do a ‘sail about’) and Qin needed nationalism, so I picked up many filler techs for that one. Later, I met ‘backward Bismarck’, who I was able to trade with (and luckily, seemed to have good relations with everyone else and be no one’s worst enemy). I decided to at least head down the cultural path, since I was so far behind in technologies. I was soooo far behind … How far behind were you? I was so far behind that the AI began gifting techs to me. :blush: Gandhi gifted me Banking in 1796AD, and Liz gave me Military Tradition in 1818 AD (for my Cossacks!).

QUESTION: Does receiving {accepting} an outright gift from another AI count as a trade, for purposes of “you have traded with our worst enemies?” I turned down Corporation from Gandhi very late in the game because I was afraid it would. :confused:

What about paying tribute (1. when asked, or 2. voluntarily)? Does that get you negative diplo with the enemies of the civ you are paying the tribute/giving the gift to? I know you do usually pick up diplo points for paying the tribute with that particular civ, so I am just wondering about the effect on his/her worst enemies with you? :confused:

Later on in the mid-1600s or 1700s I was glad I had not retired, as I enjoyed trying to make a cultural comeback. :p Peter had acquired two religions and built the religious cultural buildings, and began producing GA’s.

I finally got Liberalism in 1819AD, and switched off research to set the cultural slider at 100%. I enjoyed revisiting the cultural victory conditions and trying to streamline toward such a finish. I generated 15 great people ( I think 12 or 13 GA’s). At the end of the game (a space race loss to Mansa in 1893AD), I was producing 1oo\54\51 GP ppt in my three legendary city candidates, and a number of my other cities had shots at producing one more GA. My culture per turn was 4oo\264\138 in my three best cities. :sheep:

I experienced no wars. I gave in to demands when I could without upsetting friends and enemies alike. I tried to avoid obvious diplo errors. And to be blunt, I was just too far behind and too little a fish for the other civs to really worry about me. :blush:

Peter only built three wonders (all national wonders). Globe in my capital ca. 146oAD, and later I added the Hermitage there. Built the Nat’l Epic in Zhou, my GP farm city over on the north east coast. As it turned out though, because the Capital had the Globe it could run more artists early, and it out-produced my GP for much of the game. I did build the temples (6 of each religion) and cathedrals (2 each= four).

I wound up in Pacifism because late game, Mansa asked me to change religions {I had remained Agnostic and Free until that point} and I did. Thus I had a state religion to benefit from Pacifism. And along in here (say mid-18oo’s) I also had a new MILF. {Mistakes I Learn From}. After a couple of civs started adopting Emancipation, I made a sidetract toward Democracy. What I discovered though, is if I had just continued toward Liberalism, when I adopted FreeSpeech and put my cultural slider near to 100% that the happies from my theatres [and some coliseums] would have prevented me from ever needing to change from Caste into Emancipation. (I assume that is a good rule for almost all cultural games? Or, does the Emancipation unhappies eventually catch up with you? At least I could have delayed Emancipation, I guess? :confused: ).

I’m posting Peter’s stats below (notice they are his, not mine… :sarcasm:) in case anyone has any suggestions or really needs a good laugh. I was actually pleased that I did not take any of the plethora of sad opportunities given to me to just retire this game early, because I learned a lot by refreshing my memory about cultural games. And, in the end, I was glad to be around at 1893 AD when Mansa’s space ship launched. And while I am sure it doesn’t seem like much to most here, I was less than 100 turns from pulling this out with a cultural vic. Well, considering the start that I had… Okay, so I am not impressed either… :splat:

Nevertheless, to the staff, I enjoyed {the first part of?} this game and map, and especially the last part. [Note: The long mid-game sucked really badly… just in case I didn’t mention that before.] :thanx:

I've enjoyed the spoiler threads too.

Adama

Code:
Game	GoTM 42					
Civ	Peter					
Traits	Philo					
	Expansive					
Rivals	Six Ais					
Difficulty level	Emperor					
Map	Cust Cont					
Climate	Tropical					
Sea Level	High					
Starting Era	Ancient					
Speed	Epic					
Options	Raging Barbs, Aggressive AI			
Vic Conditions	All					
						
