GOTM 61 Final Spoiler

jesusin

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GOTM61 Final Spoiler



So how did your game after 1AD go? Tell everyone and discuss in this thread, subject to...

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What have you learned this game?

Feedback on the game concept and map are welcome. Hope you enjoyed your game.
 
Lost one of my cities to barbs ... lost motivation and retired. Guess I'm a 'sunshine' palyer...

But an interesting map setup, guess Monarchy is a key tech because of missing happiness resources.
 
Lost Spaceship to Asoka in 1878... I was really bad in spacerace, so even that I had double land and pop then second best, I managed to lose this one for a few turns... I need more drill in vanilla, it is a lot different then bts...
 
Well first big mistake was settling in place. Going for the floodplain site and attacking the romans would have been a great start. As it was ended up playing a total peaceful game except a phony war against GK who was eventually wiped out by Cyrus.

So a late decision was made for a cultural attempt. Remembered Sistine's came with Theology this time which helped a bit. Highlight for me was capturing Isabella's holy city/shrine near the end by culture. Always nice to get cities with all its buildings intact. So managed a very late cultural victory. Must admit I have got lots of improvement to make on this victory type. :)
 
Sorry... one more loss to report. :cry:

My loss was not a consequence of the challenger save, as I was easily first to Mass Media and built the UN, as planned. The problem was my total peace plan sucked. I didn't figure this out until Julius Ceasar dropped from Freindly to Pleased, and DOW'd me and took a border city same turn. :mad:

I was so disheartened I almost quit in disgust. But I take some pride in playing these all to the bitter end, so I stuck it out.

I had all AI on my civ ready to vote for me in Diplo victory, except Cyrus was going to be the opponent which would cost me votes. My plan was to get FDR Friendly, maybe Asoka too. I would do this by killing Monte (bribe them into it) to increase my land. I recognized that natural expansion without war left me in 2nd place in poulation, and I needed to expand.

Of course, as I was building the UN and loading up my Galleons with Cats, Mace, Muskets... That's when JC attacks(1570AD). Sigh. I was able to move 2 galleons in time to save my fish island, and my DP with Izzy and Cyrus meant that the huge Roman stack did an about face to stave off the Persians, rather than romp through my Quecha-defended heartland. My reinforcements got back (and upgraded to rifles) in time to take back my city, and take Antium in the bargain, before JC also upgraded to rifles and peace was the way. Note, I feel it is very odd having someone Pleased with me while at war... but so be it. :eek:

I win the SecGen vote easily, but see no simple way to get enough votes for Diplo victory. Its going to have to be by war... which is what I spent the whole first spoiler trying to avoid. :crazyeye: I guess the moral of the story is that if you are tired of war, you shouldn't be playing Vanilla Civ.

Anyhow, my plan is now to take over my continent, then mash everyone else, then realize that this just isn't going to work because the AI are really too advanced to make this viable. So... instead I decide I'll pick off as many weak ones as I can, keeping the ones happy that I can, and hope for the best in a vote.

I went for Monte first (or rather, he pressed the issue by going for me). I thought he only had caravels as I sent my fleet east, but he had a galleon, which enabled him to raze my fur city (which I resettled after clearing up my mess). I settled just next to the oil in the south to build tanks... got one built before Cyrus' culture took my oil... should have just built the city on top of the oil since that's all it was for or ever did... but this cost me... in a game I couldn't afford many more mistakes.

I got almost all of Monte (gave peace at 1 city because I lacked tanks to finish him), and about a third of GK's cities (modern armor) before Asoka finished his spaceship. I probably could have made a decent try at a spaceship... but was inflexible in my determination to go for that diplo victory. Bad gameplay.

Oh well... I know I suck at diplo, so I should have gone militant a lot sooner. Maybe there's an ambulance for me... I haven't gotten one of those yet. :sad:

Hope others played a better game than me. I started out well, but definitely lost this one in the mid/late game stages. Thanks for the game, it was surely interesting with lots of choices to be made. :goodjob:
 
I just submitted a 1917 Adventurer Space Race victory.

I had 8 cities total and got our food island, and converted one stupid Genghis put down in the South pole. Found it interesting that we got no horses, coal, uranium...maybe some others.

