Log through End of game.
62 - 975 BC - SAN FRANCISCO, Gift Mongols, they're getting harder to appease. 9 turns per discovery.
63 - 950 BC - BUFFALO,
64 - 925 BC - Nothing much. Trade needs to start ASAP.
65 - 900 BC - Germans start Pyramids, Aztecs get Seafaring. My settler unleashes a horde of barbs. dang.
66 - 875 BC - Barb kills my settler. Sigh. New York - DYE, Gift Mongols!, they just can't be appeased. Trade Aztecs for Seafaring, Banking, 14 turns per discovery, ouch, bumped 20th tech.
67 - 850 BC - Not much, sending out first van. Need to ship off some dips to start colonies. Chicago will be SSC, I think.
68 - 825 BC - Washington - WOOL, Pop hut, mercs.
69 - 800 BC - Nothing, Watching fantasic movie - Boy eats Girl.
Status -
Cities - 8
Population - 20
Units - 1 phalanx, 1 legion, 2 trireme, 2 vans.
Gold - 56
Techs - 21,
70 - 775 BC - DYE (D) to Tenochtitlan - 160 G, Gift MONGOLS, 13 turns per tech.
71 - 750 BC - MEDICINE -> UNIVERSITY, Boston - BEADS, Things floating along swimmingly now.
72 - 725 BC - Wool (U) to Tenochtitlan - 80 G,
73 - 700 BC - Gift Mongols!
74 - 675 BC - dur.....
75 - 650 BC - Buffalo - SETTLERS, Chicago - SALT, Atlanta - COPPER, Philadelphia - GOLD,
76 - 625 BC - Beads (U) to Tenochtitlan - 88G, Gift MONGOLS everything - 11 turns per tech.
77 - 600 BC - Germans Develop Astronomy - Nobodies working on a wonder yet.
Cities - 8
Population - 24
Units - 1 Settler, 2 trireme, 1 diplomat, 3 vans.
Gold - 420
Techs - 22,
I'm way out in the lead but I'm not turbo-charged yet - need to set up colonies
78 - 575 BC - UNIVERSITY -> THEORY OF GRAVITY,
79 - 550 BC - New York - COPPER, Salt (D) to Tenochtitlan - 176 G, Gold (D) to Tenochtitlan - 352 G,
80 - 525 BC - THEORY of GRAVITY -> CHEMISTRY, Barbs land near SF. ST. LOUIS.
81 - 500 BC - WASHINGTON - DYE, moving around, gotta deal with barbs. Trade Germans for Construction
82 - 475 BC - Copper (D) to Teotihuacan - 208 G,
83 - 450 BC - San Francisco - Temple, Copper (U) to Tenochtitlan - 100 G, Gift Mongols - 9 turns per discovery
84 - 425 BC - Chicago - DYE, Boston - SPICE, CHEMISTRY - BRIDGE BUILDING, Capture a Barb Leader and get 50 G, Mongols Researching Navigation
85 - 400 BC - Dye (D) to Teotihuacan - 152 G,
Cities - 9
Population - 29
Units - 1 phalanx, 3 trireme, 2 diplomat, 2 vans.
Gold - 1297
Techs - 26
86 - 375 BC - Germans Almost done with Pyramids - yay.
87 - 350 BC - Nothing
88 - 325 BC - Spice (D) to Teotihuacan - 252 G,
89 - 300 BC - BRIDGE BUILDING -> ENGINEERING, Dye (U) to Tenochtitlan - 96 G, Going into Overdrive soon in Chicago - SSC development.
90 - 275 BC - Germans start COPE's, guess I gotta stop screwing around and build every wonder for SSC. Start IPRB'ing vans for wonders
91 - 250 BC - Philly - Settlers, Washington - Settlers, Hope I don't miss SSC wonders
92 - 225 BC - Buffalo - TEMPLE, IPRB'ing, need to rush up those wonders.
93 - 200 BC - ATLANTA - FOOD, BOSTON - FOOD, Want to bribe a german city but it's like 600 G, can't afford that now.