	Start	1000 BC	-- 5 -- AD	5oo AD	1000 AD	Ending
Cities 		3	4	6	7	8
Population		8	18	24	39	114
Workers		3	4	5	5	6
						
x/x Units (best, all others)		7/14	10/15	3/20	7/20	6/47
Best Unit Type		Chariot	Chariot	HorseArch	HorseArch	Cossack
First Barb Warrior	286oBC					
Horses		Y	Y	Y	Y	Y
Copper		NO	NO	NO	NO	NO
Iron		No I/W	No I/W	No I/W	No I/W	No
Stone (forgot no Grt Wall)	124oBC	Y	Y	Y	Y	Y
Marble		N	N	N	N	N
Luxury Resources		Ivory	Ivory	Ivory	Ivory	Some trade
Health Resources		Yes	Yes	Yes	Yes	Yes
						
# Great Persons		None	None	GS Acady	same	15
						
# World Wonder		None	None	None	None	
# National Wonders		None	None	None	None	Globe
			Pyr=$$$			ca. 1460AD
Food		31	40	59		231
Production		17	17	24		26
Commerce		1	14	6		181
						
# Sustainable Beakers per turn		1     :(	13     :(	9     :(	3	
						
# Culture per Turn		2	8		24	4oo/264/138
						
# Great Person Points per turn		None	None	None	None	1oo\54\51
Gold		29g	3g	4g	5g	51
						
# Religions		None	None	None	None	AI= 5 diff
						1794 AD
#/# Cottages Used		None	6/9	8/16	14/25	
						
# Civs Killed		None	None	None	None	Met Liz
			1 Barb city		ca. 1364
Time Played 		6:1o	8:22	14:04	15:07	47:28
   (leave game running all time)						
Academy Date				ca 5ooAD		
Alphabet Date						1154AD
Civil Service Date						1637AD
Liberalism Date						1819AD
Oxford Date						None
Astronomy Date						1821AD
Biology Date						None
 						
Build Order/Buildings	Worker		3 Lib's	Libraries		Culture
	Warrior		4 Granaries	Graneries		  buildings
			2 Barracks	Barracks		
			2 Walls			
						
						
Techs	Hunting*	Stalled….				Stopped 
	Mining*	Wheel	Writing	Writing	Writing	at Liberal
	>AH->->	AH	AH	HBR	HBR	+ Mil Trad
	>Wheel->->	Hunting	Hunting	Archery	Archery	Gifted to me
	>BW->->	BW	BW	BW	BW	
						
Researching			HBRide	Alpha	Alpha	Rifling
						
Units killed/lost		59Barb/5	86Barb/14	1o5Barb/16	135Barb/24
						
Victory Type & Date		???	???		Go 4 Cult	Space
						Loss
						1893 AD
 
545 AD Founded Yaroslavl' as planned in last post
560 AD Great Library - somewhere
710 AD Currency for me - yeay, economy can happen!
740 AD Taoism - somewhere (ah well nice idea)
770 AD Islam - somwhere (ph dear me)
890 AD Colossus - somwhere
1055 AD Sistene Chapel - somewhere

1190 AD Took barbarian city and renamed it after lost Novgorod, because we Russians are a sentimental people, and it is natural justice to restore a name lost to these same barbarians a millenium ago. (It still smarts - I had a another chariot one square away which took back the ruins for the motherland the following turn, but alas... "We should build an obilisk to commemorate the occasion, Sire!" "No. We'll build a library. It is better that their story is remembered thus." And it will be better for research.)

Research is still deeply (50% ish) deficient, and we are probably going to lose as soon as we meet anyone. Wonder who the white country person is. If I'd known it was a white country ruler a bit earlier, or even just thought about it a bit more carefully, I might have avoided filling in some of the footling techs and beelined metal casting. On the other hand going for monarchy isn't a dead loss, although the sailing thing postponement for lightbulbing philosophy didn't work (as in bad assumption about lightbulbing priorities, and was also too late) and I'm definitely going to need sailing.

Am desperately colliseuming for happiness. Not a sign of any religion.

1226 AD Chichen Itza - somewhere. [Careful with that chicken itcher, Mrs. Jones - you don't know where it's been! I'm sorry, but every time I see that name I inexplicably channel Ken Dod for a few seconds. (At least, I hope it's inexplicable - and if it isn't I really don't want to know.) Younger viewers, and those not previously immersed in the BBC zeitgeist should just regard this (and any related incidents) as a symptom of the deep irrationality of the universe, and pass on by, ignoring any incidental 70's political incorrectness and innuendo. Trust me, you do want to do that.]

1274 AD Adopt heriditary rule.

1298 AD Hanging Gardens - somewhere.

1430 AD someone discovers liberalism.
1466 AD someone navigated the globe.

1544 AD Completely messed up and lost two turns plus lots of research by inadvertantly revolting to pacifism when gettting bureaucracy under some daft theory which made sense for all of the time it took to click the mouse, and immediately realise I had no religions.

