GOTM 80 - Final Spoiler

neilmeister

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GOTM 80 Final Spoiler



So how did your game after 1AD go? Tell everyone and discuss in this thread, subject to...

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So how did the Zombie hunting go?
 
No 1st spoiler.

I was feeling frisky and chose the challenger save. 1838 AD (t 289) Domination. Score about 35 000 (would've been just short of 50 000 if the difficulty was taken into account :p).

Settled 1NW of the settler for two food resources. In retrospect, this probably wasn't very useful, since most of the time I was using only one. Hatty expanded eastwards and managed to put a city on the "chokepoint" between our continents, but I secured the land on my side and got to 6 cities which I decided to use as a base for knight push.

I went on to build the Colossus for 3 reasons:
- Financial trait
- Lots of water tiles
- MC is on the Guilds techpath anyway

After dealing with Hatty, it was a fairly straightforward game: I put a few more cities on my newly conquered continent (and took a barb city on the SE island with some leftover knights), teched Military Tradition (Libbed it, actually), Gunpowder and Astronomy. Then built some Galleons and a bunch of cavalry.

The first victim was Cyrus as he was the most advanced (and by that I mean "the only other guy with gunpowder"). Muskets worked against cavalry as much as you'd expect (except the one time he took a city back at <2% odds :mad:) and he was dead soon.

While this was going on, I teched to communism and adopted State Property to avoid being bankrupted by the Persian cities. After this, I shut down my research for the rest of the game and ran the culture slider at 40-50%. This served two purposes: quick border pops in captured cities and countering war/whip anger on the home continent. It also caused a couple of cities to flip to me at the very end of the game.

After Cyrus, it was Roosy's turn (more island-hopping, yay). He fell quickly as he wasn't even close to rifling and he had lost some cities to Nappy earlier. He'd also been at war with Toku at some point. Come to think of it, he really got the short end of the stick when it comes to neighbours.

Nappy was the next natural target because he was the 2nd biggest civ and my forces were already on his doorstep. He did have 10 cities in the mainland and a fair amount of units, but still nothing better than musketeers and pikes, so I steamrolled over him, too. I was preparing to declare on Toku, but it wasn't necessary because the French cities pushed me over the Dom limit when they came out of revolt.

In the end, there was eleven and a half hours on the game clock, which is pretty long for me (my games normally last about 6h). Undoubtedly, the fact that this was a water map played a part in it. When the war machine started rolling, I neglected my empire pretty badly, leaving it mostly to the AI's hands. I just don't have the patience to micro-manage big empires (I can barely do small ones) and I'm sure that's going to show on the scoreboard. It's too bad you can't take vassals in vanilla; this game might have been over a lot sooner.
 
Space ~1830... I messed up the endgame a bit and lost at least 1 turn, probably two, but it was neat enough, I guess.

The first half of my game was similar to Jouzou... I too got to 6 cities on my side of the choke point (which in my case did not get settled by either side), and waited for knights to take control of my continent.

After that tho, I continued a peacefull approach. I settled only my continent, the barb island to the south-east of the capital, and also the island to the south-west to get my hands on some coal for railroads.

The AI in my game were backwards to no end... To put things in context, I took computers from lib! I spend most of the rest of the game selling techs like electricity for 20 gold, and still, they never came close to catching up in tech.

Overall, it was a pretty normal nobel game, I guess. Nothing much exciting happened, and the run to space was routine.
 
This game did have hostile AI contrary to the claim of "options: none"
The only zombie was me, playing this without half of my functioning brain cells. :sleep:Playing with only one brain cell (the other being off-duty) I still failed to contain Hatty in that little corner of hers and had to share the continent. Oh, and since I am a High :king: I took challenger to prevent the only brain cell from dying of boredom. With hostile AI's I never managed to get elected to the UN so I had to plan B and drive Hatty into the sea to steal her land, cities and the only aluminium on the continent. Built the space elevator and assigned SS components to every city with a decent production. Must be the latest Space race victory by a huge margin, some time in the early 1970's.

Really not my best performance, I could have won at least a whole year earlier! :rolleyes:

Oh, I did get something useful from a goody hut on another island/continent somewhere to the northwest: Astronomy. Never got a tech anywhere near that advanced from a goody hut. I guess that was the most memorable thing that happened in my game.

Spoiler :
I miss Humbaba or some such. Not a single zombie-related name, unit or leader anywhere.
 
As I mentioned in the first spoiler, never have I been in the top half, so seems I deserve to take the Adventurer save.

1826 Cultural win. In the end, after flipping 3 cities, I had 12. I could have won earlier, but had bad GA luck at the start and end. Built a few too many non GA wonders. I did have tons of religions, so that did help.

Not one ounce of war for us. I didn't find the Incans until well after 1 AD.....before caravels, I don't know that it was possible to find them, even though they were pretty close by.

Not a terrible score, but probably still won't be in the top half, with the downward score modifier.
 
As I mentioned in the first spoiler, never have I been in the top half, so seems I deserve to take the Adventurer save.

1826 Cultural win. In the end, after flipping 3 cities, I had 12. I could have won earlier, but had bad GA luck at the start and end. Built a few too many non GA wonders. I did have tons of religions, so that did help.

Not one ounce of war for us. I didn't find the Incans until well after 1 AD.....before caravels, I don't know that it was possible to find them, even though they were pretty close by.

Not a terrible score, but probably still won't be in the top half, with the downward score modifier.

Cultual victory can never be with high score, but you might be still in the top half of speed rating if very few people try this way.
 
