GOTM 44 First Spoiler - entering the middle ages

eldar said:
I also didn't stick a unit on the wheat tile where it might've made contact with a wandering unit (mistake #1?) - therefore I didn't make any contacts until Map Making allowed me to build boats.

I had my Warrior there all the time, but no one stumbled by. But I see in other games they did.
 
Wow, this map was shocking to me. First, we were on a small island, as everyone except me suggested. Second, You're most likely to be invading with Bowmen and getting a GA with only a handful of cities. Third...Greek Hoplites!

I got Colossus which I was going for 20k anyway, but that was probably a big help in research. The AI were up on me in tech when I met them, but was able to trade my way into the lead.

Paris has the better land than Athens (and no Hoplites), so I attacked them with plans of a future Palace jump.

Log which I forgot to update...continued from QSC.
950BC First 2 galleys built.
900BC Contact with the Greeks.
875BC Contact with India, France, Spain, and America.
875BC Trade Map Making to Spain for Iron Working, Warrior Code, Contact with Korea, and 3 gold.
825BC Trade my World Map to everyone for their Territory Maps.
825BC Trade Map Making to Korea for World Map and The Wheel.
670BC Trade Literature and World Map to America for Horseback Riding, Masonry, and 94 gold.
670BC Trade Literature and World Map to India for Philosophy and 22 gold.
670BC Trade Literature and World Map to Spain for Mysticism and 42 gold.
630BC Trade Literature, Philosophy, and Horseback Riding to Greece for Code of Laws, 10 gold, and World Map.
610BC Load 4 Galleys with 6 Bowmen and 2 Spearmen.
530BC Babylon builds Library.
530BC Trade Code of Laws to India for Mathematics and World Map.
490BC Fleet is ready to land.
450BC GA begins, Paris captured.

gotm44_MP2.gif


Entered the MA as Despotism in 110BC

7 towns.
2 workers
7 spearmen
6 galleys
16 bowmen
 
PtW, Open, goal: moooooooooo! <chews the cud> histographic

I think I only played warlord once before; my very first game of Civ3. I can see why we don't play it very often: it's pretty difficult isn't it? :lol:

Scouting: Worker W sees that there is very little land here. There is nothing worth moving to, so settle in place. Fresh water looks rather unlikely here. First build is a scouting axe. He confirms that I am isolated. There is land to the east with an elephant on it, and something else in the fog a couple of squares south of my island.

Build order: After the warrior, a settler and a temple. No granaries as there's no need for a lot of settlers or workers on this tiny speck of land. The temple I built because I misjudged my food for building the next settler, and would have had to wait several turns on 30 shields while the food bin filled up.

City locations: RCP 3 fits well on this island. There are three cities in the ring, with two on tundra and one on grass. The western city, Ur, shares the powerful bonus grass tiles with Babylon, and I use it to build Colossus, which actually isn't very useful when its city can only work a limited number of land tiles.

The dash to Mapping: Pottery (3350bc), Alphabet (2430bc), Writing (1575bc), Mapping (1050bc). I actually stunted my research quite a bit by building several city improvements, which I then had to pay upkeep on, so the science slider was not usually on full. These improvements only got built because I had a surfeit of shields relative to my needs; the forests should have come down early on and the grass used for more commerce.

Contact! My first galley slips out of Babylon in 1025bc, carrying a settler combo, and meets the Greeks, who have built a city on the elephant peninsula. Alex is way ahead of me but doesn't have Mapping, so I give it to him for contacts. By the end of the turn, I have also met Abe, Wang, Gandhi and Joan, learned War Code, Masonry, Ironwork, Mysticism and Wheel, and got all their w maps.
Abe is the tech leader (he still has Polytheism over me). Wang is the runt of the litter, with only one city, no terrain improvements, and no contact with the civ just in the fog to his north. This looks like the symptoms of raging barbarian predation to me.

QSC Stats...
4 towns with 10 happy citizens and 66 (including 17 sea) tiles claimed.
4 temples, 2 barracks, 1 colossus.
10 food in the bin, 134 shields in the box, 31 gold in the coffers.
1 settler, 2 workers, 1 galley, 4 regular warriors, 2 veteran spears.
Contact with 5 civs, embassy with 1.
All first tier techs, Ironwork, Writing, Mysticism, Mapping, Riding, 16 beakers towards Literature.

