GOTM 44 Pre-Game Discussion

Karasu said:
Beware of Ainwood's "easy Warlord games" though... ;)

Was there a precedent?

Regent GOTM40 was somewhat slow due to the isolation on small islands, but I would not call it difficult. I think that most difficult regent game was actually your COTM11.

And I do not remember any warlord or chieftain games :hmm:
 
I'm pleased to be having the chance to go for a morale boosting victory this time 'round on a nice, easy level like Warlord. I've suffered too many defeats lately and it takes it out on you, getting mashed to a pulp every time you play.

So thanks in advance Ainwood! :)

That is, unless you have some devious trick in mind for us. :p
Yeah, that's probably the case.
Oh well, we can only try.

Yeah, we're gonna get a Victory this time. Yeah (whoop, whoop).
 
Oh, well. You can bet that I won't be mindlessly hitting 'next turn', praying for someone to finally launch a Spaceship to put an end to yet another miserable Diety-level loss.

Too bad the 'King of Culture' (Babalonians) will have no place to really flex their culture muscles. At least that's the way I see it, being on a Japan-shaped island. Map Making will be the number-one priotity.
 
Good point. You could always wait 'til you've captured 6-8 cities around your planned FP city before rushing it. Means every city you capture from then on is likely to be Rank-1, of course, but it'd be the same for everyone.
 
Offa said:
If we are very isolated, would leaving the palace in the isolated spot, and building a FP elsewhere with a leader count as a palace rank corruption exploit?
I don't see how it could. Apart from anything else, will there be enough space to trigger FP production? If not, then there would be little corruption benefit to building on the island anyway - assuming it is an island.
 
If we really were totally isolated, I think Alphabet would have been a starting tech for standard play. Also why start us on Raging Barbs on a tiny island that would be filled by one culture expansion? I am a little more optimistic.

Looks like an all-out expansion-military game to me... Horses or swords will work for ages, as will their upgrades. Go for Cavalry ASAP, the AI will be miles behind all game.

Can't remember my last Warlord game...
 
There may be no catch, the staff may be interested to see how fast the best players could conquer the world on warlord. Or maybe they're giving us a break from the demigod and deity games.

The predator challenges should have been much greater, only starting with no techs? How about Babylon has no traits or UU as well as no starting techs?
 
I'm pretty sure it is an isolated start (or some other nastiness :p ).
A real warlord game on a real pangaea would lead to early victories, which would totally break the Jason scoring system.
Well, I will know in a few hours when I get home. :)

The predator handicap is already quite large. Note the difference between elite and not-so elite player gets bigger as the difficulty goes up.
IMO making up for a missing tech is easier in deity than in monarch, regent or the total unchartered waters (for me) of warlord.
 
klarius said:
I'm pretty sure it is an isolated start (or some other nastiness :p )...
The predator handicap is already quite large. IMO making up for a missing tech is easier in deity than in monarch, regent or the total unchartered waters (for me) of warlord.

It is puzzling to me too, but I am drawing just an oposite hypothesis:

I agree that predator handicap should not be large if it does not give any advantages.

Therefore missing techs could mean two things:
1. Easy to get them, e.g. crowded deity and a lot of opportunities.
or
2. We will not need those techs.

A regent game means that we will need to do all the research ourselves and particularly if we are isolated, so it makes a huge difference between predator and open.

Therefore, I do suspect that we have the second situation where those techs won't make a large difference.

With my poor fantasy I can see only one scenario that fits in it: This Pangaea can be conquered with a warrior in despotism.
 
Hello, CivWorld. First post.

My preview plan is to focus on expansion. I'm going to assume there is at least one other civ nearby. I'll only make one warrior at first and then a couple of settlers, then a granary. First, I'll discover pottery, then focus on getting map making unless it become obvious that we're connected to the pangea. I'm going to risk running into barbs early on. I may use my warrior to steal a worker at first, if it looks safe, otherwise he'll just explore.

I will put my settlers very close to my capital so they can share the early improvements. My worker will go W first, and I think I'll settle right where I am. I don't see any good reason to move toward the fresh water, even if it's there, because then I won't have enough shield producing squares to support a city anyway.

Good luck all...
 
Hi,

Never try the GOTM, I am a chieftain/warlord player. Maybe I will try next level sometime, but I will try this one since a GOTM :)
 
Thank you so much Ainwood. :goodjob:

I have been waiting with great patience for a Monarch or below game. I play Monarch all the time and have a lot of fun with it, but now that there is some sort of "competition and acknowledgement with a lower level game I am thrilled. I know I won't come in in the top ten, bu I know for a fact that I will have more fun than I have had on any other GOTM or COTM.

Let's see. My plan is for a Cultural or Diplomatic win. Hell, anything but Space Race! I vow to myself not to win by Space Race again for at least five GOTMs and COTMs.

Plan of attack: Send Worker West. If Fresh Water Go NW and Settle. If not, settle in place. Build order will be warrior, worker, granery, settler.

Go from there....

I am so freakin' stoked about this game! :) :) :)
 
Hi cptben! Good luck!

Rough plan of action. Build an armada. Find other people, learn their secrets, if any. Make decision whether to stomp or trade. Decide stomp. Stomp.
 
Hi guys.

I'm a relative newbie at this and this will be my second C/GOTM. I got my ass kicked in COTM 13 (submited the record of my humiliation last night) and I'm ready for something I can handle better. No matter how bad the starting position ends up being in this one, I should be able to keep up better.

I have to say that I'm impressed by how so many of you know the ins and outs of this game so well that you can come up with detailed plans of attack. I just happened to start a random game late last night that gave me a starting position similar to what this seems to be and I hope that I can learn from the mistakes I made there. But beyond that, I can't say I have decided on any strategy yet.

I would normally go for Conquest class but considering the level of this one... I'll assume it can't be that bad and I'll go for Open. I may regret this... ;)

All right... let's jump in and see what lurks in the fog... This should be fun...
 
Well, I'm glad I'm not alone as a relative newbie trying a GOTM. Hopefully there won't be any truly nasty surprises... And I'm still figuring out whether to go open or conquest...

That tundra on the border though, could be a problem in addition to any isolation issues that may come across...
 
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