Cities - 9
Population - 32
Units - 4 settlers, 3 trireme, 2 diplomat, 3 vans.
Gold - 1417
Techs - 27
94 - 175 BC - Beads (U) to Teotihuacan - 60 G, IPRB like crazy.
95 - 150 BC - New York - FOOD, IPRB'ing. Need to crank those wonders
96 - 125 BC - ENGINEERING -> SANITATION, DETROIT, Scrolls give me invention, wowzers. Vans not so good now.
97 - 100 BC - Germans develop MONOTHEISM.....hmmmm.....WASHINGTON -> FOOD, GIFT mongols, 11 turns per
98 - 75 BC - Biffalo - FOOD, Chicago - FOOD, Philadelphia - FOOD, IPRB, Close to COPE's
99 - 50 BC - San Francisco - FOOD, Atlanta - Settlers, Boston - FOOD, New York - DIP, Rush library in Chicago
100 - 25 BC - Chicago - LIBRARY
101 - 1 AD - Chicago - COPE's, German's switch to Michalengalo's, Shift to start Celebrating
Cities - 10
Population - 33
Units - 5 settlers, 1 crusader, 3 trireme, 3 diplomat, 3 vans.
Gold - 994
Techs - 29
WOW - 2
102 - 20 AD - St. Louis - Settlers, IPRB like crazy
103 - 40 AD - Chicago - Harbor,
104 - 60 AD - Buffalo - FOOD, SANITATION -> NAVIGATION, Washington - FOOD, gift mongols
105 - 80 AD - Chicago - Marketplace, Philadelphia - FOOD, Boston - FOOD, New York - FOOD,
106 - 100 AD - San Francisco - FOOD, Atlanta - FOOD,
Cities - 10
Population - 42
Units - 6 settlers, 1 crusader, 3 trireme, 4 diplomat, 6 vans.
Gold - 453
Techs - 30
WOW - 2
Coming together - SSC should be online soon.
107 - 120 AD - Chicago - Colossus,
108 - 140 AD - NEW ORLEANS, celebrating.
109 - 160 AD - Chicago - Aqueduct, crush vans into Shake's
110 - 180 AD - Germans Switch from Mike's to GL. Sweet, Berlin builds GL, NAVIGATION -> PHYSICS, Chicago - Shake's,
111 - 200 AD - Washington - Silver,
Cities - 11
Population - 47
Units - 5 settlers, 1 crusader, 3 trireme, 5 diplomat, 1 van.
Gold - 153
Techs - 31
WOW - 4
112 - 220 AD - Coming through - but I'm low on Gold for buying improvements for the SSC
113 - 240 AD - Silver (U) to Chicago - 15 G (ouch), Jockey T/S/L to get money to rush some improvements
114 - 260 AD - Rush the Sewer System,
115 - 280 AD - Chicago - Sewer System,
116 - 300 AD -
Cities - 11
Population - 60
Units - 6 settlers, 1 crusader, 3 trireme, 6 diplomat, 5 van.
Gold - 70
Techs - 31
WOW - 4
117 - 320 AD - San Francisco - Silver, Chicago - Courthouse, Silver (D) to Chicago - 122 G,
118 - 340 AD - PHYSICS -> STEAM ENGINE, Goofing off....I bumbled this.
119 - 360 AD - Chicago - Bank, Almost ready to shuffle back for discoveries
120 - 380 AD - 3 turns per discovery now. I'm so far behind.
121 - 400 AD - Chicago - University, BALTIMORE,
Cities - 12
Population - 66
Units - 5 settlers, 1 crusader, 3 trireme, 6 diplomat, 8 van.
Gold - 127
Techs - 32
WOW - 4
122 - 420 AD - STEAM ENGINE -> RAILROAD,
123 - 440 AD - Blah - economy sux
124 - 460 AD - Chicago - SALT, WLTPD halted. Gems (D) to Chicago - 186 G, 3 turns per discovery,
125 - 480 AD - RAILROAD -> INDUSTRIALIZATION, Chicago - Isaac Newton's College, Discoveries every two turns now. Hides to Chicago for 17g,
126 - 500 AD - Germans start Darwin, yippie, INDUSTRIALIZATION -> DEMOCRACY,
Cities - 12
Population - 57?