1822 AD No surprises, just steady attempt to build tech and finance until: my good friend Bismark declares on me out of the blue two turns before I get rifling and upgrade troops to rifles with accumulated cash. Not enough of them though (have been neglecting this as one is tempted to do in last place when the diplomacy looks OK) trying to build finance and research infrastructure instead, until I can build rifles as rifles. Bismark being second last presumably thought I was his only safe option for a bit of a barney. He's landed an inconveniently large quantity of cavalry and I don't have cossack tech yet, so I can't upgrade my mounted units either either.

I'm last - I'm now pretty much out of trading options having just not played well enough to close the gap after other people contacted me. This is about to get very painful I think.

1834 AD Ghandi completes the Apollo program.
1837 AD Mansa Musa completes Apollo program.

1884 AD Finally got Bismark to stop fighting by giving him democracy. Suspect he just went away to upgrade his kit. Although he didn't in the end do major damage he sure ate into all my margins.

1895 AD Mansa musa wins a space race. I think everybody's going to the moon except me. (I still believe in monastry power and religious diversity for happiness sometime in the future.) I have issued the following statement.

"As a long time and dedicated ally of the Musa regime, as demonstrated by our recent UN stance, I would like to congratulate our Mali bretheren on their technological prowess, of which the Russian nation has always remained a grateful recipient. I hope we can provide valuable local expertise in on-going climate research, specifically the alarming overnight disappearance of penguin breeding grounds south west of Yakutsk last year due to global worming."

[I don't think I've ever seen the global worm before - it looks a bit like a big black pling in the sky!]


Well, I succeeded in my goal of surviving at emperor. The lack of happiness was crippling. No early religion. No wonders. Everyone with happy resources had someone better to trade with for other happy resources. I didn't lose that many troops to barbs, considering everything (I think just over a dozen in total), but I did lose a city, and that wasn't good. Very dumb pacifism thinko also cost me. I didn't get any big lucky breaks (except arguably discovering copper after I already had gunpowder. I could have made much better use of anything else, but one is so pathetically grateful for even one more hammer at this level that I won't complain about getting several). I suspect I also failed to whip enough.

Reading posts by anyone who won will be a revelation. Clever map allowing those like me to get a toe hold, while I hope providing a novel mid-game challenge to more experienced players. Thanks to all the GOTM team. Apologies to Erkon on my unlikely psychic abilities in predicting the map almost 100%. I bet you're glad I didn't post all my deductions in the pre-game thread! I just wish I'd believed you sneaky enough to give us a complete lack of metals before caravels, rather than perhaps one or two difficult to get at ones. I would have beelined horse riding and probably not lost the city early on. In retrospect I should have done this as soon as I saw the horses, but sometimes you don't want to believe what the map is telling you enough to actually play it.

Learnt something useful about raging barbs tactics. It is more useful to settle your capital where it is surrounded by good hills a couple of squares away for your defensive troops (especially forested hills) than it is to settle your capital on a hill. I wouldn't necessarily go as far as saying this is automatically true for secondary cities, but I think it's something worth considering.
 
Space Victory - 1900

After a very slow start I decided to head for Cossacks and Liz. Unfortunately by the time I had cossacks she had redcoats so a quick change of direction to Mansa. I managed to take a couple of his cities he'd settled on the South of his island but then he bribed Bismark against me as well. I managed to take most of the land to the South of Berlin before making peace with Biz/Mansa. I even ended up with some iron once my borders had popped 3 times. :) Not a lot of metal around as I was to find out later. Tech wise I was doing ok but with Liz/Mansa and Ghandi I decided going for the internet would be a good thing. I managed to build the Eiffel Tower and RocknRoll along the way as well.

I did fit in a few more wars along the way. First to clear Biz off his landmass. I also had Mansa declare on me at one point (I did get Louis to join in most of my wars and bribe Qin to stop attacking him as well). So I delayed Industrialism for quite a bit as I didn't want to lose my jumbos (resource trades). Then I eventually find out no aluminium. :( On the plus side Mansa had some quite close so I built up a few tanks and attacked. I forgot to check about dp's so was forced into a war with Ghandi as well. The main problem here was all the resources I lost from Ghandi as I had been selling him my spare oil. Managed to get Louis to attack Ghandi as well so after a while peace all around and I've got my source of aluminium.