I also tried for Diplomatic victory for hundreds of years, to no avail. Thought it was a game set up great for it, but I could never get all the pieces in place. As KC Swede says Cyrus and Ceasar were the main problems. They were always my buds, along with Isabella, but Cyrus was always the other candidate, so that ruined things. And, JC never got to Friendly, even though we all 4 shared the our religion from the dark ages. Roosevelt started voting for me, but the main problem was that JC liked Cyrus more than me. That was the crux of the problem. Never was sure why he was Friendly with him, and not me, but that cost me the vote, a number of times. Then, after many, many, tries, I stopped even winning the Leader vote. I had already seen the writing on the wall, and being ahead of most(except maybe Cyrus) in techs, decided to go for Space.

Cyrus and Asoka gave me a run for the space win, but I won it somewhat easily.

Yeah, diplo victories are touch and go situations, for sure. I guess that's why my only Diplomatic victory so far in the Quatros is on Settler diff:)
 
Wow, what a game!

At 1 AD I left off with Genghis breathing down my neck. Well, he didn't stop there. A turn or two later, he razed one more of my Cities.

I had had no choice but to abandon that City instead of letting 2 of my Chariots die. I'd only been able to whip Chariots for a short while there, having had my Copper pillaged.

To better set the scene, realize that at this point, I only controlled Rome, a City to the NW of Rome, a City to the NE of Rome (which is the City that I abandoned and was summarily razed by Genghis--although at the time I thought that Genghis had simply captured it like he had done with another City a bit further to the north), and a junky City to the south of Rome in order to get my lone Happiness Resource (Fur).

For years, I was down to 3 Cities. 500 AD rolled by and, thankfully, I was still at 3 Cities! However, Genghis was not giving me Peace as an option.

By that point, having built nothing but military units and a couple of partial Settlers, having constantly whipped my Cities down to 1 population point, I was finally able to make some headway against the Mongolians.

Still, it was my stack of 12 units against his 5 units coming at me every 2 turns... only defensive play, Medic promotions, and a willingness to be patient instead of trying to capture Cities paid off.


Eventually, I found a gap in his forces and was able to retake one of my Cities. I tried to retake the one to the NE, only to finally discover that it had been razed (yes, for 500 years I'd been so holed up that I couldn't even scout out the area). One of my Settlers that had been destined to build a junky Tundra City just for chopping out a few more Military Units resettled that City.

It was still slow going from that point and every turn was hair-razing, but from then on, I made consistent gains in the war by again playing very cautiously, sticking to highly-defensible terrain, and stacking my most-forward Cities with a minimum of a Quechua, a Spearman, and 2 Axemen defenders. Only when Cultural borders of newly-captured Cities were at least expanded to a City's initial 9-square radius (i.e. after the revolting in the City died down) would I feel safe enough to push on to attacking the next Mongolian City.

Once I'd managed to recapture 2 Cities that had been Cyrus' then mine then the Barbs' then the Mongolians', with my economy still in the tank, I finally was able to convince Genghis to give me Peace.


There was a lot of unsettled land to the east (probably the area that you settled in your games), while I had most of the Roman heartlands plus a bit of Cyrus' area to work with. I set about rebuilding my economy, but the game really was one of coming from behind.

I think that I finally got my first Great Person around 900 AD, for example.

I really had no shot at building Wonders. I believe that the first Wonder which I managed to build was The Spiral Minaret. Even when I would get a tech like Divine Right that only 1 AI would know, most of the AIs would already have partial research into that tech and would only give me a pitiance for it.

It didn't help that the overseas AIs came to meet us really early on, starting with Monte, then Roosevelt and Asoka, because I just ended up increasing their We Fear You Are Becoming Too Advanced levels on low-level techs like Horseback Riding and Drama.


Monte had eliminated England around 900 AD... out of nowhere, I saw a message about the English Civ being destroyed and wondered at that point if AIs get to find out when the same happens--i.e. if Monte had found out that the Roman Civ had been destroyed early on and had gotten jealous as a result and thus decided to pull off his own elimination tactic.

Of course, with only 3 AIs on the other continent, they became monsterous in size and their tech levels were crazy.


