One of the last predators, apparently
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1.27
Apologies for the relatively late spoiler, but Ive finally recovered to the point that I feel like describing this monster of a game. Like several others, I ran out of time and ended up pressing end turn 74 times before triggering my victory. Submitted in the last hour before the deadline.
I decided early on to go for a partially-milked 20K victory. I blew a lot of time getting set up for the milk run, but probably needed about 8-10 more hours to really get things right. I cost myself quite a bit of score (perhaps as much as 1,000 Jason) by aborting the milking phase.
Ancient Age Start, Barb Control and Research:
Settled Moscow 2 south of the start position and built scout, warrior x 2, settler at the start. I founded St. Petersburg (my 20K city) 4 tiles SE of Moscow in 2800 BC.
Making up the tech gap was not a problem. Studied Alphabet flat out, completed it at the end of the 2550 BC turn, and then brokered it for seven techs and most of the worlds gold during the interturn. I was saving a hut for about 6 turns before the big trading round, and then popped Iron Working from the hut in 2510 BC.
My other AA research investments:
1725 BC Writing learned
1375 BC Literature purchased with 5 turns of research remaining
800 BC Construction learned
390 BC Republic learned, trade for Currency and enter Middle Ages, free tech is Engineering, revolt to Republic (4 turn anarchy)
The raging barbs were a non-issue. I just let the other civs (primarily China, as I had Persia and Japan pre-occupied with each other) handle the barb patrol. I think the barbs had a lot of fun with war-crippled Persia, though.
Remaining Tech Progress:
I traded for Feudalism in 310 BC and then studied the top branch of the tech tree (including optionals) for the high-culture buildings.
Entered the Industrial Age in 1070 AD, primarily by trading my upper branch techs for lower branch techs studied by the Americans. Medicine was my free tech.
At this point, research by the other civs got bogged down. I had been stirring up a lot of conflict through most of the game, so the AI civs were really underdeveloped. After studying Steam Power, I actually had to backtrack to pick up Military Tradition (amazed the AI had not studied it yet). I felt compelled to study it myself because I really wanted to trigger my golden age. My GA started in 1220 AD with a Cossack victory.
I essentially studied the rest of the techs myself, only picking up Navigation, Nationalism and Communism by trade.
Completed Radio at the end of 1525 AD to enter the Modern Era, and learned Computers as my free tech. I had a palace pre-build timed for this, so I was able to complete Seti the same interturn.

I then gifted 12 techs to Babylon to bring them into the modern era, but they also drew Computers as their free tech. I kept the tech pace high until I could build every cultural building except for missile defense. I also eschewed the Internet, as I was intending on milking this out for a higher score and didnt want to have to worry about the culture from all of those free research labs screwing up my game.
Warfare and other notable events:
1675 BC Persia declared after I refused tribute. Allied Japan against them. Never saw a Persian unit until 530 BC, and they were all archers and spears (never saw an immortal because they couldnt get iron hooked up). I auto-razed one of their towns and took another for peace in 70 BC. Japan stayed at war with Persia continuously until 450 AD, so neither were ever a factor.
1050 BC I DOW on Vikings and allied China against them. Phony war peace in 590 BC
950 BC Babylon demands tech and declares when I refuse. Allied Celts against them in 730 BC. Phony war - peace in 310 BC.
800 BC Zulu DOW on me after I refuse tribute. They showed up in force in 390 BC, so I sued for peace.
230 BC Babylon demands tech again and declares when I refuse. Allied Celts and China against them. Another phony war finally signed peace in 320 AD.
30 BC Zulu demand tribute again, I refuse, and they declare. They had troops near my borders (doing barb patrol for me), so they captured 3 workers and temporarily held one of my corrupt towns. I signed up the Vikings and Iroquois to alliances against Shaka, took care of their local troops, and then let the others do the fighting. I signed a peace treaty with them in 480 AD, by which time Rome had joined the fun.
340 AD China demanded territory map and 33 gold. They had MIs and swords crawling all over my frontier at the time (barb hunting), so I caved for the only time in the game.
380 AD I decide Persia has lived long enough, so I DOW on them. I got my first great leader on my first elite victory in 460 AD.

Persia was eliminated in 480 AD.
560 AD The Celts bought me back into the Babylonian conflict by giving me Invention and some gold to sign a military alliance. I get a free tech and war happiness for fighting another phony war. I signed peace in 780 AD
590 AD Horses hooked up (finally).
680 AD Zulu (now OCCing) and Babylon sign a military alliance against me. Oops! Rome eliminated the Zulu the same interturn!
890 AD Enough phony wars or minor skirmishes. I DOW on China and allied America and Iroquois against them. Progress was slow until Cossacks became available, but then went very quickly. Gave China peace in 1255 AD for 2 of their 3 remaining cities (all in far-flung locations at the rather balmy south pole).
1260 AD I DOW on pathetic Japan. Captured the only two towns they had in their original core, but it took me a while to get to Edo, which was in the jungle north of Rome. Curiously, Edo auto-razed when I captured it. I didnt think that towns with culture auto-razed.