Next problem. No great hammer cities. So most of my part builds were taking a long time. For a long while Liz was the closet to finishing her ship and I did try some espionage and lost about 14000 gold trying to destroy her docking bay, failed on all attempts. The next thing I know Mansa jumps into the ship lead with only his stasis chamber to go. I had a spy running around his lands and eventually found where it was being built but with the rest of my parts nearly done I was about 3 turns in front when I eventually launched in 1900.
 
developed a plan circa 650 AD; teched to currency, saved 2 GS to bulb optics & astronomy; built HG in Moscow, this allowed two things: a) doubled my engineer points in Moscow which I would use for machinery, b) the added 1 pop in every city was used the next turn to whip markets in several cities, libraries in others; have to hold off on col to prevent GS bulb of phil

this worked out quite well as the AI began showing up with their caravels just before I completed my bulbs; China had been destroyed before I met everyone; Louis was the hated enemy of everyone & way behind them in tech; Lizzy & Ghandi share a religion & are best buds, but between them, MM, & Bismarck nobody is below cautious allowing for very good trade opportunities, I am very far behind. Trade Astronomy around for 15 techs & a bunch of gold:
cs, med, poly, hbr, music, priest, mono, lit, phil, paper, constr, map, mon, theo, eng,
i adopt rep (mids) & bureaucracy

my economy recovers nicely & I continue to research & trade & catch up to the AI, except Ghandi who always seems a little ahead of everyone, what I did not realize is that Ghandi was way ahead of everyone, space race loss to Ghandi in 1897.

basically not having anu luxuries & being limited on what I could import plus poor hammer sites caused me to make some poor decisions, I had irrigated almost all cities to run a hybrid economy which I never really organized very well. I whipped constantly always thinking I would change to caste after the next round of whips. Ghandi built the UN, slavery & any hopes of caste go bye-bye as the world adopts emancipation, rep goes bye-bye as the world adopts us; i never really adopted a good strategy to deal witht hese developments

another mistake -> not DoWing Louis, he was hated by everyone & behind everyone including myself, I could have got some really good resources & land but thought it would just be a distraction from my space attempt, he did DoW me but his units were wiped from my landmass before they could do even pillage any tiles, I halfheartedly took 3 cities of his but by this time Ghandi was building space parts and I lamely let him take them back because I was somehow trying to come up with something to get my own space program started & could not afford to build more units. I hope to attempt this again because I think I could pull out a victory if I reload from the point I get astronomy & make plans to attack Louis, OTOH Ghandi is so far ahead I everyone likes him so catching him might not be possible.
 
Congrats to the winners!

I suffered a Space Race loss to Gandhi in about 1890.....I was still building Apollo at the time.

I thought my early strategy was sound....but did not fog bust well enough, and then got very bogged down with a hopelessly inadequate tech strategy. I will have some statistics to post in a day or two (but they won't be very pretty). :(
 
I have had a terribly busy month at work and at home (moving next month) so it worked out nicely that this month's GOTM only took me 20 minutes! :blush:

Since I'll be so busy next month too, maybe it'll be a good time for a Diety GOTM! :lol:
 
Goal from turn 0 was domination:

Very interesting game! Isolated start, no happy resources besides the elephants, no copper (nor iron as I discovered late), lot of food bud low production and surely the barbs.

I consider the start in this game as ultra critical. Teched to AH and found the horses in the first ring. Nice, next the wheel to connect them. Build only one warrior. Played two tests Shift-Return to see the barbs appearance date, both time 2800BC.
But in this game to rounds earlier. Almost got a heart attack. Moved the warrior in the woods and the first barb suicided on him. The the first chariot was out and I could start the development.

Next goal BW because I was afraid of barb-spears. Found no copper and I had already revealed a lot of land. Hm, maybe there is copper in the fogged land...Should I go for IW? This will give me no additional bonus for research or growth so I decided to go for Construction. With elephants everything will be nice.
Never saw a spear luckily and the first axemen were destroyed with promoted chariots. Sure, lost one or two but no big trouble. Then with elephants I felt comfortable and I needed to decide between Education and Optics.
Went for Education.

An other decision was to built the Pyramids. Nice with a philo leader and good to compensate the missing happines resources. Built them in 265 BC, surely late and lucky.

Tech order:
865BC Masonry
595BC Construction
95AD CS
470AD Edu – Oxford was build a million years later due to two late and production weak cities.
845AD Optics

Met the rest of the world and I was really astonished how backwards they were. What to do now? Grenadiers would have been the fastest way to start the conquering but my 6 city empire was producing 20 hammers together (rough estimation). So I decided to go the Globle Theater - Rifle – Drafting – Way.