The next stage was to do what I could on my continent. Genghis went after the remnants of Isabella's empire (all 4 Cities of hers). I managed to scoop 3 Cities but he got the Hindu Holy City, complete with a Shrine that I later found out was worth 60 Gold per Turn before modifiers. I'd missed capturing it by 1 turn. Ah well, at least I got most of Isabella's land area.


I continued to amass forces even though all of the AIs were ahead of me in tech. Catapults, Macemen, and Knights were used against Cyrus just after he picked up Replaceable Parts (1 tech away from Rifling). It was then or never, so I went for it. Halfway through the war, he learned Rifling, but I'd also managed to score Chemistry in a trade by giving away my near-monopoly on Astronomy (Asoka had it first) and another expensive tech, giving me the needed advantage of upgrading my City Raider I and II Macemen to Grenadiers. Still, I threw away a huge amount of Military Units just to take Cyrus' remaining Cities, leaving him with an iceball City in the south, with Mongolian Cultural Borders surrounding many of my ex-Cyrus' Cities, and me with no real military to speak of.

Of course, by this point, Monte's aggression against the US had angered the US into attacking Monte back and Roosevelt dragged Asoka into the war. Asoka dragged me into it. At this point, Asoka was at least 10 techs ahead of me and this tech lead would further increase until the end of the game, where that lead was still maintained. But I'm getting ahead of myself.

I hadn't planned for an inter-continental war, but since I had Astronomy, I whipped out Galleons on both coasts and just spammed Knights, Cataults, and whatever other units that I could.

By the way, I was nowhere close to grabbing Liberalism, the Taj Mahal, or any of the regular goodies. Still, I was able to get to Cavalry in time to be able to capture one of Monte's Cities using Knights, Cats, and Maces, upgrade my Knights to Cavalry, and thus actually stand a chance at beating Roosevelt to Monte's Cities.

I lost almost all of my mounted units... for some reason, my Knights defended instead of Roosevelt's Grenadiers when Monte attacked our combined stack, so I lost a good number of Knights that I'd pushed ahead (instead of upgrading) in case I saw an opportunity to steal a City out of Roosevelt's hands.

Fortunately, Roosevelt wasn't making sufficient headway in the war either, so by the time that my upgraded Knights (i.e. Cavalry) made it to the front lines, I was still able to claim all of the Cities.

Even the Mongolians got involved in the war against Monte, sending over an inter-continental invasion.

Asoka tired of the war (thankfully--he had enough land as it was with the top 3rd of his continent and a ton of Culture from Wonders and Religions in order to maintain control of that area) and I think that I twice traded away my Military Tech Advantage to Roosevelt to get him to lay off Monte for 10 turns. Military Tradition and Steel were said techs and then Roosevelt just pulled away with teching and I never did get any techs in trade with him from then on. Still, it was worth it, as Roosevelt never did attack me (even though he was Annoyed with me for most of the rest of the game for having attacked his Friends).


Monte was eventually eliminated, but not before Asoka had started building Space Ship parts.

With no chance of taking on Roosevelt or Asoka, I shipped all but a skeleton crew of troops back to the mainland. Of course, Monte fought well so there were few survivors--I think that I sent home a total of 7 land units, hardly even worth mentioning. :crazyeye:


Genghis was still a monster. With about a 1/3rd of our continent to his own, always being a couple of techs ahead of me, being in We Fear You Are Becoming Too Advanced Mode, and his ability to consistently research the same techs that I was researching so that he'd learn them on the same turn as me kept him ahead. However, what was scarier was that he'd stacked most of his Cities with 6+ units, with stacks of about 30+ units in a few of them.

His stacks of Rifles + Grenadiers + Cavalry were too much for my minimalistic army to take on.

Later, he got Cannons while I still was lacking Rifling.

Then he got Artillery.

Then he got Sam Infantry.

Finally, I got Infantry while he was 2 techs short of them.

6 turns of Anarchy later, I was able to draft Infantry.

Of course, by this time, Asoka was 4 Space Ship parts away from winning the game.

I kept drafting each turn, slowly growing my Military Force via drafting as well as via the hard way (self-building units). Still, the clock was ticking.