Units - 6 settlers, 1 crusader, 2 trireme, 6 diplomat, 4 van.
Gold - 265
Techs - 35
WOW - 5
127 - 520 AD - DENVER, Copper (U) to Teotihuacan - 91 G,
128 - 540 AD - Barbs land near St. Louis, Chicago - Cloth, DEMOCRACY -> ECONOMICS, REVOLUTION, Democracy established, Spice (D) to Chicago for 72 G,
129 - 560 AD - 69 Gold for a van,
130 - 580 AD - ECONOMICS -> THE CORPORATION,
131 - 600 AD - Gift Mongols, Transports are built, trading will ensue soon.
Cities - 13
Population - 85 (F9)
Units - 6 settlers, 1 crusader, 3 transport, 6 diplomat, 4 van.
Gold - 236
Techs - 38
WOW - 5
128 - 620 AD - Chicago - Stock Exchange, THE CORPORATION -> GUNPOWDER, VANS - 96, 88, 156, 96,
129 - 640 AD - A lot of IPRB'ing,
130 - 660 AD - GUNPOWDER -> MAGNETISM, Vans - 144 G,
131 - 680 AD - MAGNETISM -> EXPLOSIVES, Vans - 84 G, 2 turns per discovery easy.
132 - 700 AD - Vans - 144 G,
Cities - 13
Population - 67 (F9)
Units - 8 settlers, 1 crusader, 4 transport, 6 diplomat, 1 truck.
Gold - 1292
Techs - 42
WOW - 5
133 - 720 AD - EXPLOSIVES -> FEUDALISM, IPRB a ton, getting ready for a bunch of engineers to be born.
134 - 740 AD - CINCINNATI, Truck - 80 G, 40 G, 144 G, Need to get to one discovery per turn
135 - 760 AD - FEUDALISM -> METALLURGY, Gift Mongols, Buy Mike's Chapel, Start Celebrating,
136 - 780 AD - Mike's, Trucks - 264 G, IPRB like crazy.
137 - 800 AD - METALLURGY -> REFINING,
Cities - 14
Population - 112 (F9)
Units - 1 settlers, 7 Engineers, 1 crusader, 6 transport, 6 diplomat, 1 truck.
Gold - 150
Techs - 45
WOW - 6
138 - 820 AD - Not a whole ton to report. Truck - 131 G, IPRB, pondering on what to do about the zooming chain
139 - 840 AD - REFINING -> COMBUSTION, Germans about to build darwin, so I tech bomb them, Rush a ton of vans - alternating trade coming. Crap, I'm going to lose mpe to communism
140 - 860 AD - yay, germans pulled theology and communism from dawin. Trucks - 72 G, 31 G, 30 G, dang, barbs, iprb.
141 - 880 AD - Barbs get Sanfrancisco - Dang, COMBUSTION -> ELECTRICITY, Bribe SF back, but screws up my alternating trade, Trucks - 26 G, 30 G, Plodding along slowly, Low on gold.
142 - 900 AD - Trucks - 254 G, 138 G, 108 G, can I do 1 turn coming up? Perhaps....Jockey Science.
Cities - 14
Population - 77 (F9)
Units - 10 Engineers, 1 crusader, 1 Knight, 5 transport, 4 diplomat, 3 truck.
Gold - 410
Techs - 47
WOW - 6
143 - 920 AD - ELECTRICITY -> STEEL, Trucks - 210 G, 127, 78 G, 78 G, I had a surplus of freights, cutting back science, set up for more celebrations
144 - 940 AD - STEEL -> AUTOMOBILE (!!!), Trucks - 116 G, 66 G, 52 G, 352 G, 127 G, Excess Freights again, cut back science more, 30% now, set up for a zoom-to superhighways in chicago, gonna be tight
145 - 960 AD - AUTOMOBILE->CHIVALRY, Sneak over and Build SH in Chicago, Trucks - 178 G, drools....Oil (D) to Chicago, the SSC - 476 G, cut science again, spending down treasury rushing superhighways
146 - 980 AD - CHIVALRY -> ELECTRONICS, Trucks - 236, 318 G, 85 G, jockey rates to juggle it. Spend all the way down again.....sheesh, need SH....