PaperBeetle_GOTM44_1000bc.JPG


Strategy? My QSC log ends with the musing "My task now is clear; make bucketloads of bowmen and charge off for an ancient age conquest." What tosh! Luckily I decided against this plan. Bowmen against hoplites is just going to waste a golden age without any appreciable chance at military victory. I mean, a despot GA with only five towns?!?! No, what I need are swords and for that I will need iron. Of course there is some near Greece, but I can't easily connect it to my island; my elephant town is blocked in by a Greek settlement, and the iron is a fair way from its nearest coast. Then it hits me: I don't need to connect the iron to my empire, I just need a barracks in the iron town and do my upgrading over there.

Implementing the plan: Uruk founded next to Greece's iron in 650bc. In 130bc, it whips a barracks to completion (I am still a despot :cringe:, minimum researching Monarchy), and I start upgrading axes to swords. Dow on Greece in 10bc and capture Sparta and Knossos, which is the town seperating Uruk from my elephant town, Ellipi. It has recently used the whip to finish its harbour, and iron and ivory are now connected to the island of Babylonia. My swords have been doing well against the Greeks, and I capture Thermopylae in 70ad, but in 90ad I lose almost my whole army at the gates of Athens. I need to regroup, so give Alex peace for Republic in 130ad.

Political and scientific uphevals... Monarchy finally finishes in 110ad and I switch immediately. The river-bound Americans are still ahead of me in tech; they hit the medieval in 230ad, while I still need Currency and Construction. I research Currency after Monarchy and in 260ad trade it to the Greeks for Construction. We both hit medieval at the same time, and our free techs are .... [a cliffhanger]

Thoughts? What a grind. Just as with the Greek GOTM40, crawling to Mapping on one's own is an agonisingly slow business, and I wasn't hepling my cause by building improvements instead of wealth. The struggle for strategic resources was fun, and I'm glad I overcame the temptation to use the excerable bowman. In terms of my milking, I have been expanding very slowly. I need to find a way to speed up my conquest of the continent. Now, where are the nearest horses? Oh look, underneath Athens! :hammer:
 
Hmm. Maybe now I see my Mistake#3: attacking Greece :lol: Bowmen (and even Swords) vs. Hoplites is not, of course, pretty - and Catapults were wholly ineffective for me!
 
Predator
swordsman_small.gif
PtW
Well, I did about the same as most, settled in place squeezed 4 cities on the island and researched to MM to get off.

Other than most I built a granary in the capital after the first settler. The population in the capital is most valuable, so I wanted it at size 5-6 most of the time. And I wanted to be ready to build settlers when we would find some more land.
cities
4000BC Babylon
3200BC Ur
2270BC Nineveh
2030BC Ashur
1225BC Ellipi (ivory)
1125BC Akkad (iron)
950BC Uruk (horses)
800BC Eridu
630BC Samarra
490BC Lagash
430BC Kish
210BC Nippur
10BC captured Lyons, Orleans, Rheims and Paris
50AD Shuruppak
70AD Zariqum, Kish flips to Greece
90AD Sippar
110AD Izibia


science
3400 pottery
2430 alphabet
1725 writing
1250 map making (sigh!, 2 galley prebuilds and 2 settlers ready to go)
1150 buy BW, masonry, TW, WC, CB and IW and am still behind by 3 techs
1025 buy myst
925 literature
900 buy philosophy
875 buy HBR
730 CoL
610 math
270 republic
I then stopped research and concentrated a little on military. If I have a chance for the AI to do some more research it's now.
And in fact:
10BC buy construction and currency
150AD buy poly and enter MA.

Contacted Greece in 1200, America in 1175 and the rest of the accessible civs in 1025 by trade.

In 1000BC I had 2 cities on the continent, grabbing ivory and an iron and a settler ready to secure horses next turn. But the necessary harbors will still take some time :cry:

War
10BC France (Paris has pyramids and is designated future capital)
RoP rape and capture 4 french cities in one turn. They still have two cities far east.
Free palace jump into Paris executed in 50AD.

That's it in AA. Greece is next immediately after the initial MA trading.