When Asoka had 3 Space Ship parts left to go, I decided to pull my Workers back from the front lines and to stop shoring-up Cities that were deep within Genghis' Culture, as declaring war would have stranded units that were busy walking towards there.

A few turns passed and I finally declared war. Asoka, though, completed the Engine on his Space Ship, not to mention The Three Gorge's Dam. Would I make it in time? I doubted it.

Still, I pressed on. The first turn of war was to hopefully lure Genghis' stacks into my territory. However, all he sent in were a few pillaging Cavalry. I cleaned those up and then sent in my forces.

His counter-attacks were brutal (he had stacks of Artillery, don't forget) and the only thing that kept me from losing was the sheer volume of units that I had. I remember one stack getting completely decimated, yet due to having had 20+ units there, I still survived the fight with 9 wounded Cannons. Fortunately, with Railroads in much of my territory but in none of Genghis' territory, I was able to counter-attack the stacks of units that had decimated my stacks... many of his units still took two more of my units to kill off, so I essentially traded away 2 units for every one of his. Still, with 2/3rds of a continent pumping out military units and other Cities drafting, I was able to turn the tide of the battle to my favour.

Collateral damage attacks on his Cities from my Cannons won me many border Cities, and although I lost some Cities to counter-attacks, his units that recaptured the Cities would then be sitting ducks for my units on the following turn.

Asoka built the 2nd last Space Ship part. Things were intense. I'd been building Scotland Yard but it wasn't being built quickly enough.

I now had sufficient forces to take on Genghis via land but he still owned the seas, so I had no choice but to slog it slowly through his Cultural Borders.

Would I capture sufficient Cities in time to trip Domination? I'd earlier toyed with the idea of a Conquest victory, but now I was just fighting not to lose the game with only 57% of the needed 60% Land Area for Domination.

I saw a break where 2 of my Frigates and a Galleon stack could load up some units (a wounded Infantry + 2 Cavalry) and attack a City of Genghis' via amphibious assault a turn early. I had 2 other land units outside of that City (a City Raider I Infantry and a Cavalry), but it was defended by 2 Riflemen with 60% Cultural defence. It was a junky City in the Tundra but it had been Culture-bombed by Genghis in order to try and Culturally steal my nearby captured-from-Cyrus Tundra City... which was how I was able to get a minimal land assault force near to the City, but not a large enough one to take the City.

Would my mini-stack be enough? Well, on the following turn, I took two of Genghis' other Cities but I was still lacking sufficient Land Area for Domination. All that I could do was try. 5 units attacked and it wasn't until the 5th one fought that the 2nd of Genghis' Riflemen went down. I checked the F8 screen. 60% Land Area. Exactly. I whooped with joy! "Take that, Asoka!" I screamed. From there, I just sent in troops to Cities that I already owned, to avoid losing a City randomly to a unit that I hadn't seen. I pushed my Cultural Slider to 100% to avoid losing any Land Area to Culture--there was at least one square where I owned it at 50% and Roosevelt own it at 50%. End turn. Woot. I won.


If I had had a chance to change a single decision, it would have been not to have declared war against Genghis early on. I would have had a better trading partner, I wouldn't have lost all of my veteran Quechuas and Axemen, and I might have even had an AI vote me to Diplomatic Victory late in the game when Asoka built The UN and let me be The Secretary General. Genghis voted me into the Secretary General but at +8 Relations overall (+8 after subtracting negative Diplo modifiers), he still wasn't quite happy enough with me to elect me as leader of the world.


I just now went back and ended the turn for the next 8 turns. Asoka still didn't complete his Space Ship (okay, so much for my suspense-filled turn-playing at the end). Two turns later I would have won Diplomation (self-voting Diplo Victory). Regardless of these points, I am quite happy with the result and am glad to have pulled off a victory from such a seemingly hopeless position.
 