Oh well Japan dead in 1300 AD.
1280 AD I DOW on America and allied Vikings, Iroquois and Aztecs against them. I captured all of their core, and the Aztecs captured a few other scattered settlements. Signed peace in 1395 AD when war weariness finally showed up. By this time, America was reduced to two-city gem traders in the southern mountains. The Aztecs put them out of their misery in 1420 AD.
1310 AD Finally got a hospital in St. Petersburg, joined in 8 workers, and it was producing 145 shields per turn (144 uncorrupted) for the latter stages of my golden age. It settled back to 103 SPT when the GA was over.
1310 AD Tempted by all of the undefended cities in former China, Rome sneak attacked me. They only captured one city, which I recaptured the next turn. I allied Vikings and Iroquois against them. I captured all of the Roman core (Vikings and Iroquois captured a few former Zulu towns) and eliminated them in 1410 AD.
1470 AD The Vikings also want my undefended towns, and they sneak attack (capturing 2 undefended towns). I recaptured those 2 towns plus 14 Viking towns the next turn. Had to sign up the Iroquois and Aztecs to an MA against the Vikings, as I didnt want them bought in on their side (literally every city I had was undefended at the end of the 1475 AD turn). Captured the last 6 Viking cities in their core during the next 2 turns and finally captured their last city (at the south pole) in 1530 AD.
1530 AD I gifted Babylon into the Modern Era, only to have them learn the same free tech as myself. I didnt want to give them a chance to upgrade their current defenders (rifles) to Mechanized Infantry, or even give them a chance to trade any techs to the Iroquois or Aztecs. I DOW on Babylon and, with the help of 300 workers and slaves building rails and a ROP deal with the Celts, captured all 19 Babylonian cities in the same turn!
1540 AD Called up the Aztecs and told them to get their troops out of my territory or declare, and they obligingly declared war. I gave Steam Power (note that I am studying Fission at this point!) to the Iroquois and Celts to ally against the Aztecs. I captured all of the Aztec cities myself, and they were dead in 1560 AD.
1540 AD Oh yeah, I left China in OCC status earlier. They are blocking my path to an Aztec city, so I DOW on China and eliminate them.
1560 AD Finally passed 10,000 culture in St. Petersburg. Ugh! This is going to be a relatively late 20K victory date.
Im also only about 30 tiles below the domination limit at this point.
1570 AD Declared on the Iroquois. Quickly captured or razed 20 cities and eliminated the Iroquois in 1585 AD.
1585 AD I founded a nice exile town in the northern tundra and gifted it to the Celts in 1570 AD. I DOW on the Celts in 1585 AD and captured or razed their core (only 6 cities) the same turn. The Celts asked for peace in 1600 AD, and they stayed quiet in their gulag for the rest of the game.
Damn, that was a lot of fighting!
Leaders:
460 AD Saved to rush Bachs in 650 AD.
1280 AD Cossack army
1320 AD Rushed Universal Suffrage immediately
1360 AD Saved to rush Hoover Dam in 1380 AD.
1380 AD Fresh out of cultural buildings available, I built another Cossack army.
1475 AD Immediately rushed the last 3 turns of Battlefield Medicine.
1550 AD Rushed United Nations in 1570 AD
1570 AD Nothing to build or rush, so I built yet another Cossack army.
1590 AD Saved to rush Cure for Cancer in 1625 AD
All told, I generated nine great leaders in only 91 qualifying elite victories. For once, I had good leader luck. Unfortunately, they all came too late to make much of a difference.
Cultural Builds in St. Petersburg:
1910 BC Temple
510 BC Pyramids
450 BC Library
10 BC Hanging Gardens
230 AD Forbidden Palace
290 AD Cathedral
320 AD Colosseum
640 AD Sistine Chapel
650 AD Bachs Cathedral (leader)
660 AD University
880 AD Copernicus Observatory
1100 AD Shakespeares Theater
1255 AD Newtons University
1300 AD Smiths Trading Post
1315 AD Heroic Epic
1320 AD Universal Suffrage (leader)
1350 AD Theory of Evolution
1375 AD Military Academy
1380 AD Hoover Dam (leader)
1440 AD Wall Street
1460 AD Pentagon
1475 AD Battlefield Medicine (last 3 turns by leader)
1525 AD Seti Program
1565 AD Manhattan Project
1570 AD United Nations (leader)
1620 AD Longevity
1625 AD Cure for Cancer (leader)
1670 AD Apollo Program
1695 AD Intelligence Agency
1705 AD Research Lab (Stupid mistake could have built it in 1530 AD, but just plain forgot. This cost me only one turn at the end.)
1758 AD Palace
I finally achieved the 20K victory in 1834 AD. That seems like a really slow date, but this map just wasnt conducive to a fast 20K victory in my opinion. Late access to horses and a lot of space between ourselves and the other civs really hindered the ability to generate early leaders. All my warmongering also ensured that all the other civs got relatively early golden ages, and that didnt help either. The net result was that I only claimed 2 ancient age wonders.
St. Petersburg was producing 132 culture per turn at the end. Not bad, but it took a long time to get there. Here is a pic from 1700 AD (same date as the pic posted by Niklas for comparison).
BTW condolences to Niklas. I was concerned that better results could be achieved by going for 20K in the capital, as he did. Ultimately, I think I benefited from using my second city for 20K, as I was able to use the palace pre-build quite extensively while researching techs.
I also would not be surprised if someone has beaten this relatively late date. Then again, I would be a bit surprised if anyone accomplished a 20K victory before 1800 AD.
I ran out of time and gave up milking for additional score in 1590 AD. I was glad I had to shut off the milk run in retrospect, as 275 cities and 374 workers (183 natives and 191 slaves) were just sucking the life out of me.
Heres a mini-map of my territory at the end.