GOTM 42 Final Spoiler

It is pronounced "zup-viks-plu-fui-f'dep-ef" ... if you are German ...

It is pronounced "Zhou" ... if you are French ...
LOL. I was in Germany and they had a French movie with German subtitles. The actor would say something like "un pu" and there would be 3 lines of text at the bottom of the screen.
 
Wow, looks like Erkon prepared a good one. I wish I'd played.

QUESTION: Does receiving {accepting} an outright gift from another AI count as a trade, for purposes of “you have traded with our worst enemies?” I turned down Corporation from Gandhi very late in the game because I was afraid it would. :confused:
No. Only things you give to them count.

What about paying tribute (1. when asked, or 2. voluntarily)? Does that get you negative diplo with the enemies of the civ you are paying the tribute/giving the gift to? I know you do usually pick up diplo points for paying the tribute with that particular civ, so I am just wondering about the effect on his/her worst enemies with you? :confused:
Yes, it counts.

And along in here (say mid-18oo’s) I also had a new MILF. {Mistakes I Learn From}. After a couple of civs started adopting Emancipation, I made a sidetract toward Democracy. What I discovered though, is if I had just continued toward Liberalism, when I adopted FreeSpeech and put my cultural slider near to 100% that the happies from my theatres [and some coliseums] would have prevented me from ever needing to change from Caste into Emancipation. (I assume that is a good rule for almost all cultural games? Or, does the Emancipation unhappies eventually catch up with you? At least I could have delayed Emancipation, I guess? :confused: ).
I've never had real problems with Emancipation in cultural games.
The slider is usualy enough. On rare ocassions the theatre was really needed.
As a contingency measure you can always undo the happines resources for money trades you have.




Good questions deserve an anwswer!
 
@Lexad

Can you give me some informations regarding your game?

1. It seems that you could trade techs before the knowledge of Optics. How did you made contact with the AI?
2. As I understand you mainly attacked with cossacks. Did you bombard cities and/or use suicide cats or just attacked with cossacks?
 
Yeah, sorry, guys, I will definitely post a full report here by the end of the week. Thanx for the interest!
 
I settled, as it turned out, 1E from horses after spotting all the other livestock in the vicinity. Worker, than warriors, then chariot - the first one came right on time to screw off the head pf a barb warrior stomping my horses. Then, moving barb-busting regiments outwards, I was able to settle (very late - turn 74) a city on the east coast at flood plains site, and another in between of it and Moscow. My chariots had problems with axes, but by that time their spawning grounds were decimated.

Send a scouting galley with a farsight chariot - this trick was on from like forever, CFR did in in SGOTM-1, but perhaps Erkon hadn't been here yet ;) - rather late, when I at last managed to settle the westlands and cork the tundra peninsula. After contacting the Brittish immediately sent a settler for border-popping - switched to castes for a short time to get GS from Novgorod faster than GP in Moscow and also expand boundaries and get trade routes. It cost a penny, but was totally worth it.
Sent a galley, met Gandhi, Musa, Bismark, and later China and France.

Oracled Monarchy - was afraid someone else would grab it, and being short on happiness, decided to use warrior-garrisoning to grow my cities. Went perfectly, but was a payload - e.g. I had 11 warriors in StPete, pop 21. Wanted to attempt a late GLhouse, but was just finishing the regular one when beaten to it (35AD), and Pyrs were built even before Oracle. My only other wonder IIRC was Kremlin with a GE (lost couple of turns to Liz who GE-ed Taj)

After that CoL, CS, traded for Maths, Edu, and onwards to MilTrad with Liber. Started pumping out cossacks while moving to Astro for my fleet. Then onwards towards Communism (state property) and Bio (pop growth). Then some rifles and assembly line.

Great People: early Academy, then settling a GP, a GS, lightbulbing part of Edu, cashing 2 GM in India, GE for Kremlin, even had a GAge to speed cossack production and galleon research.

Military: the action was started only by cossacks (mid-14th century), and as the enemies had walls, I didn't bring any cats, but just rammed through. It started with Germany, which had lbows, swords and elephants. I took three coastal cities, but spread my forces thin and had to wait for another shipload from Mother Russia to gather on Berlin and then rush inland. The German part was the longest - 2 centuries total, mostly due to unlucky rng at the start. After that the process became self-enforcing - old units healing, new arriving, low losses due to technical superiority. I crushed Bismark and triple-assaulted Mali from land and sea, decimating him shortly.
About that time I got all the techs I really needed, so switched off Bureau and turned to HRule, Nat-m (2 happies for barracks and drafting defence in cities of vanquished enemy, relieving my cossacks from garrison duty) - Slavery (Kremlin-powered pop-rushing of happiness in new cities, then switched to Castes when started pop-growing) - State Property - Free Religion. Also drafting in Globe city.
After Musa I attacked Liz and believe she didn't manage to finish her ill-stolen Taj GAge. Then France, which already had pikes, but it was too late, nothing could withstand the experienced hordes, and finally China. Then settling few cities - perhaps, prematurely, as my pop was growing rapidly and territory was continiously celebrating the 20-turn anniversary of entering my domain, but the territory limit was finalyl crossed.

War Weariness was the greatest issue, forcing me to invest up to 50% in culture.
 
Lexad, interesting write up! :goodjob:

It seams like chariots, fogbusting, hereditary rule, specialists, and contact with other AI was key to your game.

Yes, I was not around when SGOTM1 was played. Good that you mention that, since a lot of info can be gained by reading through old SGOTM threads. If you manage to wade through all the nonsense produced from teams such as Team Murky Waters, where yours truly is a major spam producer :lol:
 
It seams like chariots, fogbusting, hereditary rule, specialists, and contact with other AI was key to your game.
Specialists weren't that much a contributor, except academy and Edu bulbing. The rest is correct, esp. HRule - I just saw there is no local happiness, and even pyramids would've limited me to below-10 cities. Meanwhile my top 3 cities were always over 18.

Don't forget the Cossacks!
 
Tried to address the happiness via the Pyramids but you are absolutly right that non of the cities was over ten. Didn't think about HRule ... great move.
 
Back
Top Bottom