Semi-acccidental Diplomatic win 1860 (6 turns before the Spaceship win I was aiming for)

Heh, I knew you'd pull it out, Dhoom! :goodjob: Reading these reports of others' travails makes me feel better--I won, but I was really sweating (and that was with the Contender save, not the Challenger save that the masochists took). Things improved after my less than stellar start when I finally took Rome with cats and axes. (Did I mention that during the Roman war I lost 2 southern cities to barbs--1 temporarily and 1 razed?) After that I went after Isabella and was delighted to have Madrid (and its Buddhist shrine and seafood) for myself. I used the whip a lot and eventually made this my Wall Street city. National Epic and Globe went in my Toledo, which had the copper and bananas north of our starting position. I farmed every tile I could there and got the pop up to 29 before starving it at the very end to squeeze out one last Great Merchant to start a 3-GP Golden Age (which I ended up not needing). I used a couple earlier Merchants on trade expeditions to Asoka's Confucian shrine city.

Anyway, once Isabella was out of the way (I took her island city last) I started on Cyrus, who was much bigger and more advanced. I got Steel/cannon part way through and also got Khan to join in, who had already fought a war with Cyrus. That made it easier for me, but Khan was getting carried away with bloodlust and razed a couple really nice Persian cities, including 16-pop Susa. Barbarian! I recovered for awhile after taking out Cyrus and then turned on Khan, who was a bigger challenge. I'd been rather generous with techs early on to keep good relations and also enhance his ability to irritate Cyrus, and by the time I attacked Khan he had quite a few rifles. I was pretty close to getting Artillery, though, and the conquest pace picked up shortly. After Khan was gone I planned to play a nice Pacifist game and go for Space.

That turned out to be harder than I wanted because Asoka was way out in front on techs. On the turn I finished off Khan (1800), Asoka completed Apollo! I traded techs liberally with Vicky and FDR to close the gap (and later to collect gold once I got ahead of them), but never did quite catch up. Monte was everybody's worst enemy so I avoided contact but in 1839 I couldn't resist his 500 gold and sold him a tech. That very next IBT he DoWed me! He dumped 8 knights and a cat on my west coast and a small 9-stack (with 4 rifles) by Madrid. Offshore he had another 50 units (25 rifles, 17 knights, 8 cats) :eek: in an armada that looked like it was heading NW for Khan's former lands. I'd waged a pretty efficient war on Khan and didn't have a lot of spare units, and most of them were still parked up north. As long as Khan's flotilla continued NW I'd be OK, since I could scrape up enough defenders to hold Madrid. But the next turn he dumped everything by Madrid! I had a couple transports and galleons around Madrid and Khanland and managed to transport just about everything that was available from up north to Madrid. I'd also force-marched some newly-invented tanks from my big production cities in the south up to Madrid. After another nail-biting round of attacks he had 18 units left and I had 7, but with a couple more new tanks I was able to finish mopping up. Tense times, though!

At the start of the Monte war I'd bribed Vicky and FDR to DoW--no immediate benefit to me but they beat him into submission so he was never a threat again. After that I settled back in to my Space Race plans. By 1848 Asoka had gotten Genetics and only needed Ecology for his Space techs, while I still needed Fusion (4 turns), Satellites (5), and Ecology (4). I'd gone for Genetics earlier, though, to get started on the no-resource-bonus Stasis Chamber, so I wasn't panicking too badly. I'd been counting on a 3-GP Golden Age to speed things up but had gotten 2 low-probability Great Scientists in a row instead of the Great Merchant (or Prophet or Engineer) I needed. Hence the desperate starvation of Toledo to pop one more. In 1852 Asoka had completed all the Space techs he needed and built the UN. I was elected SecGen next turn. I had things all planned out for an 1866 Space launch but when the UN vote came up I figured why not try for a Diplo victory (even though everybody but Monte was only Pleased with me). As it turned out, Vicky voted for me, and that was enough. I submitted the win and kept playing to see if I'd make it to space before Asoka and launched in 1866--didn't bother to reload to see when Asoka would have finished, but he must have been pretty close.

How about a nice Small map next time, maybe with Always Peace checked? :mischief:
 
Save: Contender
Goal: Cow
Results: Space Victory 1888 AD
Base Score: 8591 (should be enough to beat Dhoom "The Cow" Striker this time... :D)
Total Score: 56,326

This was quite a game. I took out Spain early (1720 BC) with a quechua rush. I then took about half of the Roman cities in the BC years while Mongolia took the rest and Rome was gone ~ 500 AD. Persia was next, eliminated in 1394 AD.