I didn't build any couthouse or destroy any city, so I may worry too much about the bankrupcy. Finally I find that the cash brought in by the conquered cities is already enough to save the economy

The war weariness rises also more quickly than BTS.

Anyway, there is still big room to improve for me. Cutting useless techs, destroying more cities, building less mace/swords, whipping more heavily, I believe the fastest victory may happen at turn 150~160.
 
Hey, something went wrong :cry:!!!

I left the computer at sleep mode and went to sleep :sleep:. Next day I went to play, but the computer crashed and I lost the game :badcomp:!

I was around 1.300 AD, the Egyptian and Incan Empires dead. Next would be the Japanese... I was hoping for a victory by Domination by 1.700 AD :(... Waiting for the next game :sad:
 
Hey, something went wrong :cry:!!!

I left the computer at sleep mode and went to sleep :sleep:. Next day I went to play, but the computer crashed and I lost the game :badcomp:!

I was around 1.300 AD, the Egyptian and Incan Empires dead. Next would be the Japanese... I was hoping for a victory by Domination by 1.700 AD :(... Waiting for the next game :sad:

I'm not in charge, but crashes are acceptable, if you can load the autosave from the turn you crashed and resume making the same moves.......Neilmeister or whomever can help more with that if you PM them.
 
Hey, something went wrong :cry:!!!

I left the computer at sleep mode and went to sleep :sleep:. Next day I went to play, but the computer crashed and I lost the game :badcomp:!

I was around 1.300 AD, the Egyptian and Incan Empires dead. Next would be the Japanese... I was hoping for a victory by Domination by 1.700 AD :(... Waiting for the next game :sad:

Here's the link I find in HOF. I think it can also be applied to GOTM.
 
If you have a game crash (and I think we all get them from time to time) then please notify the gamemaker, in this case, me.

So, please keep playing from your auto-save. This is one of the reasons we say that auto-save has to be set to every turn.
 
After eliminating Cyrus in 450AD I found that there was no easy way to the other continent. :mad:

Either wait for Astronomy or go the long tiresome galley route north through the barb tundra and ice. With a lousy economy, Astronomy being so far away, and a lot of HAs I choose the latter one. :mischief:

Working my way down that continent, I finally bulbed Astronomy and took HC in a blitzkrieg. :hammer:

Conquest 1430AD. :)

So how did the Zombie hunting go?
Badly - I never saw any :crazyeye:
 
I played a pretty unfocused game, but at least I FINISHED one! I have been running out of time to complete games lately, so this is positive. I did eventually research Astro, and was able to scatter settlers about the globe after eliminating Hatty>Cyrus>Napoleon>Toku and clearing some space on Capac's island. Domination win in 1610AD.

Entry class: Contender
Game status: Domination Victory for England
Game date: 1610AD
Turns played: 232
Base score: 3332
Final score: 66820
Time played: 14:33:13
 
Game date: 1635AD
Turns played: 237
Base score: 5281
Final score: 105548

I went the slow route to domination, casually taking out each AI except Capac, who I DOW'd on the last turn to take a city amphibiously just cause I could.

Spent too much time early fiddling with Hatty instead. Also, could have easily sent more troops on Toku and gang early but despite taking a couple of cities he settled on the nearby island, I waited for Astro to really get the ball rolling in the war effort.

I did some whipping early in the core, but let the cities grow while captured cities received the abuse for a while.

HE city went to a city just up north on the coast with the iron. Got HE unlocked pretty quick.

Wonders were weird. Built GLH of course. Was surprised by America getting TGL under my nose, yet most wonder were not built for forever. I built Hanging Gardens in London in like 1400AD or so, which was a nice surprise. I was not even aware it wasn't built until then and it was like a 5 turn build in London by the time. Captured a few wonders of course and built a few in cities up north on the original landmass that were not really contributing anyway.

War was pretty easy. The slowest part was Hatty using Axe/Cats. Then progressed to some Mace/cats for Toku and then easing in some Cavs after libbing them. I had a lot of lower odds victories for once on vanilla. I usually always get screwed.

Slowly settling some cities up in the north and west with all the tundra, including capturing a couple of barb cities.

Good easy game. I enjoyed it. Really should have finished much sooner though if I was focused.
 
Spaceship Victory in 1894; finished just 3 hours before submissions closed.
I made a lot of mistakes but that is to be expected given this is only my third complete Civ4 game--although I have played many Civ2/Civ3 games.

I destroyed 3 AIs in the process (Toku, Capac, Napolean) and tried for Diplo (libbed Radio) but couldn't even get elected Sec. General for a long time, despite having 2 AIs at friendly (Hatty was at +17 or +18!) and one at pleased, because everyone except Nappy, :confused: voted for Cyrus. :eek: This was right after capturing all of the biggest French cities, and I had almost half of the world's population.

At one point (not sure which turn) I accidentally moved a missionary onto a ship and then exited. I repeated the move of course, so I hope this isn't a problem. Afterward I set up the game to save on exit so I don't expect this to happen again.
 
Welcome chessplaya! Hope you continue to enjoy the xOTM's. Make sure you send a private message to neilmeister (as this games designer) explaining your issue so your submission is accepted.
 
Thanks, how do I do that? The FAQ says to check my User Control Panel for "Send A Private Message" but I don't see this option.
 
^^^click on his name....also, you can enter the Private Message section with the link right below your user name at the top right of the page.
 
If I click on his name, hit "Add to Contacts", check the box next to his name, and hit "PM Users" I get an error message saying "chessplaya, you do not have permission to access this page...". Maybe my account was disabled? I activated it by email about 2 weeks ago.
 
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