URUWASHI said:
To Elephant ( Response II )
I undersand your point about Triremes.
Except , I never research Map Making unless I can get it thru the Library or trade it for another advance.
Different styles of play. I like to make peace with the AI and gift techs in order to get their maps. Both players must have MapMaking in order to exchange maps, so that is the first tech I try to gift. I also like to gift Republic, Ceremonial Burial and Mysticism because they tend to "settle down" more aggressive AI players and allow bigger cities with more trade arrows for my incoming caravans.
By buiding Diplomats, I can buy a Trireme from the Barbarians for 41 coins ,and circumnavigate my continent.
You may be waiting a long time to buy a Barb Trireme...
I use the Triremes to explore my continent...or wahtever is nearby..not for conquest..Trirems only carry 2 units....Caravels 3 , and if you have Magellan 5...
Magellan increases speed of movement, not carrying capacity - unless you look at it as "effective capacity boost over time"?
Therefore, the Lighthouse wonder is pretty much needless to me.
Again, if you are trying to conquer before Caravels come along (a lot more research is needed to get from Triremes to Caravels), LightHouse is very useful in maps with lots of open water.
I can get Caravels from the Barbarians at 82 coins , without building Navigation...
In order for Barbs to have Caravels, one of the players have to have discovered Nav - and if it's not you, you're behind...
After Navigation , THEN conquest is feasible to me, not before...I need at least 10 Caravels, 20 Crusaders, and 10 diplomats...thats my Armada after that I am pretty much unbeatable.
Not a bad strategy, but if you can do it earlier... I like a few Settlers in the mix for some vital terrain improvements and the option to plant a "beachhead city".
My goals about wonders are ..Pyramids...Great Wall and Great Library.( Maybe Polo and Kings Richard )
All three of them I skip and let the AI build; I like Colossus for my STC and MarcoPolo for early contact with AI, sometimes HangingGardens for happiness control and LightHouse if I'm going early huntin.
Then Invention , The Chapel , Bach , Statue , Smith and The Dam
Missing Michelangelo, and either SunTzu for huntin' or Copernicus for spaceship, plus Magellan for faster ships...
Hanging Gardens to me are useless....why ?? I play Monarchy , ( Republic is a waste unless you have Hanging Gardens and Oracle ..and Temples in every city )
Perhaps the issue here is that you have not yet faced Deity-level unhappiness issues. That plus more than 10-12 early cities makes HG very useful. Republic is easily managed with Michelangelo instead of Oracle, which expires too fast.
Discovering advances in 3 turns....What book did I miss ?????? LOL
That would be the book about trade and research. A good start would be Solo's Early Landing Guide. For comparison, my single size 28 city was researching one tech per turn around 1000AD in GOTM 49...
And Finnaly , Some of the scores I have seen in the Hall of Fame are Juiced....its not way that a player can score 2500% and have 250 cities....But in Baseball Steriods are cool , Maybe jucing the score a bit is not illegal here either.....
"Them's fightin' words" to Duke and Andu Indorin - they've gone through the Hall with a fine tooth comb, weeding out the questionable scores. There's no secret to getting scores in the thousands and 250+ cities - find and kill off all but the Purple civ, which you reduce to a "Pet City". Then cover the map with your own cities and terraform everything for max food. Grow the cities with WeLoveDays and food caravans. The process takes a lot of time and micromanagement, which GOTM discourages by giving bonuses to earlier finish games.