1334 AD Rifling, the great drafting started and also a tedious task. First target Liz, she was the most advanced from the near neighbours. Mansa was choosen as trading partner.
Fought mostly two wars in parallel and had a lot of trouble with war weariness. Finally around 1720AD I had conquered Liz, Ghandi (before I attacked him I gave him CoL for some money – sorry Ghandi, but move research slider a little bit away from zero), Louis and Qin. Started a point milking phase and not realizing that I had soon enough tiles to exceed the land domination limit I attacked Bismark and captured Hamburg and Berlin. Later I had to gift him three cities to stay under the limit – I really should start counting tiles.
In 1784 I finished the game with 99443 points, the longest game I have ever played. 43 hours said the game counter and my estimation is that I roughly played half of this time. Too much for me to do this often – or I will get serious trouble with my wife :)

A game I'll remember.
 
I'm not competitive on Emperor level, even with a normal map. With the special challenges in this, I had no chance at all!

I settled 2E. Lost my scout early to a lion. Lost a warrior and worker to a barb worker (lesson learned: never trust another warrior to defend the worker, run away!) I researched AH -> BW (Damn! No bronze!) -> Wheel -> IW (Double damn! No iron!). Settled St. Pete west of Moscow in 745 BC, researched HR, captured Phoenician barb city on the east coast in 565 BC, researched Agr. -> Fishing, settled Novgorod in 325 BC.

And then my economy crashed and it was a long, hard road building it back up, especially with my pitiful research output. I finally researched Pottery in 95 AD and began building cottages for income. Although the economy/research improved from there, I knew my only hope was to survive to the end; any kind of victory seemed hopeless.

It did look like the AI would be content with a space race, as no wars had taken place, anywhere, and I had been given a defensive pact by Mansu Musa. I also got lucky and found some iron under a mine, so I could build some axes and--much later, some maces. But in 1853, France decided to invade with a stack of cavalry and artillery. My archaic units had no chance. I consider myself fortunate to have had one city (Phoenician) left when Elizabeth achieved a Space Race victory in 1902.

What doesn't kill us makes us stronger? :undecide:
 
Ugh. Survived the barbarian onslaught and really thought I was going to pull this one out when I caught up on Tech, but, alas, it was not to be. Space Loss to India in 1896. :(

Gory details to follow later... Work is driving me crazy again. :trouble:
 
Had a lot of hardware trouble with my laptop, so I wasn't going to submit anyway as the PC crashed some 5-6 times during the game. I usually eke out a comfortable, though not spectacular, win on Emperor but I've always lost on Immortal in the late ages.

Had some bad RNG very early in the game. Lost a warrior with combat I and 25% fortify bonus on a forested hill to a lion - even before the barbarian rush started :( Same hill, I lost a combat I + woodsman II warrior with 25% fortify bonus to a barbarian warrior a few turns later :cry: Handled the barbarians (including the axes by using melee promoted chariots) well enough apart from this. Huge continent to fog bust though.

Founded captial 1 SW of starting location. The RNG delayed my worker and second city by quite a few turns - but nothing fatal. Founded St. Pete near the flood plains + pig + cow to the east. Bee-lined optics by lightbulbing mathematics+compass+optics and researching the rest on my own. Had 3-4 cities when I discovered optics in 6xx AD.

I was ahead of most AI in techs, so I gifted the techs away cheaply hoping to benefit from increased tech pace. (I keep reading that the experts do this for an early finish :lol:) However, I did not pay enough attention on having a good plan and the game just wriggled away from me in the middle ages. (This always happens in to me in Immortal.) Played extremely fast from Optics-15xx AD, pressing end turn every few seconds. Forgot about Liberalism race, tech trade, switching civics etc.

By 15xx, I was behind by 1-4 techs but I was still hopeful of a diplo victory as MM and I were close pals (+17) and I was oping Louis would be no.1 in pop. Everybody except Louis and China liked me. I was preparing for a war on Bismarck and hopefully a diplo victory by beelining Mass Media and using my great engineer. Louis declared on me in late 15xx though, and although I was able to defend and wouldn't be losing any cities (thanks to lots of military police for happiness), it was going to be a substantial setback as Louis was score leader. Mil Trad. was about 8 turns away and with Cossacks I could defend easily but the score difference was too high. It seemed like all those Immortal games where the AIs run away and get a space/diplo victory. I was also feeling too stupid to continue playing and of course, I read the spoiler thread immediately afterwards :blush:

Maybe I'll go back and complete the game though, just for fun. I need to trawl the forums more to understand how to play well in Emperor/Immortal. Looking forward to the next game at Immortal to rack up my first immortal win hopefully.