1000BC:
 

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Predator, Ancient Age Despotic Conquest with the Brutish Babylonians

What a fun map and a welcome distraction. Opening was typical; worker west, nothing there, settle in place. Put out some settlers on the tundra while researching to MM. MM came in around 1250, and we soon found this:

975_silly_greeks.jpg
.

Those silly greeks with their undefended cities! What to do? I pulled an AI and came back to Babylon, loaded up 2 reg warriors and set out to attack the mighty Greek Empire, hoping a hoplite wouldnt pop up in the interim. This screen is my landing at 975. I traded for some first tier techs, declared, and moved in; no hoplite appeared. So we raised the city, and my two warriors danced around archers and hoplites until the Greeks would give peace, gold and techs. Meanwhile I had founded a city by the ivory, and another where the Greek city had been.

Iron was found in greek territory, and so the next phase of the plan was to steal it with a city (placed the same as Klarius' above), upgrade some vet Tundralonian warriors, and take Sparta and Athens (30 AD), and then Paris with the Pyramids (190 AD). Progress was slow with swords against Hoplites so I decided to skip the rest of the greeks, and mosh on the other citizens of the New World. The Indians, Koreans, French, Americans, and then the Greeks again were dispatched as soon as I could wade through jungle and barbarians to get the farther civs. Galleys were a huge help, since warlord AIs dont like to build those road thingies (or cant with so few workers). Most galleys were built through mass whipping and promptly lost trying to find new landmasses.

Its now 700 AD and the Spanish with their Great Wall and long distance from me have put up somewhat of a fight and Civ X from offshore has built the Great Lighthouse. I havent finished up quite yet, Im still building galleys to reach certain places.

My army for the most part consisted of equal numbers of swords and horses, assorted bowmen, and 8 or so cats that failed 90% of the time against the Greeks and those carefully placed hilltop AI cities. I surprisingly did not get a leader until late against the Spanish, and he was unfortunately killed trying to run through the jungle.

The barb uprisings when some civs reached the MA were BRUTAL. The mountainous jungle region North of France and SW of Korea yielded elite AI spearmen in the size one towns they had placed there and barb horsemen all around. Very annoying, though I didnt need any of the gold that they stole.

Moderator Action: Fixed image display. :)
 
Open (should have played predator though...).

The early years
My early game was much like everyone else's. I settled in place, early build sequence was warrior->worker->granary->settler. I founded three more towns at RCP 3 (2550 BC, 2230 BC, 1870 BC) and went for Map Making asap.

The one, major, mistake I did at this point was that I overestimated the evilness of the map and its constructor. With GotM 40 Greece still fresh in memory I dedicated one of my early towns to a Lighthouse prebuild. When I got so far as to realize it was unnecessary I had already invested around 250 shields in it so I let it be completed (the Oracle or the Colossus didn't appeal to me much either at that point).

The foothold
Map Making came in at 1225 BC, first galley out the turn after, one more two turns after that. My settler was a bit slower in coming so it wasn't until 1025 BC that I founded Ellipi on the near shore. By then I had met Greece (1150 BC) and France (1025 BC). I didn't trade anything, not wanting to release my monopoly on MM without knowing I could get back the investment. It seemed like my QSC result would be low on tech, however, in 1000 BC the Americans show up on F4, and I finished Philosophy. With three out of the possible 6 contacts and two tradeable techs I decided to let it roll.
Results:
Gained Korean, Spanish and Indian contacts.
Gained WC, IW, Mas, TW and Myst.
Gained everyone's WM except America's.
Gained 95 gp and one Korean worker.
Traded away one monopoly tech: Philosophy.
Traded WMs all around.
America has Maths, no need to buy it while it's a monopoly tech.
I still have MM as a monopoly.

Quite nice. :)

My QSC stats and map:

5 towns
13 pop

Buildings:
1 granary
2 barracks
1 temple
(GLight due in 5)

Units:
6 warriors
1 spear
2 workers
1 slave
2 galleys

Tech:
All first and second tier techs, MM and Philo from 3rd

Diplomacy:
Know 6 other civs, no embassies

Misc:
141gp
1gpt

Niklas_GOTM44_1000BC_minimap.gif


The big build-up
The trading rounds were nice, but it showed I had neither iron nor horses. Like many others I stole the iron from Sparta with a well-placed Akkad, built a barracks in Ellipi, and upgraded. My sights were on Greece, their lands were incredibly productive with lots of Cattle, Wheats and BGs, not to mention horses under Athens. Only problem was Athens was defended by Hoplites, on a hill, at pop 7.