By this time, Genghis had about half of our continent (far north and far south) and I had the other half. I finally had enough troops to attack him and owned our continent by 1758 AD (yes, it was a long war).

On the other continent, Monty was a bully and took England down to a few cities. He owned half of the continent but Asoka was killing us all in tech. I briefly toyed with the thought of attacking India but knew that it would be tough going and I didn't have the patience. Instead, I just waited for my land to develop and eventually I caugt up and passed Asoka.

I had all but one casing finished and I had it within 1 turn of completion in 3 different cities (just in case ;)). I then started spending all of my free gold on sabotage. I took Asoka's stasis chamber from almost completed to 0 hammers with two spies. I pillaged all farms and hammer tiles around his city. I continued to tech (I got to Future Tech 14 IIRC). I farmed most of my city tiles to grow them as large as possible.

Finally, Roosevelt started to get close to finishing his space ship (I didn't have spies in his cities since I was having so much fun with Asoka) and my cities weren't growing much any more, so I finally decided to pull the trigger in 1887 AD.

This may be the last Epic-speed xOTM I play. This game took way too long (milking didn't help). I typically play on a laptop so it was very slow to change screens and what not. Just scrolling from one city to the next took several seconds. I had to switch computers near the end of the game because it was getting too painful to continue and my laptop crashed.

Thanks for the fun game set up, Jesusin. :goodjob: It was quite a challenge, even with the mighty quechua on our side. The AI were stong enough that this seemed to play harder than Emperor.

Great job to those that were brave enough to take the Challenger save! :hatsoff: Especially those that actually pulled off a victory!
 
Base Score: 8591 (should be enough to beat Dhoom
Yes, you beat my Base Score by a wide margin. Rather than packing in the Cities, this time I settled iceball Cities and did everything that I could just to increase my Land Area percentage.

I even considered declaring war on Cyrus just to capture his last iceball City, although doing so would have meant facing Roosevelt, since they had a Defensive Pact. Getting exactly 60% Land Area when that much was required for Domination isn't that conducive to "cow tipping." :eek:


I continued to tech (I got to Future Tech 14 IIRC).
See? That's the difference right there. You actually try to milk your cows. Mine are more a matter of wanting "just a bit more land" to increase my tech rate towards a Space Ship "by just that much more."


This may be the last Epic-speed xOTM I play. This game took way too long (milking didn't help). I typically play on a laptop so it was very slow to change screens and what not. Just scrolling from one city to the next took several seconds.
Well, you could always "make Epic Speed more like Normal Speed" by pressing the "End Turn" green button 1 out of every 3 turns, thus avoiding additional micromanagement of your Cities and your units. Surely, your computer would thank you. ;) Plus, if you're just going for a Cow anyway, it's not like you really need to use those extra in-between turns. :mischief:



I traded techs liberally with Vicky
Ahh, so that's who was leading the English Civ. I never really did find out while I was playing, thanks to Monte eliminating her before I had a chance to meet her. Oddly enough, only two English City names remained when I arrived at their continent. From the end-game Replay, it appeared that Monte had razed at least 6 of her Cities, including wherever London was supposed to have been.


I farmed every tile I could there and got the pop up to 29 before starving it at the very end to squeeze out one last Great Merchant to start a 3-GP Golden Age (which I ended up not needing). I used a couple earlier Merchants on trade expeditions to Asoka's Confucian shrine city.
Now that's an awesome-sounding Great Person Farm!

I stuck with a Crab + Fish City in the far SW of our continent (since it was relatively close to my new capital of Rome). Unfortunately, it wasn't until well after 1000 AD that I got the City set up, so it certainly wasn't anywhere close to effective as your Great Person "Farm" (mine didn't even have any Farmable land!).
 
Cyrus beat me by a couple of turns to Space in 1868. Anyway, I failed to get the submission in time this morning. If I had left off of destroying Monty late for kicks, I would have won Space and won it earlier...ugh

Okay map, but the starting position was not so hot. I eventually get out a few cities including me future Ox on the floodplains. Continuously picked off Romes settlers trying to settle SW of me and them gear up and took him out completely, taking most of the southern portion of the map. Vanilla always makes me laugh at how aggressively the AI will settle behind your borders, even taking the lamest of spots.