147 - 1000 AD - ELECTRONICS -> CONSCRIPTION, Trucks - 816 G (oil(D)), 118, 338 G,
Cities - 14
Population - 97 (F9)
Units - 10 Engineers, 1 crusader, 1 Ironclad, 6 transport, 5 diplomat, 1 truck.
Gold - 106
Techs - 52
WOW - 6
148 - 1020 AD - CONSCRIPTION -> LEADERSHIP, Trucks - 150, 294 G, 756 G, Jockey Science down to 10%, rushing more SH, I have 7 now. Don't have enough money every turn by a longshot. Next turn I shuffle to delivering EVERY van, EVERY turn, regardless of science cap. Need $
149 - 1040 AD - LEADERSHIP -> TACTICS, Trucks - 326 G, 481, 495 G, 225 G, 79 G (whoops), Rush a crapload more, could care less about gifting the mongols, jack science to 0% with a few scientists
150 - 1060 AD - TACTICS -> MACHINE TOOLS, Trucks - 936, 887, 378, 68, 328, (whoosh, i think i make enough now to rush everything every turn) (barely rush everything that turn)
151 - 1080 AD - MACHINE TOOLS -> MASS PRODUCTION, Trucks - 378 G, 154 G, 160 G, 160 G, 344 G,
152 - 1100 AD - MASS PRODUCTION -> MINATURIZATION, Trucks - 970, 404, 270, 323, 198, 176, 120, Rush all but one city.
Cities - 14
Population - 114 (F9)
Units - 11 Engineers, 1 crusader, 1 Ironclad, 6 transport, 5 diplomat, 1 truck.
Gold - 126
Techs - 57
WOW - 6
153 - 1120 AD - MINIATURIZATION -> COMPUTERS, Trucks - 144, 508, 194, 82, 630, 180, 148, 176, 186, tons of rushing, barely enough money
154 - 1140 AD - COMPUTERS -> GENETIC ENGINEERING, Trucks - 354, 278, 342, 474, still not enough money.....
155 - 1160 AD - GENETIC ENGINEERING -> REFRIGERATION, Trucks - 481, 568, 568, 386, need more money.....
156 - 1180 AD - REFRIGERATION -> AMPHIBIOUS WARFARE, Trucks - 302, 798, 386, 350, Rush a ton, still lacking money.....
157 - 1200 AD - AMPHIBIOUS WARFARE -> MOBILE WARFARE, Trucks - 196, 775, 172, 220, 218, 242, 230, 222,
Cities - 14
Population - 117 (F9)
Units - 13 Engineers, 1 crusader, 1 Ironclad, 6 transport, 5 diplomat, 1 truck.
Gold - 225
Techs - 62
WOW - 6
158 - 1220 AD - MOBILE WARFARE -> ROBOTICS, Trucks - 859 G, 574 G, 316, 368, Still barely clearing costs each turn, dang.
159 - 1240 AD - ROBOTICS -> FUNDAMENTALISM, Trucks - 296, 812, 198, 212, 624, Still short on gold - my colonies are too close.
160 - 1260 AD - FUNDAMENTALISM -> FLIGHT, DALLAS, Trucks - 424, 390, 600, 316, 386, Shuffle to 90% science so I can skip over flight to radio, have to rush colosseums, Chicago at 1,000 beakers, don't know if I'll crack radio next turn or not. Cross fingers and smack enter - haven't gifted mongols enough.
161 - 1280 AD - Right after I hit enter I remember that flight will kill my colossus and so it won't happen. Dang, screwed up. FLIGHT -> RADIO, Wasted turn.....Truck - 171, I'm so off my game, gift the crap out of mongols. I'm going to sneak in a zoom-to rush-buy and try to get in two airports next turn and deliver that yummy oil to carry me a bit.