In 550 BC I had iron connected, in 450 BC I had my barracks and upgraded 11 vWarriors to vSwords in one go. The money came from doing 0 research after Literature, which I got in 670 BC, and from the venues it brought me. The money were also good for an embassy in Athens, and lo and behold, they have 11 turns left on Pyramids. It wasn't an obvious choice, getting the Pyramids vs. losing 11 turns expansion, but in the end I decided to wait.

I traded for HBR, Maths and CoL during this time and started research on Republic.

Taking what should have been ours
In 230 BC Athens built the Pyramids, we declare and move in 12 vSwords and 2 cats. I knew there were only 2 rHoplites in Athens, but as I entered Greek lands I see another one only two (roaded) steps away from Athens. I curse my luck and resign to losing a few more swords, when... :crazyeye:
greek_folly.jpg


I couldn't believe their stupidity! :lol: :lol:
My luck continued when my second cat hit some poor greek citizens and took down Athens to town size. 4 swords died (more than the predicted average) in taking it, but I still considered myself lucky indeed.

I quickly took Sparta and Thermopyle after that, Hoplites are quite mortal after all, and yet a few turns later Corinth. Greece was reduced to cinders, and in the peace deal I got Poly, Construction and Currency and entered the MA in 70 BC as the fourth civ (Spain and America were also before me).

Minimap in 70 BC:
Niklas_GOTM44_70BC_minimap_nonspoiler.gif


In 170 BC I came across an Indian settler guarded by a warrior. To easy a prey to resist, so at the advent of the MA I am at war with India who will be my next target.

At this point I am still 13 turns from Republic. My nearest plans are thus to become a republic, and to jump my palace to Athens. Then take on the world. :mischief:
 
I was intending to play open for this game, but I think I downloaded the wrong save and got conquest instead and didn't realize it til I'm already into the game....bummer.

Anyway, I guess I'm pretty much similar with everyone else. Settled on the spot, got 3 cities on the island, headed straight for MM. No contacts til I landed on the pangea. Aiming for a domination/conquest victory. I'm already well on my way to wiping out the greeks with .... you guessed it :D ... bowmen and cataputs :crazyeye:

Anyway, I just got Republic and found that I somehow got Engineering as soon as I entered the Middle Ages.... weird. I guess I kinda got a little head start on everyone with the conquest class.... oh well.

My empire at 150AD.
 
berserks01 said:
Anyway, I just got Republic and found that I somehow got Engineering as soon as I entered the Middle Ages.... weird. I guess I kinda got a little head start on everyone with the conquest class.... oh well.

My empire at 150AD.
what's weird here? you are scientific and should get a free tech.
 
open, ptw, domination

it seems everyone is doing almost the same thing (including AI) for this spoiler. :) maybe there are just not enough RNG involved in warlord AIs moves...

settle in place and build three cities in our island.

1050BC, meet Greece (who else can we meet? :) maybe carthage)
but he didn't value my mapmaking very much. i hold it back.
1025BC, france, and america know me now and my mapmaking is all of sudden a very hot tech. :)
trade my world map and mapmaking to France for contact with spanish, koreans, indian,mysticism, 9 gold,world map, wheel, masonry
it surprises me that i can get this much.
after a round trading, i got all the techs except the monopoly tech math and horsebackriding owned by america and india respectively. Korea appeared to be very backward. i also got 2 workers and almost all the gold (not much, ~150)

forget when i entered MA. Korea has such a bad land and i really take pity on them.

maybe we should have the 2nd spoiler up a little eariler - people are playing fast and nothing really happened before the 2nd spoiler. :)
 
klarius said:
Predator
swordsman_small.gif
PtW
10BC France (Paris has pyramids and is designated future capital)
RoP rape and capture 4 french cities in one turn. They still have two cities far east.
Free palace jump into Paris executed in 50AD.