My work keeps me quit busy, so I only usually play Emperor+ games. Since I almost never post, I also want to say - thanks to all the community who keep making interesting posts and also the admins for the great games :goodjob: I really enjoyed this one and found it very challenging - luckily the one practice game I played also isolated me so I was (somewhat) ready for an isolated start. The loss only makes the wait for next month unbearable. (Unfortunately, BTS doesn't ship to my country, so I only play Vanilla).
 
By 15xx, I was behind by 1-4 techs but I was still hopeful of a diplo victory as MM and I were close pals (+17) and I was oping Louis would be no.1 in pop. Everybody except Louis and China liked me. I was preparing for a war on Bismarck and hopefully a diplo victory by beelining Mass Media and using my great engineer. Louis declared on me in late 15xx though, and although I was able to defend and wouldn't be losing any cities (thanks to lots of military police for happiness), it was going to be a substantial setback as Louis was score leader. Mil Trad. was about 8 turns away and with Cossacks I could defend easily but the score difference was too high. It seemed like all those Immortal games where the AIs run away and get a space/diplo victory. I was also feeling too stupid to continue playing and of course, I read the spoiler thread immediately afterwards :blush:

Maybe I'll go back and complete the game though, just for fun. I need to trawl the forums more to understand how to play well in Emperor/Immortal. Looking forward to the next game at Immortal to rack up my first immortal win hopefully.

Did you lose the race for UN or something? I don't understand why you would give up unless that happened. From what you wrote, your should easily have won a diplo victory if you built the UN. In-game score has almost no bearing on your chances to win, actually. In-game score is dominated by population and land area. I have won space races where I am 5 out of 7 in score (as tech leader), and diplo from last in score.

Louis should be your opponent in UN votes if he is highest pop and you build it. If Louis is hated (or liked less than you) by two more decent-sized civs, you should win. If you are just a couple votes short, bee-line biology and farm over all your cottages to increase pop, and gift Bio to all your friends you expect to vote for you. That should work.

And just remember, even at Immortal level, the AI are not very good at putting the game away. You probably have better victory chance (and mor etime to carry it out) than you think.

Good luck.

And too bad you can't get BtS... it is a much richer game experience. But perhaps you can get the Warlords expansion...;)
 
Accidental diplo win, 1888. I was trying for domination but heading for a comfortable spaceship loss.

I won the liberalism race and picked nationalism for drafting. I built galleons, drafted rifles and blitzed Qin. Next in line was Louis, but while I furiously built cannons and rifles - later infantry - Gandhi and Mansa teched swiftly past me. By the time the French were obliterated, it was clear I didn't have time to reach the dom limit.

Mansa built the UN and I discovered I was 1st in pop and therefore his rival. To my surprise both Gandhi and Liz voted for me. I picked a victory vote and won first time. I hadn't been paying any attention to diplo modifiers. Got to be my luckiest ever win.

I played on to see if I could have pulled off an internet-fuelled space win. I managed to build it, but Gandhi launched a few turns later.

nokem
 
Space Loss to MM who was also on the verge of a Cultural win in 1897. I was never at war with anyone despite the "Aggressive AI", even Louis never got mad enough with me to use his Infantry against my Archers. I was hoping I would be able to build the UN but that was probably another 50 turns away.

Early game with Barbs was the number one determining factor here, and I can say I had them pretty well fogbusted from the start. Best settle spot was on the Horses, which was pure luck because they weren't revealed until AH. No Happy resources was second, then no metals.

Barbs killed: 26 Warriors, 47 Archers
Units lost: 1 Scout, 1 Warrior, 2 Archers, 7 Chariots
 
Did you lose the race for UN or something? I don't understand why you would give up unless that happened.
Unfortunately, I just lost the will to continue in a weak moment :blush: With the prospect of having to engage in defensive warfare, having to see my beloved villages/towns pillaged, and seeing Mansa get ahead of Louis in pop, the road in front seemed too hard. Definitely a retrievable situation for the good players - like I said in my post I'll probably continue to see if there was a win possible for my skill level too.
And too bad you can't get BtS... it is a much richer game experience. But perhaps you can get the Warlords expansion...;)
Some eBay re-sellers don't mind shipping BtS it seems, so there may yet be hope :)
 
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