162 - 1300 AD - yup, i'm a tard. this is gonna be a stumble. didn't have my science high enough to get the discovery on the first city. Only sneak in one airport. Truck - 542 G, Sneak in another couple airports, sturggling for one advance per turn. Dang it, this is gonna be bad. Cross my fingers
Cities - 15
Population - 148 (F9, 0 lux)
Units - 18 Engineers, 1 Ironclad, 6 transport, 5 diplomat, 2 truck.
Gold - 575
Techs - 67
WOW - 6
163 - 1320 AD - First turn where I screw up and miss a discovery, apparently by like, 2 beakers, so this turn is wasted. Smack enter.
164 - 1340 AD - ADVANCED FLIGHT -> ATOMIC THEORY, Trucks - 971, I screwed this game up so bad, I should have never delayed flight.326 G, 435 G, Rush a crap ton of airports
165 - 1360 AD - ATOMIC THEORY -> ROCKETRY, Truck - 817, Tech gift the crap out of the mongols. Pray for more demanded oil. Treasury so low.
166 - 1380 AD - ROCKETRY -> SPACE FLIGHT, Trucks - 440, 576, 366, Time to go to bed. This is really going poorly. I'm not yanking in nearly enough cash to rush everything and my treasury is SEVERELY lacking. Can't expand well either.
167 - 1400 AD - SPACE FLIGHT -> PLASTICS, Trucks - 324, 854, 420, 336, Has extra oil and gold, is enough? Want to deliver - More Trucks - 648, 1008, Things may be picking up, Buy Apollo,
Cities - 15
Population - 152 (F9, 0 lux)
Units - 18 Engineers, 1 Ironclad, 6 transport, 6 diplomat, 0 truck.
Gold - 5743
Techs - 71
WOW - 6
168 - 1420 AD - PLASTICS -> NUCLEAR FISSION, Trucks - 532, 844 G, 494, 336, 366, 270, need to rush some spaceship parts......rush 7 structurals
169 - 1440 AD - NUCLEAR FISSION -> NUCLEAR POWER, Trucks - 156, 985, 290, 288, 224, 178, 172, Rush 4 Structurals and 2 components, lament my lack of gold.
170 - 1460 AD - NUCLEAR POWER -> THE LASER, Trucks - 664G, 680, 854, 1008, 342, Rush 8 more structurals, gonna be close.
171 - 1480 AD - THE LASER -> COMBINED ARMS, Trucks - 326, 1148, 817, 772, 372, 326, 272, 186, Rush 7 structurals, 2 components
172 - 1500 AD - COMBINED ARMS -> SUPERCONDUCTOR, Need a ton more components and structurals, trucks - 563, 840, 336, 680, 286, 342, Hmmmm......Running low on gold to rush all my components and modules - will launch a turn or two late.
Cities - 15
Population - 154 (F9, 0 lux)
Units - 18 Engineers, 1 Ironclad, 6 transport, 6 diplomat, 1 truck.
Gold - 3076
Techs - 77
WOW - 7
173 - 1510 AD - SUPERCONDUCTOR -> FUSION POWER, Trucks - 938, 644, 326, 338, 272, 268, rush the remaining structurals, components, and modules, although it will be quite slow.
174 - 1520 AD - FUSION POWER -> COMMUNISM, LAUNCH (33-3-1) 19 years, Trucks - 1069. Shuffling around to do some hyper-expansion prior to landing. I should goad the greeks into battle and conquer them.
175 - 1521 AD - Trucks - 952, slacking off.......Rushing some stuff. Working up to some expansion
176 - 1522 AD - COMMUNISM -> STEALTH, Trucks - 1069, 284, 880, Rushing tons of stuff......