1000BC:

Sounds like a good start Klarius. You are really getting the hang of this.

Paris was quick with the Pyramids in your game. The Palace jump was clearly the right thing to do, and I wish I had done the same instead of hanging on for a non existent leader. I am sure you would have done this anyway, but it is a perverse "advantage" for predators: by not starting with bronze you are less likely to build the Colossus and get emotionally attached to the starting capital.

Lots of people got to mapmaking very quick and co-ordinated settlers/galleys. I wasted a lot of time building harbors instead, further committing me to keep the capital on the island.
 
Offa said:
I am sure you would have done this anyway, but it is a perverse "advantage" for predators: by not starting with bronze you are less likely to build the Colossus and get emotionally attached to the starting capital.
In fact I wouldn't have built the colossus in the capital for sure anyway.
The advantage in despotism is pretty small. And I wanted to build settlers and workers for the time after map making.
The capital built 2 settlers, 3 workers and a galley (prebuild) ready to ship over (after the settlers for the island). That was enough to keep it busy.

Edit:
The pyramids was really a mixed bag. Embassies showed Paris and Athens progressing about the same towards it. For Paris I would have liked mainly horses, for Athens swords. So I ended up with about half of each and the swords all near Athens. The pyramids were built around 230BC (and Athens immeditely cascaded and built GLib).
It took quite some time to position the troops for Paris then, but I could use the time to prepare the jump.
In hindsight, I waited to long. I should have taken the Paris cattle ranch earlier, kill the pyramid build there and let Athens build it.
 
ionimplant said:
what's weird here? you are scientific and should get a free tech.
Oh yeah .... cool :D
 
Open 4000BC - 90 BC

Found capital one tile NW. Build a granary there and settlers.
I begin prebuild for FP with Colossus in second town. In all I squeeze 5 towns on island. More than others, early production suffers as I settle towns on grassland. Yet I learn Map Making moderate quickly in 1200BC. Immediately poprush two galleys IBT. Two settlers are ready, so I load them on galleys.


Towns
3950BC Babylon
2550BC Ur
2070BC Nineveh
1750BC Ashur
1600BC Ellipi
1150BC Akkad (Ivory)
1050BC Ur (Spices, horses)
750BC Eridu (Furs, new capital)
550BC Samarra
490BC Lagash
410BC Kish
210BC Lyons (French town culture flips)

After FP completed I raze capital, capital jumps to Eridu in 590BC.


Science ( bold means self researched )
3950BC Bronze Working; Ceremonial Burial
3300BC Pottery
2270BC Alphabet
1650BC Writing
1200BC Map Making
975BC Masonry; The Wheel; Warrior Code; Iron Working; Mysticism; Philosophy
690BC Code of Laws
610BC Mathematics; Literature; Horseback Riding
210BC The Republic
90BC Polytheism; Currency; Monarchy; Construction; Monotheism; Feudalism; Engineering


Peaceful game, eh. It's going to change :evil: In 90BC begin to research Chivalry. I hope Knights to be sufficiently in domination. French baking their French bread. I'm hungry. They built the world's biggest bakery (the Pyramids) in Paris. French bread for all and it's free...
 
Offa said:
I am sure you would have done this anyway, but it is a perverse "advantage" for predators: by not starting with bronze you are less likely to build the Colossus and get emotionally attached to the starting capital.

I played open as well. I decided from the moment I saw the size of our "prison" that I would never build anything in my capitol that I couldn't live without. The other towns built barracks and one of them built GLight, the capitol only built granary and settlers.

Still, playing predator would have been beneficial for me too. Then I wouldn't have had the Colossus for a GLight prebuild and wouldn't have ended up spending 300 shields on something that has helped me absolutely nothing... :cry:
 
I still built the Colossus, in Babylon. Ended up hand-building my FP in Athens. The Curse of the RNG was heavy upon me during this game - I actually had a French city flip back to them, after I'd reduced them to two distant towns. (Oh, and not just any one, but the one with ALL the dyes and the one that was connecting up my route to Korea!!)

I've had more problems with flips in a couple of recent Warlord games than I've had at any other time, I swear (and I mean towns that, frankly, shouldn't be flipping, except with very bad luck).
 