Continent was all Bud for much of the game and generally happy until I went into Free Religion. I was fairly slow though in developing the cities. I struggle at certain things in vanilla that are better in BTS and allow you to recover quicker.

Anway, I spent a good portion of the middle to late game bribing AIs into war with each other. Primarily to curb Asoka who was just a tech monster this game. That worked, but Cyrus started to blossom late game with all his land. In hindsight, I probably should have been more aggressive within the continent, but it would have been tricky with everyone in the same religion. I guess I should have just gone for culture or even diplo.

Also, I probably should have prepared to backstab and sabotage Cyrus, but really at one point I though I had the SpaceShip win sewn up. I was building the Engine and Cyrus still had a couple of parts to finish, but he ended up finishing those two parts within a few turns of each other and beat me by a hair.

All in all, I find vanilla a lot tougher in the recovery phases. At least I don't understand the things you can do to recover since building wealth and research seems nerfed. I'm think I really need to put more emphasis on getting an early GP farm up and running Caste. Man, the anarchy is just brutal in this version if you are not spiritual.
 
Came back from vacation and started this game and rushed to finish it. 13 tile missing for domi? That was mean.

In BC I settled inland on turn 1 getting cow and wheat and fph. After meeting Rome decided to do a Q rush. But when I realized he was about to get copper, I used the available units and captured his copper and wine cities. Then I realized he could not have iron since he had horses and no other suitable tiles inside his culture. So I let him live and build more cities for him. Left issy and Cyrus alone since they had many jungle tiles to clear for me.

By 0AD I had 4 captured roman cities, 4 founded cities and 3 captured barb cities and a good tech parity thanks to a very early Oracle. One of the cities to north with copper built the Collosus.

Around 500 AD I had built a large force and took 3 additional roman cites and left him with a frosty city in the south. Then used that force to take out Cyrus' well developed cities. By 1000 AD he was limited a single city north.

Next came izzy since she built two religious buildings for us and left her with one city. The Kahn dowed. As usual to my typical game play, I have been making him mad and he finally lost it. He had 6 stackes and I was barely ready. 3 stacks were about 3-6 units and one had nearly 30 keshiks. Thank to our culture and spearman that got to grow up to be pikemen, no cities were lost.

After that it was a whole bunch of warring and trying to get the game finished before the deadline. Ended the game in early 19th century after capturing and razing 2 Aztec cities. I realized founding two of my cities would be faster than waiting for cities to comeout of revolts. Thank you for a fun game but 13 tiles.....evil.:p
 
Dhoom...that was one of the craziest game I've read on here. Good write-up as usual, and I'm just amazed that you pulled off a win. It sounded like you were dhoomed early on.
 
Dhoom...that was one of the craziest game I've read on here. Good write-up as usual, and I'm just amazed that you pulled off a win. It sounded like you were dhoomed early on.
Yeah, the trouble started early on but lasted throughout most of the game.

I think that I forgot to mention that when Asoka asked me to declare war on Monte, Asoka was still Pleased with Monte! So, Asoka got angry that I agreed to follow-through on Asoka's own Demand! No matter which answer I chose, Asoka would have gotten angry with me, but at least by agreeing to join in on the war, a tiny bit of Mutual Military Struggle points helped to offset the Diplo hit for having declared war on Asoka's "Friend." :D
 
I didn't manage to submit this game. I started very late, and soon found myself in an economic disaster, too much armies. If this wasn't enought the fuse went out, and as I was in the basement fixing this, the machine powered off. Yeah, my battery sucks, but I don't know if it is worth 100$ for a new one. Autosave was still on 4 turns (I have changed it to 1 now), so I had to go back a couple of turns, but decided to try to submit and explain the situation. But I didn't find time to play the last day before the deadline. I don't know if I could have taken up on the reasearch-gap to rescue the game, I had quite a bit of land, both Spain and Rome, but India and America had a tremendous tech-lead.
 
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