177 - 1523 AD - STEALTH -> ESPIONAGE, Trucks - 714, 344, Rushing piles of engineers,
178 - 1524 AD - Trucks - 272, 306, 266, rush everything
179 - 1525 AD - ESPIONAGE -> POLYTHEISM, Trucks - 282, 220, 282, LOS ANGELES, 1013, 272, 280, Start war with aztecs and greeks. Guess I'll build a bunch of stealth fighters and kill them. Just short of rushing everything this turn, but rush a bunch of stealth fighters
Cities - 16
Population - 160 (F9, 0 lux)
Units - 20 Engineers, 1 Stealth Fighter, 1 Ironclad, 6 transport, 5 diplomat, 8 truck.
Gold - 67
Techs - 82
WOW - 7
180 - 1526 AD - POLYTHEISM -> THEOLOGY, Trucks - 1050, 292, 344, 340, 362, rushing.....attack aztecs a bit, will build a couple paratroopers and kill. Still a bit short on buying stuff.
181 - 1527 AD - THEOLOGY -> RECYCLING, Capture Tlatelolco, Teotihuacan, and Tenochtitlan, Removing Aztecs from the map. Trucks - 704, 308, 234, KANSAS CITY, 354, 915, Provoke war with germans,
182 - 1528 AD - RECYCLING -> ENVIRONMENTALISM, Trucks - 916, 238, 228, 844, 354, SAN DIEGO, Capture Nuremburg,
183 - 1529 AD - ENVIRONMENTALISM -> GUERILLA WARFARE, Trucks - 1078, 378, 620, 1106, Still short on money for rushing every turn.
184 - 1530 AD - GUERILLA WARFARE -> LABOR UNION, Trucks - 308, 316, 1120, 294, 378, 354, Rushing.....
Cities - 22
Population - 197 (F9, 0 lux)
Units - 28 Engineers, 6 Stealth Fighter, 1 Ironclad, 7 transport, 5 diplomat, 9 truck.
Gold - 830
Techs - 87
WOW - 9
185 - 1531 AD - LABOR UNION -> FT 1, Take Konigsburg, Trucks - 644, 340, 266, 332, 520, 238, 314, 270,
186 - 1532 AD - FT 1 -> FT 2, Trucks - 1078, 306, 109, 472, Capture Berlin, 864, 264, Capture Hamburg,
187 - 1533 AD - Germans attack New Orleans with a couple boats - they will be crushed by my stealths. FT 2 -> FT 3, Trucks - 246, 760, 306, 364, RICHMOND, LAS VEGAS, 186, Capture Frankfurt, Bribe Destroyer, Capture Leipzig,
188 - 1534 AD - Trucks - 348, 374, 282, 912, 160, Capture Athens, Heidelberg, Munich, wiping germans off map, 290, Pumping out piles of engineers, PRB'ing alot, wanna rush a ton of WOW
189 - 1535 AD - FT 3 -> FT 4, Trucks - 663, Pheonix, 380, 540,
Just noticed the vikings replaced the germans. they may die. Oh yeah, and the egyptians replaced the aztecs.
Cities - 34
Population - 261 (F9, 0 lux)
Units - 40 Engineers, 1 Rifleman, 3 Paratroopers, 7 Stealth Fighter, 1 Ironclad, 7 transport, 5 diplomat, 7 truck.
Gold - 530
Techs - 91
WOW - 12
190 - 1536 AD - Trucks - 464, 719, Time to start shuffling all engineers into new cities to max score. The greeks are going down so easy. Capture Corinth. 532, 434, 328, Seattle, Albuquerque, Rush some wonders
191 - 1537 AD - FT 4 -> FT 5, Hanging Gardens, This is last turn so rush-buying and such is irrelevant. Shuffle Lux to 100%, Capture Sparta, Magellans, Truck for 826, 880, Capture Delphi, PORTLAND, Build tons of engineers into cities
Cities - 40
Population - 296 (F9, 0 lux)
Units - 26 Engineers, 1 Rifleman, 3 Paratroopers, 7 Stealth Fighter, 1 Ironclad, 7 transport, 5 diplomat, 2 truck.
Gold - 5195
Techs - 92
WOW - 12
192 - 1538 AD - Land