I also made the mistake of wasting time building harbours and then galleys too slowly. Really kicked myself when I found myself without either Iron or Horses and only a single Ivory...

Also suffered bad RNG in this game. One bad flip for next spoiler. And I mean bad. No leaders for ages, hardly any Elites even. I think, in fact, I had my first leader when I was going in for my 13th city conquest! Will have to check the replay but it might have been Industrial!

I think you are underestimating the benefit of the Colossus, it lasts for Ages. I developed Babylon quite a lot and it brought in a LOT of commerce by obsolescence.

I never use palace jumps (that's my house that is!)
 
I didn't keep notes on this one. I just played. Nice to have a change from diety. I've connected iron and horses. Build a stack to continue expanding by force. Researching toward Gunpowder. Plan to build Leo's. Trade for Chiv, upgrade and start tipping over foes.
 

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Offa said:
by not starting with bronze you are less likely to build the Colossus and get emotionally attached to the starting capital.

yeah, it was a hard decision to make when i finally disbanded my capital with the colossus in order to palace jump to the main land..
 
Predator, PTW v1.29

First of all, Warlord or not, I am having a great time with this one. Thanks, Ainwood!

I decided right from the start to try for a Diplomatic victory, simply because I’ve never submitted one.

4000- Worker W. Settle in place.
3950- Road BG.
3800- Worker to Wheat. Already micromanaging. I’m roading first, mining later in hopes of boosting early science.

3350- Pottery. I bee-lined Map Making. The result:
Alphabet-2510
Map Making- 1300

By 3150 I was done exploring. With nowhere to go, I opted for a warrior->granary build.

2750- Granary. Grow in 6, settler in 6. Chop.
2550- Grow in 1. Settler in 1. I did a better job timing things this game.
2470- Settle Ur to the west, in a place where it won’t gobble up my chop shields.
2350- Forest chop gives me a 4 turn settler, the same turn Babylon grows!

So I did my best to grow quickly, always trying to maximize science. By 1750 our miniature island was full.

With nowhere to go and the granary in Babylon, I thought I would get the best effect if I built an occasional worker and joined him to my other cities to work the coast and boost science. The first time I did this was 1625. I did it maybe 3-4 times. Meanwhile, I was doing Harbor pre-builds in the north, a Great Lighthouse pre-build in the south.

1600- Finally mine the wheat.

1300- Map Making. I have exactly 0 gold. I ran a city at Wealth a few turns to do it.
1250- My first galley.
1225- Found Ellipi by the Ivory. Local barbs seem to be chasing someone, so I explore a few turns. Meeting no one, I turn back.
1150- Rush harbor, Nineveh.
1100- See a green border….
1075- Learn Philosophy. Meet the Greeks. Through trades, I was able to get the full world map, Warrior Code, The Wheel, Ceremonial Burial, Bronze Working, Masonry, and Mysticism. Gain a small amount of gold. Haven’t met Spain or Iroquois yet.
1050- Destroy barb camp.
1025- I thought this was a good move:

claim_Iron,_GOTM44.JPG



1000- Trade tech for Korean worker. I wasn’t stingy with my techs, hoping the AI would help me out a little.
QSC stats: 6 towns, 13 citizens. 1 granary, 2 harbors. 6 warriors, 1 galley, 2 workers, 1 slave. Settler in 2, CoL in 10, Lighthouse in 29. 70g, -3gpt, science at 100%.

800- Meet Spain through trade.

I just tried to grow.
900-Eridu.
730-Samarra.
490-Lagash.

430- DOW France. Hoplites seem like a hassle, and this is just too good a spot for France:
DOW_France,_GOTM44.JPG


3 swordsmen died against 1 spearman, the last was redlined. The war pretty much started and ended there.

390- Pop rush two libraries on mainland, disbanding 2 warriors to do it. Revolt.
370- We’re a Republic! Complete the Great Lighthouse. France completes the Pyramids in Paris.

330- Kish claims some furs.
310- Peace with France. Get Construction for Republic.
230- Learn Currency. End of AA.

End_of_AA,_GOTM44.JPG


I might have been too cowardly when it came to attacking Hoplites with swords. At least what I did get was better than nothing.
 
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